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The Java™ Language
Specification
Java SE 7 Edition
James Gosling
Bill Joy
Guy Steele
Gilad Bracha
Alex Buckley
Copyright © 1997, 2011, Oracle and/or its affiliates. All rights reserved.
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iii
Table of Contents
1Introduction 1
1.1 Example Programs 5
1.2 Notation 6
1.3 Relationship to Predefined Classes and Interfaces 6
1.4 References 7
2Grammars 9
2.1 Context-Free Grammars 9
2.2 The Lexical Grammar 9
2.3 The Syntactic Grammar 10
2.4 Grammar Notation 10
3Lexical Structure 15
3.1 Unicode 15
3.2 Lexical Translations 16
3.3 Unicode Escapes 17
3.4 Line Terminators 18
3.5 Input Elements and Tokens 19
3.6 White Space 21
3.7 Comments 21
3.8 Identifiers 23
3.9 Keywords 24
3.10 Literals 25
3.10.1 Integer Literals 25
3.10.2 Floating-Point Literals 28
3.10.3 Boolean Literals 31
3.10.4 Character Literals 31
3.10.5 String Literals 32
3.10.6 Escape Sequences for Character and String Literals 34
3.10.7 The Null Literal 35
3.11 Separators 35
3.12 Operators 36
4Types, Values, and Variables 37
4.1 The Kinds of Types and Values 38
4.2 Primitive Types and Values 38
4.2.1 Integral Types and Values 39
The Java™ Language Specification
iv
4.2.2 Integer Operations 40
4.2.3 Floating-Point Types, Formats, and Values 42
4.2.4 Floating-Point Operations 44
4.2.5 The boolean Type and boolean Values 47
4.3 Reference Types and Values 48
4.3.1 Objects 51
4.3.2 The Class Object 53
4.3.3 The Class String 54
4.3.4 When Reference Types Are the Same 54
4.4 Type Variables 55
4.5 Parameterized Types 57
4.5.1 Type Arguments and Wildcards 58
4.5.2 Members and Constructors of Parameterized Types 61
4.6 Type Erasure 61
4.7 Reifiable Types 62
4.8 Raw Types 63
4.9 Intersection Types 67
4.10 Subtyping 68
4.10.1 Subtyping among Primitive Types 69
4.10.2 Subtyping among Class and Interface Types 69
4.10.3 Subtyping among Array Types 70
4.11 Where Types Are Used 70
4.12 Variables 72
4.12.1 Variables of Primitive Type 72
4.12.2 Variables of Reference Type 72
4.12.3 Kinds of Variables 74
4.12.4 final Variables 76
4.12.5 Initial Values of Variables 77
4.12.6 Types, Classes, and Interfaces 78
5Conversions and Promotions 81
5.1 Kinds of Conversion 84
5.1.1 Identity Conversions 84
5.1.2 Widening Primitive Conversion 84
5.1.3 Narrowing Primitive Conversions 85
5.1.4 Widening and Narrowing Primitive Conversions 88
5.1.5 Widening Reference Conversions 89
5.1.6 Narrowing Reference Conversions 89
5.1.7 Boxing Conversion 89
5.1.8 Unboxing Conversion 91
5.1.9 Unchecked Conversion 92
5.1.10 Capture Conversion 93
5.1.11 String Conversions 95
5.1.12 Forbidden Conversions 96
5.1.13 Value Set Conversion 96
5.2 Assignment Conversion 97
5.3 Method Invocation Conversion 102
The Java™ Language Specification
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5.4 String Conversion 104
5.5 Casting Conversion 104
5.5.1 Reference Type Casting 105
5.5.2 Checked Casts and Unchecked Casts 108
5.5.3 Checked Casts at Run-time 109
5.6 Numeric Promotions 111
5.6.1 Unary Numeric Promotion 111
5.6.2 Binary Numeric Promotion 112
6Names 115
6.1 Declarations 116
6.2 Names and Identifiers 122
6.3 Scope of a Declaration 124
6.4 Shadowing and Obscuring 126
6.4.1 Shadowing 126
6.4.2 Obscuring 129
6.5 Determining the Meaning of a Name 130
6.5.1 Syntactic Classification of a Name According to Context 132
6.5.2 Reclassification of Contextually Ambiguous Names 134
6.5.3 Meaning of Package Names 136
6.5.3.1 Simple Package Names 136
6.5.3.2 Qualified Package Names 136
6.5.4 Meaning of PackageOrTypeNames 136
6.5.4.1 Simple PackageOrTypeNames 136
6.5.4.2 Qualified PackageOrTypeNames 137
6.5.5 Meaning of Type Names 137
6.5.5.1 Simple Type Names 137
6.5.5.2 Qualified Type Names 137
6.5.6 Meaning of Expression Names 138
6.5.6.1 Simple Expression Names 138
6.5.6.2 Qualified Expression Names 139
6.5.7 Meaning of Method Names 141
6.5.7.1 Simple Method Names 141
6.5.7.2 Qualified Method Names 142
6.6 Access Control 142
6.6.1 Determining Accessibility 143
6.6.2 Details on protected Access 147
6.6.2.1 Access to a protected Member 147
6.6.2.2 Qualified Access to a protected Constructor 148
6.7 Fully Qualified Names and Canonical Names 149
7Packages 153
7.1 Package Members 153
7.2 Host Support for Packages 155
7.3 Compilation Units 157
7.4 Package Declarations 158
7.4.1 Named Packages 158
The Java™ Language Specification
vi
7.4.2 Unnamed Packages 159
7.4.3 Observability of a Package 160
7.5 Import Declarations 160
7.5.1 Single-Type-Import Declaration 161
7.5.2 Type-Import-on-Demand Declaration 163
7.5.3 Single Static Import Declaration 164
7.5.4 Static-Import-on-Demand Declaration 165
7.6 Top Level Type Declarations 166
8Classes 169
8.1 Class Declaration 171
8.1.1 Class Modifiers 171
8.1.1.1 abstract Classes 172
8.1.1.2 final Classes 174
8.1.1.3 strictfp Classes 175
8.1.2 Generic Classes and Type Parameters 175
8.1.3 Inner Classes and Enclosing Instances 177
8.1.4 Superclasses and Subclasses 180
8.1.5 Superinterfaces 183
8.1.6 Class Body and Member Declarations 186
8.2 Class Members 187
8.3 Field Declarations 192
8.3.1 Field Modifiers 196
8.3.1.1 static Fields 197
8.3.1.2 final Fields 200
8.3.1.3 transient Fields 200
8.3.1.4 volatile Fields 201
8.3.2 Initialization of Fields 202
8.3.2.1 Initializers for Class Variables 203
8.3.2.2 Initializers for Instance Variables 203
8.3.2.3 Restrictions on the use of Fields during
Initialization 204
8.4 Method Declarations 206
8.4.1 Formal Parameters 207
8.4.2 Method Signature 210
8.4.3 Method Modifiers 211
8.4.3.1 abstract Methods 212
8.4.3.2 static Methods 214
8.4.3.3 final Methods 214
8.4.3.4 native Methods 215
8.4.3.5 strictfp Methods 216
8.4.3.6 synchronized Methods 216
8.4.4 Generic Methods 217
8.4.5 Method Return Type 217
8.4.6 Method Throws 218
8.4.7 Method Body 220
8.4.8 Inheritance, Overriding, and Hiding 221
The Java™ Language Specification
vii
8.4.8.1 Overriding (by Instance Methods) 221
8.4.8.2 Hiding (by Class Methods) 224
8.4.8.3 Requirements in Overriding and Hiding 225
8.4.8.4 Inheriting Methods with Override-Equivalent
Signatures 229
8.4.9 Overloading 230
8.5 Member Type Declarations 233
8.5.1 Access Modifiers 234
8.5.2 Static Member Type Declarations 234
8.6 Instance Initializers 234
8.7 Static Initializers 235
8.8 Constructor Declarations 235
8.8.1 Formal Parameters and Type Parameters 236
8.8.2 Constructor Signature 237
8.8.3 Constructor Modifiers 237
8.8.4 Generic Constructors 238
8.8.5 Constructor Throws 238
8.8.6 The Type of a Constructor 238
8.8.7 Constructor Body 238
8.8.7.1 Explicit Constructor Invocations 240
8.8.8 Constructor Overloading 243
8.8.9 Default Constructor 243
8.8.10 Preventing Instantiation of a Class 244
8.9 Enums 245
8.9.1 Enum Constants 246
8.9.2 Enum Body and Member Declarations 248
9Interfaces 255
9.1 Interface Declarations 256
9.1.1 Interface Modifiers 256
9.1.1.1 abstract Interfaces 257
9.1.1.2 strictfp Interfaces 257
9.1.2 Generic Interfaces and Type Parameters 257
9.1.3 Superinterfaces and Subinterfaces 258
9.1.4 Interface Body and Member Declarations 259
9.2 Interface Members 260
9.3 Field (Constant) Declarations 261
9.3.1 Initialization of Fields in Interfaces 263
9.4 Abstract Method Declarations 264
9.4.1 Inheritance and Overriding 265
9.4.2 Overloading 266
9.5 Member Type Declarations 267
9.6 Annotation Types 268
9.6.1 Annotation Type Elements 269
9.6.2 Defaults for Annotation Type Elements 272
9.6.3 Predefined Annotation Types 272
9.6.3.1 Target 273
The Java™ Language Specification
viii
9.6.3.2 Retention 273
9.6.3.3 Inherited 274
9.6.3.4 Override 274
9.6.3.5 SuppressWarnings 274
9.6.3.6 Deprecated 275
9.7 Annotations 275
9.7.1 Normal Annotations 276
9.7.2 Marker Annotations 279
9.7.3 Single-Element Annotations 280
10 Arrays 283
10.1 Array Types 284
10.2 Array Variables 284
10.3 Array Creation 286
10.4 Array Access 286
10.5 Array Store Exception 287
10.6 Array Initializers 289
10.7 Array Members 290
10.8 Class Objects for Arrays 292
10.9 An Array of Characters is Not a String 293
11 Exceptions 295
11.1 The Kinds and Causes of Exceptions 296
11.1.1 The Kinds of Exceptions 296
11.1.2 The Causes of Exceptions 297
11.1.3 Asynchronous Exceptions 297
11.2 Compile-Time Checking of Exceptions 298
11.2.1 Exception Analysis of Expressions 299
11.2.2 Exception Analysis of Statements 300
11.2.3 Exception Checking 301
11.3 Run-Time Handling of an Exception 303
12 Execution 307
12.1 Java virtual machine Start-Up 307
12.1.1 Load the Class Test 308
12.1.2 Link Test: Verify, Prepare, (Optionally) Resolve 308
12.1.3 Initialize Test: Execute Initializers 309
12.1.4 Invoke Test.main 310
12.2 Loading of Classes and Interfaces 310
12.2.1 The Loading Process 311
12.3 Linking of Classes and Interfaces 312
12.3.1 Verification of the Binary Representation 312
12.3.2 Preparation of a Class or Interface Type 313
12.3.3 Resolution of Symbolic References 313
12.4 Initialization of Classes and Interfaces 314
12.4.1 When Initialization Occurs 315
The Java™ Language Specification
ix
12.4.2 Detailed Initialization Procedure 317
12.5 Creation of New Class Instances 319
12.6 Finalization of Class Instances 323
12.6.1 Implementing Finalization 324
12.6.1.1 Interaction with the Memory Model 326
12.6.2 Finalizer Invocations are Not Ordered 327
12.7 Unloading of Classes and Interfaces 327
12.8 Program Exit 328
13 Binary Compatibility 329
13.1 The Form of a Binary 330
13.2 What Binary Compatibility Is and Is Not 335
13.3 Evolution of Packages 336
13.4 Evolution of Classes 336
13.4.1 abstract Classes 336
13.4.2 final Classes 336
13.4.3 public Classes 337
13.4.4 Superclasses and Superinterfaces 337
13.4.5 Class Type Parameters 338
13.4.6 Class Body and Member Declarations 338
13.4.7 Access to Members and Constructors 340
13.4.8 Field Declarations 341
13.4.9 final Fields and Constants 343
13.4.10 static Fields 346
13.4.11 transient Fields 346
13.4.12 Method and Constructor Declarations 346
13.4.13 Method and Constructor Type Parameters 347
13.4.14 Method and Constructor Formal Parameters 348
13.4.15 Method Result Type 348
13.4.16 abstract Methods 348
13.4.17 final Methods 349
13.4.18 native Methods 350
13.4.19 static Methods 350
13.4.20 synchronized Methods 350
13.4.21 Method and Constructor Throws 350
13.4.22 Method and Constructor Body 351
13.4.23 Method and Constructor Overloading 351
13.4.24 Method Overriding 352
13.4.25 Static Initializers 352
13.4.26 Evolution of Enums 352
13.5 Evolution of Interfaces 353
13.5.1 public Interfaces 353
13.5.2 Superinterfaces 353
13.5.3 The Interface Members 353
13.5.4 Interface Type Parameters 354
13.5.5 Field Declarations 354
13.5.6 abstract Methods 354
The Java™ Language Specification
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13.5.7 Evolution of Annotation Types 354
14 Blocks and Statements 355
14.1 Normal and Abrupt Completion of Statements 355
14.2 Blocks 357
14.3 Local Class Declarations 357
14.4 Local Variable Declaration Statements 359
14.4.1 Local Variable Declarators and Types 360
14.4.2 Local Variable Names 360
14.4.3 Execution of Local Variable Declarations 363
14.5 Statements 364
14.6 The Empty Statement 366
14.7 Labeled Statements 366
14.8 Expression Statements 367
14.9 The if Statement 368
14.9.1 The if-then Statement 368
14.9.2 The if-then-else Statement 368
14.10 The assert Statement 369
14.11 The switch Statement 372
14.12 The while Statement 376
14.12.1 Abrupt Completion 376
14.13 The do Statement 377
14.13.1 Abrupt Completion 378
14.14 The for Statement 379
14.14.1 The basic for Statement 379
14.14.1.1 Initialization of for statement 380
14.14.1.2 Iteration of for statement 380
14.14.1.3 Abrupt Completion of for statement 381
14.14.2 The enhanced for statement 382
14.15 The break Statement 384
14.16 The continue Statement 386
14.17 The return Statement 388
14.18 The throw Statement 389
14.19 The synchronized Statement 391
14.20 The try statement 392
14.20.1 Execution of try - catch 394
14.20.2 Execution of try - finally and try - catch - finally 395
14.21 Unreachable Statements 398
15 Expressions 405
15.1 Evaluation, Denotation, and Result 405
15.2 Variables as Values 406
15.3 Type of an Expression 406
15.4 FP-strict Expressions 407
15.5 Expressions and Run-Time Checks 407
15.6 Normal and Abrupt Completion of Evaluation 409
The Java™ Language Specification
xi
15.7 Evaluation Order 411
15.7.1 Evaluate Left-Hand Operand First 411
15.7.2 Evaluate Operands before Operation 413
15.7.3 Evaluation Respects Parentheses and Precedence 413
15.7.4 Argument Lists are Evaluated Left-to-Right 415
15.7.5 Evaluation Order for Other Expressions 416
15.8 Primary Expressions 416
15.8.1 Lexical Literals 418
15.8.2 Class Literals 418
15.8.3 this 419
15.8.4 Qualified this 420
15.8.5 Parenthesized Expressions 420
15.9 Class Instance Creation Expressions 421
15.9.1 Determining the Class being Instantiated 422
15.9.2 Determining Enclosing Instances 423
15.9.3 Choosing the Constructor and its Arguments 425
15.9.4 Run-time Evaluation of Class Instance Creation
Expressions 425
15.9.5 Anonymous Class Declarations 427
15.9.5.1 Anonymous Constructors 427
15.10 Array Creation Expressions 428
15.10.1 Run-time Evaluation of Array Creation Expressions 430
15.11 Field Access Expressions 433
15.11.1 Field Access Using a Primary 433
15.11.2 Accessing Superclass Members using super 436
15.12 Method Invocation Expressions 438
15.12.1 Compile-Time Step 1: Determine Class or Interface to
Search 438
15.12.2 Compile-Time Step 2: Determine Method Signature 440
15.12.2.1 Identify Potentially Applicable Methods 443
15.12.2.2 Phase 1: Identify Matching Arity Methods Applicable
by Subtyping 444
15.12.2.3 Phase 2: Identify Matching Arity Methods Applicable
by Method Invocation Conversion 445
15.12.2.4 Phase 3: Identify Applicable Variable Arity
Methods 446
15.12.2.5 Choosing the Most Specific Method 447
15.12.2.6 Method Result and Throws Types 451
15.12.2.7 Inferring Type Arguments Based on Actual
Arguments 452
15.12.2.8 Inferring Unresolved Type Arguments 463
15.12.3 Compile-Time Step 3: Is the Chosen Method Appropriate? 464
15.12.4 Runtime Evaluation of Method Invocation 466
15.12.4.1 Compute Target Reference (If Necessary) 466
15.12.4.2 Evaluate Arguments 468
15.12.4.3 Check Accessibility of Type and Method 469
15.12.4.4 Locate Method to Invoke 469
15.12.4.5 Create Frame, Synchronize, Transfer Control 473
The Java™ Language Specification
xii
15.13 Array Access Expressions 475
15.13.1 Runtime Evaluation of Array Access 475
15.14 Postfix Expressions 478
15.14.1 Expression Names 478
15.14.2 Postfix Increment Operator ++ 478
15.14.3 Postfix Decrement Operator -- 479
15.15 Unary Operators 480
15.15.1 Prefix Increment Operator ++ 480
15.15.2 Prefix Decrement Operator -- 481
15.15.3 Unary Plus Operator +482
15.15.4 Unary Minus Operator -482
15.15.5 Bitwise Complement Operator ~483
15.15.6 Logical Complement Operator !483
15.16 Cast Expressions 483
15.17 Multiplicative Operators 484
15.17.1 Multiplication Operator *485
15.17.2 Division Operator /486
15.17.3 Remainder Operator %488
15.18 Additive Operators 489
15.18.1 String Concatenation Operator +490
15.18.2 Additive Operators (+ and -) for Numeric Types 492
15.19 Shift Operators 494
15.20 Relational Operators 496
15.20.1 Numerical Comparison Operators <, <=, >, and >= 496
15.20.2 Type Comparison Operator instanceof 497
15.21 Equality Operators 498
15.21.1 Numerical Equality Operators == and != 499
15.21.2 Boolean Equality Operators == and != 500
15.21.3 Reference Equality Operators == and != 500
15.22 Bitwise and Logical Operators 501
15.22.1 Integer Bitwise Operators &, ^, and |501
15.22.2 Boolean Logical Operators &, ^, and |502
15.23 Conditional-And Operator && 502
15.24 Conditional-Or Operator || 503
15.25 Conditional Operator ? : 504
15.26 Assignment Operators 506
15.26.1 Simple Assignment Operator = 507
15.26.2 Compound Assignment Operators 512
15.27 Expression 519
15.28 Constant Expression 519
16 Definite Assignment 521
16.1 Definite Assignment and Expressions 527
16.1.1 Boolean Constant Expressions 527
16.1.2 The Boolean Operator && 527
16.1.3 The Boolean Operator || 527
16.1.4 The Boolean Operator !528
The Java™ Language Specification
xiii
16.1.5 The Boolean Operator ? : 528
16.1.6 The Conditional Operator ? : 528
16.1.7 Other Expressions of Type boolean 529
16.1.8 Assignment Expressions 529
16.1.9 Operators ++ and -- 529
16.1.10 Other Expressions 530
16.2 Definite Assignment and Statements 531
16.2.1 Empty Statements 531
16.2.2 Blocks 531
16.2.3 Local Class Declaration Statements 532
16.2.4 Local Variable Declaration Statements 533
16.2.5 Labeled Statements 533
16.2.6 Expression Statements 533
16.2.7 if Statements 534
16.2.8 assert Statements 534
16.2.9 switch Statements 534
16.2.10 while Statements 535
16.2.11 do Statements 536
16.2.12 for Statements 536
16.2.12.1 Initialization Part 537
16.2.12.2 Incrementation Part 537
16.2.13 break , continue, return, and throw Statements 538
16.2.14 synchronized Statements 538
16.2.15 try Statements 538
16.3 Definite Assignment and Parameters 540
16.4 Definite Assignment and Array Initializers 540
16.5 Definite Assignment and Enum Constants 540
16.6 Definite Assignment and Anonymous Classes 541
16.7 Definite Assignment and Member Types 541
16.8 Definite Assignment and Static Initializers 542
16.9 Definite Assignment, Constructors, and Instance Initializers 542
17 Threads and Locks 545
17.1 Synchronization 546
17.2 Wait Sets and Notification 546
17.2.1 Wait 547
17.2.2 Notification 548
17.2.3 Interruptions 549
17.2.4 Interactions of Waits, Notification, and Interruption 549
17.3 Sleep and Yield 550
17.4 Memory Model 551
17.4.1 Shared Variables 554
17.4.2 Actions 554
17.4.3 Programs and Program Order 555
17.4.4 Synchronization Order 556
17.4.5 Happens-before Order 557
17.4.6 Executions 560
The Java™ Language Specification
xiv
17.4.7 Well-Formed Executions 560
17.4.8 Executions and Causality Requirements 561
17.4.9 Observable Behavior and Nonterminating Executions 564
17.5 final Field Semantics 566
17.5.1 Semantics of final Fields 567
17.5.2 Reading final Fields During Construction 568
17.5.3 Subsequent Modification of final Fields 569
17.5.4 Write-protected Fields 570
17.6 Word Tearing 570
17.7 Non-atomic Treatment of double and long 572
18 Syntax 573
1
CHAPTER 1
Introduction
THE Java™ programming language is a general-purpose, concurrent, class-
based, object-oriented language. It is designed to be simple enough that many
programmers can achieve fluency in the language. The Java programming language
is related to C and C++ but is organized rather differently, with a number of aspects
of C and C++ omitted and a few ideas from other languages included. It is intended
to be a production language, not a research language, and so, as C. A. R. Hoare
suggested in his classic paper on language design, the design has avoided including
new and untested features.
The Java programming language is strongly typed. This specification clearly
distinguishes between the compile-time errors that can and must be detected at
compile time, and those that occur at run time. Compile time normally consists
of translating programs into a machine-independent byte code representation.
Run-time activities include loading and linking of the classes needed to execute
a program, optional machine code generation and dynamic optimization of the
program, and actual program execution.
The Java programming language is a relatively high-level language, in that details
of the machine representation are not available through the language. It includes
automatic storage management, typically using a garbage collector, to avoid
the safety problems of explicit deallocation (as in C's free or C++'s delete).
High-performance garbage-collected implementations can have bounded pauses to
support systems programming and real-time applications. The language does not
include any unsafe constructs, such as array accesses without index checking, since
such unsafe constructs would cause a program to behave in an unspecified way.
The Java programming language is normally compiled to the bytecoded instruction
set and binary format defined in The Java™ Virtual Machine Specification, Java
SE 7 Edition.
This specification is organized as follows:
INTRODUCTION
2
Chapter 2 describes grammars and the notation used to present the lexical and
syntactic grammars for the language.
Chapter 3 describes the lexical structure of the Java programming language, which
is based on C and C++. The language is written in the Unicode character set. It
supports the writing of Unicode characters on systems that support only ASCII.
Chapter 4 describes types, values, and variables. Types are subdivided into
primitive types and reference types.
The primitive types are defined to be the same on all machines and in all
implementations, and are various sizes of two's-complement integers, single- and
double-precision IEEE 754 standard floating-point numbers, a boolean type, and
a Unicode character char type. Values of the primitive types do not share state.
Reference types are the class types, the interface types, and the array types. The
reference types are implemented by dynamically created objects that are either
instances of classes or arrays. Many references to each object can exist. All objects
(including arrays) support the methods of the class Object, which is the (single)
root of the class hierarchy. A predefined String class supports Unicode character
strings. Classes exist for wrapping primitive values inside of objects. In many
cases, wrapping and unwrapping is performed automatically by the compiler (in
which case, wrapping is called boxing, and unwrapping is called unboxing). Class
and interface declarations may be generic, that is, they may be parameterized by
other reference types. Such declarations may then be invoked with specific type
arguments.
Variables are typed storage locations. A variable of a primitive type holds a value
of that exact primitive type. A variable of a class type can hold a null reference or
a reference to an object whose type is that class type or any subclass of that class
type. A variable of an interface type can hold a null reference or a reference to an
instance of any class that implements the interface. A variable of an array type can
hold a null reference or a reference to an array. A variable of class type Object can
hold a null reference or a reference to any object, whether class instance or array.
Chapter 5 describes conversions and numeric promotions. Conversions change the
compile-time type and, sometimes, the value of an expression. These conversions
include the boxing and unboxing conversions between primitive types and
reference types. Numeric promotions are used to convert the operands of a numeric
operator to a common type where an operation can be performed. There are no
loopholes in the language; casts on reference types are checked at run time to ensure
type safety.
INTRODUCTION
3
Chapter 6 describes declarations and names, and how to determine what names
mean (denote). The language does not require types or their members to be declared
before they are used. Declaration order is significant only for local variables, local
classes, and the order of initializers of fields in a class or interface.
The Java programming language provides control over the scope of names
and supports limitations on external access to members of packages, classes,
and interfaces. This helps in writing large programs by distinguishing the
implementation of a type from its users and those who extend it. Recommended
naming conventions that make for more readable programs are described here.
Chapter 7 describes the structure of a program, which is organized into packages
similar to the modules of Modula. The members of a package are classes, interfaces,
and subpackages. Packages are divided into compilation units. Compilation units
contain type declarations and can import types from other packages to give them
short names. Packages have names in a hierarchical name space, and the Internet
domain name system can usually be used to form unique package names.
Chapter 8 describes classes. The members of classes are classes, interfaces, fields
(variables) and methods. Class variables exist once per class. Class methods operate
without reference to a specific object. Instance variables are dynamically created
in objects that are instances of classes. Instance methods are invoked on instances
of classes; such instances become the current object this during their execution,
supporting the object-oriented programming style.
Classes support single implementation inheritance, in which the implementation
of each class is derived from that of a single superclass, and ultimately from the
class Object. Variables of a class type can reference an instance of that class or of
any subclass of that class, allowing new types to be used with existing methods,
polymorphically.
Classes support concurrent programming with synchronized methods. Methods
declare the checked exceptions that can arise from their execution, which allows
compile-time checking to ensure that exceptional conditions are handled. Objects
can declare a finalize method that will be invoked before the objects are discarded
by the garbage collector, allowing the objects to clean up their state.
For simplicity, the language has neither declaration "headers" separate from the
implementation of a class nor separate type and class hierarchies.
A special form of classes, enums, support the definition of small sets of values and
their manipulation in a type safe manner. Unlike enumerations in other languages,
enums are objects and may have their own methods.
INTRODUCTION
4
Chapter 9 describes interface types, which declare a set of abstract methods,
member types, and constants. Classes that are otherwise unrelated can implement
the same interface type. A variable of an interface type can contain a reference
to any object that implements the interface. Multiple interface inheritance is
supported.
Annotation types are specialized interfaces used to annotate declarations. Such
annotations are not permitted to affect the semantics of programs in the Java
programming language in any way. However, they provide useful input to various
tools.
Chapter 10 describes arrays. Array accesses include bounds checking. Arrays are
dynamically created objects and may be assigned to variables of type Object. The
language supports arrays of arrays, rather than multidimensional arrays.
Chapter 11 describes exceptions, which are nonresuming and fully integrated with
the language semantics and concurrency mechanisms. There are three kinds of
exceptions: checked exceptions, run-time exceptions, and errors. The compiler
ensures that checked exceptions are properly handled by requiring that a method
or constructor can result in a checked exception only if the method or constructor
declares it. This provides compile-time checking that exception handlers exist, and
aids programming in the large. Most user-defined exceptions should be checked
exceptions. Invalid operations in the program detected by the Java virtual machine
result in run-time exceptions, such as NullPointerException. Errors result from
failures detected by the Java virtual machine, such as OutOfMemoryError. Most
simple programs do not try to handle errors.
Chapter 12 describes activities that occur during execution of a program. A
program is normally stored as binary files representing compiled classes and
interfaces. These binary files can be loaded into a Java virtual machine, linked to
other classes and interfaces, and initialized.
After initialization, class methods and class variables may be used. Some classes
may be instantiated to create new objects of the class type. Objects that are class
instances also contain an instance of each superclass of the class, and object
creation involves recursive creation of these superclass instances.
When an object is no longer referenced, it may be reclaimed by the garbage
collector. If an object declares a finalizer, the finalizer is executed before the object
is reclaimed to give the object a last chance to clean up resources that would not
otherwise be released. When a class is no longer needed, it may be unloaded.
Chapter 13 describes binary compatibility, specifying the impact of changes to
types on other types that use the changed types but have not been recompiled. These
INTRODUCTION Example Programs 1.1
5
considerations are of interest to developers of types that are to be widely distributed,
in a continuing series of versions, often through the Internet. Good program
development environments automatically recompile dependent code whenever a
type is changed, so most programmers need not be concerned about these details.
Chapter 14 describes blocks and statements, which are based on C and C++.
The language has no goto statement, but includes labeled break and continue
statements. Unlike C, the Java programming language requires boolean (or
Boolean) expressions in control-flow statements, and does not convert types to
boolean implicitly (except through unboxing), in the hope of catching more errors
at compile time. A synchronized statement provides basic object-level monitor
locking. A try statement can include catch and finally clauses to protect against
non-local control transfers.
Chapter 15 describes expressions. This document fully specifies the (apparent)
order of evaluation of expressions, for increased determinism and portability.
Overloaded methods and constructors are resolved at compile time by picking the
most specific method or constructor from those which are applicable.
Chapter 16 describes the precise way in which the language ensures that
local variables are definitely set before use. While all other variables are
automatically initialized to a default value, the Java programming language does
not automatically initialize local variables in order to avoid masking programming
errors.
Chapter 17 describes the semantics of threads and locks, which are based on
the monitor-based concurrency originally introduced with the Mesa programming
language. The Java programming language specifies a memory model for shared-
memory multiprocessors that supports high-performance implementations.
Chapter 18 presents a syntactic grammar for the language.
1.1 Example Programs
Most of the example programs given in the text are ready to be executed and are
similar in form to:
class Test {
public static void main(String[] args) {
for (int i = 0; i < args.length; i++)
System.out.print(i == 0 ? args[i] : " " + args[i]);
System.out.println();
}
}
1.2 Notation INTRODUCTION
6
On a machine with Oracle's Java Development Kit installed, this class, stored in
the file Test.java, can be compiled and executed by giving the commands:
javac Test.java
java Test Hello, world.
producing the output:
Hello, world.
1.2 Notation
Throughout this specification we refer to classes and interfaces drawn from the
Java SE API. Whenever we refer to a class or interface which is not defined in an
example in this specification using a single identifier N, the intended reference is
to the class or interface named N in the package java.lang. We use the canonical
name (§6.7) for classes or interfaces from packages other than java.lang.
Whenever we refer to The Java™ Virtual Machine Specification in this
specification, we mean the Java SE 7 Edition.
1.3 Relationship to Predefined Classes and Interfaces
As noted above, this specification often refers to classes of the Java SE API. In
particular, some classes have a special relationship with the Java programming
language. Examples include classes such as Object, Class, ClassLoader, String,
Thread, and the classes and interfaces in package java.lang.reflect, among
others. The language definition constrains the behavior of these classes and
interfaces, but this document does not provide a complete specification for them.
The reader is referred to other parts of the Java SE platform Specification for such
detailed API specifications.
Thus this document does not describe reflection in any detail. Many linguistic
constructs have analogues in the reflection API, but these are generally not
discussed here. So, for example, when we list the ways in which an object can
be created, we generally do not include the ways in which the reflective API can
accomplish this. Readers should be aware of these additional mechanisms even
though they are not mentioned in this text.
INTRODUCTION References 1.4
7
1.4 References
Apple Computer. Dylan™ Reference Manual. Apple Computer Inc., Cupertino, California.
September 29, 1995.
Bobrow, Daniel G., Linda G. DeMichiel, Richard P. Gabriel, Sonya E. Keene, Gregor Kiczales,
and David A. Moon. Common Lisp Object System Specification, X3J13 Document
88-002R, June 1988; appears as Chapter 28 of Steele, Guy. Common Lisp: The Language,
2nd ed. Digital Press, 1990, ISBN 1-55558-041-6, 770-864.
Ellis, Margaret A., and Bjarne Stroustrup. The Annotated C++ Reference Manual. Addison-
Wesley, Reading, Massachusetts, 1990, reprinted with corrections October 1992, ISBN
0-201-51459-1.
Goldberg, Adele and Robson, David. Smalltalk-80: The Language. Addison-Wesley, Reading,
Massachusetts, 1989, ISBN 0-201-13688-0.
Harbison, Samuel. Modula-3. Prentice Hall, Englewood Cliffs, New Jersey, 1992, ISBN
0-13-596396.
Hoare, C. A. R. Hints on Programming Language Design. Stanford University Computer
Science Department Technical Report No. CS-73-403, December 1973. Reprinted in
SIGACT/SIGPLAN Symposium on Principles of Programming Languages. Association
for Computing Machinery, New York, October 1973.
IEEE Standard for Binary Floating-Point Arithmetic. ANSI/IEEE Std. 754-1985. Available
from Global Engineering Documents, 15 Inverness Way East, Englewood, Colorado
80112-5704 USA; 800-854-7179.
Kernighan, Brian W., and Dennis M. Ritchie. The C Programming Language, 2nd ed. Prentice
Hall, Englewood Cliffs, New Jersey, 1988, ISBN 0-13-110362-8.
Madsen, Ole Lehrmann, Birger Møller-Pedersen, and Kristen Nygaard. Object-Oriented
Programming in the Beta Programming Language. Addison-Wesley, Reading,
Massachusetts, 1993, ISBN 0-201-62430-3.
Mitchell, James G., William Maybury, and Richard Sweet. The Mesa Programming Language,
Version 5.0. Xerox PARC, Palo Alto, California, CSL 79-3, April 1979.
Stroustrup, Bjarne. The C++ Progamming Language, 2nd ed. Addison-Wesley, Reading,
Massachusetts, 1991, reprinted with corrections January 1994, ISBN 0-201-53992-6.
Unicode Consortium, The. The Unicode Standard, Version 6.0.0. Mountain View, CA, 2011,
ISBN 978-1-936213-01-6.
1.4 References INTRODUCTION
8
9
CHAPTER 2
Grammars
THIS chapter describes the context-free grammars used in this specification to
define the lexical and syntactic structure of a program.
2.1 Context-Free Grammars
A context-free grammar consists of a number of productions. Each production has
an abstract symbol called a nonterminal as its left-hand side, and a sequence of
one or more nonterminal and terminal symbols as its right-hand side. For each
grammar, the terminal symbols are drawn from a specified alphabet.
Starting from a sentence consisting of a single distinguished nonterminal, called the
goal symbol, a given context-free grammar specifies a language, namely, the set of
possible sequences of terminal symbols that can result from repeatedly replacing
any nonterminal in the sequence with a right-hand side of a production for which
the nonterminal is the left-hand side.
2.2 The Lexical Grammar
A lexical grammar for the Java programming language is given in (Chapter 3,
Lexical Structure). This grammar has as its terminal symbols the characters of
the Unicode character set. It defines a set of productions, starting from the goal
symbol Input (§3.5), that describe how sequences of Unicode characters (§3.1) are
translated into a sequence of input elements (§3.5).
These input elements, with white space (§3.6) and comments (§3.7) discarded,
form the terminal symbols for the syntactic grammar for the Java programming
language and are called tokens (§3.5). These tokens are the identifiers (§3.8),
2.3 The Syntactic Grammar GRAMMARS
10
keywords (§3.9), literals (§3.10), separators (§3.11), and operators (§3.12) of the
Java programming language.
2.3 The Syntactic Grammar
A syntactic grammar for the Java programming language is given in Chapters
4, 6-10, 14, and 15. This grammar has tokens defined by the lexical grammar
as its terminal symbols. It defines a set of productions, starting from the goal
symbol CompilationUnit (§7.3), that describe how sequences of tokens can form
syntactically correct programs.
Chapter 18 also gives a syntactic grammar for the Java programming language, better
suited to implementation than exposition. The same language is accepted by both syntactic
grammars.
2.4 Grammar Notation
Terminal symbols are shown in fixed width font in the productions of the lexical
and syntactic grammars, and throughout this specification whenever the text is
directly referring to such a terminal symbol. These are to appear in a program
exactly as written.
Nonterminal symbols are shown in italic type. The definition of a nonterminal is
introduced by the name of the nonterminal being defined followed by a colon. One
or more alternative right-hand sides for the nonterminal then follow on succeeding
lines.
For example, the syntactic definition:
IfThenStatement:
if ( Expression ) Statement
states that the nonterminal IfThenStatement represents the token if, followed by a left
parenthesis token, followed by an Expression, followed by a right parenthesis token,
followed by a Statement.
As another example, the syntactic definition:
GRAMMARS Grammar Notation 2.4
11
ArgumentList:
Argument
ArgumentList , Argument
states that an ArgumentList may represent either a single Argument or an ArgumentList,
followed by a comma, followed by an Argument. This definition of ArgumentList is
recursive, that is to say, it is defined in terms of itself. The result is that an ArgumentList
may contain any positive number of arguments. Such recursive definitions of nonterminals
are common.
The subscripted suffix "opt", which may appear after a terminal or nonterminal,
indicates an optional symbol. The alternative containing the optional symbol
actually specifies two right-hand sides, one that omits the optional element and one
that includes it.
This means that:
BreakStatement:
break Identifieropt ;
is a convenient abbreviation for:
BreakStatement:
break ;
break Identifier ;
and that:
BasicForStatement:
for ( ForInitopt ; Expressionopt ; ForUpdateopt ) Statement
is a convenient abbreviation for:
BasicForStatement:
for ( ; Expressionopt ; ForUpdateopt ) Statement
for ( ForInit ; Expressionopt ; ForUpdateopt ) Statement
which in turn is an abbreviation for:
BasicForStatement:
for ( ; ; ForUpdateopt ) Statement
for ( ; Expression ; ForUpdateopt ) Statement
for ( ForInit ; ; ForUpdateopt ) Statement
for ( ForInit ; Expression ; ForUpdateopt ) Statement
2.4 Grammar Notation GRAMMARS
12
which in turn is an abbreviation for:
BasicForStatement:
for ( ; ; ) Statement
for ( ; ; ForUpdate ) Statement
for ( ; Expression ; ) Statement
for ( ; Expression ; ForUpdate ) Statement
for ( ForInit ; ; ) Statement
for ( ForInit ; ; ForUpdate ) Statement
for ( ForInit ; Expression ; ) Statement
for ( ForInit ; Expression ; ForUpdate ) Statement
so the nonterminal BasicForStatement actually has eight alternative right-hand sides.
A very long right-hand side may be continued on a second line by substantially
indenting this second line.
For example, the syntactic grammar contains this production:
ConstructorDeclaration:
ConstructorModifiersopt ConstructorDeclarator
Throwsopt ConstructorBody
which defines one right-hand side for the nonterminal ConstructorDeclaration.
When the words "one of" follow the colon in a grammar definition, they signify
that each of the terminal symbols on the following line or lines is an alternative
definition.
For example, the lexical grammar contains the production:
ZeroToThree: one of
0 1 2 3
which is merely a convenient abbreviation for:
ZeroToThree:
0
1
2
3
GRAMMARS Grammar Notation 2.4
13
When an alternative in a lexical production appears to be a token, it represents the
sequence of characters that would make up such a token.
Thus, the definition:
BooleanLiteral: one of
true false
in a lexical grammar production is shorthand for:
BooleanLiteral:
t r u e
f a l s e
The right-hand side of a lexical production may specify that certain expansions are
not permitted by using the phrase "but not" and then indicating the expansions to
be excluded.
For example, this occurs in the productions for InputCharacter (§3.4) and Identifier (§3.8):
InputCharacter:
UnicodeInputCharacter but not CR or LF
Identifier:
IdentifierName but not a Keyword or BooleanLiteral or NullLiteral
Finally, a few nonterminal symbols are described by a descriptive phrase in roman
type in cases where it would be impractical to list all the alternatives.
For example:
RawInputCharacter:
any Unicode character
2.4 Grammar Notation GRAMMARS
14
15
CHAPTER 3
Lexical Structure
THIS chapter specifies the lexical structure of the Java programming language.
Programs are written in Unicode (§3.1), but lexical translations are provided (§3.2)
so that Unicode escapes (§3.3) can be used to include any Unicode character using
only ASCII characters. Line terminators are defined (§3.4) to support the different
conventions of existing host systems while maintaining consistent line numbers.
The Unicode characters resulting from the lexical translations are reduced to a
sequence of input elements (§3.5), which are white space (§3.6), comments (§3.7),
and tokens. The tokens are the identifiers (§3.8), keywords (§3.9), literals (§3.10),
separators (§3.11), and operators (§3.12) of the syntactic grammar.
3.1 Unicode
Programs are written using the Unicode character set. Information about this
character set and its associated character encodings may be found at http://
www.unicode.org/.
The Java SE platform tracks the Unicode specification as it evolves. The precise
version of Unicode used by a given release is specified in the documentation of
the class Character.
Versions of the Java programming language prior to 1.1 used Unicode version 1.1.5.
Upgrades to newer versions of the Unicode Standard occurred in JDK 1.1 (to Unicode 2.0),
JDK 1.1.7 (to Unicode 2.1), Java SE 1.4 (to Unicode 3.0), and Java SE 5.0 (to Unicode 4.0).
The Unicode standard was originally designed as a fixed-width 16-bit character
encoding. It has since been changed to allow for characters whose representation
requires more than 16 bits. The range of legal code points is now U+0000
to U+10FFFF, using the hexadecimal U+n notation. Characters whose code
3.2 Lexical Translations LEXICAL STRUCTURE
16
points are greater than U+FFFF are called supplementary characters. To represent
the complete range of characters using only 16-bit units, the Unicode standard
defines an encoding called UTF-16. In this encoding, supplementary characters are
represented as pairs of 16-bit code units, the first from the high-surrogates range,
(U+D800 to U+DBFF), the second from the low-surrogates range (U+DC00 to U
+DFFF). For characters in the range U+0000 to U+FFFF, the values of code points
and UTF-16 code units are the same.
The Java programming language represents text in sequences of 16-bit code units,
using the UTF-16 encoding. A few APIs, primarily in the Character class, use 32-
bit integers to represent code points as individual entities. The Java SE platform
provides methods to convert between the two representations.
This specification uses the terms code point and UTF-16 code unit where the
representation is relevant, and the generic term character where the representation
is irrelevant to the discussion.
Except for comments (§3.7), identifiers, and the contents of character and string
literals (§3.10.4, §3.10.5), all input elements (§3.5) in a program are formed
only from ASCII characters (or Unicode escapes (§3.3) which result in ASCII
characters). ASCII (ANSI X3.4) is the American Standard Code for Information
Interchange. The first 128 characters of the Unicode character encoding are the
ASCII characters.
3.2 Lexical Translations
A raw Unicode character stream is translated into a sequence of tokens, using the
following three lexical translation steps, which are applied in turn:
1. A translation of Unicode escapes (§3.3) in the raw stream of Unicode characters
to the corresponding Unicode character. A Unicode escape of the form \uxxxx,
where xxxx is a hexadecimal value, represents the UTF-16 code unit whose
encoding is xxxx. This translation step allows any program to be expressed
using only ASCII characters.
2. A translation of the Unicode stream resulting from step 1 into a stream of input
characters and line terminators (§3.4).
3. A translation of the stream of input characters and line terminators resulting
from step 2 into a sequence of input elements (§3.5) which, after white space
(§3.6) and comments (§3.7) are discarded, comprise the tokens (§3.5) that are
the terminal symbols of the syntactic grammar (§2.3).
LEXICAL STRUCTURE Unicode Escapes 3.3
17
The longest possible translation is used at each step, even if the result does not
ultimately make a correct program while another lexical translation would. Thus
the input characters a--b are tokenized (§3.5) as a, --, b, which is not part of any
grammatically correct program, even though the tokenization a, -, -, b could be
part of a grammatically correct program.
3.3 Unicode Escapes
A compiler for the Java programming language ("Java compiler") first recognizes
Unicode escapes in its input, translating the ASCII characters \u followed by four
hexadecimal digits to the UTF-16 code unit (§3.1) of the indicated hexadecimal
value, and passing all other characters unchanged. Representing supplementary
characters requires two consecutive Unicode escapes. This translation step results
in a sequence of Unicode input characters.
UnicodeInputCharacter:
UnicodeEscape
RawInputCharacter
UnicodeEscape:
\ UnicodeMarker HexDigit HexDigit HexDigit HexDigit
UnicodeMarker:
u
UnicodeMarker u
RawInputCharacter:
any Unicode character
HexDigit: one of
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
The \, u, and hexadecimal digits here are all ASCII characters.
In addition to the processing implied by the grammar, for each raw input character
that is a backslash \, input processing must consider how many other \ characters
contiguously precede it, separating it from a non-\ character or the start of the input
stream. If this number is even, then the \ is eligible to begin a Unicode escape; if
the number is odd, then the \ is not eligible to begin a Unicode escape.
3.4 Line Terminators LEXICAL STRUCTURE
18
For example, the raw input "\\u2297=\u2297" results in the eleven characters " \ \
u 2 2 9 7 = ⊗ " ( \u2297 is the Unicode encoding of the character ⊗).
If an eligible \ is not followed by u, then it is treated as a RawInputCharacter and
remains part of the escaped Unicode stream.
If an eligible \ is followed by u, or more than one u, and the last u is not followed
by four hexadecimal digits, then a compile-time error occurs.
The character produced by a Unicode escape does not participate in further Unicode
escapes.
For example, the raw input \u005cu005a results in the six characters \ u 0 0 5 a,
because 005c is the Unicode value for \. It does not result in the character Z, which is
Unicode character 005a, because the \ that resulted from the \u005c is not interpreted
as the start of a further Unicode escape.
The Java programming language specifies a standard way of transforming a
program written in Unicode into ASCII that changes a program into a form that
can be processed by ASCII-based tools. The transformation involves converting
any Unicode escapes in the source text of the program to ASCII by adding an extra
u - for example, \uxxxx becomes \uuxxxx - while simultaneously converting non-
ASCII characters in the source text to Unicode escapes containing a single u each.
This transformed version is equally acceptable to a Java compiler and represents
the exact same program. The exact Unicode source can later be restored from this
ASCII form by converting each escape sequence where multiple u's are present to a
sequence of Unicode characters with one fewer u, while simultaneously converting
each escape sequence with a single u to the corresponding single Unicode character.
A Java compiler should use the \uxxxx notation as an output format to display Unicode
characters when a suitable font is not available.
3.4 Line Terminators
A Java compiler next divides the sequence of Unicode input characters into lines
by recognizing line terminators.
LEXICAL STRUCTURE Input Elements and Tokens 3.5
19
LineTerminator:
the ASCII LF character, also known as "newline"
the ASCII CR character, also known as "return"
the ASCII CR character followed by the ASCII LF character
InputCharacter:
UnicodeInputCharacter but not CR or LF
Lines are terminated by the ASCII characters CR, or LF, or CR LF. The two
characters CR immediately followed by LF are counted as one line terminator, not
two.
A line terminator specifies the termination of the // form of a comment (§3.7).
The lines defined by line terminators may determine the line numbers produced by a Java
compiler.
The result is a sequence of line terminators and input characters, which are the
terminal symbols for the third step in the tokenization process.
3.5 Input Elements and Tokens
The input characters and line terminators that result from escape processing (§3.3)
and then input line recognition (§3.4) are reduced to a sequence of input elements.
Those input elements that are not white space (§3.6) or comments (§3.7) are tokens.
The tokens are the terminal symbols of the syntactic grammar (§2.3).
3.5 Input Elements and Tokens LEXICAL STRUCTURE
20
Input:
InputElementsopt Subopt
InputElements:
InputElement
InputElements InputElement
InputElement:
WhiteSpace
Comment
Token
Token:
Identifier
Keyword
Literal
Separator
Operator
Sub:
the ASCII SUB character, also known as "control-Z"
White space (§3.6) and comments (§3.7) can serve to separate tokens that, if
adjacent, might be tokenized in another manner. For example, the ASCII characters
- and = in the input can form the operator token -= (§3.12) only if there is no
intervening white space or comment.
As a special concession for compatibility with certain operating systems, the ASCII
SUB character (\u001a, or control-Z) is ignored if it is the last character in the
escaped input stream.
Consider two tokens x and y in the resulting input stream. If x precedes y, then we
say that x is to the left of y and that y is to the right of x.
For example, in this simple piece of code:
class Empty {
}
we say that the } token is to the right of the { token, even though it appears, in this two-
dimensional representation, downward and to the left of the { token. This convention about
the use of the words left and right allows us to speak, for example, of the right-hand operand
of a binary operator or of the left-hand side of an assignment.
LEXICAL STRUCTURE White Space 3.6
21
3.6 White Space
White space is defined as the ASCII space character, horizontal tab character, form
feed character, and line terminator characters (§3.4).
WhiteSpace:
the ASCII SP character, also known as "space"
the ASCII HT character, also known as "horizontal tab"
the ASCII FF character, also known as "form feed"
LineTerminator
3.7 Comments
There are two kinds of comments.
•/* text */
A traditional comment: all the text from the ASCII characters /* to the ASCII
characters */ is ignored (as in C and C++).
•// text
An end-of-line comment: all the text from the ASCII characters // to the end of
the line is ignored (as in C++).
3.7 Comments LEXICAL STRUCTURE
22
Comment:
TraditionalComment
EndOfLineComment
TraditionalComment:
/ * CommentTail
EndOfLineComment:
/ / CharactersInLineopt
CommentTail:
* CommentTailStar
NotStar CommentTail
CommentTailStar:
/
* CommentTailStar
NotStarNotSlash CommentTail
NotStar:
InputCharacter but not *
LineTerminator
NotStarNotSlash:
InputCharacter but not * or /
LineTerminator
CharactersInLine:
InputCharacter
CharactersInLine InputCharacter
These productions imply all of the following properties:
• Comments do not nest.
• /* and */ have no special meaning in comments that begin with //.
• // has no special meaning in comments that begin with /* or /**.
As a result, the text:
/* this comment /* // /** ends here: */
LEXICAL STRUCTURE Identifiers 3.8
23
is a single complete comment.
The lexical grammar implies that comments do not occur within character literals (§3.10.4)
or string literals (§3.10.5).
3.8 Identifiers
An identifier is an unlimited-length sequence of Java letters and Java digits, the
first of which must be a Java letter.
An identifier cannot have the same spelling (Unicode character sequence) as a
keyword (§3.9), boolean literal (§3.10.3), or the null literal (§3.10.7).
Identifier:
IdentifierChars but not a Keyword or BooleanLiteral or NullLiteral
IdentifierChars:
JavaLetter
IdentifierChars JavaLetterOrDigit
JavaLetter:
any Unicode character that is a Java letter (see below)
JavaLetterOrDigit:
any Unicode character that is a Java letter-or-digit (see below)
Letters and digits may be drawn from the entire Unicode character set, which
supports most writing scripts in use in the world today, including the large sets for
Chinese, Japanese, and Korean. This allows programmers to use identifiers in their
programs that are written in their native languages.
A "Java letter" is a character for which the method
Character.isJavaIdentifierStart(int) returns true. A "Java letter-or-digit"
is a character for which the method Character.isJavaIdentifierPart(int)
returns true.
The Java letters include uppercase and lowercase ASCII Latin letters A-Z (\u0041-
\u005a), and a-z (\u0061-\u007a), and, for historical reasons, the ASCII underscore
(_ , or \u005f) and dollar sign ($, or \u0024). The $ character should be used only
in mechanically generated source code or, rarely, to access pre-existing names on legacy
systems.
The "Java digits" include the ASCII digits 0-9 (\u0030-\u0039).
3.9 Keywords LEXICAL STRUCTURE
24
Two identifiers are the same only if they are identical, that is, have the same
Unicode character for each letter or digit. Identifiers that have the same external
appearance may yet be different.
For example, the identifiers consisting of the single letters LATIN CAPITAL LETTER
A (A, \u0041), LATIN SMALL LETTER A (a, \u0061), GREEK CAPITAL
LETTER ALPHA (A, \u0391), CYRILLIC SMALL LETTER A (a, \u0430) and
MATHEMATICAL BOLD ITALIC SMALL A (a, \ud835\udc82) are all different.
Unicode composite characters are different from the decomposed characters. For example, a
LATIN CAPITAL LETTER A ACUTE (Á, \u00c1) could be considered to be the same as
a LATIN CAPITAL LETTER A (A, \u0041) immediately followed by a NON-SPACING
ACUTE (´, \u0301) when sorting, but these are different in identifiers. See The Unicode
Standard, Volume 1, pages 412ff for details about decomposition, and see pages 626-627
of that work for details about sorting.
Examples of identifiers are:
String i3 αρετη MAX_VALUE isLetterOrDigit
3.9 Keywords
50 character sequences, formed from ASCII letters, are reserved for use as
keywords and cannot be used as identifiers (§3.8).
Keyword: one of
abstract continue for new switch
assert default if package synchronized
boolean do goto private this
break double implements protected throw
byte else import public throws
case enum instanceof return transient
catch extends int short try
char final interface static void
class finally long strictfp volatile
const float native super while
The keywords const and goto are reserved, even though they are not currently used.
This may allow a Java compiler to produce better error messages if these C++ keywords
incorrectly appear in programs.
LEXICAL STRUCTURE Literals 3.10
25
While true and false might appear to be keywords, they are technically Boolean literals
(§3.10.3). Similarly, while null might appear to be a keyword, it is technically the null
literal (§3.10.7).
3.10 Literals
A literal is the source code representation of a value of a primitive type (§4.2), the
String type (§4.3.3), or the null type (§4.1).
Literal:
IntegerLiteral
FloatingPointLiteral
BooleanLiteral
CharacterLiteral
StringLiteral
NullLiteral
3.10.1 Integer Literals
See §4.2.1 for a general discussion of the integer types and values.
An integer literal may be expressed in decimal (base 10), hexadecimal (base 16),
or octal (base 8).
IntegerLiteral:
DecimalIntegerLiteral
HexIntegerLiteral
OctalIntegerLiteral
DecimalIntegerLiteral:
DecimalNumeral IntegerTypeSuffixopt
HexIntegerLiteral:
HexNumeral IntegerTypeSuffixopt
OctalIntegerLiteral:
OctalNumeral IntegerTypeSuffixopt
IntegerTypeSuffix: one of
l L
3.10.1 Integer Literals LEXICAL STRUCTURE
26
An integer literal is of type long if it is suffixed with an ASCII letter L or l (ell);
otherwise it is of type int (§4.2.1).
The suffix L is preferred, because the letter l (ell) is often hard to distinguish from the
digit 1 (one).
A decimal numeral is either the single ASCII character 0, representing the integer
zero, or consists of an ASCII digit from 1 to 9, optionally followed by one or more
ASCII digits from 0 to 9, representing a positive integer.
DecimalNumeral:
0
NonZeroDigit Digitsopt
Digits:
Digit
Digits Digit
Digit:
0
NonZeroDigit
NonZeroDigit: one of
1 2 3 4 5 6 7 8 9
A hexadecimal numeral consists of the leading ASCII characters 0x or 0X followed
by one or more ASCII hexadecimal digits and can represent a positive, zero, or
negative integer. Hexadecimal digits with values 10 through 15 are represented by
the ASCII letters a through f or A through F, respectively; each letter used as a
hexadecimal digit may be uppercase or lowercase.
HexNumeral:
0 x HexDigits
0 X HexDigits
HexDigits:
HexDigit
HexDigits HexDigit
The following production from §3.3 is repeated here for clarity:
LEXICAL STRUCTURE Integer Literals 3.10.1
27
HexDigit: one of
0 1 2 3 4 5 6 7 8 9 a b c d e f A B C D E F
An octal numeral consists of an ASCII digit 0 followed by one or more of the ASCII
digits 0 through 7 and can represent a positive, zero, or negative integer.
OctalNumeral:
0 OctalDigits
OctalDigits:
OctalDigit
OctalDigits OctalDigit
OctalDigit: one of
0 1 2 3 4 5 6 7
Note that octal numerals always consist of two or more digits; 0 is always considered to be
a decimal numeral - not that it matters much in practice, for the numerals 0, 00, and 0x0
all represent exactly the same integer value.
The largest decimal literal of type int is 2147483648 (231). All decimal literals
from 0 to 2147483647 may appear anywhere an int literal may appear, but the
literal 2147483648 may appear only as the operand of the unary negation operator
-.
The largest positive hexadecimal and octal literals of type int are 0x7fffffff and
017777777777, respectively, which equal 2147483647 (231-1).
The most negative hexadecimal and octal literals of type int are 0x80000000
and 020000000000, respectively, each of which represents the decimal value
-2147483648 (-231). The hexadecimal and octal literals 0xffffffff and
037777777777, respectively, represent the decimal value -1.
It is a compile-time error if a decimal literal of type int is larger than 2147483648
(231 ), or if the literal 2147483648 appears anywhere other than as the operand of
the unary - operator, or if a hexadecimal or octal int literal does not fit in 32 bits.
Examples of int literals:
0 2 0372 0xDadaCafe 1996 0x00FF00FF
The largest decimal literal of type long is 9223372036854775808L (263). All
decimal literals from 0L to 9223372036854775807L may appear anywhere a long
3.10.2 Floating-Point Literals LEXICAL STRUCTURE
28
literal may appear, but the literal 9223372036854775808L may appear only as the
operand of the unary negation operator -.
The largest positive hexadecimal and octal literals of type long are
0x7fffffffffffffffL and 0777777777777777777777L, respectively, which
equal 9223372036854775807L (263-1).
The most negative hexadecimal and octal literals literals of type long are
0x8000000000000000L and 01000000000000000000000L, respectively. Each has
the decimal value -9223372036854775808L (-263). The hexadecimal and octal
literals 0xffffffffffffffffL and 01777777777777777777777L, respectively,
represent the decimal value -1L.
It is a compile-time error if a decimal literal of type long is larger than
9223372036854775808L (263), or if the literal 9223372036854775808L appears
anywhere other than as the operand of the unary - operator, or if a hexadecimal or
octal long literal does not fit in 64 bits.
Examples of long literals:
0l 0777L 0x100000000L 2147483648L 0xC0B0L
3.10.2 Floating-Point Literals
See §4.2.3 for a general discussion of the floating-point types and values.
A floating-point literal has the following parts: a whole-number part, a decimal or
hexadecimal point (represented by an ASCII period character), a fractional part, an
exponent, and a type suffix.
A floating point number may be written either as a decimal value or as a
hexadecimal value. For decimal literals, the exponent, if present, is indicated by
the ASCII letter e or E followed by an optionally signed integer. For hexadecimal
literals, the exponent is always required and is indicated by the ASCII letter p or
P followed by an optionally signed integer.
For decimal floating-point literals, at least one digit, in either the whole number
or the fraction part, and either a decimal point, an exponent, or a float type suffix
are required. All other parts are optional. For hexadecimal floating-point literals, at
least one digit is required in either the whole number or fraction part, the exponent
is mandatory, and the float type suffix is optional.
LEXICAL STRUCTURE Floating-Point Literals 3.10.2
29
A floating-point literal is of type float if it is suffixed with an ASCII letter F or
f; otherwise its type is double and it can optionally be suffixed with an ASCII
letter D or d.
FloatingPointLiteral:
DecimalFloatingPointLiteral
HexadecimalFloatingPointLiteral
DecimalFloatingPointLiteral:
Digits . Digitsopt ExponentPartopt FloatTypeSuffixopt
. Digits ExponentPartopt FloatTypeSuffixopt
Digits ExponentPart FloatTypeSuffixopt
Digits ExponentPartopt FloatTypeSuffix
ExponentPart:
ExponentIndicator SignedInteger
ExponentIndicator: one of
e E
SignedInteger:
Signopt Digits
Sign: one of
+ -
FloatTypeSuffix: one of
f F d D
3.10.2 Floating-Point Literals LEXICAL STRUCTURE
30
HexadecimalFloatingPointLiteral:
HexSignificand BinaryExponent FloatTypeSuffixopt
HexSignificand:
HexNumeral
HexNumeral .
0x HexDigitsopt . HexDigits
0X HexDigitsopt . HexDigits
BinaryExponent:
BinaryExponentIndicator SignedInteger
BinaryExponentIndicator:one of
p P
The elements of the types float and double are those values that can be
represented using the IEEE 754 32-bit single-precision and 64-bit double-precision
binary floating-point formats, respectively.
The details of proper input conversion from a Unicode string representation of a floating-
point number to the internal IEEE 754 binary floating-point representation are described for
the methods valueOf of class Float and class Double of the package java.lang.
The largest positive finite literal of type float is 3.4028235e38f. The smallest
positive finite nonzero literal of type float is 1.40e-45f.
The largest positive finite literal of type double is 1.7976931348623157e308. The
smallest positive finite nonzero literal of type double is 4.9e-324.
It is a compile-time error if a nonzero floating-point literal is too large, so that on
rounded conversion to its internal representation, it becomes an IEEE 754 infinity.
A program can represent infinities without producing a compile-time error by using
constant expressions such as 1f/0f or -1d/0d or by using the predefined constants
POSITIVE_INFINITY and NEGATIVE_INFINITY of the classes Float and
Double.
It is a compile-time error if a nonzero floating-point literal is too small, so that, on
rounded conversion to its internal representation, it becomes a zero.
A compile-time error does not occur if a nonzero floating-point literal has a small value
that, on rounded conversion to its internal representation, becomes a nonzero denormalized
number.
LEXICAL STRUCTURE Boolean Literals 3.10.3
31
Predefined constants representing Not-a-Number values are defined in the classes
Float and Double as Float.NaN and Double.NaN.
Examples of float literals:
1e1f 2.f .3f 0f 3.14f 6.022137e+23f
Examples of double literals:
1e1 2. .3 0.0 3.14 1e-9d 1e137
Besides expressing floating-point values in decimal and hexadecimal, the method
intBitsToFloat of class Float and method longBitsToDouble of class
Double provide a way to express floating-point values in terms of hexadecimal or octal
integer literals.
For example, the value of:
Double.longBitsToDouble(0x400921FB54442D18L)
is equal to the value of Math.PI.
3.10.3 Boolean Literals
The boolean type has two values, represented by the literals true and false,
formed from ASCII letters.
A boolean literal is always of type boolean.
BooleanLiteral: one of
true false
3.10.4 Character Literals
A character literal is expressed as a character or an escape sequence (§3.10.6),
enclosed in ASCII single quotes. (The single-quote, or apostrophe, character is
\u0027.)
Character literals can only represent UTF-16 code units (§3.1), i.e., they are limited
to values from \u0000 to \uffff. Supplementary characters must be represented
either as a surrogate pair within a char sequence, or as an integer, depending on
the API they are used with.
A character literal is always of type char.
3.10.5 String Literals LEXICAL STRUCTURE
32
CharacterLiteral:
' SingleCharacter '
' EscapeSequence '
SingleCharacter:
InputCharacter but not ' or \
As specified in §3.4, the characters CR and LF are never an InputCharacter; they
are recognized as constituting a LineTerminator.
It is a compile-time error for the character following the SingleCharacter or
EscapeSequence to be other than a '.
It is a compile-time error for a line terminator to appear after the opening ' and
before the closing '.
The following are examples of char literals:
'a'
'%'
'\t'
'\\'
'\''
'\u03a9'
'\uFFFF'
'\177'
'Ω'
Because Unicode escapes are processed very early, it is not correct to write '\u000a'
for a character literal whose value is linefeed (LF); the Unicode escape \u000a is
transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a
LineTerminator in step 2 (§3.4), and so the character literal is not valid in step 3. Instead,
one should use the escape sequence '\n' (§3.10.6). Similarly, it is not correct to write
'\u000d' for a character literal whose value is carriage return (CR). Instead, use '\r'.
In C and C++, a character literal may contain representations of more than one
character, but the value of such a character literal is implementation-defined. In
the Java programming language, a character literal always represents exactly one
character.
3.10.5 String Literals
A string literal consists of zero or more characters enclosed in double quotes.
Characters may be represented by escape sequences (§3.10.6) - one escape
sequence for characters in the range U+0000 to U+FFFF, two escape sequences
LEXICAL STRUCTURE String Literals 3.10.5
33
for the UTF-16 surrogate code units of characters in the range U+010000 to U
+10FFFF.
A string literal is always of type String (§4.3.3).
A string literal always refers to the same instance (§4.3.1) of class String.
StringLiteral:
" StringCharactersopt "
StringCharacters:
StringCharacter
StringCharacters StringCharacter
StringCharacter:
InputCharacter but not " or \
EscapeSequence
As specified in §3.4, neither of the characters CR and LF is ever considered to be
an InputCharacter; each is recognized as constituting a LineTerminator.
It is a compile-time error for a line terminator to appear after the opening " and
before the closing matching ". A long string literal can always be broken up into
shorter pieces and written as a (possibly parenthesized) expression using the string
concatenation operator + (§15.18.1).
The following are examples of string literals:
"" // the empty string
"\"" // a string containing " alone
"This is a string" // a string containing 16 characters
"This is a " + // actually a string-valued constant expression,
"two-line string" // formed from two string literals
Because Unicode escapes are processed very early, it is not correct to write "\u000a"
for a string literal containing a single linefeed (LF); the Unicode escape \u000a is
transformed into an actual linefeed in translation step 1 (§3.3) and the linefeed becomes a
LineTerminator in step 2 (§3.4), and so the string literal is not valid in step 3. Instead, one
should write "\n" (§3.10.6). Similarly, it is not correct to write "\u000d" for a string
literal containing a single carriage return (CR). Instead use "\r". Finally, it is not possible
to write "\u0022" for a string literal containing a double quotation mark (").
Each string literal is a reference (§4.3) to an instance (§4.3.1, §12.5) of class String
(§4.3.3). String objects have a constant value. String literals - or, more generally,
strings that are the values of constant expressions (§15.28) - are "interned" so as to
share unique instances, using the method String.intern.
3.10.6 Escape Sequences for Character and String Literals LEXICAL STRUCTURE
34
Thus, the test program consisting of the compilation unit (§7.3):
package testPackage;
class Test {
public static void main(String[] args) {
String hello = "Hello", lo = "lo";
System.out.print((hello == "Hello") + " ");
System.out.print((Other.hello == hello) + " ");
System.out.print((other.Other.hello == hello) + " ");
System.out.print((hello == ("Hel"+"lo")) + " ");
System.out.print((hello == ("Hel"+lo)) + " ");
System.out.println(hello == ("Hel"+lo).intern());
}
}
class Other { static String hello = "Hello"; }
and the compilation unit:
package other;
public class Other { public static String hello = "Hello"; }
produces the output:
true true true true false true
This example illustrates six points:
•Literal strings within the same class (Chapter 8, Classes) in the same package (Chapter 7,
Packages) represent references to the same String object (§4.3.1).
•Literal strings within different classes in the same package represent references to the
same String object.
•Literal strings within different classes in different packages likewise represent references
to the same String object.
•Strings computed by constant expressions (§15.28) are computed at compile time and
then treated as if they were literals.
•Strings computed by concatenation at run time are newly created and therefore distinct.
•The result of explicitly interning a computed string is the same string as any pre-existing
literal string with the same contents.
3.10.6 Escape Sequences for Character and String Literals
The character and string escape sequences allow for the representation of some
nongraphic characters as well as the single quote, double quote, and backslash
characters in character literals (§3.10.4) and string literals (§3.10.5).
LEXICAL STRUCTURE The Null Literal 3.10.7
35
EscapeSequence:
\ b /* \u0008: backspace BS */
\ t /* \u0009: horizontal tab HT */
\ n /* \u000a: linefeed LF */
\ f /* \u000c: form feed FF */
\ r /* \u000d: carriage return CR */
\ " /* \u0022: double quote " */
\ ' /* \u0027: single quote ' */
\ \ /* \u005c: backslash \ */
OctalEscape /* \u0000 to \u00ff: from octal value */
OctalEscape:
\ OctalDigit
\ OctalDigit OctalDigit
\ ZeroToThree OctalDigit OctalDigit
OctalDigit: one of
0 1 2 3 4 5 6 7
ZeroToThree: one of
0 1 2 3
It is a compile-time error if the character following a backslash in an escape is not
an ASCII b, t, n, f, r, ", ', \, 0, 1, 2, 3, 4, 5, 6, or 7. The Unicode escape \u is
processed earlier (§3.3). (Octal escapes are provided for compatibility with C, but
can express only Unicode values \u0000 through \u00FF, so Unicode escapes are
usually preferred.)
3.10.7 The Null Literal
The null type has one value, the null reference, represented by the literal null,
which is formed from ASCII characters. A null literal is always of the null type.
NullLiteral:
null
3.11 Separators
Nine ASCII characters are the separators (punctuators).
3.12 Operators LEXICAL STRUCTURE
36
Separator: one of
( ) { } [ ] ; , .
3.12 Operators
37 tokens are the operators, formed from ASCII characters.
Operator: one of
= > < ! ~ ? :
== <= >= != && || ++ --
+ - * / & | ^ % << >> >>>
+= -= *= /= &= |= ^= %= <<= >>= >>>=
37
CHAPTER 4
Types, Values, and Variables
THE Java programming language is a strongly typed language, which means that
every variable and every expression has a type that is known at compile time. Types
limit the values that a variable (§4.12) can hold or that an expression can produce,
limit the operations supported on those values, and determine the meaning of the
operations. Strong typing helps detect errors at compile time.
The types of the Java programming language are divided into two categories:
primitive types and reference types. The primitive types (§4.2) are the boolean
type and the numeric types. The numeric types are the integral types byte, short,
int, long, and char, and the floating-point types float and double. The reference
types (§4.3) are class types, interface types, and array types. There is also a special
null type. An object (§4.3.1) is a dynamically created instance of a class type or a
dynamically created array. The values of a reference type are references to objects.
All objects, including arrays, support the methods of class Object (§4.3.2). String
literals are represented by String objects (§4.3.3).
Types exist at compile-time. Some types correspond to classes and interfaces,
which exist at run-time. The correspondence between types and classes or
interfaces is incomplete for two reasons:
1. At run-time, classes and interfaces are loaded by the Java virtual machine using
class loaders. Each class loader defines its own set of classes and interfaces.
As a result, it is possible for two loaders to load an identical class or interface
definition but produce distinct classes or interfaces at run-time.
Consequently, code that compiled correctly may fail at link time if the class
loaders that load it are inconsistent. See the paper Dynamic Class Loading in
the Java™ Virtual Machine, by Sheng Liang and Gilad Bracha, in Proceedings
of OOPSLA '98, published as ACM SIGPLAN Notices, Volume 33, Number
10, October 1998, pages 36-44, and The Java Virtual Machine Specification
for more details.
4.1 The Kinds of Types and Values TYPES, VALUES, AND VARIABLES
38
2. Type variables (§4.4) and type arguments (§4.5.1) are not reified at run-
time. As a result, the same class or interface at run-time represents different
parameterized types (§4.5) from compile-time. Specifically, all compile-time
invocations of a given generic type declaration (§8.1.2, §9.1.2) share a single
run-time representation.
Under certain conditions, it is possible that a variable of a parameterized type refers
to an object that is not of that parameterized type. This situation is known as heap
pollution (§4.12.2). The variable will always refer to an object that is an instance of
a class that represents the parameterized type.
4.1 The Kinds of Types and Values
There are two kinds of types in the Java programming language: primitive types
(§4.2) and reference types (§4.3). There are, correspondingly, two kinds of data
values that can be stored in variables, passed as arguments, returned by methods,
and operated on: primitive values (§4.2) and reference values (§4.3).
Type:
PrimitiveType
ReferenceType
There is also a special null type, the type of the expression null, which has no name.
Because the null type has no name, it is impossible to declare a variable of the null
type or to cast to the null type.
The null reference is the only possible value of an expression of null type.
The null reference can always be cast to any reference type.
In practice, the programmer can ignore the null type and just pretend that null is merely a
special literal that can be of any reference type.
4.2 Primitive Types and Values
A primitive type is predefined by the Java programming language and named by
its reserved keyword (§3.9):
TYPES, VALUES, AND VARIABLES Integral Types and Values 4.2.1
39
PrimitiveType:
NumericType
boolean
NumericType:
IntegralType
FloatingPointType
IntegralType: one of
byte short int long char
FloatingPointType: one of
float double
Primitive values do not share state with other primitive values.
A variable whose type is a primitive type always holds a primitive value of that
same type.
The value of a variable of primitive type can be changed only by assignment
operations on that variable (including increment (§15.14.2, §15.15.1) and
decrement (§15.14.3, §15.15.2) operators).
The numeric types are the integral types and the floating-point types.
The integral types are byte, short, int, and long, whose values are 8-bit, 16-bit,
32-bit and 64-bit signed two's-complement integers, respectively, and char, whose
values are 16-bit unsigned integers representing UTF-16 code units (§3.1).
The floating-point types are float, whose values include the 32-bit IEEE 754
floating-point numbers, and double, whose values include the 64-bit IEEE 754
floating-point numbers.
The boolean type has exactly two values: true and false.
4.2.1 Integral Types and Values
The values of the integral types are integers in the following ranges:
• For byte, from -128 to 127, inclusive
• For short, from -32768 to 32767, inclusive
• For int, from -2147483648 to 2147483647, inclusive
• For long, from -9223372036854775808 to 9223372036854775807, inclusive
4.2.2 Integer Operations TYPES, VALUES, AND VARIABLES
40
• For char, from '\u0000' to '\uffff' inclusive, that is, from 0 to 65535
4.2.2 Integer Operations
The Java programming language provides a number of operators that act on integral
values:
• The comparison operators, which result in a value of type boolean:
◆The numerical comparison operators <, <=, >, and >= (§15.20.1)
◆The numerical equality operators == and != (§15.21.1)
• The numerical operators, which result in a value of type int or long:
◆The unary plus and minus operators + and - (§15.15.3, §15.15.4)
◆The multiplicative operators *, /, and % (§15.17)
◆The additive operators + and - (§15.18)
◆The increment operator ++, both prefix (§15.15.1) and postfix (§15.14.2)
◆The decrement operator --, both prefix (§15.15.2) and postfix (§15.14.3)
◆The signed and unsigned shift operators <<, >>, and >>> (§15.19)
◆The bitwise complement operator ~ (§15.15.5)
◆The integer bitwise operators &, |, and ^ (§15.22.1)
• The conditional operator ? : (§15.25)
• The cast operator, which can convert from an integral value to a value of any
specified numeric type (§5.5, §15.16)
• The string concatenation operator + (§15.18.1), which, when given a String
operand and an integral operand, will convert the integral operand to a String
representing its value in decimal form, and then produce a newly created String
that is the concatenation of the two strings
Other useful constructors, methods, and constants are predefined in the classes
Byte, Short, Integer, Long, and Character.
If an integer operator other than a shift operator has at least one operand of type
long, then the operation is carried out using 64-bit precision, and the result of
the numerical operator is of type long. If the other operand is not long, it is first
widened (§5.1.5) to type long by numeric promotion (§5.6).
TYPES, VALUES, AND VARIABLES Integer Operations 4.2.2
41
Otherwise, the operation is carried out using 32-bit precision, and the result of the
numerical operator is of type int. If either operand is not an int, it is first widened
to type int by numeric promotion.
The built-in integer operators do not indicate overflow or underflow in any way.
Integer operators can throw a NullPointerException if unboxing conversion
(§5.1.8) of a null reference is required.
Other than that, the only integer operators that can throw an exception (Chapter 11,
Exceptions) are the integer divide operator / (§15.17.2) and the integer remainder
operator % (§15.17.3), which throw an ArithmeticException if the right-hand
operand is zero, and the increment and decrement operators ++ (§15.15.1, §15.15.2)
and -- (§15.14.3, §15.14.2), which can throw an OutOfMemoryError if boxing
conversion (§5.1.7) is required and there is not sufficient memory available to
perform the conversion.
The example:
class Test {
public static void main(String[] args) {
int i = 1000000;
System.out.println(i * i);
long l = i;
System.out.println(l * l);
System.out.println(20296 / (l - i));
}
}
produces the output:
-727379968
1000000000000
and then encounters an ArithmeticException in the division by l - i, because l
- i is zero. The first multiplication is performed in 32-bit precision, whereas the second
multiplication is a long multiplication. The value -727379968 is the decimal value of
the low 32 bits of the mathematical result, 1000000000000, which is a value too large
for type int.
Any value of any integral type may be cast to or from any numeric type. There are
no casts between integral types and the type boolean.
4.2.3 Floating-Point Types, Formats, and Values TYPES, VALUES, AND VARIABLES
42
4.2.3 Floating-Point Types, Formats, and Values
The floating-point types are float and double, which are conceptually associated
with the single-precision 32-bit and double-precision 64-bit format IEEE 754
values and operations as specified in IEEE Standard for Binary Floating-Point
Arithmetic, ANSI/IEEE Standard 754-1985 (IEEE, New York).
The IEEE 754 standard includes not only positive and negative numbers that consist
of a sign and magnitude, but also positive and negative zeros, positive and negative
infinities, and special Not-a-Number values (hereafter abbreviated NaN). A NaN
value is used to represent the result of certain invalid operations such as dividing
zero by zero. NaN constants of both float and double type are predefined as
Float.NaN and Double.NaN.
Every implementation of the Java programming language is required to support two
standard sets of floating-point values, called the float value set and the double value
set. In addition, an implementation of the Java programming language may support
either or both of two extended-exponent floating-point value sets, called the float-
extended-exponent value set and the double-extended-exponent value set. These
extended-exponent value sets may, under certain circumstances, be used instead
of the standard value sets to represent the values of expressions of type float or
double (§5.1.13, §15.4).
The finite nonzero values of any floating-point value set can all be expressed in
the form s · m · 2(e - N + 1) , where s is +1 or -1, m is a positive integer less than
2N , and e is an integer between Emin = -(2K-1 -2) and Emax = 2K-1 -1, inclusive, and
where N and K are parameters that depend on the value set. Some values can
be represented in this form in more than one way; for example, supposing that a
value v in a value set might be represented in this form using certain values for
s, m, and e, then if it happened that m were even and e were less than 2 K-1 , one
could halve m and increase e by 1 to produce a second representation for the same
value v. A representation in this form is called normalized if m ≥ 2(N-1); otherwise
the representation is said to be denormalized. If a value in a value set cannot be
represented in such a way that m ≥ 2(N-1), then the value is said to be a denormalized
value, because it has no normalized representation.
The constraints on the parameters N and K (and on the derived parameters Emin
and Emax ) for the two required and two optional floating-point value sets are
summarized in Table 4.1.
TYPES, VALUES, AND VARIABLES Floating-Point Types, Formats, and Values 4.2.3
43
Table 4.1. Floating-point value set parameters
Parameter float float-
extended-
exponent
double double-
extended-
exponent
N24 24 53 53
K8≥ 11 ≥ 11 15
Emax +127 ≥ +1023 +1023 ≥ +16383
Emin -126 ≤ -1022 -1022 ≤ -16382
Where one or both extended-exponent value sets are supported by an
implementation, then for each supported extended-exponent value set there is
a specific implementation-dependent constant K, whose value is constrained by
Table 4.1; this value K in turn dictates the values for Emin and Emax .
Each of the four value sets includes not only the finite nonzero values that are
ascribed to it above, but also NaN values and the four values positive zero, negative
zero, positive infinity, and negative infinity.
Note that the constraints in Table 4.1 are designed so that every element of the
float value set is necessarily also an element of the float-extended-exponent value
set, the double value set, and the double-extended-exponent value set. Likewise,
each element of the double value set is necessarily also an element of the double-
extended-exponent value set. Each extended-exponent value set has a larger range
of exponent values than the corresponding standard value set, but does not have
more precision.
The elements of the float value set are exactly the values that can be represented
using the single floating-point format defined in the IEEE 754 standard. The
elements of the double value set are exactly the values that can be represented using
the double floating-point format defined in the IEEE 754 standard. Note, however,
that the elements of the float-extended-exponent and double-extended-exponent
value sets defined here do not correspond to the values that can be represented
using IEEE 754 single extended and double extended formats, respectively.
The float, float-extended-exponent, double, and double-extended-exponent value
sets are not types. It is always correct for an implementation of the Java
programming language to use an element of the float value set to represent a value
of type float; however, it may be permissible in certain regions of code for an
implementation to use an element of the float-extended-exponent value set instead.
Similarly, it is always correct for an implementation to use an element of the double
value set to represent a value of type double; however, it may be permissible in
4.2.4 Floating-Point Operations TYPES, VALUES, AND VARIABLES
44
certain regions of code for an implementation to use an element of the double-
extended-exponent value set instead.
Except for NaN, floating-point values are ordered; arranged from smallest to
largest, they are negative infinity, negative finite nonzero values, positive and
negative zero, positive finite nonzero values, and positive infinity.
IEEE 754 allows multiple distinct NaN values for each of its single and double
floating-point formats. While each hardware architecture returns a particular bit
pattern for NaN when a new NaN is generated, a programmer can also create
NaNs with different bit patterns to encode, for example, retrospective diagnostic
information.
For the most part, the Java SE platform treats NaN values of a given
type as though collapsed into a single canonical value (and hence this
specification normally refers to an arbitrary NaN as though to a canonical value).
However, version 1.3 of the Java SE platform introduced methods enabling the
programmer to distinguish between NaN values: the Float.floatToRawIntBits
and Double.doubleToRawLongBits methods. The interested reader is referred to
the specifications for the Float and Double classes for more information.
Positive zero and negative zero compare equal; thus the result of the expression
0.0==-0.0 is true and the result of 0.0>-0.0 is false. But other operations can
distinguish positive and negative zero; for example, 1.0/0.0 has the value positive
infinity, while the value of 1.0/-0.0 is negative infinity.
NaN is unordered, so the numerical comparison operators <, <=, >, and >= return
false if either or both operands are NaN (§15.20.1). The equality operator ==
returns false if either operand is NaN, and the inequality operator != returns true
if either operand is NaN (§15.21.1). In particular, x!=x is true if and only if x is
NaN, and (x<y) == !(x>=y) will be false if x or y is NaN.
Any value of a floating-point type may be cast to or from any numeric type. There
are no casts between floating-point types and the type boolean.
4.2.4 Floating-Point Operations
The Java programming language provides a number of operators that act on
floating-point values:
• The comparison operators, which result in a value of type boolean:
◆The numerical comparison operators <, <=, >, and >= (§15.20.1)
◆The numerical equality operators == and != (§15.21.1)
TYPES, VALUES, AND VARIABLES Floating-Point Operations 4.2.4
45
• The numerical operators, which result in a value of type float or double:
◆The unary plus and minus operators + and - (§15.15.3, §15.15.4)
◆The multiplicative operators *, /, and % (§15.17)
◆The additive operators + and - (§15.18.2)
◆The increment operator ++, both prefix (§15.15.1) and postfix (§15.14.2)
◆The decrement operator --, both prefix (§15.15.2) and postfix (§15.14.3)
• The conditional operator ? : (§15.25)
• The cast operator, which can convert from a floating-point value to a value of
any specified numeric type (§5.5, §15.16)
• The string concatenation operator + (§15.18.1), which, when given a String
operand and a floating-point operand, will convert the floating-point operand to
a String representing its value in decimal form (without information loss), and
then produce a newly created String by concatenating the two strings
Other useful constructors, methods, and constants are predefined in the classes
Float, Double, and Math.
If at least one of the operands to a binary operator is of floating-point type, then
the operation is a floating-point operation, even if the other is integral.
If at least one of the operands to a numerical operator is of type double, then the
operation is carried out using 64-bit floating-point arithmetic, and the result of the
numerical operator is a value of type double. (If the other operand is not a double,
it is first widened to type double by numeric promotion (§5.6).) Otherwise, the
operation is carried out using 32-bit floating-point arithmetic, and the result of the
numerical operator is a value of type float. If the other operand is not a float, it
is first widened to type float by numeric promotion.
Operators on floating-point numbers behave as specified by IEEE 754 (with
the exception of the remainder operator (§15.17.3)). In particular, the Java
programming language requires support of IEEE 754 denormalized floating-point
numbers and gradual underflow, which make it easier to prove desirable properties
of particular numerical algorithms. Floating-point operations do not "flush to zero"
if the calculated result is a denormalized number.
The Java programming language requires that floating-point arithmetic behave
as if every floating-point operator rounded its floating-point result to the result
precision. Inexact results must be rounded to the representable value nearest to the
infinitely precise result; if the two nearest representable values are equally near,
4.2.4 Floating-Point Operations TYPES, VALUES, AND VARIABLES
46
the one with its least significant bit zero is chosen. This is the IEEE 754 standard's
default rounding mode known as round to nearest.
The language uses round toward zero when converting a floating value to an integer
(§5.1.3), which acts, in this case, as though the number were truncated, discarding
the mantissa bits. Rounding toward zero chooses at its result the format's value
closest to and no greater in magnitude than the infinitely precise result.
Floating-point operators can throw a NullPointerException if unboxing
conversion (§5.1.8) of a null reference is required. Other than that, the only
floating-point operators that can throw an exception (Chapter 11, Exceptions) are
the increment and decrement operators ++ (§15.15.1, §15.15.2) and -- (§15.14.3,
§15.14.2), which can throw an OutOfMemoryError if boxing conversion (§5.1.7)
is required and there is not sufficient memory available to perform the conversion.
An operation that overflows produces a signed infinity, an operation that
underflows produces a denormalized value or a signed zero, and an operation that
has no mathematically definite result produces NaN. All numeric operations with
NaN as an operand produce NaN as a result. As has already been described, NaN is
unordered, so a numeric comparison operation involving one or two NaNs returns
false and any != comparison involving NaN returns true, including x!=x when
x is NaN.
The example program:
class Test {
public static void main(String[] args) {
// An example of overflow:
double d = 1e308;
System.out.print("overflow produces infinity: ");
System.out.println(d + "*10==" + d*10);
// An example of gradual underflow:
d = 1e-305 * Math.PI;
System.out.print("gradual underflow: " + d + "\n ");
for (int i = 0; i < 4; i++)
System.out.print(" " + (d /= 100000));
System.out.println();
// An example of NaN:
System.out.print("0.0/0.0 is Not-a-Number: ");
d = 0.0/0.0;
System.out.println(d);
// An example of inexact results and rounding:
System.out.print("inexact results with float:");
for (int i = 0; i < 100; i++) {
float z = 1.0f / i;
if (z * i != 1.0f)
System.out.print(" " + i);
}
TYPES, VALUES, AND VARIABLES The boolean Type and boolean Values 4.2.5
47
System.out.println();
// Another example of inexact results and rounding:
System.out.print("inexact results with double:");
for (int i = 0; i < 100; i++) {
double z = 1.0 / i;
if (z * i != 1.0)
System.out.print(" " + i);
}
System.out.println();
// An example of cast to integer rounding:
System.out.print("cast to int rounds toward 0: ");
d = 12345.6;
System.out.println((int)d + " " + (int)(-d));
}
}
produces the output:
overflow produces infinity: 1.0e+308*10==Infinity
gradual underflow: 3.141592653589793E-305
3.1415926535898E-310 3.141592653E-315 3.142E-320 0.0
0.0/0.0 is Not-a-Number: NaN
inexact results with float: 0 41 47 55 61 82 83 94 97
inexact results with double: 0 49 98
cast to int rounds toward 0: 12345 -12345
This example demonstrates, among other things, that gradual underflow can result in a
gradual loss of precision.
The results when i is 0 involve division by zero, so that z becomes positive infinity, and
z * 0 is NaN, which is not equal to 1.0.
4.2.5 The boolean Type and boolean Values
The boolean type represents a logical quantity with two possible values, indicated
by the literals true and false (§3.10.3). The boolean operators are:
• The relational operators == and != (§15.21.2)
• The logical-complement operator ! (§15.15.6)
• The logical operators &, ^, and | (§15.22.2)
• The conditional-and and conditional-or operators && (§15.23) and || (§15.24)
• The conditional operator ? : (§15.25)
• The string concatenation operator + (§15.18.1), which, when given a String
operand and a boolean operand, will convert the boolean operand to a String
4.3 Reference Types and Values TYPES, VALUES, AND VARIABLES
48
(either "true" or "false"), and then produce a newly created String that is the
concatenation of the two strings
Boolean expressions determine the control flow in several kinds of statements:
• The if statement (§14.9)
• The while statement (§14.12)
• The do statement (§14.13)
• The for statement (§14.14)
A boolean expression also determines which subexpression is evaluated in the
conditional ? : operator (§15.25).
Only boolean and Boolean expressions can be used in control flow statements and
as the first operand of the conditional operator ? :.
An integer x can be converted to a boolean, following the C language convention
that any nonzero value is true, by the expression x!=0.
An object reference obj can be converted to a boolean, following the C language
convention that any reference other than null is true, by the expression obj!
=null.
A cast of a boolean value to type boolean or Boolean is allowed (§5.1.1); no other
casts on type boolean are allowed.
A boolean can be converted to a String by string conversion (§5.4).
4.3 Reference Types and Values
There are four kinds of reference types: class types (Chapter 8, Classes), interface
types (Chapter 9, Interfaces), type variables (§4.4), and array types (Chapter 10,
Arrays).
TYPES, VALUES, AND VARIABLES Reference Types and Values 4.3
49
ReferenceType:
ClassOrInterfaceType
TypeVariable
ArrayType
ClassOrInterfaceType:
ClassType
InterfaceType
ClassType:
TypeDeclSpecifier TypeArgumentsopt
InterfaceType:
TypeDeclSpecifier TypeArgumentsopt
TypeDeclSpecifier:
Identifier
ClassOrInterfaceType . Identifier
TypeName:
Identifier
TypeName . Identifier
TypeVariable:
Identifier
ArrayType:
Type [ ]
A class or interface type consists of a type declaration specifier, optionally
followed by type arguments (§4.5.1). If type arguments appear anywhere in a class
or interface type, it is a parameterized type (§4.5).
A type declaration specifier may be either a type name (§6.5.5), or a class or
interface type followed by "." and an identifier. In the latter case, the specifier has
the form T.id, where id must be the simple name of an accessible (§6.6) member
type (§8.5, §9.5) of T, or a compile-time error occurs. The specifier denotes that
member type.
There are contexts in the Java programming language where a generic class or interface
name is used without providing type arguments. Such contexts do not involve the use of
4.3 Reference Types and Values TYPES, VALUES, AND VARIABLES
50
raw types (§4.8). Rather, they are contexts where type arguments are unnecessary for, or
irrelevant to, the meaning of the generic class or interface.
For example, a single-type-import declaration import java.util.List; puts the
simple type name List in scope within a compilation unit so that parameterized types of
the form List<..> may be used. As another example, invocation of a static method of a
generic class needs only to give the (possibly qualified) name of the generic class without
any type arguments, because such type arguments are irrelevant to a static method. (The
method itself may be generic, and take its own type arguments, but the type parameters
of a static method are necessarily unrelated to the type parameters of its enclosing generic
class (§6.5.5).)
Because of the occasional need to use a generic class or interface name without type
arguments, type names are distinct from type declaration specifiers. A type name is always
qualified by means of another type name. In some cases, this is necessary to access an inner
class that is a member of a parameterized type.
Here is an example of where a type declaration specifier is distinct from a type name:
class GenericOuter<T extends Number> {
public class Inner<S extends Comparable<S>> {
T getT() { return null;}
S getS() { return null;}
}
}
class Test {
public static void main(String[] args) {
GenericOuter<Integer>.Inner<Double> x1 = null;
Integer i = x1.getT();
Double d = x1.getS();
}
}
If we accessed Inner by qualifying it with a type name, as in:
GenericOuter.Inner x2 = null;
we would force its use as a raw type, losing type information.
The sample code:
class Point { int[] metrics; }
interface Move { void move(int deltax, int deltay); }
declares a class type Point, an interface type Move, and uses an array type int[] (an
array of int) to declare the field metrics of the class Point.
TYPES, VALUES, AND VARIABLES Objects 4.3.1
51
4.3.1 Objects
An object is a class instance or an array.
The reference values (often just references) are pointers to these objects, and a
special null reference, which refers to no object.
A class instance is explicitly created by a class instance creation expression (§15.9).
An array is explicitly created by an array creation expression (§15.10).
A new class instance is implicitly created when the string concatenation operator +
(§15.18.1) is used in a non-constant (§15.28) expression, resulting in a new object
of type String (§4.3.3).
A new array object is implicitly created when an array initializer expression (§10.6)
is evaluated; this can occur when a class or interface is initialized (§12.4), when
a new instance of a class is created (§15.9), or when a local variable declaration
statement is executed (§14.4).
New objects of the types Boolean, Byte, Short, Character, Integer, Long, Float,
and Double may be implicitly created by boxing conversion (§5.1.7).
Many of these cases are illustrated in the following example:
class Point {
int x, y;
Point() { System.out.println("default"); }
Point(int x, int y) { this.x = x; this.y = y; }
/* A Point instance is explicitly created at
class initialization time: */
static Point origin = new Point(0,0);
/* A String can be implicitly created
by a + operator: */
public String toString() { return "(" + x + "," + y + ")"; }
}
class Test {
public static void main(String[] args) {
/* A Point is explicitly created
using newInstance: */
Point p = null;
try {
p = (Point)Class.forName("Point").newInstance();
} catch (Exception e) {
System.out.println(e);
}
/* An array is implicitly created
4.3.1 Objects TYPES, VALUES, AND VARIABLES
52
by an array constructor: */
Point a[] = { new Point(0,0), new Point(1,1) };
/* Strings are implicitly created
by + operators: */
System.out.println("p: " + p);
System.out.println("a: { " + a[0] + ", " + a[1] + " }");
/* An array is explicitly created
by an array creation expression: */
String sa[] = new String[2];
sa[0] = "he"; sa[1] = "llo";
System.out.println(sa[0] + sa[1]);
}
}
which produces the output:
default
p: (0,0)
a: { (0,0), (1,1) }
hello
The operators on references to objects are:
• Field access, using either a qualified name (§6.6) or a field access expression
(§15.11)
• Method invocation (§15.12)
• The cast operator (§5.5, §15.16)
• The string concatenation operator + (§15.18.1), which, when given a String
operand and a reference, will convert the reference to a String by invoking the
toString method of the referenced object (using "null" if either the reference
or the result of toString is a null reference), and then will produce a newly
created String that is the concatenation of the two strings
• The instanceof operator (§15.20.2)
• The reference equality operators == and != (§15.21.3)
• The conditional operator ? : (§15.25).
There may be many references to the same object. Most objects have state, stored
in the fields of objects that are instances of classes or in the variables that are the
components of an array object. If two variables contain references to the same
object, the state of the object can be modified using one variable's reference to the
object, and then the altered state can be observed through the reference in the other
variable.
TYPES, VALUES, AND VARIABLES The Class Object 4.3.2
53
The example program:
class Value { int val; }
class Test {
public static void main(String[] args) {
int i1 = 3;
int i2 = i1;
i2 = 4;
System.out.print("i1==" + i1);
System.out.println(" but i2==" + i2);
Value v1 = new Value();
v1.val = 5;
Value v2 = v1;
v2.val = 6;
System.out.print("v1.val==" + v1.val);
System.out.println(" and v2.val==" + v2.val);
}
}
produces the output:
i1==3 but i2==4
v1.val==6 and v2.val==6
because v1.val and v2.val reference the same instance variable (§4.12.3) in the one
Value object created by the only new expression, while i1 and i2 are different variables.
See Chapter 10, Arrays and §15.10 for examples of the creation and use of arrays.
Each object has an associated lock (§17.1), which is used by synchronized
methods (§8.4.3) and the synchronized statement (§14.19) to provide control over
concurrent access to state by multiple threads (Chapter 17, Threads and Locks).
4.3.2 The Class Object
The class Object is a superclass (§8.1) of all other classes.
All class and array types inherit the methods of class Object, which are
summarized as follows:
• The method clone is used to make a duplicate of an object.
• The method equals defines a notion of object equality, which is based on value,
not reference, comparison.
• The method finalize is run just before an object is destroyed (§12.6).
4.3.3 The Class String TYPES, VALUES, AND VARIABLES
54
• The method getClass returns the Class object that represents the class of the
object for reflection purposes. A Class object exists for each reference type.
The type of a method invocation expression of getClass is Class < ? extends
|T |> where T is the class or interface searched (§15.12.1) for getClass.
A class method that is declared synchronized (§8.4.3.6) synchronizes on the
lock associated with the Class object of the class.
• The method hashCode is very useful, together with the method equals, in
hashtables such as java.util.Hashmap.
• The methods wait, notify, and notifyAll are used in concurrent programming
using threads (§17.2).
• The method toString returns a String representation of the object.
A variable of type Object can hold a reference to the null reference or to any object,
whether it is an instance of a class or an array (Chapter 10, Arrays).
4.3.3 The Class String
Instances of class String represent sequences of Unicode code points.
A String object has a constant (unchanging) value.
String literals (§3.10.5) are references to instances of class String.
The string concatenation operator + (§15.18.1) implicitly creates a new String
object when the result is not a compile-time constant expression (§15.28).
4.3.4 When Reference Types Are the Same
Two reference types are the same compile-time type if they have the same binary
name (§13.1) and their type arguments, if any, are the same, applying this definition
recursively.
When two reference types are the same, they are sometimes said to be the same
class or the same interface.
At run time, several reference types with the same binary name may be loaded
simultaneously by different class loaders. These types may or may not represent
the same type declaration. Even if two such types do represent the same type
declaration, they are considered distinct.
Two reference types are the same run-time type if:
TYPES, VALUES, AND VARIABLES Type Variables 4.4
55
• They are both class or both interface types, are defined by the same class loader,
and have the same binary name (§13.1), in which case they are sometimes said
to be the same run-time class or the same run-time interface.
• They are both array types, and their component types are the same run-time type
(Chapter 10, Arrays).
4.4 Type Variables
A type variable is an unqualified identifier.
A type variable is known as a type parameter when it is introduced by a generic
class declaration (§8.1.2), generic interface declaration (§9.1.2), generic method
declaration (§8.4.4), or generic constructor declaration (§8.8.4).
The scope of a type parameter is specified in §6.3.
TypeParameter:
TypeVariable TypeBoundopt
TypeBound:
extends TypeVariable
extends ClassOrInterfaceType AdditionalBoundListopt
AdditionalBoundList:
AdditionalBound AdditionalBoundList
AdditionalBound
AdditionalBound:
& InterfaceType
A type variable has an optional bound, T & I1 & ... & In . The bound consists of
either a type variable, or a class or interface type T possibly followed by further
interface types I1 , ..., In . If no bound is given for a type variable, Object is assumed.
It is a compile-time error if any of the types I1 ... In is a class type or type variable.
The erasures (§4.6) of all constituent types of a bound must be pairwise different,
or a compile-time error occurs.
4.4 Type Variables TYPES, VALUES, AND VARIABLES
56
The order of types in a bound is only significant in that the erasure of a type variable
is determined by the first type in its bound, and that a class type or type variable
may only appear in the first position.
A type variable may not at the same time be a subtype of two interface types which
are different parameterizations of the same generic interface.
The members of a type variable X with bound T & I1 & ... & In are the members
of the intersection type (§4.9) T & I1 & ... & In appearing at the point where the
type variable is declared.
The following example illustrates what members a type variable has.
package TypeVarMembers;
class C {
public void mCPublic() {}
protected void mCProtected() {}
void mCDefault() {}
private void mCPrivate() {}
}
interface I {
void mI();
}
class CT extends C implements I {
public void mI() {}
}
class Test {
<T extends C & I> void test(T t) {
t.mI(); // OK
t.mCPublic(); // OK
t.mCProtected(); // OK
t.mCDefault(); // OK
t.mCPrivate(); // Compile-time error
}
}
The type variable T has the same members as the intersection type C & I, which
in turn has the same members as the empty class CT, defined in the same scope with
equivalent supertypes. The members of an interface are always public, and therefore
always inherited (unless overridden). Hence mI is a member of CT and of T. Among the
members of C, all but mCPrivate are inherited by CT, and are therefore members of both
CT and T.
If C had been declared in a different package than T, then the call to mCDefault would
give rise to a compile-time error, as that member would not be accessible at the point where
T is declared.
TYPES, VALUES, AND VARIABLES Parameterized Types 4.5
57
4.5 Parameterized Types
A generic class or interface declaration C (§8.1.2, §9.1.2) with one or more type
parameters A1 ,...,An which have corresponding bounds B1 ,...,Bn defines a set of
parameterized types, one for each possible invocation of the type parameter section.
A parameterized type is written as a ClassType or InterfaceType that contains at
least one type declaration specifier immediately followed by a type argument list
<T1 ,...,Tn >. The type argument list denotes a particular invocation of the type
parameters of the generic type indicated by the type declaration specifier.
Given a type declaration specifier immediately followed by a type argument list,
let C be the final Identifier in the specifier.
It is a compile-time error if C is not the name of a generic class or interface, or if
the number of type arguments in the type argument list differs from the number
of type parameters of C.
Let P = C <T1 ,...,Tn > be a parameterized type. It must be the case that, after P is
subjected to capture conversion (§5.1.10) resulting in the type C < X1 ,...,Xn >, for each
type argument Xi (1 ≤ i ≤ n), Xi <: Bi [A1 :=X1 ,...,An :=Xn ] (§4.10), or a compile-
time error occurs.
The notation [Ai :=Ti ] denotes substitution of the type variable Ai with the type Ti for
1 ≤ i ≤ n, and is used throughout this specification.
In this specification, whenever we speak of a class or interface type, we include the
generic version as well, unless explicitly excluded.
Examples of parameterized types:
•Vector<String>
•Seq<Seq<A>>
•Seq<String>.Zipper<Integer>
•Collection<Integer>
•Pair<String,String>
Examples of incorrect invocations of a generic type:
•Vector<int> -- illegal, primitive types cannot be type arguments
•Pair<String> -- illegal, not enough type arguments
4.5.1 Type Arguments and Wildcards TYPES, VALUES, AND VARIABLES
58
•Pair<String,String,String> -- illegal, too many type arguments
A parameterized type may be an invocation of a generic class or interface which is
nested. For example, if a non-generic class C has a generic member class D <T >, then
C.D < Object> is a parameterized type. And if a generic class C<T> has a non-generic
member class D, then the member type C < String > .D is a parameterized type, even
though the class D is not generic.
Two parameterized types are provably distinct if either of the following conditions
hold:
• They are invocations of distinct generic type declarations.
• Any of their type arguments are provably distinct.
4.5.1 Type Arguments and Wildcards
Type arguments may be either reference types or wildcards. Wildcards are useful
in situations where only partial knowledge about the type parameter is required.
TypeArguments:
< TypeArgumentList >
TypeArgumentList:
TypeArgument
TypeArgumentList , TypeArgument
TypeArgument:
ReferenceType
Wildcard
Wildcard:
? WildcardBoundsopt
WildcardBounds:
extends ReferenceType
super ReferenceType
Here is an example that uses a wildcard:
import java.util.Collection;
import java.util.ArrayList;
class Test {
TYPES, VALUES, AND VARIABLES Type Arguments and Wildcards 4.5.1
59
static void printCollection(Collection<?> c) {
// a wildcard collection
for (Object o : c) {
System.out.println(o);
}
}
public static void main(String[] args) {
Collection<String> cs = new ArrayList<String>();
cs.add("hello");
cs.add("world");
printCollection(cs);
}
}
Note that using Collection<Object> as the type of the incoming parameter, c, would
not be nearly as useful; the method could only be used with an argument expression that
had type Collection<Object>, which would be quite rare. In contrast, the use of an
unbounded wildcard allows any kind of collection to be used as a parameter.
Here is an example where the element type of an array is parameterized by a wildcard:
public Method getMethod(Class<?>[] parameterTypes) { ... }
Wildcards may be given explicit bounds, just like regular type variable
declarations. An upper bound is signified by the syntax:
? extends B
where B is the bound.
Unlike ordinary type variables declared in a method signature, no type inference
is required when using a wildcard. Consequently, it is permissible to declare lower
bounds on a wildcard, using the syntax:
? super B
where B is a lower bound.
Example: Bounded wildcards
boolean addAll(Collection<? extends E> c)
Here, the method is declared within the interface Collection<E>, and is designed to
add all the elements of its incoming argument to the collection upon which it is invoked.
A natural tendency would be to use Collection<E> as the type of c, but this is
unnecessarily restrictive. An alternative would be to declare the method itself to be generic:
<T> boolean addAll(Collection<T> c)
4.5.1 Type Arguments and Wildcards TYPES, VALUES, AND VARIABLES
60
This version is sufficiently flexible, but note that the type parameter is used only once in the
signature. This reflects the fact that the type parameter is not being used to express any kind
of interdependency between the type(s) of the argument(s), the return type and/or throws
type. In the absence of such interdependency, generic methods are considered bad style,
and wildcards are preferred.
Example: Lower bounds on wildcards
Reference(T referent, ReferenceQueue<? super T> queue);
Here, the referent can be inserted into any queue whose element type is a super type of the
type T of the referent.
Two type arguments are provably distinct if one of the following is true:
• Neither argument is a type variable or wildcard, and the two arguments are not
the same type.
• One type argument is a type variable or wildcard, with an upper bound (from
capture conversion, if necessary) of S; and the other type argument T is not a
type variable or wildcard; and neither |S| <: |T| nor |T| <: |S|.
• Each type argument is a type variable or wildcard, with upper bounds (from
capture conversion, if necessary) of S and T; and neither |S| <: |T| nor |T| <: |S|.
A type argument T1 is said to contain another type argument T2 , written T2 <= T1 ,
if the set of types denoted by T2 is provably a subset of the set of types denoted
by T1 under the reflexive and transitive closure of the following rules (where <:
denotes subtyping (§4.10)):
•? extends T <= ? extends S if T <: S
•? super T <= ? super S if S <: T
•T <= T
•T <= ? extends T
•T <= ? super T
The relationship of wildcards to established type theory is an interesting one, which we
briefly allude to here. Wildcards are a restricted form of existential types. Given a generic
type declaration G<T extends B>, G<?> is roughly analogous to Some X <: B. G<X>.
Historically, wildcards are a direct descendant of the work by Atsushi Igarashi and Mirko
Viroli. Readers interested in a more comprehensive discussion should refer to On Variance-
Based Subtyping for Parametric Types by Atsushi Igarashi and Mirko Viroli, in the
Proceedings of the 16th European Conference on Object Oriented Programming (ECOOP
2002). This work itself builds upon earlier work by Kresten Thorup and Mads Torgersen
TYPES, VALUES, AND VARIABLES Members and Constructors of Parameterized Types 4.5.2
61
(Unifying Genericity, ECOOP 99), as well as a long tradition of work on declaration based
variance that goes back to Pierre America's work on POOL (OOPSLA 89).
Wildcards differ in certain details from the constructs described in the aforementioned
paper, in particular in the use of capture conversion (§5.1.10) rather than the close
operation described by Igarashi and Viroli. For a formal account of wildcards, see Wild
FJ by Mads Torgersen, Erik Ernst and Christian Plesner Hansen, in the 12th workshop on
Foundations of Object Oriented Programming (FOOL 2005).
4.5.2 Members and Constructors of Parameterized Types
Let C be a generic class or interface declaration with type parameters A1 ,...,An , and
let C <T1 ,...,Tn > be an invocation of C, where, for 1 ≤ i ≤ n, Ti are types (rather than
wildcards). Then:
• Let m be a member or constructor declaration (§8.2, §8.8.6) in C, whose type as
declared is T. Then the type of m in C <T1 ,...,Tn >, is T[A1 :=T1 ,...,An :=Tn ] .
• Let m be a member or constructor declaration in D, where D is a class extended
by C or an interface implemented by C. Let D <U1 ,...,Uk > be the supertype of
C< T 1 ,...,Tn > that corresponds to D. Then the type of m in C<T1 ,...,Tn > is the type
of m in D < U1 ,...,Uk >.
If any of the type arguments in the invocation of C are wildcards, then:
• The types of the fields, methods, and constructors in C<T1 ,...,Tn > are undefined.
• Let D be a (possibly generic) class or interface declaration in C. Then the type
of D in C < T1 ,...,Tn > is D where, if D is generic, all type arguments are unbounded
wildcards.
This is of no consequence, as it is impossible to access a member of a parameterized type
without performing capture conversion (§5.1.10), and it is impossible to use a wildcard
type after the keyword new in a class instance creation expression.
The sole exception to the previous paragraph is when a nested parameterized type is used
as the expression in an instanceof operator (§15.20.2), where capture conversion is
not applied.
4.6 Type Erasure
Type erasure is a mapping from types (possibly including parameterized types and
type variables) to types (that are never parameterized types or type variables). We
write |T| for the erasure of type T. The erasure mapping is defined as follows.
4.7 Reifiable Types TYPES, VALUES, AND VARIABLES
62
• The erasure of a parameterized type (§4.5) G <T1 ,...,Tn > is |G|.
• The erasure of a nested type T.C is |T |.C.
• The erasure of an array type T[] is |T |[].
• The erasure of a type variable (§4.4) is the erasure of its leftmost bound.
• The erasure of every other type is the type itself.
Type erasure also maps the signature (§8.4.2) of a constructor or method to a
signature that has no parameterized types or type variables. The erasure of a
constructor or method signature s is a signature consisting of the same name as s
and the erasures of all the formal parameter types given in s.
The type parameters of a constructor or method (§8.4.4), and the return type
(§8.4.5) of a method, also undergo erasure if the constructor or method's signature
is erased.
The erasure of the signature of a generic method has no type parameters.
4.7 Reifiable Types
Because some type information is erased during compilation, not all types are
available at run time. Types that are completely available at run time are known
as reifiable types.
A type is reifiable if and only if one of the following holds:
• It refers to a non-generic class or interface type declaration.
• It is a parameterized type in which all type arguments are unbounded wildcards
(§4.5.1).
• It is a raw type (§4.8).
• It is a primitive type (§4.2).
• It is an array type (§10.1) whose element type is reifiable.
• It is a nested type where, for each type T separated by a ".", T itself is reifiable.
For example, if a generic class X < T> has a generic member class Y < U>, then the type
X<?> .Y<?> is reifiable because X<?> is reifiable and Y<?> is reifiable. The type X<?
>.Y <Object > is not reifiable because Y < Object> is not reifiable.
An intersection type is not reifiable.
TYPES, VALUES, AND VARIABLES Raw Types 4.8
63
The decision not to make all generic types reifiable is one of the most crucial, and
controversial design decisions involving the language's type system.
Ultimately, the most important motivation for this decision is compatibility with existing
code.
Naively, the addition of new constructs such as genericity has no implications for pre-
existing code. The programming language per se, is compatible with earlier versions as long
as every program written in the previous versions retains its meaning in the new version.
However, this notion, which may be termed language compatibility, is of purely theoretical
interest. Real programs (even trivial ones, such as "Hello World") are composed of several
compilation units, some of which are provided by the Java SE platform (such as elements
of java.lang or java.util).
In practice then, the minimum requirement is platform compatibility - that any program
written for the prior version of the platform continues to function unchanged in the new
platform.
One way to provide platform compatibility is to leave existing platform functionality
unchanged, only adding new functionality. For example, rather than modify the existing
Collections hierarchy in java.util, one might introduce a new library utilizing
genericity.
The disadvantages of such a scheme is that it is extremely difficult for pre-existing clients
of the Collection library to migrate to the new library. Collections are used to exchange
data between independently developed modules; if a vendor decides to switch to the new,
generic, library, that vendor must also distribute two versions of their code, to be compatible
with their clients. Libraries that are dependent on other vendors code cannot be modified to
use genericity until the supplier's library is updated. If two modules are mutually dependent,
the changes must be made simultaneously.
Clearly, platform compatibility, as outlined above, does not provide a realistic path for
adoption of a pervasive new feature such as genericity. Therefore, the design of the generic
type system seeks to support migration compatibility. Migration compatibiliy allows the
evolution of existing code to take advantage of generics without imposing dependencies
between independently developed software modules.
The price of migration compatibility is that a full and sound reification of the generic type
system is not possible, at least while the migration is taking place.
4.8 Raw Types
To facilitate interfacing with non-generic legacy code, it is possible to use as a type
the erasure (§4.6) of a parameterized type (§4.5). Such a type is called a raw type.
More precisely, a raw type is defined to be one of:
4.8 Raw Types TYPES, VALUES, AND VARIABLES
64
• The reference type that is formed by taking the name of a generic type
declaration without an accompanying type argument list.
• An array type whose element type is a raw type.
• A non-static type member of a raw type R that is not inherited from a superclass
or superinterface of R.
A non-generic class or interface type is not a raw type.
To see why a non-static type member of a raw type is considered raw, consider the following
example:
class Outer<T>{
T t;
class Inner {
T setOuterT(T t1) { t = t1; return t; }
}
}
The type of the member(s) of Inner depends on the type parameter of Outer. If Outer
is raw, Inner must be treated as raw as well, as there is no valid binding for T.
This rule applies only to type members that are not inherited. Inherited type members that
depend on type variables will be inherited as raw types as a consequence of the rule that
the supertypes of a raw type are erased, described later in this section.
Another implication of the rules above is that a generic inner class of a raw type can itself
only be used as a raw type:
class Outer<T>{
class Inner<S> {
S s;
}
}
It is not possible to access Inner as a partially raw type (a "rare" type):
Outer.Inner<Double> x = null; // illegal
Double d = x.s;
because Outer itself is raw, hence so are all its inner classes including Inner, and so it
is not possible to pass any type arguments to Inner.
The superclasses (respectively, superinterfaces) of a raw type are the erasures of
the superclasses (superinterfaces) of any of its parameterized invocations.
The type of a constructor (§8.8), instance method (§8.4, §9.4), or non-static field
(§8.3) M of a raw type C that is not inherited from its superclasses or superinterfaces
TYPES, VALUES, AND VARIABLES Raw Types 4.8
65
is the raw type that corresponds to the erasure of its type in the generic declaration
corresponding to C.
The type of a static method or static field of a raw type C is the same as its type in
the generic declaration corresponding to C.
It is a compile-time error to pass type arguments to a non-static type member of a
raw type that is not inherited from its superclasses or superinterfaces.
It is a compile-time error to attempt to use a type member of a parameterized type
as a raw type.
This means that the ban on "rare" types extends to the case where the qualifying type is
parameterized, but we attempt to use the inner class as a raw type:
Outer<Integer>.Inner x = null; // illegal
This is the opposite of the case discussed above. There is no practical justification for this
half-baked type. In legacy code, no type arguments are used. In non-legacy code, we should
use the generic types correctly and pass all the required type arguments.
The use of raw types is allowed only as a concession to compatibility of legacy
code. The use of raw types in code written after the introduction of genericity into
the Java programming language is strongly discouraged. It is possible that future
versions of the Java programming language will disallow the use of raw types.
To make sure that potential violations of the typing rules are always flagged, some
accesses to members of a raw type will result in compile-time warnings. The rules
for compile-time warnings when accessing members or constructors of raw types
are as follows:
• At an assignment to a field: if the type of the left-hand operand is a raw type,
then an unchecked warning occurs if erasure changes the field's type.
• At an invocation of a method or constructor: if the type of the class or interface
to search (§15.12.1) is a raw type, then an unchecked warning occurs if erasure
changes any of the types of any of the arguments to the method or constructor.
• No unchecked warning is required for a method call when the argument types do
not change under erasure (even if the result type and/or throws clause changes),
for reading from a field, or for a class instance creation of a raw type.
Note that the unchecked warnings above are distinct from the unchecked warnings possible
from unchecked conversion in §5.1.9.
The warnings here cover the case where a legacy consumer uses a generified library. For
example, the library declares a generic class Foo<T extends String> that has a field
4.8 Raw Types TYPES, VALUES, AND VARIABLES
66
f of type Vector<T>, but the consumer assigns a vector of integers to e.f where e has
the raw type Foo. The legacy consumer receives a warning because it may have caused
heap pollution (§4.12.2) for generified consumers of the generified library.
(Note that the legacy consumer can assign a Vector<String> from the library to its
own Vector variable without receiving a warning. That is, the subtyping rules (§4.10.2)
of the Java programming language make it possible for a variable of a raw type to be
assigned a value of any of the type's parameterized instances.)
The warnings from unchecked conversion cover the opposite case, where a generified
consumer uses a legacy library. For example, a method of the library has the raw return
type Vector, but the consumer assigns the result of the method invocation to a variable of
type Vector<String>. This is unsafe, since the raw vector might have had a different
element type than String, but is still permitted using unchecked conversion in order to
enable interfacing with legacy code. The warning from unchecked conversion indicates
that the generified consumer may experience problems from heap pollution at other points
in the program.
The supertype of a class may be a raw type. Member accesses for the class are
treated as normal, and member accesses for the supertype are treated as for raw
types. In the constructor of the class, calls to super are treated as method calls on
a raw type.
Example: Raw types
class Cell<E> {
E value;
Cell(E v) { value = v; }
E get() { return value; }
void set(E v) { value = v; }
public static void main(String[] args) {
Cell x = new Cell<String>("abc");
System.out.println(x.value); // OK, has type Object
System.out.println(x.get()); // OK, has type Object
x.set("def"); // unchecked warning
}
}
In this code:
import java.util.*;
class NonGeneric {
Collection<Number> myNumbers() { return null; }
}
abstract class RawMembers<T> extends NonGeneric
implements Collection<String> {
static Collection<NonGeneric> cng =
TYPES, VALUES, AND VARIABLES Intersection Types 4.9
67
new ArrayList<NonGeneric>();
public static void main(String[] args) {
RawMembers rw = null;
Collection<Number> cn = rw.myNumbers();
// OK
Iterator<String> is = rw.iterator();
// Unchecked warning
Collection<NonGeneric> cnn = rw.cng;
// OK, static member
}
}
RawMembers<T> inherits the method:
Iterator<String> iterator()
from the Collection<String> superinterface. However, the type RawMembers
inherits iterator() from the erasure of its superinterface, which means that the return
type of the member iterator() is the erasure of Iterator<<String>, Iterator.
As a result, the attempt to assign to rw.iterator() requires an unchecked conversion
(§5.1.9) from Iterator to Iterator<String>, causing an unchecked warning to be
issued.
In contrast, the static member cng retains its full parameterized type even when accessed
through a object of raw type. (Note that access to a static member through an instance
is considered bad style and is to be discouraged.) The member myNumbers is inherited
from the NonGeneric class (whose erasure is also NonGeneric) and so retains its full
parameterized type.
Raw types are closely related to wildcards. Both are based on existential types. Raw types
can be thought of as wildcards whose type rules are deliberately unsound, to accommodate
interaction with legacy code.
Historically, raw types preceded wildcards; they were first introduced in GJ, and described
in the paper Making the future safe for the past: Adding Genericity to the Java Programming
Language by Gilad Bracha, Martin Odersky, David Stoutamire, and Philip Wadler,
in Proceedings of the ACM Conference on Object-Oriented Programming, Systems,
Languages and Applications (OOPSLA 98), October 1998.
4.9 Intersection Types
An intersection type takes the form T1 & ... & Tn (n > 0), where Ti (1 ≤ i ≤ n)
are type expressions.
4.10 Subtyping TYPES, VALUES, AND VARIABLES
68
Intersection types arise in the processes of capture conversion (§5.1.10) and type
inference (§15.12.2.7). It is not possible to write an intersection type directly as
part of a program; no syntax supports this.
The values of an intersection type are those objects that are values of all of the
types Ti for 1 ≤ i ≤ n.
The members of an intersection type T1 & ... & Tn are determined as follows:
• For each Ti (1 ≤ i ≤ n), let Ci be the most specific class or array type such that
Ti <: Ci . Then there must be some Tk <: Ck such that Ck <: Ci for any i (1 ≤ i ≤
n), or a compile-time error occurs.
• For 1 ≤ j ≤ n, if Tj is a type variable, then let Tj ' be an interface whose members
are the same as the public members of Tj ; otherwise, if Tj is an interface, then
let Tj ' be Tj .
• Then the intersection type has the same members as a class type (Chapter 8,
Classes) with an empty body, direct superclass Ck and direct superinterfaces
T1 ', ..., T n ', declared in the same package in which the intersection type appears.
It is worth dwelling upon the distinction between intersection types and the bounds of type
variables. Every type variable bound induces an intersection type. This intersection type
is often trivial (i.e., consists of a single type). The form of a bound is restricted (only the
first element may be a class or type variable, and only one type variable may appear in the
bound) to preclude certain awkward situations coming into existence. However, capture
conversion can lead to the creation of type variables whose bounds are more general (e.g.,
array types).
4.10 Subtyping
The subtype and supertype relations are binary relations on types.
The supertypes of a type are obtained by reflexive and transitive closure over the
direct supertype relation, written S >1 T, which is defined by rules given later in
this section. We write S :> T to indicate that the supertype relation holds between
S and T .
S is a proper supertype of T, written S > T, if S :> T and S ≠ T.
The subtypes of a type T are all types U such that T is a supertype of U, and the
null type. We write T <: S to indicate that that the subtype relation holds between
types T and S.
T is a proper subtype of S, written T < S, if T <: S and S ≠ T.
TYPES, VALUES, AND VARIABLES Subtyping among Primitive Types 4.10.1
69
T is a direct subtype of S, written T <1 S, if S >1 T.
Subtyping does not extend through parameterized types: T <: S does not imply that
C<T> <: C<S>.
4.10.1 Subtyping among Primitive Types
The following rules define the direct supertype relation among the primitive types:
•double >1 float
•float >1 long
•long >1 int
•int >1 char
•int >1 short
•short >1 byte
4.10.2 Subtyping among Class and Interface Types
Given a generic type declaration C <F1 ,...,Fn >, the direct supertypes of the
parameterized type C <T1 ,...,Tn > are all of the following:
• the direct superclasses of C
• the direct superinterfaces of C
• the type Object, if C is an interface type with no direct superinterfaces.
• The raw type C.
The direct supertypes of the type C<T1,...,Tn>, where Ti (1 ≤ i ≤ n) is a type, are
D<U1 θ,..., U k θ> , where:
•D<U1,...,Uk> is a direct supertype of C<F1,...,Fn>, and θ is the substitution
[F1 :=T1 ,...,Fn :=Tn ] .
•C<S1,...,Sn> where Si contains Ti (§4.5.1) for 1 ≤ i ≤ n.
The direct supertypes of the type C<R1,...,Rn>, where at least one of the Ri (1
≤ i ≤ n ) is a wildcard type argument, are the direct supertypes of C<X1,...,Xn>,
where C<X1,...,Xn> is the result of applying capture conversion (§5.1.10) to
C<R1,...,Rn>.
The direct supertypes of an intersection type (§4.9) T1 & ... & Tn , are Ti (1 ≤ i ≤ n).
The direct supertypes of a type variable are the types listed in its bound.
4.10.3 Subtyping among Array Types TYPES, VALUES, AND VARIABLES
70
A type variable is a direct supertype of its lower bound.
The direct supertypes of the null type are all reference types other than the null
type itself.
4.10.3 Subtyping among Array Types
The following rules define the direct subtype relation among array types:
• If S and T are both reference types, then S[] >1 T[] iff S >1 T.
•Object >1 Object[]
•Cloneable >1 Object[]
•java.io.Serializable >1 Object[]
• If P is a primitive type, then:
◆Object >1 P[]
◆Cloneable >1 P[]
◆java.io.Serializable >1 P[]
4.11 Where Types Are Used
Types are used when they appear in declarations or in certain expressions.
The following code fragment contains one or more instances of most kinds of usage of a
type:
import java.util.Random;
import java.util.Collection;
import java.util.ArrayList;
class MiscMath<T extends Number>{
int divisor;
MiscMath(int divisor) { this.divisor = divisor; }
float ratio(long l) {
try {
l /= divisor;
} catch (Exception e) {
if (e instanceof ArithmeticException)
l = Long.MAX_VALUE;
else
l = 0;
}
TYPES, VALUES, AND VARIABLES Where Types Are Used 4.11
71
return (float)l;
}
double gausser() {
Random r = new Random();
double[] val = new double[2];
val[0] = r.nextGaussian();
val[1] = r.nextGaussian();
return (val[0] + val[1]) / 2;
}
Collection<Number> fromArray(Number[] na) {
Collection<Number> cn = new ArrayList<Number>();
for (Number n : na) cn.add(n);
return cn;
}
<S> void loop(S s) { this.<S>loop(s); }
}
In this example, types are used in declarations of the following:
•Imported types (§7.5); here the type Random, imported from the type
java.util.Random of the package java.util, is declared
•Fields, which are the class variables and instance variables of classes (§8.3), and
constants of interfaces (§9.3); here the field divisor in the class MiscMath is
declared to be of type int
•Method parameters (§8.4.1); here the parameter l of the method ratio is declared to
be of type long
•Method results (§8.4); here the result of the method ratio is declared to be of type
float, and the result of the method gausser is declared to be of type double
•Constructor parameters (§8.8.1); here the parameter of the constructor for MiscMath
is declared to be of type int
•Local variables (§14.4, §14.14); the local variables r and val of the method gausser
are declared to be of types Random and double[] (array of double)
•Exception handler parameters (§14.20); here the exception handler parameter e of the
catch clause is declared to be of type Exception
•Type variables (§4.4); here the type variable T has Number as its declared bound
and in expressions of the following kinds:
•Class instance creations (§15.9); here a local variable r of method gausser is
initialized by a class instance creation expression that uses the type Random
•Generic class (§8.1.2) instance creations (§15.9); here Number is used as a type
argument in the expression new ArrayList<Number>()
•Array creations (§15.10); here the local variable val of method gausser is initialized
by an array creation expression that creates an array of double with size 2
4.12 Variables TYPES, VALUES, AND VARIABLES
72
•Generic method (§8.4.4) or constructor (§8.8.4) invocations (§15.12); here the method
loop calls itself with an explicit type argument S
•Casts (§15.16); here the return statement of the method ratio uses the float type
in a cast
•The instanceof operator (§15.20.2); here the instanceof operator tests whether
e is assignment-compatible with the type ArithmeticException
Types are also used as arguments to parameterized types.
•Here the type Number is used as an argument in the parameterized type
Collection<Number>.
4.12 Variables
A variable is a storage location and has an associated type, sometimes called its
compile-time type, that is either a primitive type (§4.2) or a reference type (§4.3).
A variable's value is changed by an assignment (§15.26) or by a prefix or postfix +
+ (increment) or -- (decrement) operator (§15.14.2, §15.14.3, §15.15.1, §15.15.2).
Compatibility of the value of a variable with its type is guaranteed by the design of the Java
programming language, as long as a program does not give rise to unchecked warnings
(§4.12.2). Default values (§4.12.5) are compatible and all assignments to a variable are
checked for assignment compatibility (§5.2), usually at compile time, but, in a single case
involving arrays, a run-time check is made (§10.5).
4.12.1 Variables of Primitive Type
A variable of a primitive type always holds a value of that exact primitive type.
4.12.2 Variables of Reference Type
A variable of a class type T can hold a null reference or a reference to an instance
of class T or of any class that is a subclass of T.
A variable of an interface type can hold a null reference or a reference to any
instance of any class that implements the interface.
Note that a variable is not guaranteed to always refer to a subtype of its declared type, but
only to subclasses or subinterfaces of the declared type. This is due to the possibility of
heap pollution discussed below.
If T is a primitive type, then a variable of type "array of T" can hold a null reference
or a reference to any array of type "array of T".
TYPES, VALUES, AND VARIABLES Variables of Reference Type 4.12.2
73
If T is a reference type, then a variable of type "array of T" can hold a null reference
or a reference to any array of type "array of S" such that type S is a subclass or
subinterface of type T.
A variable of type Object[] can hold an array of any reference type.
A variable of type Object can hold a null reference or a reference to any object,
whether class instance or array.
It is possible that a variable of a parameterized type will refer to an object that is
not of that parameterized type. This situation is known as heap pollution. Heap
pollution can only occur if the program performed some operation involving a raw
type that would give rise to an unchecked warning at compile-time (§4.9, §5.1.9).
For example, the code:
List l = new ArrayList<Number>();
List<String> ls = l; // Unchecked warning
gives rise to an unchecked warning, because it is not possible to ascertain, either at compile-
time (within the limits of the compile-time type checking rules) or at run-time, whether the
variable l does indeed refer to a List<String>.
If the code above is executed, heap pollution arises, as the variable ls, declared to be a
List<String>, refers to a value that is not in fact a List<String>.
The problem cannot be identified at run-time because type variables are not reified, and
thus instances do not carry any information at run-time regarding the type arguments used
to create them.
In a simple example as given above, it may appear that it should be straightforward to
identify the situation at compile-time and give an error. However, in the general (and
typical) case, the value of the variable l may be the result of an invocation of a separately
compiled method, or its value may depend upon arbitrary control flow. The code above is
therefore very atypical, and indeed very bad style.
The variable will always refer to an object that is an instance of a class that
represents the parameterized type.
The value of ls in the example above is always an instance of a class that provides a
representation of a List.
Assignment from an expression of a raw type to a variable of a parameterized type should
only be used when combining legacy code which does not make use of parameterized types
with more modern code that does.
If no operation that requires an unchecked warning to be issued takes place, heap pollution
cannot occur. Note that this does not imply that heap pollution only occurs if an unchecked
4.12.3 Kinds of Variables TYPES, VALUES, AND VARIABLES
74
warning actually occurred. It is possible to run a program where some of the binaries were
compiled by a compiler for an older version of the Java programming language, or by a
Java compiler that allows the unchecked warnings to suppressed. This practice is unhealthy
at best.
Conversely, it is possible that despite executing code that could (and perhaps did) give
rise to an unchecked warning, no heap pollution takes place. Indeed, good programming
practice requires that the programmer satisfy herself that despite any unchecked warning,
the code is correct and heap pollution will not occur.
4.12.3 Kinds of Variables
There are seven kinds of variables:
1. A class variable is a field declared using the keyword static within a class
declaration (§8.3.1.1), or with or without the keyword static within an
interface declaration (§9.3).
A class variable is created when its class or interface is prepared (§12.3.2) and
is initialized to a default value (§4.12.5). The class variable effectively ceases
to exist when its class or interface is unloaded (§12.7).
2. An instance variable is a field declared within a class declaration without using
the keyword static (§8.3.1.1).
If a class T has a field a that is an instance variable, then a new instance variable
a is created and initialized to a default value (§4.12.5) as part of each newly
created object of class T or of any class that is a subclass of T (§8.1.4). The
instance variable effectively ceases to exist when the object of which it is a field
is no longer referenced, after any necessary finalization of the object (§12.6)
has been completed.
3. Array components are unnamed variables that are created and initialized to
default values (§4.12.5) whenever a new object that is an array is created
(Chapter 10, Arrays, §15.10). The array components effectively cease to exist
when the array is no longer referenced.
4. Method parameters (§8.4.1) name argument values passed to a method.
For every parameter declared in a method declaration, a new parameter variable
is created each time that method is invoked (§15.12). The new variable is
initialized with the corresponding argument value from the method invocation.
The method parameter effectively ceases to exist when the execution of the
body of the method is complete.
5. Constructor parameters (§8.8.1) name argument values passed to a
constructor.
TYPES, VALUES, AND VARIABLES Kinds of Variables 4.12.3
75
For every parameter declared in a constructor declaration, a new parameter
variable is created each time a class instance creation expression (§15.9) or
explicit constructor invocation (§8.8.7) invokes that constructor. The new
variable is initialized with the corresponding argument value from the creation
expression or constructor invocation. The constructor parameter effectively
ceases to exist when the execution of the body of the constructor is complete.
6. An exception parameter is created each time an exception is caught by a catch
clause of a try statement (§14.20).
The new variable is initialized with the actual object associated with the
exception (§11.3, §14.18). The exception parameter effectively ceases to exist
when execution of the block associated with the catch clause is complete.
7. Local variables are declared by local variable declaration statements (§14.4).
Whenever the flow of control enters a block (§14.2) or for statement (§14.14),
a new variable is created for each local variable declared in a local variable
declaration statement immediately contained within that block or for statement.
A local variable declaration statement may contain an expression which
initializes the variable. The local variable with an initializing expression is
not initialized, however, until the local variable declaration statement that
declares it is executed. (The rules of definite assignment (Chapter 16, Definite
Assignment) prevent the value of a local variable from being used before it has
been initialized or otherwise assigned a value.) The local variable effectively
ceases to exist when the execution of the block or for statement is complete.
Were it not for one exceptional situation, a local variable could always be
regarded as being created when its local variable declaration statement is
executed. The exceptional situation involves the switch statement (§14.11),
where it is possible for control to enter a block but bypass execution of a
local variable declaration statement. Because of the restrictions imposed by the
rules of definite assignment (Chapter 16, Definite Assignment), however, the
local variable declared by such a bypassed local variable declaration statement
cannot be used before it has been definitely assigned a value by an assignment
expression (§15.26).
The following example contains several different kinds of variables:
class Point {
static int numPoints; // numPoints is a class variable
int x, y; // x and y are instance variables
int[] w = new int[10]; // w[0] is an array component
int setX(int x) { // x is a method parameter
4.12.4 final Variables TYPES, VALUES, AND VARIABLES
76
int oldx = this.x; // oldx is a local variable
this.x = x;
return oldx;
}
}
4.12.4 final Variables
A variable can be declared final. A final variable may only be assigned to once.
It is a compile-time error if a final variable is assigned to unless it is definitely
unassigned (Chapter 16, Definite Assignment) immediately prior to the assignment.
A blank final is a final variable whose declaration lacks an initializer.
Once a final variable has been assigned, it always contains the same value. If a
final variable holds a reference to an object, then the state of the object may be
changed by operations on the object, but the variable will always refer to the same
object.
This applies also to arrays, because arrays are objects; if a final variable holds a reference
to an array, then the components of the array may be changed by operations on the array,
but the variable will always refer to the same array.
Declaring a variable final can serve as useful documentation that its value will not change
and can help avoid programming errors.
In the example:
class Point {
int x, y;
int useCount;
Point(int x, int y) { this.x = x; this.y = y; }
static final Point origin = new Point(0, 0);
}
the class Point declares a final class variable origin. The origin variable holds
a reference to an object that is an instance of class Point whose coordinates are (0, 0).
The value of the variable Point.origin can never change, so it always refers to the
same Point object, the one created by its initializer. However, an operation on this Point
object might change its state-for example, modifying its useCount or even, misleadingly,
its x or y coordinate.
We call a variable, of primitive type or type String, that is final and initialized
with a compile-time constant expression (§15.28) a constant variable.
TYPES, VALUES, AND VARIABLES Initial Values of Variables 4.12.5
77
Whether a variable is a constant variable or not may have implications with respect to
class initialization (§12.4.1), binary compatibility (§13.1, §13.4.9) and definite assignment
(Chapter 16, Definite Assignment).
4.12.5 Initial Values of Variables
Every variable in a program must have a value before its value is used.
• Each class variable, instance variable, or array component is initialized with a
default value when it is created (§15.9, §15.10):
◆For type byte, the default value is zero, that is, the value of (byte)0.
◆For type short, the default value is zero, that is, the value of (short)0.
◆For type int, the default value is zero, that is, 0.
◆For type long, the default value is zero, that is, 0L.
◆For type float, the default value is positive zero, that is, 0.0f.
◆For type double, the default value is positive zero, that is, 0.0d.
◆For type char, the default value is the null character, that is, '\u0000'.
◆For type boolean, the default value is false.
◆For all reference types (§4.3), the default value is null.
• Each method parameter (§8.4.1) is initialized to the corresponding argument
value provided by the invoker of the method (§15.12).
• Each constructor parameter (§8.8.1) is initialized to the corresponding argument
value provided by a class instance creation expression (§15.9) or explicit
constructor invocation (§8.8.7).
• An exception parameter (§14.20) is initialized to the thrown object representing
the exception (§11.3, §14.18).
• A local variable (§14.4, §14.14) must be explicitly given a value before it is
used, by either initialization (§14.4) or assignment (§15.26), in a way that can be
verified by the Java compiler using the rules for definite assignment (Chapter 16,
Definite Assignment).
The example program:
class Point {
static int npoints;
int x, y;
Point root;
4.12.6 Types, Classes, and Interfaces TYPES, VALUES, AND VARIABLES
78
}
class Test {
public static void main(String[] args) {
System.out.println("npoints=" + Point.npoints);
Point p = new Point();
System.out.println("p.x=" + p.x + ", p.y=" + p.y);
System.out.println("p.root=" + p.root);
}
}
prints:
npoints=0
p.x=0, p.y=0
p.root=null
illustrating the default initialization of npoints, which occurs when the class Point is
prepared (§12.3.2), and the default initialization of x, y, and root, which occurs when a
new Point is instantiated. See Chapter 12, Execution for a full description of all aspects
of loading, linking, and initialization of classes and interfaces, plus a description of the
instantiation of classes to make new class instances.
4.12.6 Types, Classes, and Interfaces
In the Java programming language, every variable and every expression has a type
that can be determined at compile-time. The type may be a primitive type or a
reference type. Reference types include class types and interface types. Reference
types are introduced by type declarations, which include class declarations (§8.1)
and interface declarations (§9.1). We often use the term type to refer to either a
class or an interface.
Every object belongs to some particular class: the class that was mentioned in the
creation expression that produced the object, the class whose Class object was
used to invoke a reflective method to produce the object, or the String class for
objects implicitly created by the string concatenation operator + (§15.18.1). This
class is called the class of the object. (Arrays also have a class, as described at
the end of this section.) An object is said to be an instance of its class and of all
superclasses of its class.
Sometimes a variable or expression is said to have a "run-time type". This refers
to the class of the object referred to by the value of the variable or expression at
run time, assuming that the value is not null.
The compile-time type of a variable is always declared, and the compile-time type
of an expression can be deduced at compile-time. The compile-time type limits the
possible values that the variable can hold or the expression can produce at run time.
TYPES, VALUES, AND VARIABLES Types, Classes, and Interfaces 4.12.6
79
If a run-time value is a reference that is not null, it refers to an object or array
that has a class, and that class will necessarily be compatible with the compile-
time type.
Even though a variable or expression may have a compile-time type that is an
interface type, there are no instances of interfaces. A variable or expression whose
type is an interface type can reference any object whose class implements (§8.1.5)
that interface.
Here is an example of creating new objects and of the distinction between the type of a
variable and the class of an object:
interface Colorable {
void setColor(byte r, byte g, byte b);
}
class Point { int x, y; }
class ColoredPoint extends Point implements Colorable {
byte r, g, b;
public void setColor(byte rv, byte gv, byte bv) {
r = rv; g = gv; b = bv;
}
}
class Test {
public static void main(String[] args) {
Point p = new Point();
ColoredPoint cp = new ColoredPoint();
p = cp;
Colorable c = cp;
}
}
In this example:
•The local variable p of the method main of class Test has type Point and is initially
assigned a reference to a new instance of class Point.
•The local variable cp similarly has as its type ColoredPoint, and is initially assigned
a reference to a new instance of class ColoredPoint.
•The assignment of the value of cp to the variable p causes p to hold a reference to a
ColoredPoint object. This is permitted because ColoredPoint is a subclass of
Point, so the class ColoredPoint is assignment-compatible (§5.2) with the type
Point. A ColoredPoint object includes support for all the methods of a Point.
In addition to its particular fields r, g, and b, it has the fields of class Point, namely
x and y.
4.12.6 Types, Classes, and Interfaces TYPES, VALUES, AND VARIABLES
80
•The local variable c has as its type the interface type Colorable, so it can hold a
reference to any object whose class implements Colorable; specifically, it can hold
a reference to a ColoredPoint.
Note that an expression such as new Colorable() is not valid because it is not
possible to create an instance of an interface, only of a class. However, the expression new
Colorable() { public void setColor... } is valid because it declares an
anonymous class (§15.9.5) that implements the Colorable interface.
Every array also has a class (§10.8); the method getClass, when invoked for an
array object, will return a class object (of class Class) that represents the class of
the array.
The classes for arrays have strange names that are not valid identifiers; for example, the
class for an array of int components has the name "[I" and so the value of the expression:
new int[10].getClass().getName()
is the string "[I". See the specification of Class.getName for details.
81
CHAPTER 5
Conversions and Promotions
EVERY expression written in the Java programming language has a type that
can be deduced from the structure of the expression and the types of the literals,
variables, and methods mentioned in the expression. It is possible, however, to
write an expression in a context where the type of the expression is not appropriate.
In some cases, this leads to an error at compile time. In other cases, the context may
be able to accept a type that is related to the type of the expression; as a convenience,
rather than requiring the programmer to indicate a type conversion explicitly, the
language performs an implicit conversion from the type of the expression to a type
acceptable for its surrounding context.
A specific conversion from type S to type T allows an expression of type S to be
treated at compile time as if it had type T instead. In some cases this will require
a corresponding action at run time to check the validity of the conversion or to
translate the run-time value of the expression into a form appropriate for the new
type T.
For example:
•A conversion from type Object to type Thread requires a run-time check to make sure
that the run-time value is actually an instance of class Thread or one of its subclasses;
if it is not, an exception is thrown.
•A conversion from type Thread to type Object requires no run-time action; Thread
is a subclass of Object, so any reference produced by an expression of type Thread
is a valid reference value of type Object.
•A conversion from type int to type long requires run-time sign-extension of a 32-bit
integer value to the 64-bit long representation. No information is lost.
•A conversion from type double to type long requires a nontrivial translation from a
64-bit floating-point value to the 64-bit integer representation. Depending on the actual
run-time value, information may be lost.
CONVERSIONS AND PROMOTIONS
82
In every conversion context, only certain specific conversions are permitted. For
convenience of description, the specific conversions that are possible in the Java
programming language are grouped into several broad categories:
• Identity conversions
• Widening primitive conversions
• Narrowing primitive conversions
• Widening reference conversions
• Narrowing reference conversions
• Boxing conversions
• Unboxing conversions
• Unchecked conversions
• Capture conversions
• String conversions
• Value set conversions
There are five conversion contexts in which conversion of expressions may occur.
Each context allows conversions in some of the categories named above but not
others. The term "conversion" is also used to describe the process of choosing a
specific conversion for such a context. For example, we say that an expression
that is an actual argument in a method invocation is subject to "method invocation
conversion," meaning that a specific conversion will be implicitly chosen for that
expression according to the rules for the method invocation argument context.
One conversion context is the operand of a numeric operator such as + or *. The
conversion process for such operands is called numeric promotion. Promotion is
special in that, in the case of binary operators, the conversion chosen for one
operand may depend in part on the type of the other operand expression.
This chapter first describes the eleven categories of conversions (§5.1), including
the special conversions to String allowed for the string concatenation operator +.
Then the five conversion contexts are described:
• Assignment conversion (§5.2, §15.26) converts the type of an expression
to the type of a specified variable. Assignment conversion may cause
a OutOfMemoryError (as a result of boxing conversion (§5.1.7)), a
NullPointerException (as a result of unboxing conversion (§5.1.8)), or a
ClassCastException (as a result of an unchecked conversion (§5.1.9)) to be
thrown at run time.
CONVERSIONS AND PROMOTIONS
83
• Method invocation conversion (§5.3, §15.9, §15.12) is applied to each argument
in a method or constructor invocation and, except in one case, performs the same
conversions that assignment conversion does. Method invocation conversion
may cause a OutOfMemoryError (as a result of boxing conversion (§5.1.7)),
a NullPointerException (as a result of unboxing conversion (§5.1.8)), or a
ClassCastException (as a result of an unchecked conversion (§5.1.9)) to be
thrown at run time.
• Casting conversion (§5.5) converts the type of an expression to a type explicitly
specified by a cast operator (§15.16). It is more inclusive than assignment or
method invocation conversion, allowing any specific conversion other than a
string conversion, but certain casts to a reference type may cause an exception
at run time.
• String conversion (§5.4, §15.18.1) allows any type to be converted to type
String.
• Numeric promotion (§5.6) brings the operands of a numeric operator to a
common type so that an operation can be performed.
Here are some examples of the various contexts for conversion:
class Test {
public static void main(String[] args) {
// Casting conversion (5.4) of a float literal to
// type int. Without the cast operator, this would
// be a compile-time error, because this is a
// narrowing conversion (5.1.3):
int i = (int)12.5f;
// String conversion (5.4) of i's int value:
System.out.println("(int)12.5f==" + i);
// Assignment conversion (5.2) of i's value to type
// float. This is a widening conversion (5.1.2):
float f = i;
// String conversion of f's float value:
System.out.println("after float widening: " + f);
// Numeric promotion (5.6) of i's value to type
// float. This is a binary numeric promotion.
// After promotion, the operation is float*float:
System.out.print(f);
f = f * i;
// Two string conversions of i and f:
System.out.println("*" + i + "==" + f);
// Method invocation conversion (5.3) of f's value
// to type double, needed because the method Math.sin
// accepts only a double argument:
double d = Math.sin(f);
// Two string conversions of f and d:
System.out.println("Math.sin(" + f + ")==" + d);
5.1 Kinds of Conversion CONVERSIONS AND PROMOTIONS
84
}
}
which produces the output:
(int)12.5f==12
after float widening: 12.0
12.0*12==144.0
Math.sin(144.0)==-0.49102159389846934
5.1 Kinds of Conversion
Specific type conversions in the Java programming language are divided into 13
categories.
5.1.1 Identity Conversions
A conversion from a type to that same type is permitted for any type.
This may seem trivial, but it has two practical consequences. First, it is always permitted
for an expression to have the desired type to begin with, thus allowing the simply stated rule
that every expression is subject to conversion, if only a trivial identity conversion. Second,
it implies that it is permitted for a program to include redundant cast operators for the sake
of clarity.
5.1.2 Widening Primitive Conversion
19 specific conversions on primitive types are called the widening primitive
conversions.
•byte to short, int, long, float, or double
•short to int, long, float, or double
•char to int, long, float, or double
•int to long, float, or double
•long to float or double
•float to double
A widening primitive conversion does not lose information about the overall
magnitude of a numeric value, with the exception that a widening conversion from
float to double that is not strictfp may lose information about the overall
magnitude of the converted value.
CONVERSIONS AND PROMOTIONS Narrowing Primitive Conversions 5.1.3
85
A widening conversion from an integral type to another integral type, or from float
to double in a strictfp expression, do not lose any information at all; the numeric
value is preserved exactly.
A widening conversion of an int or a long value to float, or of a long value to
double, may result in loss of precision - that is, the result may lose some of the
least significant bits of the value. In this case, the resulting floating-point value
will be a correctly rounded version of the integer value, using IEEE 754 round-to-
nearest mode (§4.2.4).
A widening conversion of a signed integer value to an integral type T simply sign-
extends the two's-complement representation of the integer value to fill the wider
format.
A widening conversion of a char to an integral type T zero-extends the
representation of the char value to fill the wider format.
Despite the fact that loss of precision may occur, widening conversions among
primitive types never result in a run-time exception (Chapter 11, Exceptions).
Here is an example of a widening conversion that loses precision:
class Test {
public static void main(String[] args) {
int big = 1234567890;
float approx = big;
System.out.println(big - (int)approx);
}
}
which prints:
-46
thus indicating that information was lost during the conversion from type int to type
float because values of type float are not precise to nine significant digits.
5.1.3 Narrowing Primitive Conversions
22 specific conversions on primitive types are called the narrowing primitive
conversions.
•short to byte or char
•char to byte or short
•int to byte, short, or char
5.1.3 Narrowing Primitive Conversions CONVERSIONS AND PROMOTIONS
86
•long to byte, short, char, or int
•float to byte, short, char, int, or long
•double to byte, short, char, int, long, or float
A narrowing primitive conversion may lose information about the overall
magnitude of a numeric value and may also lose precision and range.
A narrowing primitive conversion from double to float is governed by the IEEE
754 rounding rules (§4.2.4). This conversion can lose precision, but also lose range,
resulting in a float zero from a nonzero double and a float infinity from a
finite double. A double NaN is converted to a float NaN and a double infinity is
converted to the same-signed float infinity.
A narrowing conversion of a signed integer to an integral type T simply discards
all but the n lowest order bits, where n is the number of bits used to represent type
T. In addition to a possible loss of information about the magnitude of the numeric
value, this may cause the sign of the resulting value to differ from the sign of the
input value.
A narrowing conversion of a char to an integral type T likewise simply discards
all but the n lowest order bits, where n is the number of bits used to represent type
T. In addition to a possible loss of information about the magnitude of the numeric
value, this may cause the resulting value to be a negative number, even though
chars represent 16-bit unsigned integer values.
A narrowing conversion of a floating-point number to an integral type T takes two
steps:
1. In the first step, the floating-point number is converted either to a long, if T is
long, or to an int, if T is byte, short, char, or int, as follows:
• If the floating-point number is NaN (§4.2.3), the result of the first step of the
conversion is an int or long 0.
• Otherwise, if the floating-point number is not an infinity, the floating-point
value is rounded to an integer value V, rounding toward zero using IEEE 754
round-toward-zero mode (§4.2.3). Then there are two cases:
a. If T is long, and this integer value can be represented as a long, then the
result of the first step is the long value V.
b. Otherwise, if this integer value can be represented as an int, then the
result of the first step is the int value V.
• Otherwise, one of the following two cases must be true:
CONVERSIONS AND PROMOTIONS Narrowing Primitive Conversions 5.1.3
87
a. The value must be too small (a negative value of large magnitude
or negative infinity), and the result of the first step is the smallest
representable value of type int or long.
b. The value must be too large (a positive value of large magnitude
or positive infinity), and the result of the first step is the largest
representable value of type int or long.
2. In the second step:
• If T is int or long, the result of the conversion is the result of the first step.
• If T is byte, char, or short, the result of the conversion is the result of a
narrowing conversion to type T (§5.1.3) of the result of the first step.
The example:
class Test {
public static void main(String[] args) {
float fmin = Float.NEGATIVE_INFINITY;
float fmax = Float.POSITIVE_INFINITY;
System.out.println("long: " + (long)fmin +
".." + (long)fmax);
System.out.println("int: " + (int)fmin +
".." + (int)fmax);
System.out.println("short: " + (short)fmin +
".." + (short)fmax);
System.out.println("char: " + (int)(char)fmin +
".." + (int)(char)fmax);
System.out.println("byte: " + (byte)fmin +
".." + (byte)fmax);
}
}
produces the output:
long: -9223372036854775808..9223372036854775807
int: -2147483648..2147483647
short: 0..-1
char: 0..65535
byte: 0..-1
The results for char, int, and long are unsurprising, producing the minimum and
maximum representable values of the type.
The results for byte and short lose information about the sign and magnitude of the
numeric values and also lose precision. The results can be understood by examining the
low order bits of the minimum and maximum int. The minimum int is, in hexadecimal,
0x80000000, and the maximum int is 0x7fffffff. This explains the short results,
5.1.4 Widening and Narrowing Primitive Conversions CONVERSIONS AND PROMOTIONS
88
which are the low 16 bits of these values, namely, 0x0000 and 0xffff; it explains
the char results, which also are the low 16 bits of these values, namely, '\u0000' and
'\uffff'; and it explains the byte results, which are the low 8 bits of these values,
namely, 0x00 and 0xff.
Despite the fact that overflow, underflow, or other loss of information may occur,
narrowing conversions among primitive types never result in a run-time exception
(Chapter 11, Exceptions).
Here is a small test program that demonstrates a number of narrowing conversions that lose
information:
class Test {
public static void main(String[] args) {
// A narrowing of int to short loses high bits:
System.out.println("(short)0x12345678==0x" +
Integer.toHexString((short)0x12345678));
// A int value not fitting in byte changes sign and magnitude:
System.out.println("(byte)255==" + (byte)255);
// A float value too big to fit gives largest int value:
System.out.println("(int)1e20f==" + (int)1e20f);
// A NaN converted to int yields zero:
System.out.println("(int)NaN==" + (int)Float.NaN);
// A double value too large for float yields infinity:
System.out.println("(float)-1e100==" + (float)-1e100);
// A double value too small for float underflows to zero:
System.out.println("(float)1e-50==" + (float)1e-50);
}
}
This test program produces the following output:
(short)0x12345678==0x5678
(byte)255==-1
(int)1e20f==2147483647
(int)NaN==0
(float)-1e100==-Infinity
(float)1e-50==0.0
5.1.4 Widening and Narrowing Primitive Conversions
The following conversion combines both widening and narrowing primitive
conversions:
•byte to char
First, the byte is converted to an int via widening primitive conversion (§5.1.2),
and then the resulting int is converted to a char by narrowing primitive conversion
(§5.1.3).
CONVERSIONS AND PROMOTIONS Widening Reference Conversions 5.1.5
89
5.1.5 Widening Reference Conversions
A widening reference conversion exists from any reference type S to any reference
type T, provided S is a subtype (§4.10) of T.
Widening reference conversions never require a special action at run time and
therefore never throw an exception at run time. They consist simply in regarding
a reference as having some other type in a manner that can be proved correct at
compile time.
See Chapter 8, Classes for the detailed specifications for classes, Chapter 9, Interfaces for
interfaces, and Chapter 10, Arrays for arrays.
5.1.6 Narrowing Reference Conversions
Six kinds of conversions are called the narrowing reference conversions.
• From any reference type S to any reference type T, provided that S is a proper
supertype (§4.10) of T.
An important special case is that there is a narrowing conversion from the class
type Object to any other reference type.
• From any class type C to any non-parameterized interface type K, provided that
C is not final and does not implement K.
• From any interface type J to any non-parameterized class type C that is not final.
• From any interface type J to any non-parameterized interface type K, provided
that J is not a subinterface of K.
• From the interface types Cloneable and java.io.Serializable to any array
type T[] .
• From any array type SC[] to any array type TC[] , provided that SC and TC are
reference types and there is a narrowing reference conversion from SC to TC.
Such conversions require a test at run time to find out whether the actual reference
value is a legitimate value of the new type. If not, then a ClassCastException is
thrown.
5.1.7 Boxing Conversion
Boxing conversion converts expressions of primitive type to corresponding
expressions of reference type. Specifically, the following eight conversions are
called the boxing conversions:
5.1.7 Boxing Conversion CONVERSIONS AND PROMOTIONS
90
• From type booleanto type Boolean
• From type byte to type Byte
• From type char to type Character
• From type short to type Short
• From type int to type Integer
• From type long to type Long
• From type float to type Float
• From type double to type Double
The null type may undergo boxing conversion (§15.25); the result is the null type.
At run time, boxing conversion proceeds as follows:
• If p is a value of type boolean, then boxing conversion converts p into a reference
r of class and type Boolean, such that r.booleanValue() == p
• If p is a value of type byte, then boxing conversion converts p into a reference
r of class and type Byte, such that r.byteValue() == p
• If p is a value of type char, then boxing conversion converts p into a reference
r of class and type Character, such that r.charValue() == p
• If p is a value of type short, then boxing conversion converts p into a reference
r of class and type Short, such that r.shortValue() == p
• If p is a value of type int, then boxing conversion converts p into a reference r
of class and type Integer, such that r.intValue() == p
• If p is a value of type long, then boxing conversion converts p into a reference
r of class and type Long, such that r.longValue() == p
• If p is a value of type float then:
◆If p is not NaN, then boxing conversion converts p into a reference r of class
and type Float, such that r.floatValue() evaluates to p
◆Otherwise, boxing conversion converts p into a reference r of class and type
Float such that r.isNaN() evaluates to true
• If p is a value of type double, then:
◆If p is not NaN, boxing conversion converts p into a reference r of class and
type Double, such that r.doubleValue() evaluates to p
CONVERSIONS AND PROMOTIONS Unboxing Conversion 5.1.8
91
◆Otherwise, boxing conversion converts p into a reference r of class and type
Double such that r.isNaN() evaluates to true
• If p is a value of any other type, boxing conversion is equivalent to an identity
conversion §5.1.1
If the value p being boxed is true, false, a byte, or a char in the range \u0000
to \u007f, or an int or short number between -128 and 127, then let r1 and r2 be
the results of any two boxing conversions of p. It is always the case that r1 == r2 .
Ideally, boxing a given primitive value p, would always yield an identical reference. In
practice, this may not be feasible using existing implementation techniques. The rules above
are a pragmatic compromise. The final clause above requires that certain common values
always be boxed into indistinguishable objects. The implementation may cache these, lazily
or eagerly. For other values, this formulation disallows any assumptions about the identity
of the boxed values on the programmer's part. This would allow (but not require) sharing
of some or all of these references.
This ensures that in most common cases, the behavior will be the desired one, without
imposing an undue performance penalty, especially on small devices. Less memory-limited
implementations might, for example, cache all char and short values, as well as int
and long values in the range of -32K to +32K.
A boxing conversion may result in an OutOfMemoryError if a new instance of one
of the wrapper classes (Boolean, Byte, Character, Short, Integer, Long, Float,
or Double) needs to be allocated and insufficient storage is available.
5.1.8 Unboxing Conversion
Unboxing conversion converts expressions of reference type to corresponding
expressions of primitive type. Specifically, the following eight conversions are
called the unboxing conversions:
• From type Boolean to type boolean
• From type Byte to type byte
• From type Character to type char
• From type Short to type short
• From type Integer to type int
• From type Long to type long
• From type Float to type float
• From type Double to type double
5.1.9 Unchecked Conversion CONVERSIONS AND PROMOTIONS
92
At run time, unboxing conversion proceeds as follows:
• If r is a reference of type Boolean, then unboxing conversion converts r into
r.booleanValue()
• If r is a reference of type Byte, then unboxing conversion converts r into
r.byteValue()
• If r is a reference of type Character, then unboxing conversion converts r into
r.charValue()
• If r is a reference of type Short, then unboxing conversion converts r into
r.shortValue()
• If r is a reference of type Integer, then unboxing conversion converts r into
r.intValue()
• If r is a reference of type Long, then unboxing conversion converts r into
r.longValue()
• If r is a reference of type Float, unboxing conversion converts r into
r.floatValue()
• If r is a reference of type Double, then unboxing conversion converts r into
r.doubleValue()
• If r is null, unboxing conversion throws a NullPointerException
A type is said to be convertible to a numeric type if it is a numeric type (§4.2), or it is
a reference type that may be converted to a numeric type by unboxing conversion.
A type is said to be convertible to an integral type if it is an integral type, or it is a
reference type that may be converted to an integral type by unboxing conversion.
5.1.9 Unchecked Conversion
Let G name a generic type declaration with n type parameters.
There is an unchecked conversion from the raw class or interface type (§4.8) G to
any parameterized type of the form G<T1 ,...,Tn >>.
There is an unchecked conversion from the raw array type G[] to any parameterized
type of the form G[]< T 1 ,...,Tn > .
Use of an unchecked conversion generates a compile-time unchecked warning
unless the parameterized type G<...> is a parameterized type in which all type
arguments are unbounded wildcards (§4.5.1), or the unchecked warning is
suppressed by the SuppressWarnings annotation (§9.6.3.5).
CONVERSIONS AND PROMOTIONS Capture Conversion 5.1.10
93
Unchecked conversion is used to enable a smooth interoperation of legacy code, written
before the introduction of generic types, with libraries that have undergone a conversion
to use genericity (a process we call generification). In such circumstances (most notably,
clients of the Collections Framework in java.util), legacy code uses raw types (e.g.
Collection instead of Collection<String>). Expressions of raw types are passed
as arguments to library methods that use parameterized versions of those same types as the
types of their corresponding formal parameters.
Such calls cannot be shown to be statically safe under the type system using generics.
Rejecting such calls would invalidate large bodies of existing code, and prevent them from
using newer versions of the libraries. This in turn, would discourage library vendors from
taking advantage of genericity. To prevent such an unwelcome turn of events, a raw type
may be converted to an arbitrary invocation of the generic type declaration to which the raw
type refers. While the conversion is unsound, it is tolerated as a concession to practicality.
An unchecked warning is issued in such cases.
5.1.10 Capture Conversion
Let G name a generic type declaration with n type parameters A1 ,...,An with
corresponding bounds U1 ,...,Un . There exists a capture conversion from G<T1 ,...,Tn >
to G< S 1 ,...,Sn > , where, for 1 ≤ i ≤ n :
• If Ti is a wildcard type argument (§4.5.1) of the form ?, then Si is a fresh type
variable whose upper bound is Ui [A1 :=S1 ,...,An :=Sn ] and whose lower bound
is the null type.
• If Ti is a wildcard type argument of the form ? extends Bi , then Si is a fresh
type variable whose upper bound is glb(Bi , Ui [A1 :=S1 ,...,An :=Sn ] ) and whose
lower bound is the null type.
glb(V1 ,...,Vm ) is V1 & ... & Vm . It is a compile-time error if, for any two classes
(not interfaces) Vi and Vj , Vi is not a subclass of Vj or vice versa.
• If Ti is a wildcard type argument of the form ? super Bi , then Si is a fresh type
variable whose upper bound is Ui [A1 :=S1 ,...,An :=Sn ] and whose lower bound
is Bi .
• Otherwise, Si = Ti .
Capture conversion on any type other than a parameterized type (§4.5) acts as an
identity conversion (§5.1.1). Capture conversion never requires a special action at
run time and therefore never throws an exception at run time.
Capture conversion is not applied recursively.
Capture conversion is designed to make wildcards more useful. To
understand the motivation, let's begin by looking at the method
java.util.Collections.reverse():
5.1.10 Capture Conversion CONVERSIONS AND PROMOTIONS
94
public static void reverse(List<?> list);
The method reverses the list provided as a parameter. It works for any type of list, and
so the use of the wildcard type List<?> as the type of the formal parameter is entirely
appropriate.
Now consider how one would implement reverse():
public static void reverse(List<?> list) { rev(list); }
private static <T> void rev(List<T> list) {
List<T> tmp = new ArrayList<T>(list);
for (int i = 0; i < list.size(); i++) {
list.set(i, tmp.get(list.size() - i - 1));
}
}
The implementation needs to copy the list, extract elements from the copy, and insert them
into the original. To do this in a type-safe manner, we need to give a name, T, to the element
type of the incoming list. We do this in the private service method rev(). This requires
us to pass the incoming argument list, of type List<?>, as an argument to rev(). In
general, List<?> is a list of unknown type. It is not a subtype of List<T>, for any type
T. Allowing such a subtype relation would be unsound. Given the method:
public static <T> void fill(List<T> l, T obj)
the following code would undermine the type system:
List<String> ls = new ArrayList<String>();
List<?> l = ls;
Collections.fill(l, new Object()); // not really legal
// - but assume it was!
String s = ls.get(0); // ClassCastException - ls contains
// Objects, not Strings.
So, without some special dispensation, we can see that the call from reverse() to rev()
would be disallowed. If this were the case, the author of reverse() would be forced to
write its signature as:
public static <T> void reverse(List<T> list)
This is undesirable, as it exposes implementation information to the caller. Worse, the
designer of an API might reason that the signature using a wildcard is what the callers of
the API require, and only later realize that a type safe implementation was precluded.
The call from reverse() to rev() is in fact harmless, but it cannot be justified on
the basis of a general subtyping relation between List<?> and List<T>. The call
is harmless, because the incoming argument is doubtless a list of some type (albeit an
unknown one). If we can capture this unknown type in a type variable X, we can infer T to
be X. That is the essence of capture conversion. The specification of course must cope with
CONVERSIONS AND PROMOTIONS String Conversions 5.1.11
95
complications, like non-trivial (and possibly recursively defined) upper or lower bounds,
the presence of multiple arguments etc.
Mathematically sophisticated readers will want to relate capture conversion to established
type theory. Readers unfamiliar with type theory can skip this discussion - or else study a
suitable text, such as Types and Programming Languages by Benjamin Pierce, and then
revisit this section.
Here then is a brief summary of the relationship of capture conversion to established
type theoretical notions. Wildcard types are a restricted form of existential types. Capture
conversion corresponds loosely to an opening of a value of existential type. A capture
conversion of an expression e can be thought of as an open of e in a scope that comprises
the top-level expression that encloses e.
The classical open operation on existentials requires that the captured type variable must
not escape the opened expression. The open that corresponds to capture conversion is
always on a scope sufficiently large that the captured type variable can never be visible
outside that scope. The advantage of this scheme is that there is no need for a close
operation, as defined in the paper On Variance-Based Subtyping for Parametric Types by
Atsushi Igarashi and Mirko Viroli, in the proceedings of the 16th European Conference on
Object Oriented Programming (ECOOP 2002). For a formal account of wildcards, see Wild
FJ by Mads Torgersen, Erik Ernst and Christian Plesner Hansen, in the 12th workshop on
Foundations of Object Oriented Programming (FOOL 2005).
5.1.11 String Conversions
Any type may be converted to type String by string conversion.
A value x of primitive type T is first converted to a reference value as if by giving
it as an argument to an appropriate class instance creation expression:
• If T is boolean, then use new Boolean(x) .
• If T is char, then use new Character(x) .
• If T is byte, short, or int, then use new Integer(x) .
• If T is long, then use new Long(x) .
• If T is float, then use new Float(x ) .
• If T is double, then use new Double(x) .
This reference value is then converted to type String by string conversion.
Now only reference values need to be considered:
• If the reference is null, it is converted to the string "null" (four ASCII characters
n, u , l , l).
5.1.12 Forbidden Conversions CONVERSIONS AND PROMOTIONS
96
• Otherwise, the conversion is performed as if by an invocation of the toString
method of the referenced object with no arguments; but if the result of invoking
the toString method is null, then the string "null" is used instead.
The toString method is defined by the primordial class Object; many classes
override it, notably Boolean, Character, Integer, Long, Float, Double, and
String.
See §5.4 for details of the string conversion context.
5.1.12 Forbidden Conversions
Any conversion that is not explicitly allowed is forbidden.
5.1.13 Value Set Conversion
Value set conversion is the process of mapping a floating-point value from one
value set to another without changing its type.
Within an expression that is not FP-strict (§15.4), value set conversion provides
choices to an implementation of the Java programming language:
• If the value is an element of the float-extended-exponent value set, then the
implementation may, at its option, map the value to the nearest element of the
float value set. This conversion may result in overflow (in which case the value
is replaced by an infinity of the same sign) or underflow (in which case the value
may lose precision because it is replaced by a denormalized number or zero of
the same sign).
• If the value is an element of the double-extended-exponent value set, then the
implementation may, at its option, map the value to the nearest element of the
double value set. This conversion may result in overflow (in which case the value
is replaced by an infinity of the same sign) or underflow (in which case the value
may lose precision because it is replaced by a denormalized number or zero of
the same sign).
Within an FP-strict expression (§15.4), value set conversion does not provide any
choices; every implementation must behave in the same way:
• If the value is of type float and is not an element of the float value set, then the
implementation must map the value to the nearest element of the float value set.
This conversion may result in overflow or underflow.
CONVERSIONS AND PROMOTIONS Assignment Conversion 5.2
97
• If the value is of type double and is not an element of the double value set, then
the implementation must map the value to the nearest element of the double value
set. This conversion may result in overflow or underflow.
Within an FP-strict expression, mapping values from the float-extended-exponent
value set or double-extended-exponent value set is necessary only when a method
is invoked whose declaration is not FP-strict and the implementation has chosen to
represent the result of the method invocation as an element of an extended-exponent
value set.
Whether in FP-strict code or code that is not FP-strict, value set conversion always
leaves unchanged any value whose type is neither float nor double.
5.2 Assignment Conversion
Assignment conversion occurs when the value of an expression is assigned (§15.26)
to a variable: the type of the expression must be converted to the type of the
variable.
Assignment contexts allow the use of one of the following:
• an identity conversion (§5.1.1)
• a widening primitive conversion (§5.1.2)
• a widening reference conversion (§5.1.5)
• a boxing conversion (§5.1.7) optionally followed by a widening reference
conversion
• an unboxing conversion (§5.1.8) optionally followed by a widening primitive
conversion.
If, after the conversions listed above have been applied, the resulting type is a raw
type (§4.8), unchecked conversion (§5.1.9) may then be applied.
It is a compile-time error if the chain of conversions contains two parameterized
types that are not in the subtype relation.
An example of such an illegal chain would be:
Integer, Comparable<Integer>, Comparable, Comparable<String>
The first three elements of the chain are related by widening reference conversion, while
the last entry is derived from its predecessor by unchecked conversion. However, this is
5.2 Assignment Conversion CONVERSIONS AND PROMOTIONS
98
not a valid assignment conversion, because the chain contains two parameterized types,
Comparable<Integer> and Comparable<String>, that are not subtypes.
In addition, if the expression is a constant expression (§15.28) of type byte, short,
char, or int:
• A narrowing primitive conversion may be used if the type of the variable is byte,
short, or char, and the value of the constant expression is representable in the
type of the variable.
• A narrowing primitive conversion followed by a boxing conversion may be used
if the type of the variable is:
◆Byte and the value of the constant expression is representable in the type byte.
◆Short and the value of the constant expression is representable in the type
short.
◆Character and the value of the constant expression is representable in the type
char.
If the type of the expression cannot be converted to the type of the variable by a
conversion permitted in an assignment context, then a compile-time error occurs.
If the type of the variable is float or double, then value set conversion is applied
to the value v that is the result of the type conversion:
• If v is of type float and is an element of the float-extended-exponent value set,
then the implementation must map v to the nearest element of the float value set.
This conversion may result in overflow or underflow.
• If v is of type double and is an element of the double-extended-exponent value
set, then the implementation must map v to the nearest element of the double
value set. This conversion may result in overflow or underflow.
If the type of an expression can be converted to the type of a variable by assignment
conversion, we say the expression (or its value) is assignable to the variable or,
equivalently, that the type of the expression is assignment compatible with the type
of the variable.
If, after the type conversions above have been applied, the resulting value is an
object which is not an instance of a subclass or subinterface of the erasure of the
type of the variable, then a ClassCastException is thrown.
This circumstance can only arise as a result of heap pollution (§4.12.2). In practice,
implementations need only perform casts when accessing a field or method of an object of
parametized type, when the erased type of the field, or the erased result type of the method
differ from their unerased type.
CONVERSIONS AND PROMOTIONS Assignment Conversion 5.2
99
The only exceptions that an assignment conversion may cause are:
• An OutOfMemoryError as a result of a boxing conversion.
• A ClassCastException in the special circumstances indicated above.
• A NullPointerException as a result of an unboxing conversion on a null
reference.
(Note, however, that an assignment may result in an exception in special cases
involving array elements or field access - see §10.5 and §15.26.1.)
The compile-time narrowing of constants means that code such as:
byte theAnswer = 42;
is allowed. Without the narrowing, the fact that the integer literal 42 has type int
would mean that a cast to byte would be required:
byte theAnswer = (byte)42; // cast is permitted but not required
The following test program contains examples of assignment conversion of
primitive values:
class Test {
public static void main(String[] args) {
short s = 12; // narrow 12 to short
float f = s; // widen short to float
System.out.println("f=" + f);
char c = '\u0123';
long l = c; // widen char to long
System.out.println("l=0x" + Long.toString(l,16));
f = 1.23f;
double d = f; // widen float to double
System.out.println("d=" + d);
}
}
It produces the following output:
f=12.0
l=0x123
d=1.2300000190734863
The following test, however, produces compile-time errors:
class Test {
public static void main(String[] args) {
short s = 123;
char c = s; // error: would require cast
s = c; // error: would require cast
}
5.2 Assignment Conversion CONVERSIONS AND PROMOTIONS
100
}
because not all short values are char values, and neither are all char values short
values.
A value of the null type (the null reference is the only such value) may be assigned
to any reference type, resulting in a null reference of that type.
Here is a sample program illustrating assignments of references:
class Point { int x, y; }
class Point3D extends Point { int z; }
interface Colorable { void setColor(int color); }
class ColoredPoint extends Point implements Colorable {
int color;
public void setColor(int color) { this.color = color; }
}
class Test {
public static void main(String[] args) {
// Assignments to variables of class type:
Point p = new Point();
p = new Point3D();
// OK because Point3D is a subclass of Point
Point3D p3d = p;
// Error: will require a cast because a Point
// might not be a Point3D (even though it is,
// dynamically, in this example.)
// Assignments to variables of type Object:
Object o = p; // OK: any object to Object
int[] a = new int[3];
Object o2 = a; // OK: an array to Object
// Assignments to variables of interface type:
ColoredPoint cp = new ColoredPoint();
Colorable c = cp;
// OK: ColoredPoint implements Colorable
// Assignments to variables of array type:
byte[] b = new byte[4];
a = b;
// Error: these are not arrays of the same primitive type
Point3D[] p3da = new Point3D[3];
Point[] pa = p3da;
// OK: since we can assign a Point3D to a Point
p3da = pa;
// Error: (cast needed) since a Point
// can't be assigned to a Point3D
}
}
CONVERSIONS AND PROMOTIONS Assignment Conversion 5.2
101
The following test program illustrates assignment conversions on reference values, but fails
to compile, as described in its comments. This example should be compared to the preceding
one.
class Point { int x, y; }
interface Colorable { void setColor(int color); }
class ColoredPoint extends Point implements Colorable {
int color;
public void setColor(int color) { this.color = color; }
}
class Test {
public static void main(String[] args) {
Point p = new Point();
ColoredPoint cp = new ColoredPoint();
// Okay because ColoredPoint is a subclass of Point:
p = cp;
// Okay because ColoredPoint implements Colorable:
Colorable c = cp;
// The following cause compile-time errors because
// we cannot be sure they will succeed, depending on
// the run-time type of p; a run-time check will be
// necessary for the needed narrowing conversion and
// must be indicated by including a cast:
cp = p; // p might be neither a ColoredPoint
// nor a subclass of ColoredPoint
c = p; // p might not implement Colorable
}
}
Here is another example involving assignment of array objects:
class Point { int x, y; }
class ColoredPoint extends Point { int color; }
class Test {
public static void main(String[] args) {
long[] veclong = new long[100];
Object o = veclong; // okay
Long l = veclong; // compile-time error
short[] vecshort = veclong; // compile-time error
Point[] pvec = new Point[100];
ColoredPoint[] cpvec = new ColoredPoint[100];
pvec = cpvec; // okay
pvec[0] = new Point(); // okay at compile time,
// but would throw an
// exception at run time
cpvec = pvec; // compile-time error
}
}
In this example:
5.3 Method Invocation Conversion CONVERSIONS AND PROMOTIONS
102
• The value of veclong cannot be assigned to a Long variable, because Long is
a class type other than Object. An array can be assigned only to a variable
of a compatible array type, or to a variable of type Object, Cloneable or
java.io.Serializable.
• The value of veclong cannot be assigned to vecshort, because they are arrays
of primitive type, and short and long are not the same primitive type.
• The value of cpvec can be assigned to pvec, because any reference that could be
the value of an expression of type ColoredPoint can be the value of a variable of
type Point. The subsequent assignment of the new Point to a component of pvec
then would throw an ArrayStoreException (if the program were otherwise
corrected so that it could be compiled), because a ColoredPoint array cannot
have an instance of Point as the value of a component.
• The value of pvec cannot be assigned to cpvec, because not every reference that
could be the value of an expression of type ColoredPoint can correctly be the
value of a variable of type Point. If the value of pvec at run time were a reference
to an instance of Point[], and the assignment to cpvec were allowed, a simple
reference to a component of cpvec, say, cpvec[0], could return a Point, and a
Point is not a ColoredPoint. Thus to allow such an assignment would allow a
violation of the type system. A cast may be used (§5.5, §15.16) to ensure that
pvec references a ColoredPoint[]:
cpvec = (ColoredPoint[])pvec; // OK, but may throw an
// exception at run time
5.3 Method Invocation Conversion
Method invocation conversion is applied to each argument value in a method
or constructor invocation (§8.8.7.1, §15.9, §15.12): the type of the argument
expression must be converted to the type of the corresponding parameter.
Method invocation contexts allow the use of one of the following:
• an identity conversion (§5.1.1)
• a widening primitive conversion (§5.1.2)
• a widening reference conversion (§5.1.5)
• a boxing conversion (§5.1.7) optionally followed by widening reference
conversion
CONVERSIONS AND PROMOTIONS Method Invocation Conversion 5.3
103
• an unboxing conversion (§5.1.8) optionally followed by a widening primitive
conversion.
If, after the conversions listed above have been applied, the resulting type is a raw
type (§4.8), an unchecked conversion (§5.1.9) may then be applied.
It is a compile-time error if the chain of conversions contains two parameterized
types that are not in the subtype relation.
If the type of an argument expression is either float or double, then value set
conversion (§5.1.13) is applied after the type conversion:
• If an argument value of type float is an element of the float-extended-exponent
value set, then the implementation must map the value to the nearest element of
the float value set. This conversion may result in overflow or underflow.
• If an argument value of type double is an element of the double-extended-
exponent value set, then the implementation must map the value to the nearest
element of the double value set. This conversion may result in overflow or
underflow.
If, after the type conversions above have been applied, the resulting value is an
object which is not an instance of a subclass or subinterface of the erasure of the
corresponding formal parameter type, then a ClassCastException is thrown.
This circumstance can only arise as a result of heap pollution (§4.12.2).
Method invocation conversions specifically do not include the implicit narrowing of
integer constants which is part of assignment conversion (§5.2). The designers of the Java
programming language felt that including these implicit narrowing conversions would add
additional complexity to the overloaded method matching resolution process (§15.12.2).
Thus, the example:
class Test {
static int m(byte a, int b) { return a+b; }
static int m(short a, short b) { return a-b; }
public static void main(String[] args) {
System.out.println(m(12, 2)); // compile-time error
}
}
causes a compile-time error because the integer literals 12 and 2 have type int, so
neither method m matches under the rules of (§15.12.2). A language that included implicit
narrowing of integer constants would need additional rules to resolve cases like this
example.
5.4 String Conversion CONVERSIONS AND PROMOTIONS
104
5.4 String Conversion
String conversion applies only to the operands of the binary + operator when one
of the arguments is a String.
In this single special case, the other argument to the + undergoes string conversion
(§5.1.11) to a String, and a new String which is the concatenation (§15.18.1) of
the two strings is the result of the +.
5.5 Casting Conversion
Casting conversion is applied to the operand of a cast operator (§15.16): the type
of the operand expression must be converted to the type explicitly named by the
cast operator.
Casting contexts allow the use of one of:
• an identity conversion (§5.1.1)
• a widening primitive conversion (§5.1.2)
• a narrowing primitive conversion (§5.1.3)
• a widening and narrowing primitive conversion (§5.1.4)
• a widening reference conversion (§5.1.5) optionally followed by either an
unboxing conversion (§5.1.8) or an unchecked conversion (§5.1.9)
• a narrowing reference conversion (§5.1.6) optionally followed by either an
unboxing conversion (§5.1.8) or an unchecked conversion
• a boxing conversion (§5.1.7) optionally followed by a widening reference
conversion (§5.1.5)
• an unboxing conversion (§5.1.8) optionally followed by a widening primitive
conversion (§5.1.2).
Thus, casting conversions are more inclusive than assignment or method invocation
conversions: a cast can do any permitted conversion other than a string conversion or a
capture conversion (§5.1.10).
Value set conversion (§5.1.13) is applied after the type conversion.
The compile-time legality of a casting conversion is as follows:
CONVERSIONS AND PROMOTIONS Reference Type Casting 5.5.1
105
• An expression of a primitive type can always undergo casting conversion to
another primitive type without error, by identity conversion (if the types are
the same) or by a widening primitive conversion or by a narrowing primitive
conversion or by a widening and narrowing primitive conversion.
• An expression of a primitive type can always be undergo casting conversion to
a reference type without error, by boxing conversion.
• An expression of a reference type can always undergo casting conversion to a
primitive type without error, by unboxing conversion.
• An expression of a reference type can undergo casting conversion to another
reference type if no compile-time error occurs given the rules in §5.5.1.
5.5.1 Reference Type Casting
Given a compile-time reference type S (source) and a compile-time reference type
T (target), a casting conversion exists from S to T if no compile-time errors occur
due to the following rules.
If S is a class type:
• If T is a class type, then either |S| <: |T|, or |T| <: |S|. Otherwise, a compile-time
error occurs.
Furthermore, if there exists a supertype X of T, and a supertype Y of S, such
that both X and Y are provably distinct parameterized types (§4.5), and that the
erasures of X and Y are the same, a compile-time error occurs.
• If T is an interface type:
◆If S is not a final class (§8.1.1), then, if there exists a supertype X of T, and
a supertype Y of S, such that both X and Y are provably distinct parameterized
types, and that the erasures of X and Y are the same, a compile-time error occurs.
Otherwise, the cast is always legal at compile time (because even if S does not
implement T, a subclass of S might).
◆If S is a final class (§8.1.1), then S must implement T, or a compile-time error
occurs.
• If T is a type variable, then this algorithm is applied recursively, using the upper
bound of T in place of T.
• If T is an array type, then S must be the class Object, or a compile-time error
occurs.
If S is an interface type:
5.5.1 Reference Type Casting CONVERSIONS AND PROMOTIONS
106
• If T is an array type, then S must be the type java.io.Serializable or
Cloneable (the only interfaces implemented by arrays), or a compile-time error
occurs.
• If T is a type that is not final (§8.1.1), then if there exists a supertype X of T, and
a supertype Y of S, such that both X and Y are provably distinct parameterized
types, and that the erasures of X and Y are the same, a compile-time error occurs.
Otherwise, the cast is always legal at compile time (because even if T does not
implement S, a subclass of T might).
• If T is a type that is final, then:
◆If S is not a parameterized type or a raw type, then T must implement S, or a
compile-time error occurs.
◆Otherwise, S is either a parameterized type that is an invocation of some
generic type declaration G, or a raw type corresponding to a generic type
declaration G. Then there must exist a supertype X of T, such that X is an
invocation of G, or a compile-time error occurs.
Furthermore, if S and X are provably distinct parameterized types then a
compile-time error occurs.
If S is a type variable, then this algorithm is applied recursively, using the upper
bound of S in place of S.
If S is an intersection type A1 & ... & An , then it is a compile-time error if there
exists an Ai (1 ≤ i ≤ n) such that S cannot be cast to Ai by this algorithm. That
is, the success of the cast is determined by the most restrictive component of the
intersection type.
If S is an array type SC[] , that is, an array of components of type SC:
• If T is a class type, then if T is not Object, then a compile-time error occurs
(because Object is the only class type to which arrays can be assigned).
• If T is an interface type, then a compile-time error occurs unless T is
the type java.io.Serializable or the type Cloneable (the only interfaces
implemented by arrays).
• If T is a type variable, then:
◆If the upper bound of T is Object or java.io.Serializable or Cloneable,
or a type variable that S could undergo casting conversion to, then the cast is
legal (though unchecked).
CONVERSIONS AND PROMOTIONS Reference Type Casting 5.5.1
107
◆If the upper bound of T is an array type TC[], then a compile-time error occurs
unless the type SC[] can undergo casting conversion to TC[] .
◆Otherwise, a compile-time error occurs.
• If T is an array type TC[] , that is, an array of components of type TC, then a
compile-time error occurs unless one of the following is true:
◆TC and SC are the same primitive type.
◆TC and SC are reference types and type SC can undergo casting conversion to TC.
Here are some examples of casting conversions of reference types, similar to the example
in §5.2:
class Point { int x, y; }
interface Colorable { void setColor(int color); }
class ColoredPoint extends Point implements Colorable {
int color;
public void setColor(int color) { this.color = color; }
}
final class EndPoint extends Point {}
class Test {
public static void main(String[] args) {
Point p = new Point();
ColoredPoint cp = new ColoredPoint();
Colorable c;
// The following may cause errors at run time because
// we cannot be sure they will succeed; this possibility
// is suggested by the casts:
cp = (ColoredPoint)p; // p might not reference an
// object which is a ColoredPoint
// or a subclass of ColoredPoint
c = (Colorable)p; // p might not be Colorable
// The following are incorrect at compile time because
// they can never succeed as explained in the text:
Long l = (Long)p; // compile-time error #1
EndPoint e = new EndPoint();
c = (Colorable)e; // compile-time error #2
}
}
Here the first compile-time error occurs because the class types Long and Point are
unrelated (that is, they are not the same, and neither is a subclass of the other), so a cast
between them will always fail.
The second compile-time error occurs because a variable of type EndPoint can never
reference a value that implements the interface Colorable. This is because EndPoint
is a final type, and a variable of a final type always holds a value of the same run-time
5.5.2 Checked Casts and Unchecked Casts CONVERSIONS AND PROMOTIONS
108
type as its compile-time type. Therefore, the run-time type of variable e must be exactly
the type EndPoint, and type EndPoint does not implement Colorable.
Here is an example involving arrays (Chapter 10, Arrays):
class Point {
int x, y;
Point(int x, int y) { this.x = x; this.y = y; }
public String toString() { return "("+x+","+y+")"; }
}
interface Colorable { void setColor(int color); }
class ColoredPoint extends Point implements Colorable {
int color;
ColoredPoint(int x, int y, int color) {
super(x, y); setColor(color);
}
public void setColor(int color) { this.color = color; }
public String toString() {
return super.toString() + "@" + color;
}
}
class Test {
public static void main(String[] args) {
Point[] pa = new ColoredPoint[4];
pa[0] = new ColoredPoint(2, 2, 12);
pa[1] = new ColoredPoint(4, 5, 24);
ColoredPoint[] cpa = (ColoredPoint[])pa;
System.out.print("cpa: {");
for (int i = 0; i < cpa.length; i++)
System.out.print((i == 0 ? " " : ", ") + cpa[i]);
System.out.println(" }");
}
}
This example compiles without errors and produces the output:
cpa: { (2,2)@12, (4,5)@24, null, null }
5.5.2 Checked Casts and Unchecked Casts
A cast from a type S to a type T is statically known to be correct if and only if S
<: T (§4.10).
A cast from a type S to a parameterized type (§4.5) T is unchecked unless at least
one of the following conditions holds:
•S <: T
• All of the type arguments (§4.5.1) of T are unbounded wildcards
CONVERSIONS AND PROMOTIONS Checked Casts at Run-time 5.5.3
109
•T <: S and S has no subtype X other than T where the type arguments of X are
not contained in the type arguments of T.
A cast from a type S to a type variable T is unchecked unless S <: T.
An unchecked cast from S to T is completely unchecked if the cast from |S| to |T| is
statically known to be correct. Otherwise, it is partially unchecked.
An unchecked cast causes an unchecked warning to occur, unless it is suppressed
using the SuppressWarnings annotation (§9.6.3.5).
A cast is a checked cast if it is not statically known to be correct and it is not
unchecked.
If a cast to a reference type is not a compile-time error, there are several cases:
• The cast is statically known to be correct. No run time action is performed for
such a cast.
• The cast is a completely unchecked cast. No run time action is performed for
such a cast.
• The cast is a partially unchecked cast. Such a cast requires a run-time validity
check. The check is performed as if the cast had been a checked cast between
|S | and |T|, as described below.
• The cast is a checked cast. Such a cast requires a run-time validity check. If the
value at run time is null, then the cast is allowed. Otherwise, let R be the class of
the object referred to by the run-time reference value, and let T be the erasure of
the type named in the cast operator. A cast conversion must check, at run time,
that the class R is assignment compatible with the type T, via the algorithm in
§5.5.3.
Note that R cannot be an interface when these rules are first applied for any given cast, but
R may be an interface if the rules are applied recursively because the run-time reference
value may refer to an array whose element type is an interface type.
5.5.3 Checked Casts at Run-time
Here is the algorithm to check whether the run-time type R of an object is
assignment compatible with the type T which is the erasure of the type named in
the cast operator. If a run-time exception is thrown, it is a ClassCastException.
If R is an ordinary class (not an array class):
• If T is a class type, then R must be either the same class (§4.3.4) as T or a subclass
of T, or a run-time exception is thrown.
5.5.3 Checked Casts at Run-time CONVERSIONS AND PROMOTIONS
110
• If T is an interface type, then R must implement (§8.1.5) interface T, or a run-
time exception is thrown.
• If T is an array type, then a run-time exception is thrown.
If R is an interface:
• If T is a class type, then T must be Object (§4.3.2), or a run-time exception is
thrown.
• If T is an interface type, then R must be either the same interface as T or a
subinterface of T, or a run-time exception is thrown.
• If T is an array type, then a run-time exception is thrown.
If R is a class representing an array type RC[] , that is, an array of components of
type RC:
• If T is a class type, then T must be Object (§4.3.2), or a run-time exception is
thrown.
• If T is an interface type, then a run-time exception is thrown unless T is
the type java.io.Serializable or the type Cloneable (the only interfaces
implemented by arrays).
This case could slip past the compile-time checking if, for example, a reference to an
array were stored in a variable of type Object.)
• If T is an array type TC[] , that is, an array of components of type TC, then a run-
time exception is thrown unless one of the following is true:
◆TC and RC are the same primitive type.
◆TC and RC are reference types and type RC can be cast to TC by a recursive
application of these run-time rules for casting.
The following example uses casts to compile, but it throws exceptions at run time, because
the types are incompatible:
class Point { int x, y; }
interface Colorable { void setColor(int color); }
class ColoredPoint extends Point implements Colorable {
int color;
public void setColor(int color) { this.color = color; }
}
class Test {
public static void main(String[] args) {
Point[] pa = new Point[100];
CONVERSIONS AND PROMOTIONS Numeric Promotions 5.6
111
// The following line will throw a ClassCastException:
ColoredPoint[] cpa = (ColoredPoint[])pa;
System.out.println(cpa[0]);
int[] shortvec = new int[2];
Object o = shortvec;
// The following line will throw a ClassCastException:
Colorable c = (Colorable)o;
c.setColor(0);
}
}
5.6 Numeric Promotions
Numeric promotion is applied to the operands of an arithmetic operator.
Numeric promotion contexts allow the use of:
• an identity conversion (§5.1.1)
• a widening primitive conversion (§5.1.2)
• an unboxing conversion (§5.1.8)
Numeric promotions are used to convert the operands of a numeric operator to a
common type so that an operation can be performed. The two kinds of numeric
promotion are unary numeric promotion (§5.6.1) and binary numeric promotion
(§5.6.2).
5.6.1 Unary Numeric Promotion
Some operators apply unary numeric promotion to a single operand, which must
produce a value of a numeric type:
• If the operand is of compile-time type Byte, Short, Character, or Integer, it is
subjected to unboxing conversion. The result is then promoted to a value of type
int by a widening primitive conversion or an identity conversion.
• Otherwise, if the operand is of compile-time type Long, Float, or Double it is
subjected to unboxing conversion.
• Otherwise, if the operand is of compile-time type byte, short, or char, unary
numeric promotion promotes it to a value of type int by a widening primitive
conversion.
• Otherwise, a unary numeric operand remains as is and is not converted.
5.6.2 Binary Numeric Promotion CONVERSIONS AND PROMOTIONS
112
In any case, value set conversion (§5.1.13) is then applied.
Unary numeric promotion is performed on expressions in the following situations:
• Each dimension expression in an array creation expression (§15.10)
• The index expression in an array access expression (§15.13)
• The operand of a unary plus operator + (§15.15.3)
• The operand of a unary minus operator - (§15.15.4)
• The operand of a bitwise complement operator ~ (§15.15.5)
• Each operand, separately, of a shift operator >>, >>>, or << (§15.19).
A long shift distance (right operand) does not promote the value being shifted
(left operand) to long.
Here is a test program that includes examples of unary numeric promotion:
class Test {
public static void main(String[] args) {
byte b = 2;
int a[] = new int[b]; // dimension expression promotion
char c = '\u0001';
a[c] = 1; // index expression promotion
a[0] = -c; // unary - promotion
System.out.println("a: " + a[0] + "," + a[1]);
b = -1;
int i = ~b; // bitwise complement promotion
System.out.println("~0x" + Integer.toHexString(b)
+ "==0x" + Integer.toHexString(i));
i = b << 4L; // shift promotion (left operand)
System.out.println("0x" + Integer.toHexString(b)
+ "<<4L==0x" + Integer.toHexString(i));
}
}
This test program produces the output:
a: -1,1
~0xffffffff==0x0
0xffffffff<<4L==0xfffffff0
5.6.2 Binary Numeric Promotion
When an operator applies binary numeric promotion to a pair of operands, each
of which must denote a value that is convertible to a numeric type, the following
rules apply, in order:
CONVERSIONS AND PROMOTIONS Binary Numeric Promotion 5.6.2
113
1. If any operand is of a reference type, it is subjected to unboxing conversion.
2. Widening primitive conversion is applied to convert either or both operands,
as follows:
• If either operand is of type double, the other is converted to double.
• Otherwise, if either operand is of type float, the other is converted to float.
• Otherwise, if either operand is of type long, the other is converted to long.
• Otherwise, both operands are converted to type int.
After the type conversion, if any, value set conversion (§5.1.13) is applied to each
operand.
Binary numeric promotion is performed on the operands of certain operators:
• The multiplicative operators *, / and % (§15.17)
• The addition and subtraction operators for numeric types + and - (§15.18.2)
• The numerical comparison operators <, <=, >, and >= (§15.20.1)
• The numerical equality operators == and != (§15.21.1)
• The integer bitwise operators &, ^, and | (§15.22.1)
• In certain cases, the conditional operator ? : (§15.25)
An example of binary numeric promotion appears above in §5.1. Here is another:
class Test {
public static void main(String[] args) {
int i = 0;
float f = 1.0f;
double d = 2.0;
// First int*float is promoted to float*float, then
// float==double is promoted to double==double:
if (i * f == d) System.out.println("oops");
// A char&byte is promoted to int&int:
byte b = 0x1f;
char c = 'G';
int control = c & b;
System.out.println(Integer.toHexString(control));
// Here int:float is promoted to float:float:
f = (b==0) ? i : 4.0f;
System.out.println(1.0/f);
}
}
5.6.2 Binary Numeric Promotion CONVERSIONS AND PROMOTIONS
114
which produces the output:
7
0.25
The example converts the ASCII character G to the ASCII control-G (BEL), by masking off
all but the low 5 bits of the character. The 7 is the numeric value of this control character.
115
CHAPTER 6
Names
NAMES are used to refer to entities declared in a program. A declared entity
(§6.1) is a package, class type (normal or enum), interface type (normal or
annotation type), member (class, interface, field, or method) of a reference type,
type parameter (of a class, interface, method or constructor), parameter (to a
method, constructor, or exception handler), or local variable.
Names in programs are either simple, consisting of a single identifier, or qualified,
consisting of a sequence of identifiers separated by "." tokens (§6.2).
Every declaration that introduces a name has a scope (§6.3), which is the part of the
program text within which the declared entity can be referred to by a simple name.
A qualified name N.x may be used to refer to a member of a package or reference
type, where N is a simple or qualified name and x is an identifier. If N names a
package, then x is a member of that package, which is either a class or interface
type or a subpackage. If N names a reference type or a variable of a reference type,
then x names a member of that type, which is either a class, an interface, a field,
or a method.
In determining the meaning of a name (§6.5), the context of the occurrence is used
to disambiguate among packages, types, variables, and methods with the same
name.
Access control (§6.6) can be specified in a class, interface, method, or field
declaration to control when access to a member is allowed. Access is a different
concept from scope. Access specifies the part of the program text within which the
declared entity can be referred to by a qualified name, a field access expression
(§15.11), or a method invocation expression (§15.12) in which the method is not
specified by a simple name. The default access is that a member can be accessed
anywhere within the package that contains its declaration; other possibilities are
public, protected, and private.
Fully qualified and canonical names (§6.7) are also discussed in this chapter.
6.1 Declarations NAMES
116
6.1 Declarations
A declaration introduces an entity into a program and includes an identifier (§3.8)
that can be used in a name to refer to this entity.
A declared entity is one of the following:
• A package, declared in a package declaration (§7.4)
• An imported type, declared in a single-type-import declaration (§7.5.1) or a type-
import-on-demand declaration (§7.5.2)
• A class, declared in a class type declaration (§8.1)
• An interface, declared in an interface type declaration (§9.1)
• A type variable (§4.4), declared as a type parameter of a generic class (§8.1.2),
interface (§9.1.2), method (§8.4.4) or constructor (§8.8.1).
• A member of a reference type (§8.2, §9.2, §10.7), one of the following:
◆A member class (§8.5, §9.5)
◆A member interface (§8.5, §9.5)
◆An enum constant (§8.9)
◆A field, one of the following:
❖A field declared in a class type (§8.3)
❖A field declared in an interface type (§9.3)
❖The field length, which is implicitly a member of every array type (§10.7)
◆A method, one of the following:
❖A method (abstract or otherwise) declared in a class type (§8.4)
❖A method (always abstract) declared in an interface type (§9.4)
• A parameter, one of the following:
◆A parameter of a method or constructor of a class (§8.4.1, §8.8.1)
◆A parameter of an abstract method of an interface (§9.4)
◆A parameter of an exception handler declared in a catch clause of a try
statement (§14.20)
• A local variable, one of the following:
◆A local variable declared in a block (§14.4)
NAMES Declarations 6.1
117
◆A local variable declared in a for statement (§14.14)
Constructors (§8.8) are also introduced by declarations, but use the name of the
class in which they are declared rather than introducing a new name.
The class libraries of the Java SE platform attempt to use, whenever possible, names chosen
according to the conventions presented below. These conventions help to make code more
readable and avoid certain kinds of name conflicts.
We recommend these conventions for use in all programs written in the Java programming
language. However, these conventions should not be followed slavishly if long-held
conventional usage dictates otherwise. So, for example, the sin and cos methods of the
class java.lang.Math have mathematically conventional names, even though these
method names flout the convention suggested here because they are short and are not verbs.
Package Names
Developers should take steps to avoid the possibility of two published packages having the
same name by choosing unique package names for packages that are widely distributed.
This allows packages to be easily and automatically installed and catalogued. This
section specifies a suggested convention for generating such unique package names.
Implementations of the Java SE platform are encouraged to provide automatic support for
converting a set of packages from local and casual package names to the unique name
format described here.
If unique package names are not used, then package name conflicts may arise far from the
point of creation of either of the conflicting packages. This may create a situation that is
difficult or impossible for the user or programmer to resolve. The class ClassLoader
can be used to isolate packages with the same name from each other in those cases where
the packages will have constrained interactions, but not in a way that is transparent to a
naïve program.
You form a unique package name by first having (or belonging to an organization that has)
an Internet domain name, such as oracle.com. You then reverse this name, component
by component, to obtain, in this example, com.oracle, and use this as a prefix for
your package names, using a convention developed within your organization to further
administer package names. Such a convention might specify that certain package name
components be division, department, project, machine, or login names.
Some possible examples:
com.nighthacks.java.jag.scrabble
org.openjdk.tools.compiler
net.jcip.annotations
edu.cmu.cs.bovik.cheese
gov.whitehouse.socks.mousefinder
The first component of a unique package name is always written in all-lowercase ASCII
letters and should be one of the top level domain names, such as com, edu, gov, mil,
6.1 Declarations NAMES
118
net, or org, or one of the English two-letter codes identifying countries as specified in
ISO Standard 3166.
The name of a package is not meant to imply where the package is stored on the Internet. The
suggested convention for generating unique package names is merely a way to piggyback
a package naming convention on top of an existing, widely known unique name registry
instead of having to create a separate registry for package names.
For example, a package named edu.cmu.cs.bovik.cheese is not necessarily
obtainable from Internet address cmu.edu or cs.cmu.edu or bovik.cs.cmu.edu.
In some cases, the Internet domain name may not be a valid package name. Here are some
suggested conventions for dealing with these situations:
•If the domain name contains a hyphen, or any other special character not allowed in an
identifier (§3.8), convert it into an underscore.
•If any of the resulting package name components are keywords (§3.9), append an
underscore to them.
•If any of the resulting package name components start with a digit, or any other character
that is not allowed as an initial character of an identifier, have an underscore prefixed
to the component.
Names of packages intended only for local use should have a first identifier that begins with
a lowercase letter, but that first identifier specifically should not be the identifier java;
package names that start with the identifier java are reserved for package of the Java SE
platform.
Class and Interface Type Names
Names of class types should be descriptive nouns or noun phrases, not overly long, in mixed
case with the first letter of each word capitalized.
For example:
•ClassLoader
•SecurityManager
•Thread
•Dictionary
•BufferedInputStream
Likewise, names of interface types should be short and descriptive, not overly long, in
mixed case with the first letter of each word capitalized. The name may be a descriptive
noun or noun phrase, which is appropriate when an interface is used as if it were an abstract
superclass, such as interfaces java.io.DataInput and java.io.DataOutput;
NAMES Declarations 6.1
119
or it may be an adjective describing a behavior, as for the interfaces Runnable and
Cloneable.
Type Variable Names
Type variable names should be pithy (single character if possible) yet evocative, and should
not include lower case letters. This makes it easy to distinguish type parameters from
ordinary classes and interfaces.
Container types should use the name E for their element type. Maps should use K for the
type of their keys and V for the type of their values. The name X should be used for arbitrary
exception types. We use T for type, whenever there is not anything more specific about the
type to distinguish it. (This is often the case in generic methods.)
If there are multiple type parameters that denote arbitrary types, one should use letters
that neighbor T in the alphabet, such as S. Alternately, it is acceptable to use numeric
subscripts (e.g., T1, T2) to distinguish among the different type variables. In such cases,
all the variables with the same prefix should be subscripted.
If a generic method appears inside a generic class, it is a good idea to avoid using the
same names for the type parameters of the method and class, to avoid confusion. The same
applies to nested generic classes.
These conventions are illustrated in the code snippets below:
public class HashSet<E> extends AbstractSet<E> { ... }
public class HashMap<K,V> extends AbstractMap<K,V> { ... }
public class ThreadLocal<T> { ... }
public interface Functor<T, X extends Throwable> {
T eval() throws X;
}
When type parameters do not fall conveniently into one of the categories mentioned, names
should be chosen to be as meaningful as possible within the confines of a single letter. The
names mentioned above (E, K, V, X, T) should not be used for type parameters that do not
fall into the designated categories.
Method Names
Method names should be verbs or verb phrases, in mixed case, with the first letter lowercase
and the first letter of any subsequent words capitalized. Here are some additional specific
conventions for method names:
•Methods to get and set an attribute that might be thought of as a variable V
should be named getV and setV . An example is the methods getPriority and
setPriority of class Thread.
•A method that returns the length of something should be named length, as in class
String.
6.1 Declarations NAMES
120
•A method that tests a boolean condition V about an object should be named isV . An
example is the method isInterrupted of class Thread.
•A method that converts its object to a particular format F should be named
toF . Examples are the method toString of class Object and the methods
toLocaleString and toGMTString of class java.util.Date.
Whenever possible and appropriate, basing the names of methods in a new class on names
in an existing class that is similar, especially a class from the Java SE platform API, will
make it easier to use.
Field Names
Names of fields that are not final should be in mixed case with a lowercase first letter
and the first letters of subsequent words capitalized. Note that well-designed classes have
very few public or protected fields, except for fields that are constants (static
final fields).
Fields should have names that are nouns, noun phrases, or abbreviations for nouns.
Examples of this convention are the fields buf, pos, and count of the class
java.io.ByteArrayInputStream and the field bytesTransferred of the
class java.io.InterruptedIOException.
Constant Names
The names of constants in interface types should be, and final variables of class types
may conventionally be, a sequence of one or more words, acronyms, or abbreviations,
all uppercase, with components separated by underscore "_" characters. Constant names
should be descriptive and not unnecessarily abbreviated. Conventionally they may be any
appropriate part of speech.
Examples of names for constants include MIN_VALUE, MAX_VALUE, MIN_RADIX, and
MAX_RADIX of the class Character.
A group of constants that represent alternative values of a set, or, less frequently, masking
bits in an integer value, are sometimes usefully specified with a common acronym as a
name prefix.
For example:
interface ProcessStates {
int PS_RUNNING = 0;
int PS_SUSPENDED = 1;
}
Local Variable and Parameter Names
NAMES Declarations 6.1
121
Local variable and parameter names should be short, yet meaningful. They are often short
sequences of lowercase letters that are not words, such as:
•Acronyms, that is the first letter of a series of words, as in cp for a variable holding a
reference to a ColoredPoint
•Abbreviations, as in buf holding a pointer to a buffer of some kind
•Mnemonic terms, organized in some way to aid memory and understanding, typically
by using a set of local variables with conventional names patterned after the names of
parameters to widely used classes. For example:
◆in and out, whenever some kind of input and output are involved, patterned after
the fields of System
◆off and len, whenever an offset and length are involved, patterned after the
parameters to the read and write methods of the interfaces DataInput and
DataOutput of java.io
One-character local variable or parameter names should be avoided, except for temporary
and looping variables, or where a variable holds an undistinguished value of a type.
Conventional one-character names are:
•b for a byte
•c for a char
•d for a double
•e for an Exception
•f for a float
•i, j, and k for ints
•l for a long
•o for an Object
•s for a String
•v for an arbitrary value of some type
Local variable or parameter names that consist of only two or three lowercase letters should
not conflict with the initial country codes and domain names that are the first component
of unique package names.
6.2 Names and Identifiers NAMES
122
6.2 Names and Identifiers
A name is used to refer to an entity declared in a program.
There are two forms of names: simple names and qualified names.
A simple name is a single identifier.
A qualified name consists of a name, a "." token, and an identifier.
In determining the meaning of a name (§6.5), the context in which the name appears
is taken into account. The rules of §6.5 distinguish among contexts where a name
must denote (refer to) a package (§6.5.3), a type (§6.5.5), a variable or value in an
expression (§6.5.6), or a method (§6.5.7).
Packages and reference types have members which may be accessed by qualified names.
As background for the discussion of qualified names and the determination of the meaning
of names, see the descriptions of membership in §4.4, §4.5.2, §4.8, §4.9, §7.1, §8.2, §9.2,
and §10.7.
Not all identifiers in a program are a part of a name. Identifiers are also used in
the following situations:
• In declarations (§6.1), where an identifier may occur to specify the name by
which the declared entity will be known.
• As labels in labeled statements (§14.7) and in break and continue statements
(§14.15, §14.16) that refer to statement labels.
• In field access expressions (§15.11), where an identifier occurs after a "." token
to indicate a member of an object that is the value of an expression or the keyword
super that appears before the " . " token
• In some method invocation expressions (§15.12), where an identifier may occur
after a "." token and before a "(" token to indicate a method to be invoked for
an object that is the value of an expression or the keyword super that appears
before the "." token
• In qualified class instance creation expressions (§15.9), where an identifier
occurs immediately to the right of the leftmost new token to indicate a type that
must be a member of the compile-time type of the primary expression preceding
the "." preceding the leftmost new token.
In the example:
class Test {
public static void main(String[] args) {
NAMES Names and Identifiers 6.2
123
Class c = System.out.getClass();
System.out.println(c.toString().length() +
args[0].length() + args.length);
}
}
the identifiers Test, main, and the first occurrences of args and c are not names.
Rather, they are used in declarations to specify the names of the declared entities.
The names String, Class, System.out.getClass, System.out.println,
c.toString, args, and args.length appear in the example. The occurrence of
length in args[0].length() is not a name, but rather an identifier appearing in a
method invocation expression (§15.12). The occurrence of length in args.length
is a name because args.length is a qualified name (§6.5.6.2) and not a field access
expression (§15.11). (A field access expression, like a method invocation expression, uses
an identifier rather than a name to denote the member of interest.)
One might wonder why these kinds of expression use an identifier rather than a simple
name, which is after all just an identifier. The reason is that a simple name (specifically,
a simple expression name) is defined in terms of the lexical environment; that is, a simple
name must be in the scope of a variable declaration. But field access, and method invocation
qualified by a Primary, and qualified class instance creation all denote members whose
names are not in the lexical environment; by definition, such names are bound only in
the context provided by the Primary of the field access expression, method invocation
expression, or class instance creation expression. Therefore, we denote such members with
identifiers rather than simple names.
To complicate things further, a field access expression is not the only way to denote a
field of an object. For parsing reasons, a qualified name is used to denote a field of an in-
scope variable. (The variable itself is denoted with a simple name, alluded to above.) It is
necessary for access control (§6.6) to capture both mechanisms for denoting a field.
The identifiers used in labeled statements and their associated break and continue
statements are completely separate from those used in declarations.
Thus, the following code is valid:
class Test {
char[] value;
int offset, count;
int indexOf(TestString str, int fromIndex) {
char[] v1 = value, v2 = str.value;
int max = offset + (count - str.count);
int start = offset + ((fromIndex < 0) ? 0 : fromIndex);
i:
for (int i = start; i <= max; i++) {
int n = str.count, j = i, k = str.offset;
while (n-- != 0) {
if (v1[j++] != v2[k++])
continue i;
}
return i - offset;
6.3 Scope of a Declaration NAMES
124
}
return -1;
}
}
This code was taken from a version of the class String and its method indexOf, where
the label was originally called test. Changing the label to have the same name as the
local variable i does not obscure (§6.4.2) the label in the scope of the declaration of i.
The identifier max could also have been used as the statement label; the label would not
obscure the local variable max within the labeled statement.
6.3 Scope of a Declaration
The scope of a declaration is the region of the program within which the entity
declared by the declaration can be referred to using a simple name, provided it is
visible (§6.4.1).
A declaration is said to be in scope at a particular point in a program if and only
if the declaration's scope includes that point.
The scope of the declaration of an observable (§7.4.3) top level package is all
observable compilation units (§7.3).
The declaration of a package that is not observable is never in scope.
The declaration of a subpackage is never in scope.
The package java is always in scope.
The scope of a type imported by a single-type-import declaration (§7.5.1) or
a type-import-on-demand declaration (§7.5.2) is all the class and interface type
declarations (§7.6) in the compilation unit in which the import declaration appears,
as well as any annotations on the package declaration (if any) of the compilation
unit .
The scope of a member imported by a single-static-import declaration (§7.5.3) or
a static-import-on-demand declaration (§7.5.4) is all the class and interface type
declarations (§7.6) in the compilation unit in which the import declaration appears,
as well as any annotations on the package declaration (if any) of the compilation
unit .
The scope of a top level type (§7.6) is all type declarations in the package in which
the top level type is declared.
The scope of a member m declared in or inherited by a class type C (§8.1.6) is the
entire body of C, including any nested type declarations.
NAMES Scope of a Declaration 6.3
125
The scope of a member m declared in or inherited by an interface type I (§9.1.4) is
the entire body of I, including any nested type declarations.
The scope of a parameter of a method (§8.4.1) or constructor (§8.8.1) is the entire
body of the method or constructor.
The scope of an class's type parameter (§8.1.2) is the type parameter section of the
class declaration, the type parameter section of any superclass or superinterface of
the class declaration, and the class body.
The scope of an interface's type parameter (§9.1.2) is the type parameter section
of the interface declaration, the type parameter section of any superinterface of the
interface declaration, and the interface body.
The scope of a method's type parameter (§8.4.4) is the entire declaration of the
method, including the type parameter section, but excluding the method modifiers.
The scope of a constructor's type parameter (§8.8.4) is the entire declaration of
the constructor, including the type parameter section, but excluding the constructor
modifiers.
The scope of a local class immediately enclosed by a block (§14.2) is the rest of
the immediately enclosing block, including its own class declaration.
The scope of a local class in a switch block statement group (§14.11) is the rest of
the immediately enclosing switch block statement group, including its own class
declaration.
The scope of a local variable declaration in a block (§14.4.2) is the rest of the
block in which the declaration appears, starting with its own initializer (§14.4)
and including any further declarators to the right in the local variable declaration
statement.
The scope of a local variable declared in the ForInit part of a basic for statement
(§14.14.1) includes all of the following:
• Its own initializer
• Any further declarators to the right in the ForInit part of the for statement
• The Expression and ForUpdate parts of the for statement
• The contained Statement
The scope of a local variable declared in the FormalParameter part of an enhanced
for statement (§14.14.2) is the contained Statement.
The scope of a parameter of an exception handler that is declared in a catch clause
of a try statement (§14.20) is the entire block associated with the catch.
6.4 Shadowing and Obscuring NAMES
126
The scope of an enum constant C declared in an enum type T is the body of T, and
any case label of a switch statement whose expression is of enum type T.
These rules imply that declarations of class and interface types need not appear
before uses of the types.
In the example:
package points;
class Point {
int x, y;
PointList list;
Point next;
}
class PointList {
Point first;
}
the use of PointList in class Point is correct, because the scope of the class declaration
PointList includes both class Point and class PointList, as well as any other type
declarations in other compilation units of package points.
6.4 Shadowing and Obscuring
6.4.1 Shadowing
Some declarations may be shadowed in part of their scope by another declaration of
the same name, in which case a simple name cannot be used to refer to the declared
entity.
Shadowing is distinct from hiding (§8.3, §8.4.8.2, §8.5, §9.3, §9.5), which applies only
to members which would otherwise be inherited but are not because of a declaration in a
subclass. Shadowing is also distinct from obscuring (§6.4.2).
A declaration d of a type named n shadows the declarations of any other types
named n that are in scope at the point where d occurs throughout the scope of d.
A declaration d of a field, method parameter, constructor parameter, or exception
handler parameter named n shadows the declarations of any other fields, method
parameters, constructor parameters, or exception handler parameters named n that
are in scope at the point where d occurs throughout the scope of d.
NAMES Shadowing 6.4.1
127
A declaration d of a local variable named n shadows the declarations of any fields
named n that are in scope at the point where d occurs throughout the scope of d
(§14.4.3).
A declaration d of a method named n shadows the declarations of any other methods
named n that are in an enclosing scope at the point where d occurs throughout the
scope of d.
A package declaration never shadows any other declaration.
A type-import-on-demand declaration never causes any other declaration to be
shadowed.
A static-import-on-demand declaration never causes any other declaration to be
shadowed.
A single-type-import declaration d in a compilation unit c of package p that imports
a type named n shadows, throughout c, the declarations of:
• any top level type named n declared in another compilation unit of p
• any type named n imported by a type-import-on-demand declaration in c
• any type named n imported by a static-import-on-demand declaration in c
A single-static-import declaration d in a compilation unit c of package p that
imports a field named n shadows the declaration of any static field named n
imported by a static-import-on-demand declaration in c, throughout c.
A single-static-import declaration d in a compilation unit c of package p that
imports a method named n with signature s shadows the declaration of any
static method named n with signature s imported by a static-import-on-demand
declaration in c, throughout c.
A single-static-import declaration d in a compilation unit c of package p that
imports a type named n shadows, throughout c, the declarations of:
• any static type named n imported by a static-import-on-demand declaration in c;
• any top level type (§7.6) named n declared in another compilation unit (§7.3)
of p;
• any type named n imported by a type-import-on-demand declaration (§7.5.2) in
c.
A declaration d is said to be visible at point p in a program if the scope of d includes
p, and d is not shadowed by any other declaration at p.
6.4.1 Shadowing NAMES
128
When the program point we are discussing is clear from context, we will often
simply say that a declaration is visible.
Here is an example of shadowing of a field declaration by a local variable declaration:
class Test {
static int x = 1;
public static void main(String[] args) {
int x = 0;
System.out.print("x=" + x);
System.out.println(", Test.x=" + Test.x);
}
}
produces the output:
x=0, Test.x=1
This example declares:
•a class Test
•a class (static) variable x that is a member of the class Test
•a class method main that is a member of the class Test
•a parameter args of the main method
•a local variable x of the main method
Since the scope of a class variable includes the entire body of the class (§8.2), the class
variable x would normally be available throughout the entire body of the method main.
In this example, however, the class variable x is shadowed within the body of the method
main by the declaration of the local variable x.
A local variable has as its scope the rest of the block in which it is declared (§14.4.2); in
this case this is the rest of the body of the main method, namely its initializer "0" and the
invocations of System.out.print and System.out.println.
This means that:
•The expression x in the invocation of print refers to (denotes) the value of the local
variable x.
•The invocation of println uses a qualified name (§6.6) Test.x, which uses the class
type name Test to access the class variable x, because the declaration of Test.x is
shadowed at this point and cannot be referred to by its simple name.
The following example illustrates the shadowing of one type declaration by another:
NAMES Obscuring 6.4.2
129
import java.util.*;
class Vector {
int val[] = { 1 , 2 };
}
class Test {
public static void main(String[] args) {
Vector v = new Vector();
System.out.println(v.val[0]);
}
}
The program compiles and prints:
1
using the class Vector declared here in preference to the generic class
java.util.Vector (§8.1.2) that might be imported on demand.
6.4.2 Obscuring
A simple name may occur in contexts where it may potentially be interpreted as
the name of a variable, a type, or a package. In these situations, the rules of §6.5
specify that a variable will be chosen in preference to a type, and that a type will
be chosen in preference to a package. Thus, it is may sometimes be impossible to
refer to a visible type or package declaration via its simple name. We say that such
a declaration is obscured.
Obscuring is distinct from shadowing (§6.4.1) and hiding (§8.3, §8.4.8.2, §8.5, §9.3, §9.5).
The naming conventions of §6.1 help reduce obscuring, but if it does occur, here are some
notes about what you can do to avoid it.
When package names occur in expressions:
•If a package name is obscured by a field declaration, then import declarations (§7.5)
can usually be used to make available the type names declared in that package.
•If a package name is obscured by a declaration of a parameter or local variable, then the
name of the parameter or local variable can be changed without affecting other code.
The first component of a package name is normally not easily mistaken for a type name, as a
type name normally begins with a single uppercase letter. (The Java programming language
does not actually rely on case distinctions to determine whether a name is a package name
or a type name.)
6.5 Determining the Meaning of a Name NAMES
130
Obscuring involving class and interface type names is rare. Names of fields, parameters,
and local variables normally do not obscure type names because they conventionally begin
with a lowercase letter whereas type names conventionally begin with an uppercase letter.
Method names cannot obscure or be obscured by other names (§6.5.7).
Obscuring involving field names is rare; however:
•If a field name obscures a package name, then an import declaration (§7.5) can usually
be used to make available the type names declared in that package.
•If a field name obscures a type name, then a fully qualified name for the type can be used
unless the type name denotes a local class (§14.3).
•Field names cannot obscure method names.
•If a field name is shadowed by a declaration of a parameter or local variable, then the
name of the parameter or local variable can be changed without affecting other code.
Obscuring involving constant names is rare:
•Constant names normally have no lowercase letters, so they will not normally obscure
names of packages or types, nor will they normally shadow fields, whose names typically
contain at least one lowercase letter.
•Constant names cannot obscure method names, because they are distinguished
syntactically.
6.5 Determining the Meaning of a Name
The meaning of a name depends on the context in which it is used. The
determination of the meaning of a name requires three steps:
1. First, context causes a name syntactically to fall into one of six
categories: PackageName, TypeName, ExpressionName, MethodName,
PackageOrTypeName, or AmbiguousName.
2. Second, a name that is initially classified by its context as an AmbiguousName
or as a PackageOrTypeName is then reclassified to be a PackageName,
TypeName, or ExpressionName.
3. Third, the resulting category then dictates the final determination of the
meaning of the name (or a compilation error if the name has no meaning).
NAMES Determining the Meaning of a Name 6.5
131
PackageName:
Identifier
PackageName . Identifier
TypeName:
Identifier
PackageOrTypeName . Identifier
ExpressionName:
Identifier
AmbiguousName . Identifier
MethodName:
Identifier
AmbiguousName . Identifier
PackageOrTypeName:
Identifier
PackageOrTypeName . Identifier
AmbiguousName:
Identifier
AmbiguousName . Identifier
The use of context helps to minimize name conflicts between entities of different
kinds. Such conflicts will be rare if the naming conventions described in §6.1 are
followed. Nevertheless, conflicts may arise unintentionally as types developed by different
programmers or different organizations evolve. For example, types, methods, and fields
may have the same name. It is always possible to distinguish between a method and a field
with the same name, since the context of a use always tells whether a method is intended.
The name of a field, parameter, or local variable may be used as an expression
(§15.14.1).
The name of a method may appear in an expression only as part of a method
invocation expression (§15.12).
The name of a class or interface type may appear in an expression only as
part of a class literal (§15.8.2), a qualified this expression (§15.8.4), a class
instance creation expression (§15.9), an array creation expression (§15.10), a
cast expression (§15.16), an instanceof expression (§15.20.2), an enum constant
(§8.9), or as part of a qualified name for a field or method.
6.5.1 Syntactic Classification of a Name According to Context NAMES
132
The name of a package may appear in an expression only as part of a qualified
name for a class or interface type.
6.5.1 Syntactic Classification of a Name According to Context
A name is syntactically classified as a PackageName in these contexts:
• In a package declaration (§7.4)
• To the left of the "." in a qualified PackageName
A name is syntactically classified as a TypeName in these contexts:
• In a single-type-import declaration (§7.5.1)
• To the left of the "." in a single static import (§7.5.3) declaration
• To the left of the "." in a static import-on-demand (§7.5.4) declaration
• To the left of the "<" in a parameterized type (§4.5)
• In a type argument list of a parameterized type
• In an explicit type argument list in a method or constructor invocation
• In an extends clause in a type variable declaration (§8.1.2)
• In an extends clause of a wildcard type argument (§4.5.1)
• In a super clause of a wildcard type argument (§4.5.1)
• In an extends clause in a class declaration (§8.1.4)
• In an implements clause in a class declaration (§8.1.5)
• In an extends clause in an interface declaration (§9.1.3)
• After the "@" sign in an annotation (§9.7)
• As a Type (or the part of a Type that remains after all brackets are deleted) in
any of the following contexts:
◆In a field declaration (§8.3, §9.3)
◆As the result type of a method (§8.4, §9.4)
◆As the type of a formal parameter of a method or constructor (§8.4.1, §8.8.1,
§9.4)
◆As the type of an exception that can be thrown by a method or constructor
(§8.4.6, §8.8.5, §9.4)
NAMES Syntactic Classification of a Name According to Context 6.5.1
133
◆As the type of a local variable (§14.4)
◆As the type of an exception parameter in a catch clause of a try statement
(§14.20)
◆As the type in a class literal (§15.8.2)
◆As the qualifying type of a qualified this expression (§15.8.4).
◆As the class type which is to be instantiated in an unqualified class instance
creation expression (§15.9)
◆As the direct superclass or direct superinterface of an anonymous class
(§15.9.5) which is to be instantiated in an unqualified class instance creation
expression (§15.9)
◆As the element type of an array to be created in an array creation expression
(§15.10)
◆As the qualifying type of field access using the keyword super (§15.11.2)
◆As the qualifying type of a method invocation using the keyword super
(§15.12)
◆As the type mentioned in the cast operator of a cast expression (§15.16)
◆As the type that follows the instanceof relational operator (§15.20.2)
A name is syntactically classified as an ExpressionName in these contexts:
• As the qualifying expression in a qualified superclass constructor invocation
(§8.8.7.1)
• As the qualifying expression in a qualified class instance creation expression
(§15.9)
• As the array reference expression in an array access expression (§15.13)
• As a PostfixExpression (§15.14)
• As the left-hand operand of an assignment operator (§15.26)
A name is syntactically classified as a MethodName in these contexts:
• Before the "(" in a method invocation expression (§15.12)
• To the left of the "=" sign in an annotation's element value pair (§9.7)
A name is syntactically classified as a PackageOrTypeName in these contexts:
• To the left of the "." in a qualified TypeName
6.5.2 Reclassification of Contextually Ambiguous Names NAMES
134
• In a type-import-on-demand declaration (§7.5.2)
A name is syntactically classified as an AmbiguousName in these contexts:
• To the left of the "." in a qualified ExpressionName
• To the left of the "." in a qualified MethodName
• To the left of the "." in a qualified AmbiguousName
• In the default value clause of an annotation type element declaration (§9.6)
• To the right of an "=" in an an element value pair (§9.7)
6.5.2 Reclassification of Contextually Ambiguous Names
An AmbiguousName is then reclassified as follows.
If the AmbiguousName is a simple name, consisting of a single Identifier:
• If the Identifier appears within the scope (§6.3) of a local variable declaration
(§14.4) or parameter declaration (§8.4.1, §8.8.1, §14.20) or field declaration
(§8.3) with that name, then the AmbiguousName is reclassified as an
ExpressionName.
• Otherwise, if a field of that name is declared in the compilation unit (§7.3)
containing the Identifier by a single-static-import declaration (§7.5.3), or by
a static-import-on-demand declaration (§7.5.4) then the AmbiguousName is
reclassified as an ExpressionName.
• Otherwise, if the Identifier appears within the scope (§6.3) of a top level class
(Chapter 8, Classes) or interface type declaration (Chapter 9, Interfaces), a local
class declaration (§14.3) or member type declaration (§8.5, §9.5) with that name,
then the AmbiguousName is reclassified as a TypeName.
• Otherwise, if a type of that name is declared in the compilation unit (§7.3)
containing the Identifier, either by a single-type-import declaration (§7.5.1), or
by a type-import-on-demand declaration (§7.5.2), or by a single-static-import
declaration (§7.5.3), or by a static-import-on-demand declaration (§7.5.4), then
the AmbiguousName is reclassified as a TypeName.
• Otherwise, the AmbiguousName is reclassified as a PackageName. A later step
determines whether or not a package of that name actually exists.
If the AmbiguousName is a qualified name, consisting of a name, a ".", and an
Identifier, then the name to the left of the "." is first reclassified, for it is itself an
AmbiguousName. There is then a choice:
NAMES Reclassification of Contextually Ambiguous Names 6.5.2
135
• If the name to the left of the "." is reclassified as a PackageName, then if there
is a package whose name is the name to the left of the "." and that package
contains a declaration of a type whose name is the same as the Identifier, then
this AmbiguousName is reclassified as a TypeName.
Otherwise, this AmbiguousName is reclassified as a PackageName. A later step
determines whether or not a package of that name actually exists.
• If the name to the left of the "." is reclassified as a TypeName, then if the
Identifier is the name of a method or field of the type denoted by TypeName, this
AmbiguousName is reclassified as an ExpressionName.
Otherwise, if the Identifier is the name of a member type of the type denoted
by TypeName, this AmbiguousName is reclassified as a TypeName. Otherwise,
a compile-time error occurs.
• If the name to the left of the "." is reclassified as an ExpressionName, then let
T be the type of the expression denoted by ExpressionName. If the Identifier is
the name of a method or field of the type denoted by T, this AmbiguousName is
reclassified as an ExpressionName.
Otherwise, if the Identifier is the name of a member type (§8.5, §9.5) of the
type denoted by T, then this AmbiguousName is reclassified as a TypeName.
Otherwise, a compile-time error occurs.
As an example, consider the following contrived "library code":
package org.rpgpoet;
import java.util.Random;
public interface Music { Random[] wizards = new Random[4]; }
and then consider this example code in another package:
package bazola;
class Gabriel {
static int n = org.rpgpoet.Music.wizards.length;
}
First of all, the name org.rpgpoet.Music.wizards.length is classified as an
ExpressionName because it functions as a PostfixExpression. Therefore, each of the names:
org.rpgpoet.Music.wizards
org.rpgpoet.Music
org.rpgpoet
org
is initially classified as an AmbiguousName. These are then reclassified:
6.5.3 Meaning of Package Names NAMES
136
• The simple name org is reclassified as a PackageName (since there is no variable
or type named org in scope).
• Next, assuming that there is no class or interface named rpgpoet in any
compilation unit of package org (and we know that there is no such class or
interface because package org has a subpackage named rpgpoet), the qualified
name org.rpgpoet is reclassified as a PackageName.
• Next, because package org.rpgpoet has an accessible §6.6 interface type named
Music, the qualified name org.rpgpoet.Music is reclassified as a TypeName.
• Finally, because the name org.rpgpoet.Music is a TypeName, the qualified
name org.rpgpoet.Music.wizards is reclassified as an ExpressionName.
6.5.3 Meaning of Package Names
The meaning of a name classified as a PackageName is determined as follows.
6.5.3.1 Simple Package Names
If a package name consists of a single Identifier, then this identifier denotes a top
level package named by that identifier. If no top level package of that name is in
scope (§6.3), then a compile-time error occurs.
6.5.3.2 Qualified Package Names
If a package name is of the form Q.Id, then Q must also be a package name. The
package name Q.Id names a package that is the member named Id within the
package named by Q.
If Q does not name an observable package (§7.4.3), or Id is not the simple name of
an observable subpackage of that package, then a compile-time error occurs.
6.5.4 Meaning of PackageOrTypeNames
6.5.4.1 Simple PackageOrTypeNames
If the PackageOrTypeName, Q, occurs in the scope of a type named Q, then the
PackageOrTypeName is reclassified as a TypeName.
Otherwise, the PackageOrTypeName is reclassified as a PackageName. The
meaning of the PackageOrTypeName is the meaning of the reclassified name.
NAMES Meaning of Type Names 6.5.5
137
6.5.4.2 Qualified PackageOrTypeNames
Given a qualified PackageOrTypeName of the form Q.Id, if the type or package
denoted by Q has a member type named Id, then the qualified PackageOrTypeName
name is reclassified as a TypeName.
Otherwise, it is reclassified as a PackageName. The meaning of the qualified
PackageOrTypeName is the meaning of the reclassified name.
6.5.5 Meaning of Type Names
The meaning of a name classified as a TypeName is determined as follows.
6.5.5.1 Simple Type Names
If a type name consists of a single Identifier, then the identifier must occur in the
scope of exactly one visible declaration of a type with this name, or a compile-time
error occurs. The meaning of the type name is that type.
6.5.5.2 Qualified Type Names
If a type name is of the form Q.Id, then Q must be either a type name or a package
name.
If Id names exactly one accessible (§6.6) type that is a member of the type or
package denoted by Q, then the qualified type name denotes that type.
If Id does not name a member type (§8.5, §9.5) within Q, or there is not exactly one
accessible (§6.6) member type named Id within Q, or Id names a static member
type (§8.5.2) within Q and Q is parameterized, then a compile-time error occurs.
The example:
class Test {
public static void main(String[] args) {
java.util.Date date =
new java.util.Date(System.currentTimeMillis());
System.out.println(date.toLocaleString());
}
}
produced the following output the first time it was run:
Sun Jan 21 22:56:29 1996
6.5.6 Meaning of Expression Names NAMES
138
In this example, the name java.util.Date must denote a type, so we first use the
procedure recursively to determine if java.util is an accessible type or a package,
which it is, and then look to see if the type Date is accessible in this package.
6.5.6 Meaning of Expression Names
The meaning of a name classified as an ExpressionName is determined as follows.
6.5.6.1 Simple Expression Names
If an expression name consists of a single Identifier, then there must be exactly one
visible declaration denoting either a local variable, parameter, or field in scope at
the point at which the the Identifier occurs. Otherwise, a compile-time error occurs.
If the declaration declares a final variable which is definitely assigned before the
simple expression, the meaning of the name is the value of that variable. Otherwise,
the meaning of the expression name is the variable declared by the declaration.
If the field is an instance variable (§8.3), the expression name must appear within
the declaration of an instance method (§8.4), constructor (§8.8), instance initializer
(§8.6), or instance variable initializer (§8.3.2.2). If it appears within a static method
(§8.4.3.2), static initializer (§8.7), or initializer for a static variable (§8.3.2.1,
§12.4.2), then a compile-time error occurs.
If the expression name appears in a context where it is subject to assignment
conversion or method invocation conversion or casting conversion, then the type
of the expression name is the declared type of the field, local variable, or parameter
after capture conversion (§5.1.10). Otherwise, the type of the expression name is
the declared type of the field, local variable or parameter.
That is, if the expression name appears "on the right hand side", its type is subject to capture
conversion. If the expression name is a variable that appears "on the left hand side", its type
is not subject to capture conversion.
In the example:
class Test {
static int v;
static final int f = 3;
public static void main(String[] args) {
int i;
i = 1;
v = 2;
f = 33; // compile-time error
System.out.println(i + " " + v + " " + f);
}
}
NAMES Meaning of Expression Names 6.5.6
139
the names used as the left-hand-sides in the assignments to i, v, and f denote the local
variable i, the field v, and the value of f (not the variable f, because f is a final
variable). The example therefore produces an error at compile time because the last
assignment does not have a variable as its left-hand side. If the erroneous assignment is
removed, the modified code can be compiled and it will produce the output:
1 2 3
6.5.6.2 Qualified Expression Names
If an expression name is of the form Q.Id, then Q has already been classified as a
package name, a type name, or an expression name.
If Q is a package name, then a compile-time error occurs.
If Q is a type name that names a class type (Chapter 8, Classes), then:
• If there is not exactly one accessible (§6.6) member of the class type that is a
field named Id, then a compile-time error occurs.
• Otherwise, if the single accessible member field is not a class variable (that is, it
is not declared static), then a compile-time error occurs.
• Otherwise, if the class variable is declared final, then Q.Id denotes the value
of the class variable. The type of the expression Q.Id is the declared type of the
class variable after capture conversion (§5.1.10).
If Q.Id appears in a context that requires a variable and not a value, then a
compile-time error occurs.
• Otherwise, Q.Id denotes the class variable. The type of the expression Q.Id is
the declared type of the class variable after capture conversion (§5.1.10).
Note that this clause covers the use of enum constants (§8.9), since these always have
a corresponding final class variable.
If Q is a type name that names an interface type (Chapter 9, Interfaces), then:
• If there is not exactly one accessible (§6.6) member of the interface type that is
a field named Id, then a compile-time error occurs.
• Otherwise, Q.Id denotes the value of the field. The type of the expression Q.Id
is the declared type of the field after capture conversion (§5.1.10).
If Q.Id appears in a context that requires a variable and not a value, then a
compile-time error occurs.
If Q is an expression name, let T be the type of the expression Q:
• If T is not a reference type, a compile-time error occurs.
6.5.6 Meaning of Expression Names NAMES
140
• If there is not exactly one accessible (§6.6) member of the type T that is a field
named Id, then a compile-time error occurs.
• Otherwise, if this field is any of the following:
◆A field of an interface type
◆A final field of a class type (which may be either a class variable or an
instance variable)
◆The final field length of an array type
then Q.Id denotes the value of the field, unless it appears in a context that
requires a variable and the field is a definitely unassigned blank final field, in
which case it yields a variable. The type of the expression Q.Id is the declared
type of the field after capture conversion (§5.1.10).
If Q.Id appears in a context that requires a variable and not a value, and the field
denoted by Q.Id is definitely assigned, then a compile-time error occurs.
• Otherwise, Q.Id denotes a variable, the field Id of class T, which may be either
a class variable or an instance variable. The type of the expression Q.Id is the
type of the field member after capture conversion (§5.1.10).
The example:
class Point {
int x, y;
static int nPoints;
}
class Test {
public static void main(String[] args) {
int i = 0;
i.x++; // compile-time error
Point p = new Point();
p.nPoints(); // compile-time error
}
}
encounters two compile-time errors, because the int variable i has no members, and
because nPoints is not a method of class Point.
Note that expression names may be qualified by type names, but not by types in
general. A consequence is that it is not possible to access a class variable through
a parameterized type.
For example, given the code:
NAMES Meaning of Method Names 6.5.7
141
class Foo<T> {
public static int classVar = 42;
}
the following assignment is illegal:
Foo<String>.classVar = 91; // illegal
Instead, one writes
Foo.classVar = 91;
This does not restrict the language in any meaningful way. Type parameters may not be
used in the types of static variables, and so the type arguments of a parameterized type
can never influence the type of a static variable. Therefore, no expressive power is lost.
Technically, the type name Foo above is a raw type, but this use of raw types is harmless,
and does not give rise to warnings
6.5.7 Meaning of Method Names
A MethodName can appear only in a method invocation expression (§15.12) or as
an element name in an element-value pair (§9.7). The meaning of a name classified
as a MethodName is determined as follows.
6.5.7.1 Simple Method Names
A simple method name may appear as the element name in an element-value
pair. The Identifier in an ElementValuePair must be the simple name of one of
the elements of the annotation type identified by TypeName in the containing
annotation. Otherwise, a compile-time error occurs. (In other words, the identifier
in an element-value pair must also be a method name in the interface identified
by TypeName.)
Otherwise, a simple method name necessarily appears in the context of a method
invocation expression. In that case, if a method name consists of a single Identifier,
then Identifier is the method name to be used for method invocation. The Identifier
must name at least one visible (§6.4.1) method that is in scope at the point where
the Identifier appears or a method imported by a single-static-import declaration
(§7.5.3) or static-import-on-demand declaration (§7.5.4) within the compilation
unit within which the Identifier appears.
See §15.12 for further discussion of the interpretation of simple method names in method
invocation expressions.
6.6 Access Control NAMES
142
6.5.7.2 Qualified Method Names
A qualified method name can only appear in the context of a method invocation
expression.
If a method name is of the form Q.Id, then Q has already been classified as a package
name, a type name, or an expression name.
If Q is a package name, then a compile-time error occurs. Otherwise, Id is the
method name to be used for method invocation.
If Q is a type name, then Id must name at least one static method of the type Q.
If Q is an expression name, then let T be the type of the expression Q. Id must name
at least one method of the type T.
See §15.12 for further discussion of the interpretation of qualified method names in method
invocation expressions.
Like expression names, method names may be qualified by type names, but not
by types in general. The implications are similar to those for expression names as
discussed in §6.5.6.2.
6.6 Access Control
The Java programming language provides mechanisms for access control, to
prevent the users of a package or class from depending on unnecessary details of the
implementation of that package or class. If access is permitted, then the accessed
entity is said to be accessible.
Note that accessibility is a static property that can be determined at compile time; it depends
only on types and declaration modifiers.
Qualified names are a means of access to members of packages and reference
types. When the name of such a member is classified from its context (§6.5.1) as a
qualified type name (denoting a member of a package or reference type, §6.5.5.2)
or a qualified expression name (denoting a member of a reference type, §6.5.6.2),
access control is applied.
For example, a single-type-import statement (§7.5.1) must use a qualified type name, so
the type name being imported must be accessible from the compilation unit containing the
import statement. As another example, a class declaration may use a qualified type name
for a superclass (§8.1.5), and again the qualified type name must be accessible.
NAMES Determining Accessibility 6.6.1
143
Some obvious expressions are "missing" from context classification in §6.5.1: field access
on a Primary (§15.11.1), method invocation on a Primary (§15.12), and the instantiated
class in a qualified class instance creation (§15.9). Each of these expressions uses
identifiers, rather than names, for the reason given in §6.2. Consequently, access control to
members (whether fields, methods, types) is applied explicitly by field access expressions,
method invocation expressions, and qualified class instance creation expressions. (Note
that access to a field may also be denoted by a qualified name occuring as a postfix
expression.)
Note that qualified names, field access expressions, method invocation expressions, and
qualified class instance creation expressions are syntactically similar in that a "." token
appears, preceded by some indication of a package, type, or expression having a type,
and followed by an Identifier that names a member of the package or type. (A new
token intercedes between the . and the Identifier in a qualified class instance creation
expression.)
Many statements and expressions allow the use of types rather than type names. For
example, a class declaration may use a parameterized type (§4.5) to denote a superclass.
Because a parameterized type is not a qualified type name, it is necessary for the class
declaration to explicitly perform access control for the denoted superclass. Consequently,
most of the statements and expressions that provide contexts in §6.5.1 to classify a
TypeName must also perform their own access control checks.
Beyond access to members of a package or reference type, there is the matter of access
to constructors of a reference type. Access control must be checked when a constructor
is invoked explicitly or implicitly. Consequently, access control is checked by an explicit
constructor invocation statement (§8.8.7.1) and by a class instance creation expression
(§15.9.3). These "manual" checks are necessary because §6.5.1 ignores explicit constructor
invocation statements (because they reference constructor names indirectly) and is unaware
of the distinction between the class type denoted by an unqualified class instance creation
expression and a constructor of that class type. Also, constructors do not have qualified
names, so we cannot rely on access control being checked during classification of qualified
type names.
Accessibility affects inheritance of class members (§8.2), including hiding and method
overriding (§8.4.8.1).
6.6.1 Determining Accessibility
• A package is always accessible.
• If a class or interface type is declared public, then it may be accessed by
any code, provided that the compilation unit (§7.3) in which it is declared is
observable. If a top level class or interface type is not declared public, then it
may be accessed only from within the package in which it is declared.
• An array type is accessible if and only if its element type is accessible.
6.6.1 Determining Accessibility NAMES
144
• A member (class, interface, field, or method) of a reference (class, interface,
or array) type or a constructor of a class type is accessible only if the type is
accessible and the member or constructor is declared to permit access:
◆If the member or constructor is declared public, then access is permitted. All
members of interfaces are implicitly public.
◆Otherwise, if the member or constructor is declared protected, then access is
permitted only when one of the following is true:
❖Access to the member or constructor occurs from within the package
containing the class in which the protected member or constructor is
declared.
❖Access is correct as described in §6.6.2.
◆Otherwise, if the member or constructor is declared private, then access is
permitted if and only if it occurs within the body of the top level class (§7.6)
that encloses the declaration of the member or constructor.
◆Otherwise, we say there is default access, which is permitted only when the
access occurs from within the package in which the type is declared.
For examples of access control, consider the two compilation units:
package points;
class PointVec { Point[] vec; }
and:
package points;
public class Point {
protected int x, y;
public void move(int dx, int dy) { x += dx; y += dy; }
public int getX() { return x; }
public int getY() { return y; }
}
which declare two class types in the package points:
•The class type PointVec is not public and not part of the public interface of the
package points, but rather can be used only by other classes in the package.
•The class type Point is declared public and is available to other packages. It is part
of the public interface of the package points.
•The methods move, getX, and getY of the class Point are declared public and so
are available to any code that uses an object of type Point.
NAMES Determining Accessibility 6.6.1
145
•The fields x and y are declared protected and are accessible outside the package
points only in subclasses of class Point, and only when they are fields of objects
that are being implemented by the code that is accessing them.
See §6.6.2 for an example of how the protected access modifier limits access.
Here is an example of access to public fields, methods, and constructors.
A public class member or constructor is accessible throughout the package where it
is declared and from any other package, provided the package in which it is declared is
observable (§7.4.3). For example, in the compilation unit:
package points;
public class Point {
int x, y;
public void move(int dx, int dy) {
x += dx; y += dy;
moves++;
}
public static int moves = 0;
}
the public class Point has as public members the move method and the moves field.
These public members are accessible to any other package that has access to package
points. The fields x and y are not public and therefore are accessible only from within
the package points.
Here is an example of access to public and non-public classes.
If a class lacks the public modifier, access to the class declaration is limited to the
package in which it is declared (§6.6). In the example:
package points;
public class Point {
public int x, y;
public void move(int dx, int dy) { x += dx; y += dy; }
}
class PointList {
Point next, prev;
}
two classes are declared in the compilation unit. The class Point is available outside
the package points, while the class PointList is available for access only within the
package. Thus a compilation unit in another package can access points.Point, either
by using its fully qualified name:
package pointsUser;
class Test1 {
public static void main(String[] args) {
points.Point p = new points.Point();
6.6.1 Determining Accessibility NAMES
146
System.out.println(p.x + " " + p.y);
}
}
or by using a single-type-import declaration (§7.5.1) that mentions the fully qualified name,
so that the simple name may be used thereafter:
package pointsUser;
import points.Point;
class Test2 {
public static void main(String[] args) {
Point p = new Point();
System.out.println(p.x + " " + p.y);
}
}
However, this compilation unit cannot use or import points.PointList, which is not
declared public and is therefore inaccessible outside package points.
Here is an example of access to default-access fields, methods, and constructors.
If none of the access modifiers public, protected, or private are specified, a class
member or constructor is accessible throughout the package that contains the declaration
of the class in which the class member is declared, but the class member or constructor is
not accessible in any other package.
If a public class has a method or constructor with default access, then this method or
constructor is not accessible to or inherited by a subclass declared outside this package.
For example, if we have:
package points;
public class Point {
public int x, y;
void move(int dx, int dy) { x += dx; y += dy; }
public void moveAlso(int dx, int dy) { move(dx, dy); }
}
then a subclass in another package may declare an unrelated move method, with the same
signature (§8.4.2) and return type. Because the original move method is not accessible from
package morepoints, super may not be used:
package morepoints;
public class PlusPoint extends points.Point {
public void move(int dx, int dy) {
super.move(dx, dy); // compile-time error
moveAlso(dx, dy);
}
}
NAMES Details on protected Access 6.6.2
147
Because move of Point is not overridden by move in PlusPoint, the method
moveAlso in Point never calls the method move in PlusPoint. Thus if you delete
the super.move call from PlusPoint and execute the test program:
import points.Point;
import morepoints.PlusPoint;
class Test {
public static void main(String[] args) {
PlusPoint pp = new PlusPoint();
pp.move(1, 1);
}
}
it terminates normally. If move of Point were overridden by move in PlusPoint, then
this program would recurse infinitely, until a StackOverflowError occurred.
Here is an example of access to private fields, methods, and constructors.
A private class member or constructor is accessible only within the body of the top level
class (§7.6) that encloses the declaration of the member or constructor. It is not inherited
by subclasses. In the example:
class Point {
Point() { setMasterID(); }
int x, y;
private int ID;
private static int masterID = 0;
private void setMasterID() { ID = masterID++; }
}
the private members ID, masterID, and setMasterID may be used only within
the body of class Point. They may not be accessed by qualified names, field access
expressions, or method invocation expressions outside the body of the declaration of
Point.
See §8.8.8 for an example that uses a private constructor.
6.6.2 Details on protected Access
A protected member or constructor of an object may be accessed from outside
the package in which it is declared only by code that is responsible for the
implementation of that object.
6.6.2.1 Access to a protected Member
Let C be the class in which a protected member is declared. Access is permitted
only within the body of a subclass S of C.
6.6.2 Details on protected Access NAMES
148
In addition, if Id denotes an instance field or instance method, then:
• If the access is by a qualified name Q.Id, where Q is an ExpressionName, then
the access is permitted if and only if the type of the expression Q is S or a subclass
of S.
• If the access is by a field access expression E.Id, where E is a Primary
expression, or by a method invocation expression E.Id(. . .) , where E is a
Primary expression, then the access is permitted if and only if the type of E is
S or a subclass of S.
More information about access to protected members can be found in Checking Access
to Protected Members in the Java Virtual Machine by Alessandro Coglio, in the Journal
of Object Technology, October 2005.
6.6.2.2 Qualified Access to a protected Constructor
Let C be the class in which a protected constructor is declared and let S be the
innermost class in whose declaration the use of the protected constructor occurs.
Then:
• If the access is by a superclass constructor invocation super(. . .) or by a
qualified superclass constructor invocation of the form E.super(. . .) , where
E is a Primary expression, then the access is permitted.
• If the access is by an anonymous class instance creation expression of the form
new C(. . .){...} or by a qualified class instance creation expression of the
form E.new C(. . .){...} , where E is a Primary expression, then the access
is permitted.
• Otherwise, if the access is by a simple class instance creation expression of the
form new C(. . .) or by a qualified class instance creation expression of the
form E.new C(. . .) , where E is a Primary expression, then the access is not
permitted.
A protected constructor can be accessed by a class instance creation expression
(that does not declare an anonymous class) only from within the package in
which it is defined.
As an example of access to protected fields, methods, and constructors, consider this
example, where the points package declares:
package points;
public class Point {
protected int x, y;
void warp(threePoint.Point3d a) {
if (a.z > 0) // compile-time error: cannot access a.z
NAMES Fully Qualified Names and Canonical Names 6.7
149
a.delta(this);
}
}
and the threePoint package declares:
package threePoint;
import points.Point;
public class Point3d extends Point {
protected int z;
public void delta(Point p) {
p.x += this.x; // compile-time error: cannot access p.x
p.y += this.y; // compile-time error: cannot access p.y
}
public void delta3d(Point3d q) {
q.x += this.x;
q.y += this.y;
q.z += this.z;
}
}
which defines a class Point3d. A compile-time error occurs in the method delta here:
it cannot access the protected members x and y of its parameter p, because while
Point3d (the class in which the references to fields x and y occur) is a subclass of Point
(the class in which x and y are declared), it is not involved in the implementation of a
Point (the type of the parameter p). The method delta3d can access the protected
members of its parameter q, because the class Point3d is a subclass of Point and is
involved in the implementation of a Point3d.
The method delta could try to cast (§5.5, §15.16) its parameter to be a Point3d, but
this cast would fail, causing an exception, if the class of p at run time were not Point3d.
A compile-time error also occurs in the method warp: it cannot access the protected
member z of its parameter a, because while the class Point (the class in which the
reference to field z occurs) is involved in the implementation of a Point3d (the type of
the parameter a), it is not a subclass of Point3d (the class in which z is declared).
6.7 Fully Qualified Names and Canonical Names
Every named package, top level class, top level interface, and primitive type has
a fully qualified name.
• The fully qualified name of a primitive type is the keyword for that primitive
type, namely boolean, char, byte, short, int, long, float, or double.
• The fully qualified name of a named package that is not a subpackage of a named
package is its simple name.
6.7 Fully Qualified Names and Canonical Names NAMES
150
• The fully qualified name of a named package that is a subpackage of another
named package consists of the fully qualified name of the containing package,
followed by ".", followed by the simple (member) name of the subpackage.
• The fully qualified name of a top level class or top level interface that is declared
in an unnamed package is the simple name of the class or interface.
• The fully qualified name of a top level class or top level interface that is declared
in a named package consists of the fully qualified name of the package, followed
by ".", followed by the simple name of the class or interface.
Each member class, member interface, and array type may have a fully qualified
name.
• A member class or member interface M of another class C has a fully qualified
name if and only if C has a fully qualified name.
In that case, the fully qualified name of M consists of the fully qualified name of
C, followed by ".", followed by the simple name of M.
• An array type has a fully qualified name if and only if its element type has a
fully qualified name.
In that case, the fully qualified name of an array type consists of the fully
qualified name of the component type of the array type followed by "[]".
A local class does not have a fully qualified name.
Examples:
•The fully qualified name of the type long is "long".
•The fully qualified name of the package java.lang is "java.lang" because it is
subpackage lang of package java.
•The fully qualified name of the class Object, which is defined in the package
java.lang, is "java.lang.Object".
•The fully qualified name of the interface Enumeration, which is defined in the
package java.util, is "java.util.Enumeration".
•The fully qualified name of the type "array of double" is "double[]".
•The fully qualified name of the type "array of array of array of array of String" is
"java.lang.String[][][][]".
In the example:
package points;
class Point { int x, y; }
NAMES Fully Qualified Names and Canonical Names 6.7
151
class PointVec { Point[] vec; }
the fully qualified name of the type Point is "points.Point"; the fully qualified name
of the type PointVec is "points.PointVec"; and the fully qualified name of the type
of the field vec of class PointVec is "points.Point[]".
Every named package, top level class, top level interface, and primitive type has
a canonical name.
For every named package, top level class, top level interface, and primitive type,
the canonical name is the same as the fully qualified name.
Each member class, member interface, and array type may have a canonical name.
• A member class or member interface M declared in another class C has a canonical
name if and only if C has a canonical name.
In that case, the canonical name of M consists of the canonical name of C, followed
by ".", followed by the simple name of M.
• An array type has a canonical name if and only if its element type has a canonical
name.
In that case, the canonical name of the array type consists of the canonical name
of the component type of the array type followed by "[]".
A local class does not have a canonical name.
The difference between a fully qualified name and a canonical name can be seen in
examples such as:
package p;
class O1 { class I {} }
class O2 extends O1 {}
In this example, both p.O1.I and p.O2.I are fully qualified names that denote the
member class I, but only p.O1.I is its canonical name.
6.7 Fully Qualified Names and Canonical Names NAMES
152
153
CHAPTER 7
Packages
PROGRAMS are organized as sets of packages. Each package has its own set
of names for types, which helps to prevent name conflicts. A top level type is
accessible (§6.6) outside the package that declares it only if the type is declared
public.
The naming structure for packages is hierarchical (§7.1). The members of a package
are class and interface types (§7.6), which are declared in compilation units of the
package, and subpackages, which may contain compilation units and subpackages
of their own.
A package can be stored in a file system or in a database (§7.2). Packages that are
stored in a file system may have certain constraints on the organization of their
compilation units to allow a simple implementation to find classes easily.
A package consists of a number of compilation units (§7.3). A compilation unit
automatically has access to all types declared in its package and also automatically
imports all of the public types declared in the predefined package java.lang.
For small programs and casual development, a package can be unnamed (§7.4.2) or
have a simple name, but if code is to be widely distributed, unique package names
should be chosen using qualified names. This can prevent the conflicts that would
otherwise occur if two development groups happened to pick the same package
name and these packages were later to be used in a single program.
7.1 Package Members
The members of a package are its subpackages and all the top level class types
(§7.6, Chapter 8, Classes) and top level interface types (Chapter 9, Interfaces)
declared in all the compilation units (§7.3) of the package.
7.1 Package Members PACKAGES
154
For example, in the Java SE platform API:
•The package java has subpackages awt, applet, io, lang, net, and util, but
no compilation units.
•The package java.awt has a subpackage named image, as well as a number of
compilation units containing declarations of class and interface types.
If the fully qualified name (§6.7) of a package is P, and Q is a subpackage of P,
then P.Q is the fully qualified name of the subpackage, and furthermore denotes
a package.
A package may not contain two members of the same name, or a compile-time
error results.
Here are some examples:
•Because the package java.awt has a subpackage image, it cannot (and does not)
contain a declaration of a class or interface type named image.
•If there is a package named mouse and a member type Button in that package (which
then might be referred to as mouse.Button), then there cannot be any package with
the fully qualified name mouse.Button or mouse.Button.Click.
•If com.sun.java.jag is the fully qualified name of a type, then there cannot
be any package whose fully qualified name is either com.sun.java.jag or
com.sun.java.jag.scrabble.
It is however possible for members of different packages to have the same simple name.
For example, it is possible to declare a package:
package vector;
public class Vector { Object[] vec; }
that has as a member a public class named Vector, even though the package
java.util also declares a class named Vector. These two class types are different,
reflected by the fact that they have different fully qualified names (§6.7). The fully qualified
name of this example Vector is vector.Vector, whereas java.util.Vector is
the fully qualified name of the Vector class included in the Java SE platform. Because
the package vector contains a class named Vector, it cannot also have a subpackage
named Vector.
The hierarchical naming structure for packages is intended to be convenient for
organizing related packages in a conventional manner, but has no significance in
itself other than the prohibition against a package having a subpackage with the
same simple name as a top level type (§7.6) declared in that package.
There is no special access relationship between a package named oliver and
another package named oliver.twist, or between packages named evelyn.wood
PACKAGES Host Support for Packages 7.2
155
and evelyn.waugh. That is, the code in a package named oliver.twist has no
better access to the types declared within package oliver than code in any other
package.
7.2 Host Support for Packages
Each host system determines how packages and compilation units are created and
stored.
Each host system also determines which compilation units are observable (§7.3) in a
particular compilation. The observability of compilation units in turn determines which
packages are observable, and which packages are in scope.
In simple implementations of the Java SE platform, packages and compilation units
may be stored in a local file system. Other implementations may store them using
a distributed file system or some form of database.
If a host system stores packages and compilation units in a database, then the
database must not impose the optional restrictions (§7.6) on compilation units
permissible in file-based implementations.
For example, a system that uses a database to store packages may not enforce a maximum
of one public class or interface per compilation unit.
Systems that use a database must, however, provide an option to convert a
program to a form that obeys the restrictions, for purposes of export to file-based
implementations.
As an extremely simple example of storing packages in a file system, all the packages
and source and binary code in a project might be stored in a single directory and its
subdirectories. Each immediate subdirectory of this directory would represent a top level
package, that is, one whose fully qualified name consists of a single simple name. Each
further level of subdirectory would represent a subpackage of the package represented by
the containing directory, and so on.
The directory might contain the following immediate subdirectories:
com
gls
jag
java
wnj
7.2 Host Support for Packages PACKAGES
156
where directory java would contain the Java SE platform packages; the directories jag,
gls, and wnj might contain packages that three of the authors of this specification created
for their personal use and to share with each other within this small group; and the directory
com would contain packages procured from companies that used the conventions described
in §6.1 to generate unique names for their packages.
Continuing the example, the directory java would contain, among others, the following
subdirectories:
applet
awt
io
lng
net
util
corresponding to the packages java.applet, java.awt, java.io, java.lang,
java.net, and java.util that are defined as part of the Java SE platform API.
Still continuing the example, if we were to look inside the directory util, we might see
the following files:
BitSet.java Observable.java
BitSet.class Observable.class
Date.java Observer.java
Date.class Observer.class
...
where each of the .java files contains the source for a compilation unit (§7.3) that
contains the definition of a class or interface whose binary compiled form is contained in
the corresponding .class file.
Under this simple organization of packages, an implementation of the Java SE platform
would transform a package name into a pathname by concatenating the components of
the package name, placing a file name separator (directory indicator) between adjacent
components.
For example, if this simple organization were used on an operating system where the file
name separator is /, the package name:
jag.scrabble.board
would be transformed into the directory name:
jag/scrabble/board
A package name component or class name might contain a character that cannot correctly
appear in a host file system's ordinary directory name, such as a Unicode character on a
system that allows only ASCII characters in file names. As a convention, the character can
PACKAGES Compilation Units 7.3
157
be escaped by using, say, the @ character followed by four hexadecimal digits giving the
numeric value of the character, as in the \uxxxx escape (§3.3).
Under this convention, the package name:
children.activities.crafts.papierM\u00e2ch\u00e9
which can also be written using full Unicode as:
children.activities.crafts.papierMâché
might be mapped to the directory name:
children/activities/crafts/papierM@00e2ch@00e9
If the @ character is not a valid character in a file name for some given host file system,
then some other character that is not valid in a identifier could be used instead.
7.3 Compilation Units
CompilationUnit is the goal symbol (§2.1) for the syntactic grammar (§2.3) of Java
programs. It is defined by the following productions:
CompilationUnit:
PackageDeclarationopt ImportDeclarationsopt TypeDeclarationsopt
ImportDeclarations:
ImportDeclaration
ImportDeclarations ImportDeclaration
TypeDeclarations:
TypeDeclaration
TypeDeclarations TypeDeclaration
A compilation unit consists of three parts, each of which is optional:
• A package declaration (§7.4), giving the fully qualified name (§6.7) of the
package to which the compilation unit belongs.
A compilation unit that has no package declaration is part of an unnamed
package (§7.4.2).
•import declarations (§7.5) that allow types from other packages and static
members of types to be referred to using their simple names
7.4 Package Declarations PACKAGES
158
• Top level type declarations (§7.6) of class and interface types
Every compilation unit implicitly imports every public type name declared in
the predefined package java.lang, as if the declaration import java.lang.*;
appeared at the beginning of each compilation unit immediately after any package
statement. As a result, the names of all those types are available as simple names
in every compilation unit.
Types declared in different compilation units can depend on each other, circularly.
A Java compiler must arrange to compile all such types at the same time.
All the compilation units of the predefined package java and its subpackages lang
and io are always observable.
For all other packages, the host system determines which compilation units are
observable.
The observability of a compilation unit influences the observability of its package (§7.4.3).
7.4 Package Declarations
A package declaration appears within a compilation unit to indicate the package
to which the compilation unit belongs.
7.4.1 Named Packages
A package declaration in a compilation unit specifies the name (§6.2) of the
package to which the compilation unit belongs.
PackageDeclaration:
Annotationsopt package PackageName ;
The package name mentioned in a package declaration must be the fully qualified
name (§6.7) of the package.
The PackageName in a package declaration ensures there is an observable package
with the supplied canonical name, and that it is not subject to the rules in §6.5.3
for determining the meaning of a package name.
The scope of a package declaration is defined in §6.3.
The keyword package may optionally be preceded by annotation modifiers. If an
annotation a (§9.7) on a package declaration corresponds to an annotation type T
PACKAGES Unnamed Packages 7.4.2
159
(§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.PACKAGE,
or a compile-time error occurs.
At most one annotated package declaration is permitted for a given package.
The manner in which this restriction is enforced must, of necessity, vary from
implementation to implementation. The following scheme is strongly recommended for
file-system-based implementations: The sole annotated package declaration, if it exists,
is placed in a source file called package-info.java in the directory containing the
source files for the package. This file does not contain the source for a class called
package-info.java; indeed it would be illegal for it to do so, as package-info
is not a legal identifier. Typically package-info.java contains only a package
declaration, preceded immediately by the annotations on the package. While the file
could technically contain the source code for one or more package-private (default-access)
classes, it would be very bad form.
It is recommended that package-info.java, if it is present, take the place of
package.html for javadoc and other similar documentation generation systems.
If this file is present, the documentation generation tool should look for the package
documentation comment immediately preceding the (possibly annotated) package
declaration in package-info.java. In this way, package-info.java becomes
the sole repository for package-level annotations and documentation. If, in future, it
becomes desirable to add any other package-level information, this file should prove a
convenient home for this information.
7.4.2 Unnamed Packages
A compilation unit that has no package declaration is part of an unnamed package.
Unnamed packages are provided by the Java SE platform principally for
convenience when developing small or temporary applications or when just
beginning development.
Note that an unnamed package cannot have subpackages, since the syntax of a
package declaration always includes a reference to a named top level package.
As an example, the compilation unit:
class FirstCall {
public static void main(String[] args) {
System.out.println("Mr. Watson, come here. "
+ "I want you.");
}
}
defines a very simple compilation unit as part of an unnamed package.
7.4.3 Observability of a Package PACKAGES
160
An implementation of the Java SE platform must support at least one unnamed
package; it may support more than one unnamed package but is not required to do
so. Which compilation units are in each unnamed package is determined by the
host system.
In implementations of the Java SE platform that use a hierarchical file system for storing
packages, one typical strategy is to associate an unnamed package with each directory; only
one unnamed package is observable at a time, namely the one that is associated with the
"current working directory". The precise meaning of "current working directory" depends
on the host system.
7.4.3 Observability of a Package
A package is observable if and only if either:
• A compilation unit containing a declaration of the package is observable.
• A subpackage of the package is observable.
The packages java, java.lang, and java.io are always observable.
One can conclude this from the rule above and from the rules of observable compilation
units, as follows. The predefined package java.lang declares the class Object, so
the compilation unit for Object is always observable (§7.3). Hence, the java.lang
package is observable (§7.4.3), and the java package also. Furthermore, since
Object is observable, the array type Object[] implicitly exists. Its superinterface
java.io.Serializable (§10.1) also exists, hence the java.io package is
observable.
7.5 Import Declarations
An import declaration allows a named type or a static member to be referred to by
a simple name (§6.2) that consists of a single identifier.
Without the use of an appropriate import declaration, the only way to refer to a
type declared in another package, or a static member of another type, is to use a
fully qualified name (§6.7).
ImportDeclaration:
SingleTypeImportDeclaration
TypeImportOnDemandDeclaration
SingleStaticImportDeclaration
StaticImportOnDemandDeclaration
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161
A single-type-import declaration (§7.5.1) imports a single named type, by
mentioning its canonical name (§6.7).
A type-import-on-demand declaration (§7.5.2) imports all the accessible (§6.6)
types of a named type or named package as needed, by mentioning the canonical
name of a type or package.
A single static import declaration (§7.5.3) imports all accessible static members
with a given name from a type, by giving its canonical name.
A static-import-on-demand declaration (§7.5.4) imports all accessible static
members of a named type as needed, by mentioning the canonical name of a type.
A type in an unnamed package (§7.4.2) has no canonical name, so the requirement for a
canonical name in every kind of import declaration implies that 1) types in an unnamed
package cannot be imported, and 2) static members of types in an unnamed package cannot
be imported. As such, §7.5.1, §7.5.2, §7.5.3, and §7.5.4 all require a compile-time error on
any attempt to import a type (or static member thereof) in an unnamed package.
The scope of a type or member imported by these declarations is defined in §6.3.
An import declaration makes types or members available by their simple names
only within the compilation unit that actually contains the import declaration.
The scope of the type(s) or member(s) introduced by an import declaration
specifically does not include the PackageName of a package declaration, other
import declarations in the current compilation unit, or other compilation units in
the same package.
See §7.5.1 for an illustrative example.
7.5.1 Single-Type-Import Declaration
A single-type-import declaration imports a single type by giving its canonical
name (§6.7), making it available under a simple name in the class and interface
declarations of the compilation unit in which the single-type-import declaration
appears.
SingleTypeImportDeclaration:
import TypeName ;
The TypeName must be the canonical name of a class type, interface type, enum
type, or annotation type.
It is a compile-time error if the named type is not accessible (§6.6).
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162
Shadowing by a single-type-import declaration is specified in §6.4.1.
The example:
import java.util.Vector;
causes the simple name Vector to be available within the class and interface declarations
in a compilation unit. Thus, the simple name Vector refers to the type declaration
Vector in the package java.util in all places where it is not shadowed (§6.4.1) or
obscured (§6.4.2) by a declaration of a field, parameter, local variable, or nested type
declaration with the same name.
Note that Vector is declared as a generic type. Once imported, the name Vector can be
used without qualification in a parameterized type such as Vector<String>, or as the
raw type Vector. This highlights a limitation of the import declaration: a type nested
inside a generic type declaration can be imported, but its outer type is always erased.
If two single-type-import declarations in the same compilation unit attempt to
import types with the same simple name, then a compile-time error occurs, unless
the two types are the same type, in which case the duplicate declaration is ignored.
If the type imported by the the single-type-import declaration is declared in the
compilation unit that contains the import declaration, the import declaration is
ignored.
If a compilation unit contains both a single-static-import declaration (§7.5.3) that
imports a type whose simple name is n, and a single-type-import declaration
(§7.5.1) that imports a type whose simple name is n, a compile-time error occurs.
If another top level type with the same simple name is otherwise declared in the
current compilation unit except by a type-import-on-demand declaration (§7.5.2) or
a static-import-on-demand declaration (§7.5.4), then a compile-time error occurs.
The sample program:
import java.util.Vector;
class Vector { Object[] vec; }
causes a compile-time error because of the duplicate declaration of Vector, as does:
import java.util.Vector;
import myVector.Vector;
where myVector is a package containing the compilation unit:
package myVector;
public class Vector { Object[] vec; }
PACKAGES Type-Import-on-Demand Declaration 7.5.2
163
Note that an import statement cannot import a subpackage, only a type.
For example, it does not work to try to import java.util and then use the name
util.Random to refer to the type java.util.Random:
import java.util;
class Test { util.Random generator; }
// incorrect: compile-time error
Package names and type names are usually different under the naming conventions
described in §6.1. Nevertheless, in a contrived example where there is an unconventionally-
named package Vector, which declares a public class whose name is Mosquito:
package Vector;
public class Mosquito { int capacity; }
and then the compilation unit:
package strange;
import java.util.Vector;
import Vector.Mosquito;
class Test {
public static void main(String[] args) {
System.out.println(new Vector().getClass());
System.out.println(new Mosquito().getClass());
}
}
the single-type-import declaration importing class Vector from package java.util
does not prevent the package name Vector from appearing and being correctly recognized
in subsequent import declarations. The example compiles and produces the output:
class java.util.Vector
class Vector.Mosquito
7.5.2 Type-Import-on-Demand Declaration
A type-import-on-demand declaration allows all accessible (§6.6) types declared
in the type or package named by a canonical name to be imported as needed.
TypeImportOnDemandDeclaration:
import PackageOrTypeName . * ;
The PackageOrTypeName must be the canonical name of a package, a class type,
an interface type, an enum type, or an annotation type.
It is a compile-time error if the named package or type is not accessible (§6.6).
7.5.3 Single Static Import Declaration PACKAGES
164
Two or more type-import-on-demand declarations in the same compilation unit
may name the same type or package. All but one of these declarations are
considered redundant; the effect is as if that type was imported only once.
If a compilation unit contains both a static-import-on-demand declaration and a
type-import-on-demand (§7.5.2) declaration that name the same type, the effect is
as if the static member types of that type were imported only once.
It is not a compile-time error to name the current package or java.lang in a type-
import-on-demand declaration. The type-import-on-demand declaration is ignored
in such cases.
Shadowing by a type-import-on-demand declaration is specified in §6.4.1.
The example:
import java.util.*;
causes the simple names of all public types declared in the package java.util to
be available within the class and interface declarations of the compilation unit. Thus, the
simple name Vector refers to the type Vector in the package java.util in all places
in the compilation unit where that type declaration is not shadowed (§6.4.1) or obscured
(§6.4.2). The declaration might be shadowed by a single-type-import declaration of a type
whose simple name is Vector; by a type named Vector and declared in the package
to which the compilation unit belongs; or any nested classes or interfaces. The declaration
might be obscured by a declaration of a field, parameter, or local variable named Vector.
(It would be unusual for any of these conditions to occur.)
7.5.3 Single Static Import Declaration
A single-static-import declaration imports all accessible (§6.6) static members
with a given simple name from a type. This makes these static members available
under their simple name in the class and interface declarations of the compilation
unit in which the single-static import declaration appears.
SingleStaticImportDeclaration:
import static TypeName . Identifier ;
The TypeName must be the canonical name (§6.7) of a class type, interface type,
enum type, or annotation type.
It is a compile-time error if the named type is not accessible (§6.6).
The Identifier must name at least one static member of the named type. It is a
compile-time error if there is no static member of that name, or if all of the named
members are not accessible.
PACKAGES Static-Import-on-Demand Declaration 7.5.4
165
Shadowing by a single-static-import declaration is specified in §6.4.1.
It is permissible for one single-static-import declaration to import several fields or
types with the same name, or several methods with the same name and signature.
If a compilation unit contains both a single-static-import (§7.5.3) declaration that
imports a type whose simple name is n, and a single-type-import declaration
(§7.5.1) that imports a type whose simple name is n, a compile-time error occurs.
If a single-static-import declaration imports a type whose simple name is n, and
the compilation unit also declares a top level type (§7.6) whose simple name is n,
a compile-time error occurs.
7.5.4 Static-Import-on-Demand Declaration
A static-import-on-demand declaration allows all accessible (§6.6) static members
of the type named by a canonical name to be imported as needed.
StaticImportOnDemandDeclaration:
import static TypeName . * ;
The TypeName must be the canonical name of a class type, interface type, enum
type, or annotation type.
It is a compile-time error if the named type is not accessible.
Two or more static-import-on-demand declarations in the same compilation unit
may name the same type ; the effect is as if there was exactly one such declaration.
Two or more static-import-on-demand declarations in the same compilation unit
may name the same member; the effect is as if the member was imported exactly
once.
Note that it is permissible for one static-import-on-demand declaration to import
several fields or types with the same name, or several methods with the same name
and signature.
If a compilation unit contains both a static-import-on-demand declaration and a
type-import-on-demand (§7.5.2) declaration that name the same type, the effect is
as if the static member types of that type were imported only once.
A static-import-on-demand declaration never causes any other declaration to be
shadowed.
7.6 Top Level Type Declarations PACKAGES
166
7.6 Top Level Type Declarations
A top level type declaration declares a top level class type (Chapter 8, Classes) or
a top level interface type (Chapter 9, Interfaces).
TypeDeclaration:
ClassDeclaration
InterfaceDeclaration
;
By default, the top level types declared in a package are accessible only within the
compilation units of that package, but a type may be declared to be public to grant
access to the type from code in other packages (§6.6, §8.1.1, §9.1.1).
It is a compile-time error if a top level type declaration contains any one of the
following access modifiers: protected, private, or static.
The scope of a top level type is defined in §6.3.
If a top level type named T is declared in a compilation unit of a package whose
fully qualified name is P, then the fully qualified name of the type is P.T.
If the type is declared in an unnamed package (§7.4.2), then the type has the fully
qualified name T.
Thus in the example:
package wnj.points;
class Point { int x, y; }
the fully qualified name of class Point is wnj.points.Point.
An implementation of the Java SE platform must keep track of types within
packages by their binary names (§13.1). Multiple ways of naming a type must be
expanded to binary names to make sure that such names are understood as referring
to the same type.
For example, if a compilation unit contains the single-type-import declaration (§7.5.1):
import java.util.Vector;
then within that compilation unit the simple name Vector and the fully qualified name
java.util.Vector refer to the same type.
PACKAGES Top Level Type Declarations 7.6
167
If and only if packages are stored in a file system (§7.2), the host system may
choose to enforce the restriction that it is a compile-time error if a type is not found
in a file under a name composed of the type name plus an extension (such as .java
or .jav) if either of the following is true:
• The type is referred to by code in other compilation units of the package in which
the type is declared.
• The type is declared public (and therefore is potentially accessible from code
in other packages).
This restriction implies that there must be at most one such type per compilation unit.
This restriction makes it easy for a Java compiler to find a named class within a package.
In practice, many programmers choose to put each class or interface type in its own
compilation unit, whether or not it is public or is referred to by code in other compilation
units.
For example, the source code for a public type wet.sprocket.Toad would be found
in a file Toad.java in the directory wet/sprocket, and the corresponding object code
would be found in the file Toad.class in the same directory.
It is a compile-time error if the name of a top level type appears as the name of any
other top level class or interface type declared in the same package.
It is a compile-time error if the name of a top level type is also declared as a type by
a single-type-import declaration (§7.5.1) in the compilation unit (§7.3) containing
the type declaration.
In the example:
class Point { int x, y; }
the class Point is declared in a compilation unit with no package statement, and thus
Point is its fully qualified name, whereas in the example:
package vista;
class Point { int x, y; }
the fully qualified name of the class Point is vista.Point. (The package name vista
is suitable for local or personal use; if the package were intended to be widely distributed,
it would be better to give it a unique package name (§6.1).)
In the example:
package test;
import java.util.Vector;
class Point {
int x, y;
7.6 Top Level Type Declarations PACKAGES
168
}
interface Point { // compile-time error #1
int getR();
int getTheta();
}
class Vector { Point[] pts; } // compile-time error #2
the first compile-time error is caused by the duplicate declaration of the name Point as
both a class and an interface in the same package. A second error detected at compile time
is the attempt to declare the name Vector both by a class type declaration and by a single-
type-import declaration.
Note, however, that it is not an error for the name of a class to also to name a type
that otherwise might be imported by a type-import-on-demand declaration (§7.5.2) in the
compilation unit (§7.3) containing the class declaration.
In the example:
package test;
import java.util.*;
class Vector {} // not a compile-time error
the declaration of the class Vector is permitted even though there is also a class
java.util.Vector. Within this compilation unit, the simple name Vector refers to
the class test.Vector, not to java.util.Vector (which can still be referred to by
code within the compilation unit, but only by its fully qualified name).
As another example, the compilation unit:
package points;
class Point {
int x, y; // coordinates
PointColor color; // color of this point
Point next; // next point with this color
static int nPoints;
}
class PointColor {
Point first; // first point with this color
PointColor(int color) { this.color = color; }
private int color; // color components
}
defines two classes that use each other in the declarations of their class members. Because
the class types Point and PointColor have all the type declarations in package
points, including all those in the current compilation unit, as their scope, this example
compiles correctly. That is, forward reference is not a problem.
169
CHAPTER 8
Classes
CLASS declarations define new reference types and describe how they are
implemented (§8.1).
A top level class is a class that is not a nested class.
A nested class is any class whose declaration occurs within the body of another
class or interface.
This chapter discusses the common semantics of all classes - top level (§7.6)
and nested (including member classes (§8.5, §9.5), local classes (§14.3) and
anonymous classes (§15.9.5)). Details that are specific to particular kinds of classes
are discussed in the sections dedicated to these constructs.
A named class may be declared abstract (§8.1.1.1) and must be declared abstract
if it is incompletely implemented; such a class cannot be instantiated, but can be
extended by subclasses. A class may be declared final (§8.1.1.2), in which case it
cannot have subclasses. If a class is declared public, then it can be referred to from
other packages. Each class except Object is an extension of (that is, a subclass
of) a single existing class (§8.1.4) and may implement interfaces (§8.1.5). Classes
may be generic, that is, they may declare type variables whose bindings may differ
among different instances of the class.
Classes may be decorated with annotations (§9.7) just like any other kind of
declaration.
The body of a class declares members (fields and methods and nested classes
and interfaces), instance and static initializers, and constructors (§8.1.6). The
scope (§6.3) of a member (§8.2) is the entire body of the declaration of the class
to which the member belongs. Field, method, member class, member interface,
and constructor declarations may include the access modifiers (§6.6) public,
protected, or private. The members of a class include both declared and
inherited members (§8.2). Newly declared fields can hide fields declared in a
superclass or superinterface. Newly declared class members and interface members
CLASSES
170
can hide class or interface members declared in a superclass or superinterface.
Newly declared methods can hide, implement, or override methods declared in a
superclass or superinterface.
Field declarations (§8.3) describe class variables, which are incarnated once, and
instance variables, which are freshly incarnated for each instance of the class. A
field may be declared final (§8.3.1.2), in which case it can be assigned to only
once. Any field declaration may include an initializer.
Member class declarations (§8.5) describe nested classes that are members of the
surrounding class. Member classes may be static, in which case they have no
access to the instance variables of the surrounding class; or they may be inner
classes (§8.1.3).
Member interface declarations (§8.5) describe nested interfaces that are members
of the surrounding class.
Method declarations (§8.4) describe code that may be invoked by method
invocation expressions (§15.12). A class method is invoked relative to the class
type; an instance method is invoked with respect to some particular object that is
an instance of a class type. A method whose declaration does not indicate how
it is implemented must be declared abstract. A method may be declared final
(§8.4.3.3), in which case it cannot be hidden or overridden. A method may be
implemented by platform-dependent native code (§8.4.3.4). A synchronized
method (§8.4.3.6) automatically locks an object before executing its body and
automatically unlocks the object on return, as if by use of a synchronized
statement (§14.19), thus allowing its activities to be synchronized with those of
other threads (Chapter 17, Threads and Locks).
Method names may be overloaded (§8.4.9).
Instance initializers (§8.6) are blocks of executable code that may be used to help
initialize an instance when it is created (§15.9).
Static initializers (§8.7) are blocks of executable code that may be used to help
initialize a class.
Constructors (§8.8) are similar to methods, but cannot be invoked directly by a
method call; they are used to initialize new class instances. Like methods, they may
be overloaded (§8.8.8).
CLASSES Class Declaration 8.1
171
8.1 Class Declaration
A class declaration specifies a new named reference type.
There are two kinds of class declarations: normal class declarations and enum
declarations.
ClassDeclaration:
NormalClassDeclaration
EnumDeclaration
NormalClassDeclaration:
ClassModifiersopt class Identifier TypeParametersopt
Superopt Interfacesopt ClassBody
The rules in this section apply to all class declarations unless this specification
explicitly states otherwise. In many cases, special restrictions apply to enum
declarations. Enum declarations are described in detail in §8.9.
The Identifier in a class declaration specifies the name of the class.
It is a compile-time error if a class has the same simple name as any of its enclosing
classes or interfaces.
The scope of a class declaration is specified in §6.3.
8.1.1 Class Modifiers
A class declaration may include class modifiers.
ClassModifiers:
ClassModifier
ClassModifiers ClassModifier
ClassModifier: one of
Annotation public protected private
abstract static final strictfp
If an annotation a (§9.7) on a class declaration corresponds to an annotation type
T (§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.TYPE, or
a compile-time error occurs.
8.1.1 Class Modifiers CLASSES
172
The access modifier public (§6.6) pertains only to top level classes (§7.6) and to
member classes (§8.5), not to local or anonymous classes.
The access modifiers protected and private (§6.6) pertain only to member
classes within a directly enclosing class or enum declaration (§8.5.1).
The modifier static pertains only to member classes (§8.5.2), not to top level or
local or anonymous classes.
It is a compile-time error if the same modifier appears more than once in a class
declaration.
If two or more (distinct) class modifiers appear in a class declaration, then it is customary,
though not required, that they appear in the order consistent with that shown above in the
production for ClassModifier.
8.1.1.1 abstract Classes
An abstract class is a class that is incomplete, or to be considered incomplete.
Normal classes may have abstract methods (§8.4.3.1, §9.4), that is, methods that
are declared but not yet implemented, only if they are abstract classes. If a normal
class that is not abstract contains an abstract method, then a compile-time error
occurs.
Enum types (§8.9) must not be declared abstract; doing so will result in a
compile-time error.
It is a compile-time error for an enum type E to have an abstract method m as a
member unless E has one or more enum constants, and all of E's enum constants
have class bodies that provide concrete implementations of m.
It is a compile-time error for the class body of an enum constant to declare an
abstract method.
A class C has abstract methods if any of the following is true:
•C explicitly contains a declaration of an abstract method (§8.4.3).
• Any of C's superclasses has an abstract method and C neither declares nor
inherits a method that implements (§8.4.8.1) it.
• A direct superinterface (§8.1.5) of C declares or inherits a method (which is
therefore necessarily abstract) and C neither declares nor inherits a method that
implements it.
In the example:
CLASSES Class Modifiers 8.1.1
173
abstract class Point {
int x = 1, y = 1;
void move(int dx, int dy) {
x += dx;
y += dy;
alert();
}
abstract void alert();
}
abstract class ColoredPoint extends Point {
int color;
}
class SimplePoint extends Point {
void alert() { }
}
a class Point is declared that must be declared abstract, because it contains a
declaration of an abstract method named alert. The subclass of Point named
ColoredPoint inherits the abstract method alert, so it must also be declared
abstract. On the other hand, the subclass of Point named SimplePoint provides
an implementation of alert, so it need not be abstract.
It is a compile-time error if an attempt is made to create an instance of an abstract
class using a class instance creation expression (§15.9).
Thus, continuing the example just shown, the statement:
Point p = new Point();
would result in a compile-time error; the class Point cannot be instantiated because it is
abstract. However, a Point variable could correctly be initialized with a reference to
any subclass of Point, and the class SimplePoint is not abstract, so the statement:
Point p = new SimplePoint();
would be correct.
A subclass of an abstract class that is not itself abstract may be instantiated,
resulting in the execution of a constructor for the abstract class and, therefore,
the execution of the field initializers for instance variables of that class.
Thus, in the example just given, instantiation of a SimplePoint causes the default
constructor and field initializers for x and y of Point to be executed.
It is a compile-time error to declare an abstract class type such that it is not
possible to create a subclass that implements all of its abstract methods.
8.1.1 Class Modifiers CLASSES
174
This situation can occur if the class would have as members two abstract methods
that have the same method signature (§8.4.2) but return types which are not return-type-
substitutable (§8.4.5).
As an example, the declarations:
interface Colorable {
void setColor(int color);
}
abstract class Colored implements Colorable {
public abstract int setColor(int color);
}
result in a compile-time error: it would be impossible for any subclass of class Colored
to provide an implementation of a method named setColor, taking one argument of
type int, that can satisfy both abstract method specifications, because the one in interface
Colorable requires the same method to return no value, while the one in class Colored
requires the same method to return a value of type int (§8.4).
A class type should be declared abstract only if the intent is that subclasses can be
created to complete the implementation. If the intent is simply to prevent instantiation of a
class, the proper way to express this is to declare a constructor (§8.8.10) of no arguments,
make it private, never invoke it, and declare no other constructors. A class of this form
usually contains class methods and variables.
The class Math is an example of a class that cannot be instantiated; its declaration looks
like this:
public final class Math {
private Math() { } // never instantiate this class
. . . declarations of class variables and methods . . .
}
8.1.1.2 final Classes
A class can be declared final if its definition is complete and no subclasses are
desired or required.
It is a compile-time error if the name of a final class appears in the extends clause
(§8.1.4) of another class declaration; this implies that a final class cannot have
any subclasses.
It is a compile-time error if a class is declared both final and abstract, because
the implementation of such a class could never be completed (§8.1.1.1).
Because a final class never has any subclasses, the methods of a final class are
never overridden (§8.4.8.1).
CLASSES Generic Classes and Type Parameters 8.1.2
175
8.1.1.3 strictfp Classes
The effect of the strictfp modifier is to make all float or double expressions
within the class declaration (including within instance variable initializers, instance
initializers, static initializers, and constructors) be explicitly FP-strict (§15.4).
This implies that all methods declared in the class, and all nested types declared in
the class, are implicitly strictfp.
8.1.2 Generic Classes and Type Parameters
A class is generic if it declares one or more type variables (§4.4).
These type variables are known as the type parameters of the class. The type
parameter section follows the class name and is delimited by angle brackets.
TypeParameters:
< TypeParameterList >
TypeParameterList:
TypeParameterList , TypeParameter
TypeParameter
In a class's type parameter section, a type variable T directly depends on a type
variable S if S is the bound of T, while T depends on S if either T directly depends on
S or T directly depends on a type variable U that depends on S (using this definition
recursively). It is a compile-time error if a type variable in a class's type parameter
section depends on itself.
The scope of a class's type parameter is specified in §6.3.
A generic class declaration defines a set of parameterized types, one for each
possible invocation of the type parameter section. All of these parameterized types
share the same class at runtime.
For instance, executing the code:
Vector<String> x = new Vector<String>();
Vector<Integer> y = new Vector<Integer>();
boolean b = x.getClass() == y.getClass();
will result in the variable b holding the value true.
8.1.2 Generic Classes and Type Parameters CLASSES
176
It is a compile-time error if a generic class is a direct or indirect subclass of
Throwable.
This restriction is needed since the catch mechanism of the Java virtual machine works
only with non-generic classes.
It is a compile-time error to refer to a type parameter of a class C anywhere in the
declaration of a static member of C or the declaration of a static member of any
type declaration nested within C.
It is a compile-time error to refer to a type parameter of a class C within the static
initializer of C or any class nested within C.
Example: Mutually recursive type variable bounds.
interface ConvertibleTo<T> {
T convert();
}
class ReprChange<T extends ConvertibleTo<S>,
S extends ConvertibleTo<T>> {
T t;
void set(S s) { t = s.convert(); }
S get() { return t.convert(); }
}
Parameterized class declarations can be nested inside other declarations.
This is illustrated in the following example:
class Seq<T> {
T head;
Seq<T> tail;
Seq() { this(null, null); }
Seq(T head, Seq<T> tail) {
this.head = head;
this.tail = tail;
}
boolean isEmpty() { return tail == null; }
class Zipper<S> {
Seq<Pair<T,S>> zip(Seq<S> that) {
if (isEmpty() || that.isEmpty()) {
return new Seq<Pair<T,S>>();
} else {
Seq<T>.Zipper<S> tailZipper =
tail.new Zipper<S>();
return new Seq<Pair<T,S>>(
new Pair<T,S>(head, that.head),
tailZipper.zip(that.tail));
CLASSES Inner Classes and Enclosing Instances 8.1.3
177
}
}
}
}
class Pair<T, S> {
T fst; S snd;
Pair(T f, S s) { fst = f; snd = s; }
}
class Test {
public static void main(String[] args) {
Seq<String> strs =
new Seq<String>(
"a",
new Seq<String>("b",
new Seq<String>()));
Seq<Number> nums =
new Seq<Number>(
new Integer(1),
new Seq<Number>(new Double(1.5),
new Seq<Number>()));
Seq<String>.Zipper<Number> zipper =
strs.new Zipper<Number>();
Seq<Pair<String,Number>> combined =
zipper.zip(nums);
}
}
8.1.3 Inner Classes and Enclosing Instances
An inner class is a nested class that is not explicitly or implicitly declared static.
Inner classes include local (§14.3), anonymous (§15.9.5) and non-static member
classes (§8.5).
Inner classes may not declare static initializers (§8.7) or member interfaces.
Inner classes may not declare static members, unless they are constant variables
(§4.12.4).
To illustrate these rules, consider the example below:
class HasStatic {
static int j = 100;
}
class Outer {
class Inner extends HasStatic {
static final int x = 3; // OK: compile-time constant
static int y = 4; // Compile-time error: an inner class
8.1.3 Inner Classes and Enclosing Instances CLASSES
178
}
static class NestedButNotInner{
static int z = 5; // OK: not an inner class
}
interface NeverInner {} // Interfaces are never inner
}
Inner classes may inherit static members that are not compile-time constants even
though they may not declare them. Nested classes that are not inner classes may
declare static members freely, in accordance with the usual rules of the Java
programming language.
Member interfaces (§8.5) are implicitly static so they are never considered to be
inner classes.
A statement or expression occurs in a static context if and only if the innermost
method, constructor, instance initializer, static initializer, field initializer, or
explicit constructor invocation statement enclosing the statement or expression is
a static method, a static initializer, the variable initializer of a static variable, or an
explicit constructor invocation statement (§8.8.7).
An inner class C is a direct inner class of a class O if O is the immediately lexically
enclosing class of C and the declaration of C does not occur in a static context.
A class C is an inner class of class O if it is either a direct inner class of O or an
inner class of an inner class of O.
A class O is the zeroth lexically enclosing class of itself.
A class O is the n'th lexically enclosing class of a class C if it is the immediately
enclosing class of the n-1'th lexically enclosing class of C.
An instance i of a direct inner class C of a class O is associated with an instance of
O, known as the immediately enclosing instance of i. The immediately enclosing
instance of an object, if any, is determined when the object is created (§15.9.2).
An object o is the zeroth lexically enclosing instance of itself.
An object o is the n'th lexically enclosing instance of an instance i if it is the
immediately enclosing instance of the n-1'th lexically enclosing instance of i.
When an inner class refers to an instance variable that is a member of a lexically
enclosing class, the variable of the corresponding lexically enclosing instance is
used.
A blank final (§4.12.4) field of a lexically enclosing class may not be assigned
within an inner class.
CLASSES Inner Classes and Enclosing Instances 8.1.3
179
An instance of an inner class I whose declaration occurs in a static context has
no lexically enclosing instances. However, if I is immediately declared within a
static method or static initializer then I does have an enclosing block, which is the
innermost block statement lexically enclosing the declaration of I.
For every superclass S of C which is itself a direct inner class of a class SO, there is
an instance of SO associated with i, known as the immediately enclosing instance
of i with respect to S . The immediately enclosing instance of an object with respect
to its class' direct superclass, if any, is determined when the superclass constructor
is invoked via an explicit constructor invocation statement.
Any local variable, formal method parameter, or exception handler parameter used
but not declared in an inner class must be declared final.
Any local variable used but not declared in an inner class must be definitely
assigned (Chapter 16, Definite Assignment) before the body of the inner class.
Here are some examples of inner classes:
class Outer {
int i = 100;
static void classMethod() {
final int l = 200;
class LocalInStaticContext {
int k = i; // Compile-time error
int m = l; // OK
}
}
void foo() {
class Local { // A local class
int j = i;
}
}
}
The declaration of class LocalInStaticContext occurs in a static context due to
being within the static method classMethod. Instance variables of class Outer are not
available within the body of a static method. In particular, instance variables of Outer are
not available inside the body of LocalInStaticContext. However, local variables
from the surrounding method may be referred to without error (provided they are marked
final).
Inner classes whose declarations do not occur in a static context may freely refer
to the instance variables of their enclosing class. An instance variable is always
defined with respect to an instance. In the case of instance variables of an enclosing
class, the instance variable must be defined with respect to an enclosing instance
of that class.
8.1.4 Superclasses and Subclasses CLASSES
180
For example, the class Local above has an enclosing instance of class Outer. As a further
example:
class WithDeepNesting {
boolean toBe;
WithDeepNesting(boolean b) { toBe = b; }
class Nested {
boolean theQuestion;
class DeeplyNested {
DeeplyNested(){
theQuestion = toBe || !toBe;
}
}
}
}
Here, every instance of WithDeepNesting.Nested.DeeplyNested has an
enclosing instance of class WithDeepNesting.Nested (its immediately enclosing
instance) and an enclosing instance of class WithDeepNesting (its 2nd lexically
enclosing instance).
8.1.4 Superclasses and Subclasses
The optional extends clause in a normal class declaration specifies the direct
superclass of the current class.
Super:
extends ClassType
The following is repeated from §4.3 to make the presentation here clearer:
ClassType:
TypeDeclSpecifier TypeArgumentsopt
A class is said to be a direct subclass of its direct superclass. The direct superclass
is the class from whose implementation the implementation of the current class is
derived.
The direct superclass of an enum type E is Enum<E>.
The extends clause must not appear in the definition of the class Object, because
it is the primordial class and has no direct superclass.
Given a (possibly generic) class declaration for C<F1,...,Fn> (n ≥ 0, C ≠ Object),
the direct superclass of the class type (§4.5) C<F1,...,Fn> is the type given in the
CLASSES Superclasses and Subclasses 8.1.4
181
extends clause of the declaration of C if an extends clause is present, or Object
otherwise.
Let C<F1,...,Fn> (n > 0) be a generic class declaration. The direct superclass of
the parameterized class type C<T1,...,Tn>, where Ti (1 ≤ i ≤ n) is a type, is D<U1
θ,...,Uk θ>, where D<U1,...,Uk> is the direct superclass of C<F1,...,Fn>, and θ is
the substitution [F1 :=T1 ,...,Fn :=Tn ].
The ClassType must name an accessible (§6.6) class type, or a compile-time error
occurs.
If the specified ClassType names a class that is final (§8.1.1.2), then a compile-
time error occurs, as final classes are not allowed to have subclasses.
It is a compile-time error if the ClassType names the class Enum or any invocation
of it.
If the TypeName is followed by any type arguments, it must be a correct invocation
of the type declaration denoted by TypeName, and none of the type arguments may
be wildcard type arguments, or a compile-time error occurs.
In the example:
class Point { int x, y; }
final class ColoredPoint extends Point { int color; }
class Colored3DPoint extends ColoredPoint { int z; } // error
the relationships are as follows:
• The class Point is a direct subclass of Object.
• The class Object is the direct superclass of the class Point.
• The class ColoredPoint is a direct subclass of class Point.
• The class Point is the direct superclass of class ColoredPoint.
The declaration of class Colored3dPoint causes a compile-time error because it
attempts to extend the final class ColoredPoint.
The subclass relationship is the transitive closure of the direct subclass relationship.
A class A is a subclass of class C if either of the following is true:
•A is the direct subclass of C
• There exists a class B such that A is a subclass of B, and B is a subclass of C,
applying this definition recursively.
8.1.4 Superclasses and Subclasses CLASSES
182
Class C is said to be a superclass of class A whenever A is a subclass of C.
In the example:
class Point { int x, y; }
class ColoredPoint extends Point { int color; }
final class Colored3dPoint extends ColoredPoint { int z; }
the relationships are as follows:
• The class Point is a superclass of class ColoredPoint.
• The class Point is a superclass of class Colored3dPoint.
• The class ColoredPoint is a subclass of class Point.
• The class ColoredPoint is a superclass of class Colored3dPoint.
• The class Colored3dPoint is a subclass of class ColoredPoint.
• The class Colored3dPoint is a subclass of class Point.
A class C directly depends on a type T if T is mentioned in the extends or
implements clause of C either as a superclass or superinterface, or as a qualifier of
a superclass or superinterface name.
A class C depends on a reference type T if any of the following conditions hold:
•C directly depends on T.
•C directly depends on an interface I that depends (§9.1.3) on T.
•C directly depends on a class D that depends on T (using this definition
recursively).
It is a compile-time error if a class depends on itself.
For example:
class Point extends ColoredPoint { int x, y; }
class ColoredPoint extends Point { int color; }
causes a compile-time error.
If circularly declared classes are detected at run time, as classes are loaded (§12.2),
then a ClassCircularityError is thrown.
CLASSES Superinterfaces 8.1.5
183
8.1.5 Superinterfaces
The optional implements clause in a class declaration lists the names of interfaces
that are direct superinterfaces of the class being declared.
Interfaces:
implements InterfaceTypeList
InterfaceTypeList:
InterfaceType
InterfaceTypeList , InterfaceType
The following is repeated from §4.3 to make the presentation here clearer:
ClassType:
TypeDeclSpecifier TypeArgumentsopt
Given a (possibly generic) class declaration for C<F1,...,Fn> (n ≥ 0, C ≠ Object),
the direct superinterfaces of the class type (§4.5) C<F1,...,Fn> are the types given
in the implements clause of the declaration of C, if an implements clause is present.
Let C<F1,...,Fn > (n > 0) be a generic class declaration. The direct superinterfaces
of the parameterized class type C<T1,...,Tn>, where Ti (1 ≤ i ≤ n) is a type,
are all types I<U1 θ,...,Uk θ> , where I<U1,...,Uk> is a direct superinterface of
C<F1,...,Fn>, and θ is the substitution [F1 :=T1 ,...,Fn :=Tn ].
Each InterfaceType must name an accessible (§6.6) interface type, or a compile-
time error occurs.
If the TypeName is followed by any type arguments, it must be a correct invocation
of the type declaration denoted by TypeName, and none of the type arguments may
be wildcard type arguments, or a compile-time error occurs.
It is a compile-time error if the same interface is mentioned as a direct
superinterface two or more times in a single implements clause's names. This is
true even if the interface is named in different ways.
For example, the code:
class Redundant implements java.lang.Cloneable, Cloneable {
int x;
}
results in a compile-time error because the names java.lang.Cloneable and
Cloneable refer to the same interface.
8.1.5 Superinterfaces CLASSES
184
An interface type I is a superinterface of class type C if any of the following is true:
•I is a direct superinterface of C.
•C has some direct superinterface J for which I is a superinterface, using the
definition of "superinterface of an interface" given in §9.1.3.
•I is a superinterface of the direct superclass of C.
A class is said to implement all its superinterfaces.
In the example:
interface Colorable {
void setColor(int color);
int getColor();
}
enum Finish { MATTE, GLOSSY }
interface Paintable extends Colorable {
void setFinish(Finish finish);
Finish getFinish();
}
class Point { int x, y; }
class ColoredPoint extends Point implements Colorable {
int color;
public void setColor(int color) { this.color = color; }
public int getColor() { return color; }
}
class PaintedPoint extends ColoredPoint implements Paintable {
Finish finish;
public void setFinish(Finish finish) {
this.finish = finish;
}
public Finish getFinish() { return finish; }
}
the relationships are as follows:
•The interface Paintable is a superinterface of class PaintedPoint.
•The interface Colorable is a superinterface of class ColoredPoint and of class
PaintedPoint.
• The interface Paintable is a subinterface of the interface Colorable, and
Colorable is a superinterface of Paintable, as defined in §9.1.3.
A class can have a superinterface in more than one way.
CLASSES Superinterfaces 8.1.5
185
In this example, the class PaintedPoint has Colorable as a superinterface both
because it is a superinterface of ColoredPoint and because it is a superinterface of
Paintable.
Unless the class being declared is abstract, the declarations of all the method
members of each direct superinterface must be implemented either by a declaration
in this class or by an existing method declaration inherited from the direct
superclass, because a class that is not abstract is not permitted to have abstract
methods (§8.1.1.1).
Thus, the example:
interface Colorable {
void setColor(int color);
int getColor();
}
class Point { int x, y; };
class ColoredPoint extends Point implements Colorable {
int color;
}
causes a compile-time error, because ColoredPoint is not an abstract class but it
fails to provide an implementation of methods setColor and getColor of the interface
Colorable.
It is permitted for a single method declaration in a class to implement methods of
more than one superinterface.
For example, in the code:
interface Fish { int getNumberOfScales(); }
interface Piano { int getNumberOfScales(); }
class Tuna implements Fish, Piano {
// You can tune a piano, but can you tuna fish?
public int getNumberOfScales() { return 91; }
}
the method getNumberOfScales in class Tuna has a name, signature, and return type
that matches the method declared in interface Fish and also matches the method declared
in interface Piano; it is considered to implement both.
On the other hand, in a situation such as this:
interface Fish { int getNumberOfScales(); }
interface StringBass { double getNumberOfScales(); }
class Bass implements Fish, StringBass {
// This declaration cannot be correct,
// no matter what type is used.
8.1.6 Class Body and Member Declarations CLASSES
186
public ??? getNumberOfScales() { return 91; }
}
It is impossible to declare a method named getNumberOfScales whose signature and
return type are compatible with those of both the methods declared in interface Fish and
in interface StringBass, because a class cannot have multiple methods with the same
signature and different primitive return types (§8.4). Therefore, it is impossible for a single
class to implement both interface Fish and interface StringBass (§8.4.8).
A class may not at the same time be a subtype of two interface types which are
different invocations of the same generic interface (§9.1.2), or an invocation of a
generic interface and a raw type naming that same generic interface.
Here is an example of an illegal multiple inheritance of an interface:
interface I<T> {}
class B implements I<Integer> {}
class C extends B implements I<String> {}
This requirement was introduced in order to support translation by type erasure (§4.6).
8.1.6 Class Body and Member Declarations
A class body may contain declarations of members of the class, that is, fields (§8.3),
methods (§8.4), classes (§8.5), and interfaces (§8.5).
A class body may also contain instance initializers (§8.6), static initializers (§8.7),
and declarations of constructors (§8.8) for the class.
CLASSES Class Members 8.2
187
ClassBody:
{ ClassBodyDeclarationsopt }
ClassBodyDeclarations:
ClassBodyDeclaration
ClassBodyDeclarations ClassBodyDeclaration
ClassBodyDeclaration:
ClassMemberDeclaration
InstanceInitializer
StaticInitializer
ConstructorDeclaration
ClassMemberDeclaration:
FieldDeclaration
MethodDeclaration
ClassDeclaration
InterfaceDeclaration
;
The scope of a member m declared in or inherited by a class type C is specified in §6.3.
If C itself is a nested class, there may be definitions of the same kind (variable, method, or
type) and name as m in enclosing scopes. (The scopes may be blocks, classes, or packages.)
In all such cases, the member m declared in or inherited by C shadows (§6.4.1) the other
definitions of the same kind and name.
8.2 Class Members
The members of a class type are all of the following:
• Members inherited from its direct superclass (§8.1.4), except in class Object,
which has no direct superclass
• Members inherited from any direct superinterfaces (§8.1.5)
• Members declared in the body of the class (§8.1.6)
Members of a class that are declared private are not inherited by subclasses of
that class.
Only members of a class that are declared protected or public are inherited by
subclasses declared in a package other than the one in which the class is declared.
8.2 Class Members CLASSES
188
Constructors, static initializers, and instance initializers are not members and
therefore are not inherited.
We use the phrase the type of a member to denote:
• For a field, its type.
• For a method, an ordered 3-tuple consisting of:
◆argument types: a list of the types of the arguments to the method member.
◆return type: the return type of the method member.
◆throws clause: exception types declared in the throws clause of the method
member.
Fields, methods, and member types of a class type may have the same name,
since they are used in different contexts and are disambiguated by different lookup
procedures (§6.5). However, this is discouraged as a matter of style.
The example:
class Point {
int x, y;
private Point() { reset(); }
Point(int x, int y) { this.x = x; this.y = y; }
private void reset() { this.x = 0; this.y = 0; }
}
class ColoredPoint extends Point {
int color;
void clear() { reset(); } // error
}
class Test {
public static void main(String[] args) {
ColoredPoint c = new ColoredPoint(0, 0); // error
c.reset(); // error
}
}
causes four compile-time errors.
One error occurs because ColoredPoint has no constructor declared with two int
parameters, as requested by the use in main. This illustrates the fact that ColoredPoint
does not inherit the constructors of its superclass Point.
Another error occurs because ColoredPoint declares no constructors, and therefore a
default constructor for it is automatically created (§8.8.9), and this default constructor is
equivalent to:
ColoredPoint() { super(); }
CLASSES Class Members 8.2
189
which invokes the constructor, with no arguments, for the direct superclass of the class
ColoredPoint. The error is that the constructor for Point that takes no arguments
is private, and therefore is not accessible outside the class Point, even through a
superclass constructor invocation (§8.8.7).
Two more errors occur because the method reset of class Point is private, and
therefore is not inherited by class ColoredPoint. The method invocations in method
clear of class ColoredPoint and in method main of class Test are therefore not
correct.
Here is an example of inheritance of class members with default access.
Consider the example where the points package declares two compilation units:
package points;
public class Point {
int x, y;
public void move(int dx, int dy) { x += dx; y += dy; }
}
and:
package points;
public class Point3d extends Point {
int z;
public void move(int dx, int dy, int dz) {
x += dx; y += dy; z += dz;
}
}
and a third compilation unit, in another package, is:
import points.Point3d;
class Point4d extends Point3d {
int w;
public void move(int dx, int dy, int dz, int dw) {
x += dx; y += dy; z += dz; w += dw; // compile-time errors
}
}
Here both classes in the points package compile. The class Point3d inherits the fields
x and y of class Point, because it is in the same package as Point. The class Point4d,
which is in a different package, does not inherit the fields x and y of class Point or the
field z of class Point3d, and so fails to compile.
A better way to write the third compilation unit would be:
import points.Point3d;
class Point4d extends Point3d {
int w;
8.2 Class Members CLASSES
190
public void move(int dx, int dy, int dz, int dw) {
super.move(dx, dy, dz); w += dw;
}
}
using the move method of the superclass Point3d to process dx, dy, and dz. If
Point4d is written in this way, it will compile without errors.
Here is an example of inheritance of public and protected class members.
Given the class Point:
package points;
public class Point {
public int x, y;
protected int useCount = 0;
static protected int totalUseCount = 0;
public void move(int dx, int dy) {
x += dx; y += dy; useCount++; totalUseCount++;
}
}
the public and protected fields x, y, useCount, and totalUseCount are
inherited in all subclasses of Point.
Therefore, this test program, in another package, can be compiled successfully:
class Test extends points.Point {
public void moveBack(int dx, int dy) {
x -= dx; y -= dy; useCount++; totalUseCount++;
}
}
Here is an example of inheritance of private class members.
In the example:
class Point {
int x, y;
void move(int dx, int dy) {
x += dx; y += dy; totalMoves++;
}
private static int totalMoves;
void printMoves() { System.out.println(totalMoves); }
}
class Point3d extends Point {
int z;
void move(int dx, int dy, int dz) {
super.move(dx, dy); z += dz; totalMoves++; // error
}
CLASSES Class Members 8.2
191
}
the class variable totalMoves can be used only within the class Point; it is not inherited
by the subclass Point3d. A compile-time error occurs because method move of class
Point3d tries to increment totalMoves.
Here is an example of accessing members of inaccessible classes.
Even though a class might not be declared public, instances of the class might be
available at run time to code outside the package in which it is declared by means a public
superclass or superinterface. An instance of the class can be assigned to a variable of such
a public type. An invocation of a public method of the object referred to by such a
variable may invoke a method of the class if it implements or overrides a method of the
public superclass or superinterface. (In this situation, the method is necessarily declared
public, even though it is declared in a class that is not public.)
Consider the compilation unit:
package points;
public class Point {
public int x, y;
public void move(int dx, int dy) {
x += dx; y += dy;
}
}
and another compilation unit of another package:
package morePoints;
class Point3d extends points.Point {
public int z;
public void move(int dx, int dy, int dz) {
super.move(dx, dy); z += dz;
}
public void move(int dx, int dy) {
move(dx, dy, 0);
}
}
public class OnePoint {
public static points.Point getOne() {
return new Point3d();
}
}
An invocation morePoints.OnePoint.getOne() in yet a third package would
return a Point3d that can be used as a Point, even though the type Point3d is not
available outside the package morePoints. The two-argument version of method move
could then be invoked for that object, which is permissible because method move of
Point3d is public (as it must be, for any method that overrides a public method
8.3 Field Declarations CLASSES
192
must itself be public, precisely so that situations such as this will work out correctly).
The fields x and y of that object could also be accessed from such a third package.
While the field z of class Point3d is public, it is not possible to access this field
from code outside the package morePoints, given only a reference to an instance of
class Point3d in a variable p of type Point. This is because the expression p.z is not
correct, as p has type Point and class Point has no field named z; also, the expression
((Point3d)p).z is not correct, because the class type Point3d cannot be referred to
outside package morePoints.
The declaration of the field z as public is not useless, however. If there were to be, in
package morePoints, a public subclass Point4d of the class Point3d:
package morePoints;
public class Point4d extends Point3d {
public int w;
public void move(int dx, int dy, int dz, int dw) {
super.move(dx, dy, dz); w += dw;
}
}
then class Point4d would inherit the field z, which, being public, could then be
accessed by code in packages other than morePoints, through variables and expressions
of the public type Point4d.
8.3 Field Declarations
The variables of a class type are introduced by field declarations.
CLASSES Field Declarations 8.3
193
FieldDeclaration:
FieldModifiersopt Type VariableDeclarators ;
VariableDeclarators:
VariableDeclarator
VariableDeclarators , VariableDeclarator
VariableDeclarator:
VariableDeclaratorId
VariableDeclaratorId = VariableInitializer
VariableDeclaratorId:
Identifier
VariableDeclaratorId [ ]
VariableInitializer:
Expression
ArrayInitializer
The FieldModifiers are described in §8.3.1.
The Identifier in a FieldDeclarator may be used in a name to refer to the field.
The scope of a field declaration is specified in §6.3.
A field declaration shadows (§6.4.1) declarations of any accessible fields in enclosing
classes or interfaces, and any local variables, formal method parameters, and exception
handler parameters with the same name in any enclosing blocks.
More than one field may be declared in a single field declaration by using more
than one declarator; the FieldModifiers and Type apply to all the declarators in the
declaration.
The declared type of a field is denoted by the Type that appears in the field
declaration, followed by any bracket pairs that follow the Identifier in the
declarator.
It is a compile-time error for the body of a class declaration to declare two fields
with the same name.
If the class declares a field with a certain name, then the declaration of that field
is said to hide any and all accessible declarations of fields with the same name in
superclasses, and superinterfaces of the class.
8.3 Field Declarations CLASSES
194
If a field declaration hides the declaration of another field, the two fields need not
have the same type.
A hidden field can be accessed by using a qualified name (if it is static) or by using a
field access expression (§15.11) that contains the keyword super or a cast to a superclass
type. See §15.11.2 for discussion and an example.
A class inherits from its direct superclass and direct superinterfaces all the non-
private fields of the superclass and superinterfaces that are both accessible to code
in the class and not hidden by a declaration in the class.
Note that a private field of a superclass might be accessible to a subclass (for
example, if both classes are members of the same class). Nevertheless, a private
field is never inherited by a subclass.
It is possible for a class to inherit more than one field with the same name. Such a
situation does not in itself cause a compile-time error. However, any attempt within
the body of the class to refer to any such field by its simple name will result in a
compile-time error, because such a reference is ambiguous.
There might be several paths by which the same field declaration might be inherited
from an interface. In such a situation, the field is considered to be inherited only
once, and it may be referred to by its simple name without ambiguity.
A value stored in a field of type float is always an element of the float value set
(§4.2.3); similarly, a value stored in a field of type double is always an element
of the double value set. It is not permitted for a field of type float to contain an
element of the float-extended-exponent value set that is not also an element of the
float value set, nor for a field of type double to contain an element of the double-
extended-exponent value set that is not also an element of the double value set.
Here is an example of multiply inherited fields.
A class may inherit two or more fields with the same name, either from two interfaces or
from its superclass and an interface. A compile-time error occurs on any attempt to refer
to any ambiguously inherited field by its simple name. A qualified name or a field access
expression that contains the keyword super (§15.11.2) may be used to access such fields
unambiguously. In the example:
interface Frob { float v = 2.0f; }
class SuperTest { int v = 3; }
class Test extends SuperTest implements Frob {
public static void main(String[] args) {
new Test().printV();
}
void printV() { System.out.println(v); }
}
CLASSES Field Declarations 8.3
195
the class Test inherits two fields named v, one from its superclass SuperTest and one
from its superinterface Frob. This in itself is permitted, but a compile-time error occurs
because of the use of the simple name v in method printV: it cannot be determined which
v is intended.
The following variation uses the field access expression super.v to refer to the field
named v declared in class SuperTest and uses the qualified name Frob.v to refer to
the field named v declared in interface Frob:
interface Frob { float v = 2.0f; }
class SuperTest { int v = 3; }
class Test extends SuperTest implements Frob {
public static void main(String[] args) {
new Test().printV();
}
void printV() {
System.out.println((super.v + Frob.v)/2);
}
}
It compiles and prints:
2.5
Even if two distinct inherited fields have the same type, the same value, and are both
final, any reference to either field by simple name is considered ambiguous and results
in a compile-time error. In the example:
interface Color { int RED=0, GREEN=1, BLUE=2; }
interface TrafficLight { int RED=0, YELLOW=1, GREEN=2; }
class Test implements Color, TrafficLight {
public static void main(String[] args) {
System.out.println(GREEN); // compile-time error
System.out.println(RED); // compile-time error
}
}
it is not astonishing that the reference to GREEN should be considered ambiguous, because
class Test inherits two different declarations for GREEN with different values. The point
of this example is that the reference to RED is also considered ambiguous, because two
distinct declarations are inherited. The fact that the two fields named RED happen to have
the same type and the same unchanging value does not affect this judgment.
Here is an example of re-inheritance of fields.
If the same field declaration is inherited from an interface by multiple paths, the field is
considered to be inherited only once. It may be referred to by its simple name without
ambiguity. For example, in the code:
interface Colorable {
8.3.1 Field Modifiers CLASSES
196
int RED = 0xff0000, GREEN = 0x00ff00, BLUE = 0x0000ff;
}
interface Paintable extends Colorable {
int MATTE = 0, GLOSSY = 1;
}
class Point { int x, y; }
class ColoredPoint extends Point implements Colorable {
. . .
}
class PaintedPoint extends ColoredPoint implements Paintable {
. . . RED . . .
}
the fields RED, GREEN, and BLUE are inherited by the class PaintedPoint both through
its direct superclass ColoredPoint and through its direct superinterface Paintable.
The simple names RED, GREEN, and BLUE may nevertheless be used without ambiguity
within the class PaintedPoint to refer to the fields declared in interface Colorable.
8.3.1 Field Modifiers
FieldModifiers:
FieldModifier
FieldModifiers FieldModifier
FieldModifier: one of
Annotation public protected private
static final transient volatile
If an annotation a (§9.7) on a field declaration corresponds to an annotation type
T (§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.FIELD, or
a compile-time error occurs.
The access modifiers public, protected, and private are discussed in §6.6.
It is a compile-time error if the same modifier appears more than once in a field
declaration, or if a field declaration has more than one of the access modifiers
public, protected, and private.
If two or more (distinct) field modifiers appear in a field declaration, it is customary, though
not required, that they appear in the order consistent with that shown above in the production
for FieldModifier.
CLASSES Field Modifiers 8.3.1
197
8.3.1.1 static Fields
If a field is declared static, there exists exactly one incarnation of the field, no
matter how many instances (possibly zero) of the class may eventually be created.
A static field, sometimes called a class variable, is incarnated when the class is
initialized (§12.4).
A field that is not declared static (sometimes called a non-static field) is called
an instance variable. Whenever a new instance of a class is created (§12.5), a new
variable associated with that instance is created for every instance variable declared
in that class or any of its superclasses.
The example program:
class Point {
int x, y, useCount;
Point(int x, int y) { this.x = x; this.y = y; }
static final Point origin = new Point(0, 0);
}
class Test {
public static void main(String[] args) {
Point p = new Point(1,1);
Point q = new Point(2,2);
p.x = 3;
p.y = 3;
p.useCount++;
p.origin.useCount++;
System.out.println("(" + q.x + "," + q.y + ")");
System.out.println(q.useCount);
System.out.println(q.origin == Point.origin);
System.out.println(q.origin.useCount);
}
}
prints:
(2,2)
0
true
1
showing that changing the fields x, y, and useCount of p does not affect the fields of
q, because these fields are instance variables in distinct objects. In this example, the class
variable origin of the class Point is referenced both using the class name as a qualifier,
in Point.origin, and using variables of the class type in field access expressions
(§15.11), as in p.origin and q.origin. These two ways of accessing the origin
class variable access the same object, evidenced by the fact that the value of the reference
equality expression (§15.21.3):
8.3.1 Field Modifiers CLASSES
198
q.origin==Point.origin
is true. Further evidence is that the incrementation:
p.origin.useCount++;
causes the value of q.origin.useCount to be 1; this is so because p.origin and
q.origin refer to the same variable.
Here is an example of hiding of class variables.
The example:
class Point {
static int x = 2;
}
class Test extends Point {
static double x = 4.7;
public static void main(String[] args) {
new Test().printX();
}
void printX() {
System.out.println(x + " " + super.x);
}
}
produces the output:
4.7 2
because the declaration of x in class Test hides the definition of x in class Point, so
class Test does not inherit the field x from its superclass Point. Within the declaration of
class Test, the simple name x refers to the field declared within class Test. Code in class
Test may refer to the field x of class Point as super.x (or, because x is static, as
Point.x). If the declaration of Test.x is deleted:
class Point {
static int x = 2;
}
class Test extends Point {
public static void main(String[] args) {
new Test().printX();
}
void printX() {
System.out.println(x + " " + super.x);
}
}
CLASSES Field Modifiers 8.3.1
199
then the field x of class Point is no longer hidden within class Test; instead, the simple
name x now refers to the field Point.x. Code in class Test may still refer to that same
field as super.x. Therefore, the output from this variant program is:
2 2
Here is an example of hiding of instance variables.
This example is similar to that in the previous section, but uses instance variables rather
than static variables. The code:
class Point {
int x = 2;
}
class Test extends Point {
double x = 4.7;
void printBoth() {
System.out.println(x + " " + super.x);
}
public static void main(String[] args) {
Test sample = new Test();
sample.printBoth();
System.out.println(sample.x + " " + ((Point)sample).x);
}
}
produces the output:
4.7 2
4.7 2
because the declaration of x in class Test hides the definition of x in class Point, so class
Test does not inherit the field x from its superclass Point. It must be noted, however,
that while the field x of class Point is not inherited by class Test, it is nevertheless
implemented by instances of class Test . In other words, every instance of class Test
contains two fields, one of type int and one of type double. Both fields bear the name
x, but within the declaration of class Test, the simple name x always refers to the field
declared within class Test. Code in instance methods of class Test may refer to the
instance variable x of class Point as super.x.
Code that uses a field access expression to access field x will access the field named x in
the class indicated by the type of reference expression. Thus, the expression sample.x
accesses a double value, the instance variable declared in class Test, because the type
of the variable sample is Test, but the expression ((Point)sample).x accesses
an int value, the instance variable declared in class Point, because of the cast to type
Point.
If the declaration of x is deleted from class Test, as in the program:
class Point {
8.3.1 Field Modifiers CLASSES
200
static int x = 2;
}
class Test extends Point {
void printBoth() {
System.out.println(x + " " + super.x);
}
public static void main(String[] args) {
Test sample = new Test();
sample.printBoth();
System.out.println(sample.x + " " + ((Point)sample).x);
}
}
then the field x of class Point is no longer hidden within class Test. Within instance
methods in the declaration of class Test, the simple name x now refers to the field declared
within class Point. Code in class Test may still refer to that same field as super.x.
The expression sample.x still refers to the field x within type Test, but that field is
now an inherited field, and so refers to the field x declared in class Point. The output
from this variant program is:
2 2
2 2
8.3.1.2 final Fields
A field can be declared final (§4.12.4). Both class and instance variables (static
and non-static fields) may be declared final.
It is a compile-time error if a blank final (§4.12.4) class variable is not definitely
assigned (§16.8) by a static initializer (§8.7) of the class in which it is declared.
A blank final instance variable must be definitely assigned (§16.9) at the end of
every constructor (§8.8) of the class in which it is declared; otherwise a compile-
time error occurs.
8.3.1.3 transient Fields
Variables may be marked transient to indicate that they are not part of the
persistent state of an object.
If an instance of the class Point:
class Point {
int x, y;
transient float rho, theta;
}
CLASSES Field Modifiers 8.3.1
201
were saved to persistent storage by a system service, then only the fields x and y would be
saved. This specification does not specify details of such services; see the specification of
java.io.Serializable for an example of such a service.
8.3.1.4 volatile Fields
The Java programming language allows threads to access shared variables (§17.1). As a
rule, to ensure that shared variables are consistently and reliably updated, a thread should
ensure that it has exclusive use of such variables by obtaining a lock that, conventionally,
enforces mutual exclusion for those shared variables. The Java programming language
provides a second mechanism, volatile fields, that is more convenient than locking for
some purposes.
A field may be declared volatile, in which case the Java Memory Model (§17.4)
ensures that all threads see a consistent value for the variable.
It is a compile-time error if a final variable is also declared volatile.
If, in the following example, one thread repeatedly calls the method one (but no more than
Integer.MAX_VALUE times in all), and another thread repeatedly calls the method two:
class Test {
static int i = 0, j = 0;
static void one() { i++; j++; }
static void two() {
System.out.println("i=" + i + " j=" + j);
}
}
then method two could occasionally print a value for j that is greater than the value of i,
because the example includes no synchronization and, under the rules explained in §17.4,
the shared values of i and j might be updated out of order.
One way to prevent this out-or-order behavior would be to declare methods one and two
to be synchronized (§8.4.3.6):
class Test {
static int i = 0, j = 0;
static synchronized void one() { i++; j++; }
static synchronized void two() {
System.out.println("i=" + i + " j=" + j);
}
}
This prevents method one and method two from being executed concurrently, and
furthermore guarantees that the shared values of i and j are both updated before method
one returns. Therefore method two never observes a value for j greater than that for i;
indeed, it always observes the same value for i and j.
8.3.2 Initialization of Fields CLASSES
202
Another approach would be to declare i and j to be volatile:
class Test {
static volatile int i = 0, j = 0;
static void one() { i++; j++; }
static void two() {
System.out.println("i=" + i + " j=" + j);
}
}
This allows method one and method two to be executed concurrently, but guarantees that
accesses to the shared values for i and j occur exactly as many times, and in exactly the
same order, as they appear to occur during execution of the program text by each thread.
Therefore, the shared value for j is never greater than that for i, because each update to
i must be reflected in the shared value for i before the update to j occurs. It is possible,
however, that any given invocation of method two might observe a value for j that is
much greater than the value observed for i, because method one might be executed many
times between the moment when method two fetches the value of i and the moment when
method two fetches the value of j.
See §17.4 for more discussion and examples.
8.3.2 Initialization of Fields
If a field declarator contains a variable initializer, then it has the semantics of an
assignment (§15.26) to the declared variable, and:
• If the declarator is for a class variable (that is, a static field), then the variable
initializer is evaluated and the assignment performed exactly once, when the
class is initialized (§12.4).
• If the declarator is for an instance variable (that is, a field that is not static),
then the variable initializer is evaluated and the assignment performed each time
an instance of the class is created (§12.5).
The example:
class Point {
int x = 1, y = 5;
}
class Test {
public static void main(String[] args) {
Point p = new Point();
System.out.println(p.x + ", " + p.y);
}
}
produces the output:
CLASSES Initialization of Fields 8.3.2
203
1, 5
because the assignments to x and y occur whenever a new Point is created.
Variable initializers are also used in local variable declaration statements (§14.4), where
the initializer is evaluated and the assignment performed each time the local variable
declaration statement is executed.
Exception checking for a variable initializer in a field declaration is specified in §11.2.3.
8.3.2.1 Initializers for Class Variables
If a reference by simple name to any instance variable occurs in an initialization
expression for a class variable, then a compile-time error occurs.
If the keyword this (§15.8.3) or the keyword super (§15.11.2, §15.12) occurs in
an initialization expression for a class variable, then a compile-time error occurs.
One subtlety here is that, at run time, static variables that are final and that are
initialized with compile-time constant values are initialized first. This also applies to such
fields in interfaces (§9.3.1). These variables are "constants" that will never be observed
to have their default initial values (§4.12.5), even by devious programs. See §12.4.2 and
§13.4.9 for more discussion.
Use of class variables whose declarations appear textually after the use is sometimes
restricted, even though these class variables are in scope. See §8.3.2.3 for the precise rules
governing forward reference to class variables.
8.3.2.2 Initializers for Instance Variables
Initialization expressions for instance variables may use the simple name of any
static variable declared in or inherited by the class, even one whose declaration
occurs textually later.
Thus the example:
class Test {
float f = j;
static int j = 1;
}
compiles without error; it initializes j to 1 when class Test is initialized, and initializes
f to the current value of j every time an instance of class Test is created.
Initialization expressions for instance variables are permitted to refer to the current
object this (§15.8.3) and to use the keyword super (§15.11.2, §15.12).
8.3.2 Initialization of Fields CLASSES
204
Use of instance variables whose declarations appear textually after the use is sometimes
restricted, even though these instance variables are in scope. See §8.3.2.3 for the precise
rules governing forward reference to instance variables.
8.3.2.3 Restrictions on the use of Fields during Initialization
The declaration of a member needs to appear textually before it is used only if the
member is an instance (respectively static) field of a class or interface C and all
of the following conditions hold:
• The usage occurs in an instance (respectively static) variable initializer of C or
in an instance (respectively static) initializer of C.
• The usage is not on the left hand side of an assignment.
• The usage is via a simple name.
•C is the innermost class or interface enclosing the usage.
It is a compile-time error if any of the four requirements above are not met.
This means that a compile-time error occurs for the test program:
class Test1 {
int i = j; // compile-time error:
// incorrect forward reference
int j = 1;
}
whereas the following example compiles without error:
class Test2 {
Test2() { k = 2; }
int j = 1;
int i = j;
int k;
}
even though the constructor (§8.8) for Test refers to the field k that is declared three lines
later.
These restrictions are designed to catch, at compile time, circular or otherwise
malformed initializations.
Thus, both:
class Z {
static int i = j + 2;
static int j = 4;
CLASSES Initialization of Fields 8.3.2
205
}
and:
class Z {
static { i = j + 2; }
static int i, j;
static { j = 4; }
}
result in compile-time errors. Accesses by methods are not checked in this way, so:
class Z {
static int peek() { return j; }
static int i = peek();
static int j = 1;
}
class Test {
public static void main(String[] args) {
System.out.println(Z.i);
}
}
produces the output:
0
because the variable initializer for i uses the class method peek to access the value of the
variable j before j has been initialized by its variable initializer, at which point it still has
its default value (§4.12.5).
A more elaborate example is:
class UseBeforeDeclaration {
static {
x = 100;
// ok - assignment
int y = x + 1;
// error - read before declaration
int v = x = 3;
// ok - x at left hand side of assignment
int z = UseBeforeDeclaration.x * 2;
// ok - not accessed via simple name
Object o = new Object() {
void foo() { x++; }
// ok - occurs in a different class
{ x++; }
// ok - occurs in a different class
};
}
8.4 Method Declarations CLASSES
206
{
j = 200;
// ok - assignment
j = j + 1;
// error - right hand side reads before declaration
int k = j = j + 1;
// error - illegal forward reference to j
int n = j = 300;
// ok - j at left hand side of assignment
int h = j++;
// error - read before declaration
int l = this.j * 3;
// ok - not accessed via simple name
Object o = new Object() {
void foo(){ j++; }
// ok - occurs in a different class
{ j = j + 1; }
// ok - occurs in a different class
};
}
int w = x = 3;
// ok - x at left hand side of assignment
int p = x;
// ok - instance initializers may access static fields
static int u =
(new Object() { int bar() { return x; } }).bar();
// ok - occurs in a different class
static int x;
int m = j = 4;
// ok - j at left hand side of assignment
int o =
(new Object() { int bar() { return j; } }).bar();
// ok - occurs in a different class
int j;
}
8.4 Method Declarations
A method declares executable code that can be invoked, passing a fixed number
of values as arguments.
CLASSES Formal Parameters 8.4.1
207
MethodDeclaration:
MethodHeader MethodBody
MethodHeader:
MethodModifiersopt TypeParametersopt Result MethodDeclarator Throwsopt
Result:
Type
void
MethodDeclarator:
Identifier ( FormalParameterListopt )
The MethodModifiers are described in §8.4.3, the TypeParameters clause of a method in
§8.4.4, the Throws clause in §8.4.6, and the MethodBody in §8.4.7.
The Identifier in a MethodDeclarator may be used in a name to refer to the method.
The scope of a method declaration is specified in §6.3.
The Result of a method declaration either declares the type of value that the method
returns, or uses the keyword void to indicate that the method does not return a
value.
For compatibility with older versions of the Java SE platform, the declaration of a
method that returns an array is allowed to place (some or all of) the empty bracket
pairs that form the declaration of the array type after the parameter list. This is
supported by the obsolescent production:
MethodDeclarator:
MethodDeclarator [ ]
but should not be used in new code.
It is a compile-time error for the body of a class to declare as members two methods
with override-equivalent signatures (§8.4.2).
8.4.1 Formal Parameters
The formal parameters of a method or constructor, if any, are specified by a list
of comma-separated parameter specifiers. Each parameter specifier consists of a
type (optionally preceded by the final modifier and/or one or more annotations
8.4.1 Formal Parameters CLASSES
208
(§9.7)) and an identifier (optionally followed by brackets) that specifies the name
of the parameter.
The last formal parameter in a list is special: it may be a variable arity parameter,
indicated by an ellipsis following the type.
FormalParameterList:
LastFormalParameter
FormalParameters , LastFormalParameter
FormalParameters:
FormalParameter
FormalParameters , FormalParameter
FormalParameter:
VariableModifiersopt Type VariableDeclaratorId
VariableModifiers:
VariableModifier
VariableModifiers VariableModifier
VariableModifier: one of
Annotation final
LastFormalParameter:
VariableModifiersopt Type... VariableDeclaratorId
FormalParameter
The following is repeated from §8.3 to make the presentation here clearer:
VariableDeclaratorId:
Identifier
VariableDeclaratorId [ ]
If a method or constructor has no formal parameters, only an empty pair of
parentheses appears in the declaration of the method or constructor.
If an annotation a (§9.7) on a formal parameter corresponds to an
annotation type T (§9.6), and T has a (meta-)annotation m that corresponds
to annotation.Target, then m must have an element whose value is
annotation.ElementType.PARAMETER, or a compile-time error occurs.
CLASSES Formal Parameters 8.4.1
209
The declared type of a formal parameter is denoted by the Type that appears in its
parameter specifier, followed by any bracket pairs that follow the Identifier in the
declarator, except for a variable arity parameter, whose declared type is the Type
that appears in its parameter specifier.
It is a compile-time error to use mixed array notation (§10.2) for a variable arity
parameter.
It is a compile-time error if two formal parameters of the same method or
constructor are declared to have the same name (that is, their declarations mention
the same Identifier).
A formal parameter can only be referred to using a simple name (§6.5.6.1), not a
qualified name.
The scope of a parameter of a method or constructor is specified in §6.3.
It is a compile-time error if the name of a formal parameter is redeclared as a local
variable of the method or constructor, or as an exception parameter of a catch
clause in a try statement in the body of the method or constructor.
Note that a parameter of a method or constructor may be shadowed (§6.4.1) anywhere inside
a class declaration nested within that method or constructor. Such a nested class declaration
could declare either a local class (§14.3) or an anonymous class (§15.9).
It is a compile-time error if a formal parameter that is declared final is assigned
to within the body of the method or constructor.
When the method or constructor is invoked (§15.12), the values of the actual
argument expressions initialize newly created parameter variables, each of the
declared Type, before execution of the body of the method or constructor. The
Identifier that appears in the DeclaratorId may be used as a simple name in the
body of the method or constructor to refer to the formal parameter.
If the last formal parameter is a variable arity parameter of type T, it is considered to
define a formal parameter of type T[]. The method is then a variable arity method.
Otherwise, it is a fixed arity method.
Invocations of a variable arity method may contain more actual argument
expressions than formal parameters. All the actual argument expressions that do
not correspond to the formal parameters preceding the variable arity parameter will
be evaluated and the results stored into an array that will be passed to the method
invocation (§15.12.4.2).
A method or constructor parameter of type float always contains an element of
the float value set (§4.2.3); similarly, a method or constructor parameter of type
8.4.2 Method Signature CLASSES
210
double always contains an element of the double value set. It is not permitted for a
method or constructor parameter of type float to contain an element of the float-
extended-exponent value set that is not also an element of the float value set, nor for
a method parameter of type double to contain an element of the double-extended-
exponent value set that is not also an element of the double value set.
Where an actual argument expression corresponding to a parameter variable is
not FP-strict (§15.4), evaluation of that actual argument expression is permitted to
use intermediate values drawn from the appropriate extended-exponent value sets.
Prior to being stored in the parameter variable, the result of such an expression
is mapped to the nearest value in the corresponding standard value set by method
invocation conversion (§5.3).
8.4.2 Method Signature
It is a compile-time error to declare two methods with override-equivalent
signatures in a class.
Two methods have the same signature if they have the same name and argument
types.
Two method or constructor declarations M and N have the same argument types if
all of the following conditions hold:
• They have the same number of formal parameters (possibly zero)
• They have the same number of type parameters (possibly zero)
• Let A1 , ..., An be the type parameters of M and let B1 , ..., Bn be the type parameters
of N. After renaming each occurrence of a Bi in N's type to Ai , the bounds of
corresponding type variables are the same, and the formal parameter types of M
and N are the same.
The signature of a method m1 is a subsignature of the signature of a method m2 if
either:
•m2 has the same signature as m1 , or
• the signature of m1 is the same as the erasure of the signature of m2 .
The notion of subsignature defined here is designed to express a relationship between
two methods whose signatures are not identical, but in which one may override the other.
Specifically, it allows a method whose signature does not use generic types to override any
generified version of that method. This is important so that library designers may freely
generify methods independently of clients that define subclasses or subinterfaces of the
library.
CLASSES Method Modifiers 8.4.3
211
Consider the example:
class CollectionConverter {
List toList(Collection c) {...}
}
class Overrider extends CollectionConverter {
List toList(Collection c) {...}
}
Now, assume this code was written before the introduction of genericity, and now the author
of class CollectionConverter decides to generify the code, thus:
class CollectionConverter {
<T> List<T> toList(Collection<T> c) {...}
}
Without special dispensation, Overrider.toList would no longer override
CollectionConverter.toList. Instead, the code would be illegal. This would
significantly inhibit the use of genericity, since library writers would hesitate to migrate
existing code.
Two method signatures m1 and m2 are override-equivalent iff either m1 is a
subsignature of m2 or m2 is a subsignature of m1 .
The example:
class Point {
int x, y;
abstract void move(int dx, int dy);
void move(int dx, int dy) { x += dx; y += dy; }
}
causes a compile-time error because it declares two move methods with the same (and
hence, override-equivalent) signature. This is an error even though one of the declarations
is abstract.
8.4.3 Method Modifiers
MethodModifiers:
MethodModifier
MethodModifiers MethodModifier
MethodModifier: one of
Annotation public protected private abstract
static final synchronized native strictfp
8.4.3 Method Modifiers CLASSES
212
If an annotation a (§9.7) on a method declaration corresponds to an annotation type
T (§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.METHOD,
or a compile-time error occurs.
The access modifiers public, protected, and private are discussed in §6.6.
It is a compile-time error if the same modifier appears more than once in a method
declaration, or if a method declaration has more than one of the access modifiers
public, protected, and private.
It is a compile-time error if a method declaration that contains the keyword
abstract also contains any one of the keywords private, static, final, native,
strictfp, or synchronized.
It is a compile-time error if a method declaration that contains the keyword native
also contains strictfp.
If two or more (distinct) method modifiers appear in a method declaration, it is customary,
though not required, that they appear in the order consistent with that shown above in the
production for MethodModifier.
8.4.3.1 abstract Methods
An abstract method declaration introduces the method as a member, providing
its signature (§8.4.2), return type, and throws clause (if any), but does not provide
an implementation.
The declaration of an abstract method m must appear directly within an abstract
class (call it A) unless it occurs within an enum (§8.9); otherwise a compile-time
error occurs.
Every subclass of A that is not abstract (§8.1.1.1) must provide an implementation
for m, or a compile-time error occurs.
It would be impossible for a subclass to implement a private abstract method,
because private methods are not inherited by subclasses; therefore such a method could
never be used.
An abstract class can override an abstract method by providing another
abstract method declaration.
This can provide a place to put a documentation comment, to refine the return type, or to
declare that the set of checked exceptions (§11.2) that can be thrown by that method, when
it is implemented by its subclasses, is to be more limited.
CLASSES Method Modifiers 8.4.3
213
For example, consider this code:
class BufferEmpty extends Exception {
BufferEmpty() { super(); }
BufferEmpty(String s) { super(s); }
}
class BufferError extends Exception {
BufferError() { super(); }
BufferError(String s) { super(s); }
}
interface Buffer {
char get() throws BufferEmpty, BufferError;
}
abstract class InfiniteBuffer implements Buffer {
public abstract char get() throws BufferError;
}
The overriding declaration of method get in class InfiniteBuffer states that method
get in any subclass of InfiniteBuffer never throws a BufferEmpty exception,
putatively because it generates the data in the buffer, and thus can never run out of data.
An instance method that is not abstract can be overridden by an abstract
method.
For example, we can declare an abstract class Point that requires its subclasses to
implement toString if they are to be complete, instantiable classes:
abstract class Point {
int x, y;
public abstract String toString();
}
This abstract declaration of toString overrides the non-abstract toString
method of class Object. (Class Object is the implicit direct superclass of class Point.)
Adding the code:
class ColoredPoint extends Point {
int color;
public String toString() {
return super.toString() + ": color " + color; // error
}
}
results in a compile-time error because the invocation super.toString() refers to
method toString in class Point, which is abstract and therefore cannot be invoked.
Method toString of class Object can be made available to class ColoredPoint
only if class Point explicitly makes it available through some other method, as in:
abstract class Point {
int x, y;
8.4.3 Method Modifiers CLASSES
214
public abstract String toString();
protected String objString() { return super.toString(); }
}
class ColoredPoint extends Point {
int color;
public String toString() {
return objString() + ": color " + color; // correct
}
}
8.4.3.2 static Methods
A method that is declared static is called a class method.
It is a compile-time to use the name of a type parameter of any surrounding
declaration in the header or body of a class method.
A class method is always invoked without reference to a particular object. It is a
compile-time error to attempt to reference the current object using the keyword
this or the keyword super.
A method that is not declared static is called an instance method, and sometimes
called a non-static method.
An instance method is always invoked with respect to an object, which becomes
the current object to which the keywords this and super refer during execution
of the method body.
8.4.3.3 final Methods
A method can be declared final to prevent subclasses from overriding or hiding it.
It is a compile-time error to attempt to override or hide a final method.
A private method and all methods declared immediately within a final class
(§8.1.1.2) behave as if they are final, since it is impossible to override them.
At run time, a machine-code generator or optimizer can "inline" the body of a final
method, replacing an invocation of the method with the code in its body. The inlining
process must preserve the semantics of the method invocation. In particular, if the target
of an instance method invocation is null, then a NullPointerException must be
thrown even if the method is inlined. A Java compiler must ensure that the exception will
be thrown at the correct point, so that the actual arguments to the method will be seen to
have been evaluated in the correct order prior to the method invocation.
Consider the example:
final class Point {
int x, y;
CLASSES Method Modifiers 8.4.3
215
void move(int dx, int dy) { x += dx; y += dy; }
}
class Test {
public static void main(String[] args) {
Point[] p = new Point[100];
for (int i = 0; i < p.length; i++) {
p[i] = new Point();
p[i].move(i, p.length-1-i);
}
}
}
Here, inlining the method move of class Point in method main would transform the
for loop to the form:
for (int i = 0; i < p.length; i++) {
p[i] = new Point();
Point pi = p[i];
int j = p.length-1-i;
pi.x += i;
pi.y += j;
}
The loop might then be subject to further optimizations.
Such inlining cannot be done at compile time unless it can be guaranteed that Test and
Point will always be recompiled together, so that whenever Point - and specifically its
move method - changes, the code for Test.main will also be updated.
8.4.3.4 native Methods
A method that is native is implemented in platform-dependent code, typically
written in another programming language such as C, C++, FORTRAN,or assembly
language. The body of a native method is given as a semicolon only, indicating
that the implementation is omitted, instead of a block.
For example, the class RandomAccessFile of the package java.io might declare the
following native methods:
package java.io;
public class RandomAccessFile
implements DataOutput, DataInput {
. . .
public native void open(String name, boolean writeable)
throws IOException;
public native int readBytes(byte[] b, int off, int len)
throws IOException;
public native void writeBytes(byte[] b, int off, int len)
throws IOException;
8.4.3 Method Modifiers CLASSES
216
public native long getFilePointer() throws IOException;
public native void seek(long pos) throws IOException;
public native long length() throws IOException;
public native void close() throws IOException;
}
8.4.3.5 strictfp Methods
The effect of the strictfp modifier is to make all float or double expressions
within the method body be explicitly FP-strict (§15.4).
8.4.3.6 synchronized Methods
A synchronized method acquires a monitor (§17.1) before it executes.
For a class (static) method, the monitor associated with the Class object for the
method's class is used. For an instance method, the monitor associated with this
(the object for which the method was invoked) is used.
These are the same monitors that can be used by the synchronized statement
(§14.19).
Thus, the code:
class Test {
int count;
synchronized void bump() {
count++;
}
static int classCount;
static synchronized void classBump() {
classCount++;
}
}
has exactly the same effect as:
class BumpTest {
int count;
void bump() {
synchronized (this) { count++; }
}
static int classCount;
static void classBump() {
try {
synchronized (Class.forName("BumpTest")) {
classCount++;
}
} catch (ClassNotFoundException e) {}
}
CLASSES Generic Methods 8.4.4
217
}
The more elaborate example:
public class Box {
private Object boxContents;
public synchronized Object get() {
Object contents = boxContents;
boxContents = null;
return contents;
}
public synchronized boolean put(Object contents) {
if (boxContents != null) return false;
boxContents = contents;
return true;
}
}
defines a class which is designed for concurrent use. Each instance of the class Box has
an instance variable boxContents that can hold a reference to any object. You can put
an object in a Box by invoking put, which returns false if the box is already full. You
can get something out of a Box by invoking get, which returns a null reference if the box
is empty.
If put and get were not synchronized, and two threads were executing methods for
the same instance of Box at the same time, then the code could misbehave. It might, for
example, lose track of an object because two invocations to put occurred at the same time.
See Chapter 17, Threads and Locks for more discussion of threads and locks.
8.4.4 Generic Methods
A method is generic if it declares one or more type variables (§4.4).
These type variables are known as the type parameters of the method. The form of
the type parameter section of a generic method is identical to the type parameter
section of a generic class (§8.1.2).
The scope of a method's type parameter is specified in §6.3.
Type arguments to generic methods may not need to be provided explicitly when a generic
method is invoked. They are almost always inferred as specified in §15.12.2.7.
8.4.5 Method Return Type
The return type of a method declares the type of value a method returns, if it returns
a value, or states that the method is void.
8.4.6 Method Throws CLASSES
218
A method declaration d1 with return type R1 is return-type-substitutable for another
method d2 with return type R2 , if and only if the following conditions hold:
• If R1 is void then R2 is void.
• If R1 is a primitive type, then R2 is identical to R1 .
• If R1 is a reference type then:
◆R1 is either a subtype of R2 or R1 can be converted to a subtype of R2 by
unchecked conversion (§5.1.9), or
◆R1 = | R2 |
The notion of return-type substitutability summarizes the ways in which return types may
vary among methods that override each other. Note that this definition supports covariant
returns, that is, the specialization of the return type to a subtype (but only for reference
types).
Also note that unchecked conversions are allowed. This is unsound, and requires an
unchecked warning whenever it is used; it is a special allowance is made to allow smooth
migration from non-generic to generic code.
8.4.6 Method Throws
A throws clause is used to declare any checked exception classes (§11.1.1) that
the statements in a method or constructor body can throw.
Throws:
throws ExceptionTypeList
ExceptionTypeList:
ExceptionType
ExceptionTypeList , ExceptionType
ExceptionType:
ClassType
TypeVariable
It is a compile-time error if any ExceptionType mentioned in a throws clause is
not a subtype (§4.10) of Throwable.
It is permitted but not required to mention unchecked exception classes (§11.1.1)
in a throws clause.
Exception checking for a method or constructor body is specified in §11.2.3.
CLASSES Method Throws 8.4.6
219
Essentially, for each checked exception that can result from execution of the body of a
method or constructor, a compile-time error occurs unless its exception type or a supertype
of its exception type is mentioned in a throws clause in the declaration of the method
or constructor.
The requirement to declare checked exceptions allows a Java compiler to ensure that code
for handling such error conditions has been included. Methods or constructors that fail to
handle exceptional conditions thrown as checked exceptions in their bodies will normally
cause compile-time errors if they lack proper exception types in their throws clauses. The
Java programming language thus encourages a programming style where rare and otherwise
truly exceptional conditions are documented in this way.
A method that overrides or hides another method (§8.4.8), including methods that
implement abstract methods defined in interfaces, may not be declared to throw
more checked exceptions than the overridden or hidden method.
More precisely, suppose that B is a class or interface, and A is a superclass or
superinterface of B, and a method declaration n in B overrides or hides a method
declaration m in A. If n has a throws clause that mentions any checked exception
types, then m must have a throws clause, and for every checked exception type
listed in the throws clause of n, that same exception class or one of its supertypes
must occur in the erasure of the throws clause of m; otherwise, a compile-time error
occurs.
If the unerased throws clause of m does not contain a supertype of each exception
type in the throws clause of n, an unchecked warning must be issued.
Type variables are allowed in a throws clause even though they are not allowed
in a catch clause.
Here is an example of generic exceptions that use type variables.
import java.io.FileNotFoundException;
interface PrivilegedExceptionAction<E extends Exception> {
void run() throws E;
}
class AccessController {
public static <E extends Exception>
Object doPrivileged(PrivilegedExceptionAction<E> action) throws E {
action.run();
return "success";
}
}
class Test {
public static void main(String[] args) {
try {
AccessController.doPrivileged(
new PrivilegedExceptionAction<FileNotFoundException>() {
public void run() throws FileNotFoundException {
8.4.7 Method Body CLASSES
220
// ... delete a file ...
}
});
} catch (FileNotFoundException f) { /* Do something */ }
}
}
8.4.7 Method Body
A method body is either a block of code that implements the method or simply a
semicolon, indicating the lack of an implementation.
The body of a method must be a semicolon if and only if the method is either
abstract (§8.4.3.1) or native (§8.4.3.4).
MethodBody:
Block
;
It is a compile-time error if a method declaration is either abstract or native and
has a block for its body.
It is a compile-time error if a method declaration is neither abstract nor native
and has a semicolon for its body.
If an implementation is to be provided for a method declared void, but the implementation
requires no executable code, the method body should be written as a block that contains
no statements: "{ }".
If a method is declared void, then its body must not contain any return statement
(§14.17) that has an Expression.
If a method is declared to have a return type, then every return statement (§14.17)
in its body must have an Expression.
If a method is declared to have a return type, then a compile-time error occurs if
the body of the method can complete normally (§14.1).
In other words, a method with a return type must return only by using a return statement
that provides a value return; it is not allowed to "drop off the end of its body".
Note that it is possible for a method to have a declared return type and yet contain no
return statements.
Here is one example:
class DizzyDean {
CLASSES Inheritance, Overriding, and Hiding 8.4.8
221
int pitch() { throw new RuntimeException("90 mph?!"); }
}
8.4.8 Inheritance, Overriding, and Hiding
A class C inherits from its direct superclass and direct superinterfaces all non-
private methods (whether abstract or not) of the superclass and superinterfaces
that are public, protected, or declared with default access in the same package
as C and are neither overridden (§8.4.8.1) nor hidden (§8.4.8.2) by a declaration
in the class.
If the method not inherited is declared in a class, or the method not inherited
is declared in an interface and the new declaration is abstract, then the new
declaration is said to override it.
If the method not inherited is abstract and the new declaration is not abstract,
then the new declaration is said to implement it.
8.4.8.1 Overriding (by Instance Methods)
An instance method m1 declared in a class C overrides another instance method, m2,
declared in class A iff all of the following are true:
•C is a subclass of A.
• The signature of m1 is a subsignature (§8.4.2) of the signature of m2 .
• Either:
◆m2 is public, protected, or declared with default access in the same package
as C, or
◆m1 overrides a method m3 , m3 distinct from m1 , m3 distinct from m2 , such that m3
overrides m2 .
Moreover, if m1 is not abstract, then m1 is said to implement any and all
declarations of abstract methods that it overrides.
The signature of an overriding method may differ from the overridden one if a formal
parameter in one of the methods has a raw type, while the corresponding parameter in the
other has a parameterized type.
The rules allow the signature of the overriding method to differ from the overridden one,
to accommodate migration of pre-existing code to take advantage of genericity. See §8.4.2
for further analysis.
It is a compile-time error if an instance method overrides a static method.
8.4.8 Inheritance, Overriding, and Hiding CLASSES
222
In this respect, overriding of methods differs from hiding of fields (§8.3), for it is
permissible for an instance variable to hide a static variable.
An overridden method can be accessed by using a method invocation expression
(§15.12) that contains the keyword super. Note that a qualified name or a cast to
a superclass type is not effective in attempting to access an overridden method; in
this respect, overriding of methods differs from hiding of fields. See §15.12.4.4 for
discussion and examples of this point.
The presence or absence of the strictfp modifier has absolutely no effect on the
rules for overriding methods and implementing abstract methods. For example, it
is permitted for a method that is not FP-strict to override an FP-strict method and
it is permitted for an FP-strict method to override a method that is not FP-strict.
Here is an example of overriding.
In the example:
class Point {
int x = 0, y = 0;
void move(int dx, int dy) { x += dx; y += dy; }
}
class SlowPoint extends Point {
int xLimit, yLimit;
void move(int dx, int dy) {
super.move(limit(dx, xLimit), limit(dy, yLimit));
}
static int limit(int d, int limit) {
return d > limit ? limit : d < -limit ? -limit : d;
}
}
the class SlowPoint overrides the declarations of method move of class Point with its
own move method, which limits the distance that the point can move on each invocation
of the method. When the move method is invoked for an instance of class SlowPoint,
the overriding definition in class SlowPoint will always be called, even if the reference
to the SlowPoint object is taken from a variable whose type is Point.
Here is a large example of overriding.
Overriding makes it easy for subclasses to extend the behavior of an existing class, as shown
in this example:
import java.io.OutputStream;
import java.io.IOException;
class BufferOutput {
private OutputStream o;
CLASSES Inheritance, Overriding, and Hiding 8.4.8
223
BufferOutput(OutputStream o) { this.o = o; }
protected byte[] buf = new byte[512];
protected int pos = 0;
public void putchar(char c) throws IOException {
if (pos == buf.length) flush();
buf[pos++] = (byte)c;
}
public void putstr(String s) throws IOException {
for (int i = 0; i < s.length(); i++)
putchar(s.charAt(i));
}
public void flush() throws IOException {
o.write(buf, 0, pos);
pos = 0;
}
}
class LineBufferOutput extends BufferOutput {
LineBufferOutput(OutputStream o) { super(o); }
public void putchar(char c) throws IOException {
super.putchar(c);
if (c == '\n') flush();
}
}
class Test {
public static void main(String[] args) throws IOException {
LineBufferOutput lbo = new LineBufferOutput(System.out);
lbo.putstr("lbo\nlbo");
System.out.print("print\n");
lbo.putstr("\n");
}
}
This example produces the output:
lbo
lbo
The class BufferOutput implements a very simple buffered version of an
OutputStream, flushing the output when the buffer is full or flush is invoked.
The subclass LineBufferOutput declares only a constructor and a single method
putchar, which overrides the method putchar of BufferOutput. It inherits the
methods putstr and flush from class BufferOutput.
In the putchar method of a LineBufferOutput object, if the character argument is
a newline, then it invokes the flush method. The critical point about overriding in this
example is that the method putstr, which is declared in class BufferOutput, invokes
the putchar method defined by the current object this, which is not necessarily the
putchar method declared in class BufferOutput.
8.4.8 Inheritance, Overriding, and Hiding CLASSES
224
Thus, when putstr is invoked in main using the LineBufferOutput object lbo,
the invocation of putchar in the body of the putstr method is an invocation of the
putchar of the object lbo, the overriding declaration of putchar that checks for a
newline. This allows a subclass of BufferOutput to change the behavior of the putstr
method without redefining it.
Documentation for a class such as BufferOutput, which is designed to be extended,
should clearly indicate what is the contract between the class and its subclasses, and
should clearly indicate that subclasses may override the putchar method in this way.
The implementor of the BufferOutput class would not, therefore, want to change the
implementation of putstr in a future implementation of BufferOutput not to use
the method putchar, because this would break the pre-existing contract with subclasses.
See the discussion of binary compatibility in Chapter 13, Binary Compatibility, especially
§13.2.
8.4.8.2 Hiding (by Class Methods)
If a class declares a static method m, then the declaration m is said to hide any
method m', where the signature of m is a subsignature (§8.4.2) of the signature of
m', in the superclasses and superinterfaces of the class that would otherwise be
accessible to code in the class.
It is a compile-time error if a static method hides an instance method.
In this respect, hiding of methods differs from hiding of fields (§8.3), for it is permissible
for a static variable to hide an instance variable. Hiding is also distinct from shadowing
(§6.4.1) and obscuring (§6.4.2).
A hidden method can be accessed by using a qualified name or by using a method
invocation expression (§15.12) that contains the keyword super or a cast to a
superclass type. In this respect, hiding of methods is similar to hiding of fields.
Here is an example of invocation of hidden class methods.
A class (static) method that is hidden can be invoked by using a reference whose type
is the class that actually contains the declaration of the method. In this respect, hiding of
static methods is different from overriding of instance methods. The example:
class Super {
static String greeting() { return "Goodnight"; }
String name() { return "Richard"; }
}
class Sub extends Super {
static String greeting() { return "Hello"; }
String name() { return "Dick"; }
}
class Test {
public static void main(String[] args) {
CLASSES Inheritance, Overriding, and Hiding 8.4.8
225
Super s = new Sub();
System.out.println(s.greeting() + ", " + s.name());
}
}
produces the output:
Goodnight, Dick
because the invocation of greeting uses the type of s, namely Super, to figure out,
at compile time, which class method to invoke, whereas the invocation of name uses the
class of s, namely Sub, to figure out, at run time, which instance method to invoke.
8.4.8.3 Requirements in Overriding and Hiding
If a method declaration d1 with return type R1 overrides or hides the declaration of
another method d2 with return type R2 , then d1 must be return-type-substitutable
(§8.4.5) for d2 , or a compile-time error occurs.
This rule allows for covariant return types - refining the return type of a method when
overriding it.
For example, the following declarations are legal although they were illegal in prior
versions of the Java programming language:
class C implements Cloneable {
C copy() throws CloneNotSupportedException {
return (C)clone();
}
}
class D extends C implements Cloneable {
D copy() throws CloneNotSupportedException {
return (D)clone();
}
}
The relaxed rule for overriding also allows one to relax the conditions on abstract classes
implementing interfaces.
Furthermore, if R1 is not a subtype of R2 , an unchecked warning must be issued
(unless suppressed (§9.6.3.5)).
Consider:
class StringSorter {
// turns a collection of strings into a sorted list
List toList(Collection c) {...}
}
8.4.8 Inheritance, Overriding, and Hiding CLASSES
226
and assume that someone subclasses StringSorter:
class Overrider extends StringSorter {
List toList(Collection c) {...}
}
Now, at some point the author of StringSorter decides to generify the code:
class StringSorter {
// turns a collection of strings into a sorted list
List<String> toList(Collection<String> c) {...}
}
An unchecked warning would be given when compiling Overrider against the new
definition of StringSorter because the return type of Overrider.toList is List,
which is not a subtype of the return type of the overridden method, List<String>.
A method declaration must not have a throws clause that conflicts (§8.4.6) with
that of any method that it overrides or hides; otherwise, a compile-time error occurs.
In this respect, overriding of methods differs from hiding of fields (§8.3), for it is
permissible for a field to hide a field of another type.
Here is an example of incorrect overriding because of throws.
This example uses the usual and conventional form for declaring a new exception type, in
its declaration of the class BadPointException:
class BadPointException extends Exception {
BadPointException() { super(); }
BadPointException(String s) { super(s); }
}
class Point {
int x, y;
void move(int dx, int dy) { x += dx; y += dy; }
}
class CheckedPoint extends Point {
void move(int dx, int dy) throws BadPointException {
if ((x + dx) < 0 || (y + dy) < 0)
throw new BadPointException();
x += dx; y += dy;
}
}
This example results in a compile-time error, because the override of method move in class
CheckedPoint declares that it will throw a checked exception that the move in class
Point has not declared. If this were not considered an error, an invoker of the method
move on a reference of type Point could find the contract between it and Point broken
if this exception were thrown.
CLASSES Inheritance, Overriding, and Hiding 8.4.8
227
Removing the throws clause does not help:
class CheckedPoint extends Point {
void move(int dx, int dy) {
if ((x + dx) < 0 || (y + dy) < 0)
throw new BadPointException();
x += dx; y += dy;
}
}
A different compile-time error now occurs, because the body of the method move cannot
throw a checked exception, namely BadPointException, that does not appear in the
throws clause for move.
It is a compile-time error if a type declaration T has a member method m1 and there
exists a method m2 declared in T or a supertype of T such that all of the following
conditions hold:
•m1 and m2 have the same name.
•m2 is accessible from T.
• The signature of m1 is not a subsignature (§8.4.2) of the signature of m2 .
• The signature of m1 or some method m1 overrides (directly or indirectly) has the
same erasure as the signature of m2 or some method m2 overrides (directly or
indirectly).
These restrictions are necessary because generics are implemented via erasure. The rule
above implies that methods declared in the same class with the same name must have
different erasures. It also implies that a type declaration cannot implement or extend two
distinct invocations of the same generic interface.
Here are some further examples involving erasure.
A class cannot have two member methods with the same name and type erasure.
class C<T> {
T id (T x) {...}
}
class D extends C<String> {
Object id(Object x) {...}
}
This is illegal since D.id(Object) is a member of D, C<String>.id(String) is
declared in a supertype of D, and:
•The two methods have the same name, id
8.4.8 Inheritance, Overriding, and Hiding CLASSES
228
•C<String>.id(String) is accessible to D
•The signature of D.id(Object) is not a subsignature of that of
C<String>.id(String)
•The two methods have the same erasure
Two different methods of a class may not override methods with the same erasure.
class C<T> {
T id (T x) {...}
}
interface I<T> {
T id(T x);
}
class D extends C<String> implements I<Integer> {
public String id(String x) {...}
public Integer id(Integer x) {...}
}
This is also illegal, since D.id(String) is a member of D, D.id(Integer) is
declared in D, and:
•The two methods have the same name, id
•D.id(Integer) is accessible to D
•The two methods have different signatures (and neither is a subsignature of the other)
•D.id(String) overrides C<String>.id(String) and D.id(Integer)
overrides I.id(Integer) yet the two overridden methods have the same erasure
The access modifier (§6.6) of an overriding or hiding method must provide at least
as much access as the overridden or hidden method, or a compile-time error occurs.
• If the overridden or hidden method is public, then the overriding or hiding
method must be public; otherwise, a compile-time error occurs.
• If the overridden or hidden method is protected, then the overriding or hiding
method must be protected or public; otherwise, a compile-time error occurs.
• If the overridden or hidden method has default (package) access, then the
overriding or hiding method must not be private; otherwise, a compile-time
error occurs.
Note that a private method cannot be hidden or overridden in the technical sense of
those terms. This means that a subclass can declare a method with the same signature as
a private method in one of its superclasses, and there is no requirement that the return
type or throws clause of such a method bear any relationship to those of the private
method in the superclass.
CLASSES Inheritance, Overriding, and Hiding 8.4.8
229
8.4.8.4 Inheriting Methods with Override-Equivalent Signatures
It is possible for a class to inherit multiple methods with override-equivalent
(§8.4.2) signatures.
It is a compile-time error if a class C inherits a concrete method whose signature is
a subsignature of another concrete method inherited by C.
This can happen if a superclass is parametric, and it has two methods that were distinct in
the generic declaration, but have the same signature in the particular invocation used.
Otherwise, there are two possible cases:
• If one of the inherited methods is not abstract, then there are two subcases:
◆If the method that is not abstract is static, a compile-time error occurs.
◆Otherwise, the method that is not abstract is considered to override, and
therefore to implement, all the other methods on behalf of the class that inherits
it.
If the signature of the non-abstract method is not a subsignature of each
of the other inherited methods, an unchecked warning must be issued (unless
suppressed (§9.6.3.5)).
If the return type of the non-abstract method is not a subtype of the return
type of any of the other inherited methods, an unchecked warning must be
issued.
A compile-time error occurs if the return type of the non-abstract method is
not return-type-substitutable (§8.4.5) for each of the other inherited methods.
A compile-time error occurs if the inherited method that is not abstract has
a throws clause that conflicts (§8.4.6) with that of any other of the inherited
methods.
• If all the inherited methods are abstract, then the class is necessarily an
abstract class and is considered to inherit all the abstract methods.
One of the inherited methods must be return-type-substitutable for any other
inherited method; otherwise, a compile-time error occurs. (The throws clauses
do not cause errors in this case.)
There might be several paths by which the same method declaration might be
inherited from an interface. This fact causes no difficulty and never, of itself, results
in a compile-time error.
8.4.9 Overloading CLASSES
230
8.4.9 Overloading
If two methods of a class (whether both declared in the same class, or both inherited
by a class, or one declared and one inherited) have the same name but signatures
that are not override-equivalent, then the method name is said to be overloaded.
This fact causes no difficulty and never of itself results in a compile-time error.
There is no required relationship between the return types or between the throws
clauses of two methods with the same name, unless their signatures are override-
equivalent.
Methods are overridden on a signature-by-signature basis.
If, for example, a class declares two public methods with the same name, and a subclass
overrides one of them, the subclass still inherits the other method
When a method is invoked (§15.12), the number of actual arguments (and any
explicit type arguments) and the compile-time types of the arguments are used,
at compile time, to determine the signature of the method that will be invoked
(§15.12.2). If the method that is to be invoked is an instance method, the actual
method to be invoked will be determined at run time, using dynamic method lookup
(§15.12.4).
In the example:
class Point {
float x, y;
void move(int dx, int dy) { x += dx; y += dy; }
void move(float dx, float dy) { x += dx; y += dy; }
public String toString() { return "("+x+","+y+")"; }
}
the class Point has two members that are methods with the same name, move. The
overloaded move method of class Point chosen for any particular method invocation is
determined at compile time by the overloading resolution procedure given in §15.12.
In total, the members of the class Point are the float instance variables x and y declared
in Point, the two declared move methods, the declared toString method, and the
members that Point inherits from its implicit direct superclass Object (§4.3.2), such as
the method hashCode. Note that Point does not inherit the toString method of class
Object because that method is overridden by the declaration of the toString method
in class Point.
Here is an example of overloading, overriding, and hiding.
In the example:
CLASSES Overloading 8.4.9
231
class Point {
int x = 0, y = 0;
void move(int dx, int dy) { x += dx; y += dy; }
int color;
}
class RealPoint extends Point {
float x = 0.0f, y = 0.0f;
void move(int dx, int dy) { move((float)dx, (float)dy); }
void move(float dx, float dy) { x += dx; y += dy; }
}
the class RealPoint hides the declarations of the int instance variables x and y of class
Point with its own float instance variables x and y, and overrides the method move
of class Point with its own move method. It also overloads the name move with another
method with a different signature (§8.4.2).
In this example, the members of the class RealPoint include the instance variable
color inherited from the class Point, the float instance variables x and y declared in
RealPoint, and the two move methods declared in RealPoint.
Which of these overloaded move methods of class RealPoint will be chosen for
any particular method invocation will be determined at compile time by the overloading
resolution procedure described in §15.12.
Here is an example of incorrect overriding.
This example is an extended variation of the preceding example:
class Point {
int x = 0, y = 0, color;
void move(int dx, int dy) { x += dx; y += dy; }
int getX() { return x; }
int getY() { return y; }
}
class RealPoint extends Point {
float x = 0.0f, y = 0.0f;
void move(int dx, int dy) { move((float)dx, (float)dy); }
void move(float dx, float dy) { x += dx; y += dy; }
float getX() { return x; }
float getY() { return y; }
}
Here the class Point provides methods getX and getY that return the values of its fields
x and y; the class RealPoint then overrides these methods by declaring methods with
the same signature. The result is two errors at compile-time, one for each method, because
the return types do not match; the methods in class Point return values of type int, but
the wanna-be overriding methods in class RealPoint return values of type float.
Here is an example of overriding versus hiding.
8.4.9 Overloading CLASSES
232
This example corrects the errors of the preceding example:
class Point {
int x = 0, y = 0;
void move(int dx, int dy) { x += dx; y += dy; }
int getX() { return x; }
int getY() { return y; }
int color;
}
class RealPoint extends Point {
float x = 0.0f, y = 0.0f;
void move(int dx, int dy) { move((float)dx, (float)dy); }
void move(float dx, float dy) { x += dx; y += dy; }
int getX() { return (int)Math.floor(x); }
int getY() { return (int)Math.floor(y); }
}
Here the overriding methods getX and getY in class RealPoint have the same return
types as the methods of class Point that they override, so this code can be successfully
compiled.
Consider, then, this test program:
class Test {
public static void main(String[] args) {
RealPoint rp = new RealPoint();
Point p = rp;
rp.move(1.71828f, 4.14159f);
p.move(1, -1);
show(p.x, p.y);
show(rp.x, rp.y);
show(p.getX(), p.getY());
show(rp.getX(), rp.getY());
}
static void show(int x, int y) {
System.out.println("(" + x + ", " + y + ")");
}
static void show(float x, float y) {
System.out.println("(" + x + ", " + y + ")");
}
}
The output from this program is:
(0, 0)
(2.7182798, 3.14159)
(2, 3)
(2, 3)
The first line of output illustrates the fact that an instance of RealPoint actually contains
the two integer fields declared in class Point; it is just that their names are hidden from
CLASSES Member Type Declarations 8.5
233
code that occurs within the declaration of class RealPoint (and those of any subclasses
it might have). When a reference to an instance of class RealPoint in a variable of type
Point is used to access the field x, the integer field x declared in class Point is accessed.
The fact that its value is zero indicates that the method invocation p.move(1, -1) did
not invoke the method move of class Point; instead, it invoked the overriding method
move of class RealPoint.
The second line of output shows that the field access rp.x refers to the field x declared in
class RealPoint. This field is of type float, and this second line of output accordingly
displays floating-point values. Incidentally, this also illustrates the fact that the method
name show is overloaded; the types of the arguments in the method invocation dictate
which of the two definitions will be invoked.
The last two lines of output show that the method invocations p.getX() and
rp.getX() each invoke the getX method declared in class RealPoint. Indeed, there
is no way to invoke the getX method of class Point for an instance of class RealPoint
from outside the body of RealPoint, no matter what the type of the variable we may use
to hold the reference to the object. Thus, we see that fields and methods behave differently:
hiding is different from overriding.
8.5 Member Type Declarations
A member class is a class whose declaration is directly enclosed in another class
or interface declaration.
A member interface is an interface whose declaration is directly enclosed in another
class or interface declaration.
The scope of a member class or interface is specified in §6.3.
Within a class C, a declaration d of a member type named n shadows (§6.4.1) the
declarations of any other types named n that are in scope at the point where d occurs.
If the class declares a member type with a certain name, then the declaration of that
type is said to hide any and all accessible declarations of member types with the
same name in superclasses and superinterfaces of the class.
A class inherits from its direct superclass and direct superinterfaces all the
non-private member types of the superclass and superinterfaces that are both
accessible to code in the class and not hidden by a declaration in the class.
A class may inherit two or more type declarations with the same name, either from
two interfaces or from its superclass and an interface. It is a compile-time error to
attempt to refer to any ambiguously inherited class or interface by its simple name.
8.5.1 Access Modifiers CLASSES
234
If the same type declaration is inherited from an interface by multiple paths, the
class or interface is considered to be inherited only once. It may be referred to by
its simple name without ambiguity.
8.5.1 Access Modifiers
It is a compile-time error if a member type declaration has more than one of the
access modifiers public, protected, and private (§6.6).
A member interface in a class declaration is implicitly public unless an access
modifier is specified.
Member type declarations may have annotation modifiers (§9.7) like any other type
or member declaration.
8.5.2 Static Member Type Declarations
The static keyword may modify the declaration of a member type C within the
body of a non-inner class or interface T. Its effect is to declare that C is not an inner
class. Just as a static method of T has no current instance of T in its body, C also
has no current instance of T, nor does it have any lexically enclosing instances.
It is a compile-time error if a static class contains a usage of a non-static
member of an enclosing class.
Member interfaces are always implicitly static.
It is permitted but not required for the declaration of a member interface to
explicitly list the static modifier.
8.6 Instance Initializers
An instance initializer declared in a class is executed when an instance of the class
is created (§15.9), §8.8.7.1).
InstanceInitializer:
Block
It is a compile-time error if an instance initializer cannot complete normally
(§14.21).
Exception checking for an instance initializer is specified in §11.2.3.
CLASSES Static Initializers 8.7
235
It is a compile-time error if a return statement (§14.17) appears anywhere within
an instance initializer.
Instance initializers are permitted to refer to the current object via the keyword
this (§15.8.3), to use the keyword super (§15.11.2, §15.12), and to use any type
variables in scope.
Use of instance variables whose declarations appear textually after the use is sometimes
restricted, even though these instance variables are in scope. See §8.3.2.3 for the precise
rules governing forward reference to instance variables.
8.7 Static Initializers
Any static initializers declared in a class are executed when the class is initialized
(§12.4). Together with any field initializers for class variables (§8.3.2), static
initializers may be used to initialize the class variables of the class.
StaticInitializer:
static Block
It is a compile-time error if a static initializer cannot complete normally (§14.21).
Exception checking for a static initializer is specified in §11.2.3.
It is a compile-time error if a return statement (§14.17) appears anywhere within
a static initializer.
It is a compile-time error if the keyword this (§15.8.3) or the keyword super
(§15.11, §15.12) or any type variable declared outside the static initializer, appears
anywhere within a static initializer.
The static initializers and class variable initializers of a class are executed in textual
order (§12.4.2).
Use of class variables whose declarations appear textually after the use is sometimes
restricted, even though these class variables are in scope. See §8.3.2.3 for the precise rules
governing forward reference to class variables.
8.8 Constructor Declarations
A constructor is used in the creation of an object that is an instance of a class.
8.8.1 Formal Parameters and Type Parameters CLASSES
236
ConstructorDeclaration:
ConstructorModifiersopt ConstructorDeclarator
Throwsopt ConstructorBody
ConstructorDeclarator:
TypeParametersopt SimpleTypeName ( FormalParameterListopt )
The SimpleTypeName in the ConstructorDeclarator must be the simple name of
the class that contains the constructor declaration; otherwise a compile-time error
occurs.
In all other respects, the constructor declaration looks just like a method declaration
that has no result type.
Here is a simple example:
class Point {
int x, y;
Point(int x, int y) { this.x = x; this.y = y; }
}
Constructors are invoked by class instance creation expressions (§15.9), by
the conversions and concatenations caused by the string concatenation operator
+ (§15.18.1), and by explicit constructor invocations from other constructors
(§8.8.7).
Constructors are never invoked by method invocation expressions (§15.12).
Access to constructors is governed by access modifiers (§6.6).
This is useful, for example, in preventing instantiation by declaring an inaccessible
constructor (§8.8.10).
Constructor declarations are not members. They are never inherited and therefore
are not subject to hiding or overriding.
8.8.1 Formal Parameters and Type Parameters
The formal parameters and type parameters of a constructor are identical in syntax
and semantics to those of a method (§8.4.1).
CLASSES Constructor Signature 8.8.2
237
8.8.2 Constructor Signature
It is a compile-time error to declare two constructors with override-equivalent
(§8.4.2) signatures in a class.
It is a compile-time error to declare two constructors whose signatures have the
same erasure (§4.6) in a class.
8.8.3 Constructor Modifiers
ConstructorModifiers:
ConstructorModifier
ConstructorModifiers ConstructorModifier
ConstructorModifier: one of
Annotation public protected private
If an annotation a (§9.7) on a constructor corresponds to an annotation type T (§9.6),
and T has a (meta-)annotation m that corresponds to annotation.Target, then m
must have an element whose value is annotation.ElementType.CONSTRUCTOR, or
a compile-time error occurs.
The access modifiers public, protected, and private are discussed in §6.6.
It is a compile-time error if the same modifier appears more than once in a
constructor declaration, or if a constructor declaration has more than one of the
access modifiers public, protected, and private.
It is a compile-time error if the constructor of an enum type (§8.9) is declared
public or protected.
If two or more (distinct) method modifiers appear in a method declaration, it is customary,
though not required, that they appear in the order consistent with that shown above in the
production for MethodModifier.
If no access modifier is specified for the constructor of a normal class, the
constructor has default access.
If no access modifier is specified for the constructor of an enum type, the
constructor is private.
Unlike methods, a constructor cannot be abstract, static, final, native,
strictfp, or synchronized. A constructor is not inherited, so there is no need
to declare it final, and an abstract constructor could never be implemented.
A constructor is always invoked with respect to an object, so it makes no sense
8.8.4 Generic Constructors CLASSES
238
for a constructor to be static. There is no practical need for a constructor to be
synchronized, because it would lock the object under construction, which is normally
not made available to other threads until all constructors for the object have completed
their work. The lack of native constructors is an arbitrary language design choice that
makes it easy for an implementation of the Java virtual machine to verify that superclass
constructors are always properly invoked during object creation.
Note that a ConstructorModifier cannot be declared strictfp. This difference in the
definitions of ConstructorModifier and MethodModifier (§8.4.3) is an intentional language
design choice; it effectively ensures that a constructor is FP-strict (§15.4) if and only if its
class is FP-strict.
8.8.4 Generic Constructors
It is possible for a constructor to be declared generic, independently of whether the
class the constructor is declared in is itself generic.
A constructor is generic if it declares one or more type variables (§4.4).
These type variables are known as the type parameters of the constructor. The
form of the type parameter section of a generic constructor is identical to the type
parameter section of a generic class (§8.1.2).
The scope of a constructor's type parameter is specified in §6.3.
Type arguments to generic constructors may not need to be provided explicitly when a
generic constructor is invoked. They are almost always inferred as specified in §15.12.2.7.
8.8.5 Constructor Throws
The throws clause for a constructor is identical in structure and behavior to the
throws clause for a method (§8.4.6).
8.8.6 The Type of a Constructor
The type of a constructor consists of its signature and the exception types given
its throws clause.
8.8.7 Constructor Body
The first statement of a constructor body may be an explicit invocation of another
constructor of the same class or of the direct superclass (§8.8.7.1).
ConstructorBody:
{ ExplicitConstructorInvocationopt BlockStatementsopt }
CLASSES Constructor Body 8.8.7
239
It is a compile-time error for a constructor to directly or indirectly invoke itself
through a series of one or more explicit constructor invocations involving this.
If the constructor is a constructor for an enum type (§8.9), it is a compile-time error
for it to invoke the superclass constructor explicitly.
If a constructor body does not begin with an explicit constructor invocation and
the constructor being declared is not part of the primordial class Object, then
the constructor body is implicitly assumed by the Java compiler to begin with a
superclass constructor invocation "super();", an invocation of the constructor of
its direct superclass that takes no arguments.
Except for the possibility of explicit constructor invocations, the body of a
constructor is like the body of a method (§8.4.7).
A return statement (§14.17) may be used in the body of a constructor if it does
not include an expression.
In the example:
class Point {
int x, y;
Point(int x, int y) { this.x = x; this.y = y; }
}
class ColoredPoint extends Point {
static final int WHITE = 0, BLACK = 1;
int color;
ColoredPoint(int x, int y) {
this(x, y, WHITE);
}
ColoredPoint(int x, int y, int color) {
super(x, y);
this.color = color;
}
}
the first constructor of ColoredPoint invokes the second, providing an additional
argument; the second constructor of ColoredPoint invokes the constructor of its
superclass Point, passing along the coordinates.
§12.5 and §15.9 describe the creation and initialization of new class instances.
8.8.7 Constructor Body CLASSES
240
8.8.7.1 Explicit Constructor Invocations
ExplicitConstructorInvocation:
NonWildTypeArgumentsopt this ( ArgumentListopt ) ;
NonWildTypeArgumentsopt super ( ArgumentListopt ) ;
Primary . NonWildTypeArgumentsopt super ( ArgumentListopt ) ;
NonWildTypeArguments:
< ReferenceTypeList >
ReferenceTypeList:
ReferenceType
ReferenceTypeList , ReferenceType
Explicit constructor invocation statements can be divided into two kinds:
•Alternate constructor invocations begin with the keyword this (possibly
prefaced with explicit type arguments). They are used to invoke an alternate
constructor of the same class.
•Superclass constructor invocations begin with either the keyword super
(possibly prefaced with explicit type arguments) or a Primary expression. They
are used to invoke a constructor of the direct superclass.
Superclass constructor invocations may be subdivided:
◆Unqualified superclass constructor invocations begin with the keyword super
(possibly prefaced with explicit type arguments).
◆Qualified superclass constructor invocations begin with a Primary expression.
They allow a subclass constructor to explicitly specify the newly created
object's immediately enclosing instance with respect to the direct superclass
(§8.1.3). This may be necessary when the superclass is an inner class.
Here is an example of a qualified superclass constructor invocation:
class Outer {
class Inner {}
}
class ChildOfInner extends Outer.Inner {
ChildOfInner() { (new Outer()).super(); }
}
An explicit constructor invocation statement in a constructor body may not refer
to any instance variables or instance methods or inner classes declared in this class
CLASSES Constructor Body 8.8.7
241
or any superclass, or use this or super in any expression; otherwise, a compile-
time error occurs.
For example, if the first constructor of ColoredPoint in the example from §8.8.7 were
changed as follows:
class Point {
int x, y;
Point(int x, int y) { this.x = x; this.y = y; }
}
class ColoredPoint extends Point {
static final int WHITE = 0, BLACK = 1;
int color;
ColoredPoint(int x, int y) {
this(x, y, color); // Changed to color from WHITE
}
ColoredPoint(int x, int y, int color) {
super(x, y);
this.color = color;
}
}
then a compile-time error would occur, because the instance variable color cannot be
used by a explicit constructor invocation statement.
The exception types that an explicit constructor invocation statement can throw are
specified in §11.2.2.
Let C be the class being instantiated, and let S be the direct superclass of C.
It is a compile-time error if S is not accessible (§6.6).
If a superclass constructor invocation statement is qualified, then:
• If S is not an inner class, or if the declaration of S occurs in a static context, then
a compile-time error occurs.
• Otherwise, let p be the Primary expression immediately preceding ".super". Let
O be the innermost lexically enclosing class of S. It is a compile-time error if the
type of p is not O or a subclass of O, or if the type of p is not accessible (§6.6).
If a superclass constructor invocation statement is unqualified, and if S is an inner
member class, then it is a compile-time error if S is not a member of a lexically
enclosing class of C by declaration or inheritance .
Evaluation of an alternate constructor invocation statement proceeds by first
evaluating the arguments to the constructor, left-to-right, as in an ordinary method
invocation; and then invoking the constructor.
8.8.7 Constructor Body CLASSES
242
Evaluation of a superclass constructor invocation statement is more complicated.
Let C be the class being instantiated, let S be the direct superclass of C, and let i be
the instance being created. The immediately enclosing instance of i with respect
to S (if any) must be determined, as follows:
• If S is not an inner class, or if the declaration of S occurs in a static context, no
immediately enclosing instance of i with respect to S exists.
• If the superclass constructor invocation is qualified, then the Primary expression
p immediately preceding " .super" is evaluated.
If p evaluates to null, a NullPointerException is raised, and the superclass
constructor invocation completes abruptly.
Otherwise, the result of this evaluation is the immediately enclosing instance of
i with respect to S.
• If the superclass constructor invocation is not qualified, then:
◆If S is a local class (§14.3), then let O be the innermost lexically enclosing class
of S. Let n be an integer such that O is the n'th lexically enclosing class of C.
The immediately enclosing instance of i with respect to S is the n'th lexically
enclosing instance of this.
◆Otherwise, S is an inner member class (§8.5).
Let O be the innermost lexically enclosing class of S, and let n be an integer
such that O is the n'th lexically enclosing class of C.
The immediately enclosing instance of i with respect to S is the n'th lexically
enclosing instance of this.
After determining the immediately enclosing instance of i with respect to S (if
any), evaluation of the superclass constructor invocation statement proceeds by
evaluating the arguments to the constructor, left-to-right, as in an ordinary method
invocation; and then invoking the constructor.
Finally, if the superclass constructor invocation statement completes normally, then
all instance variable initializers of C and all instance initializers of C are executed.
If an instance initializer or instance variable initializer I textually precedes another
instance initializer or instance variable initializer J, then I is executed before J.
Execution of instance variable initializers and instance initializers is performed
regardless of whether the superclass constructor invocation actually appears as an
explicit constructor invocation statement or is provided automatically. An alternate
constructor invocation does not perform this additional implicit execution.
CLASSES Constructor Overloading 8.8.8
243
8.8.8 Constructor Overloading
Overloading of constructors is identical in behavior to overloading of methods. The
overloading is resolved at compile time by each class instance creation expression
(§15.9).
8.8.9 Default Constructor
If a class contains no constructor declarations, then a default constructor with no
parameters is automatically provided.
If the class being declared is the primordial class Object, then the default
constructor has an empty body. Otherwise, the default constructor simply invokes
the superclass constructor with no arguments.
It is a compile-time error if a default constructor is provided by the Java compiler
but the superclass does not have an accessible constructor (§6.6) that takes no
arguments.
A default constructor has no throws clause.
It follows that if the nullary constructor of the superclass has a throws clause, then a
compile-time error will occur.
In a class type, if the class is declared public, then the default constructor
is implicitly given the access modifier public (§6.6); if the class is declared
protected, then the default constructor is implicitly given the access modifier
protected (§6.6); if the class is declared private, then the default constructor
is implicitly given the access modifier private (§6.6); otherwise, the default
constructor has the default access implied by no access modifier.
In an enum type, the default constructor is implicitly private (§8.9.2).
The example:
public class Point {
int x, y;
}
is equivalent to the declaration:
public class Point {
int x, y;
public Point() { super(); }
}
8.8.10 Preventing Instantiation of a Class CLASSES
244
where the default constructor is public because the class Point is public.
The rule that the default constructor of a class has the same access modifier as the class
itself is simple and intuitive. Note, however, that this does not imply that the constructor
is accessible whenever the class is accessible.
Consider:
package p1;
public class Outer {
protected class Inner {}
}
package p2;
class SonOfOuter extends p1.Outer {
void foo() {
new Inner(); // compile-time access error
}
}
The constructor for Inner is protected. However, the constructor is protected
relative to Inner, while Inner is protected relative to Outer. So, Inner is
accessible in SonOfOuter, since it is a subclass of Outer. Inner's constructor is not
accessible in SonOfOuter, because the class SonOfOuter is not a subclass of Inner!
Hence, even though Inner is accessible, its default constructor is not.
8.8.10 Preventing Instantiation of a Class
A class can be designed to prevent code outside the class declaration from creating
instances of the class by declaring at least one constructor, to prevent the creation
of an implicit constructor, and by declaring all constructors to be private.
A public class can likewise prevent the creation of instances outside its package
by declaring at least one constructor, to prevent creation of a default constructor
with public access, and by declaring no constructor that is public.
Thus, in the example:
class ClassOnly {
private ClassOnly() { }
static String just = "only the lonely";
}
the class ClassOnly cannot be instantiated, while in the example:
package just;
public class PackageOnly {
PackageOnly() { }
CLASSES Enums 8.9
245
String[] justDesserts = { "cheesecake", "ice cream" };
}
the class PackageOnly can be instantiated only within the package just, in which it
is declared.
8.9 Enums
An enum declaration specifies a new enum type.
EnumDeclaration:
ClassModifiersopt enum Identifier Interfacesopt EnumBody
EnumBody:
{ EnumConstantsopt , opt EnumBodyDeclarationsopt }
Enum types (§8.9) must not be declared abstract; doing so will result in a
compile-time error.
An enum type is implicitly final unless it contains at least one enum constant that
has a class body.
It is a compile-time error to explicitly declare an enum type to be final.
Nested enum types are implicitly static. It is permissible to explicitly declare a
nested enum type to be static.
This implies that it is impossible to define a local (§14.3) enum, or to define an enum in
an inner class (§8.1.3).
The direct superclass of an enum type named E is Enum<E>.
An enum type has no instances other than those defined by its enum constants.
It is a compile-time error to attempt to explicitly instantiate an enum type (§15.9.1).
The final clone method in Enum ensures that enum constants can never be cloned,
and the special treatment by the serialization mechanism ensures that duplicate instances
are never created as a result of deserialization. Reflective instantiation of enum types is
prohibited. Together, these four things ensure that no instances of an enum type exist
beyond those defined by the enum constants.
8.9.1 Enum Constants CLASSES
246
8.9.1 Enum Constants
The body of an enum type may contain enum constants. An enum constant defines
an instance of the enum type.
EnumConstants:
EnumConstant
EnumConstants , EnumConstant
EnumConstant:
Annotationsopt Identifier Argumentsopt ClassBodyopt
Arguments:
( ArgumentListopt )
EnumBodyDeclarations:
; ClassBodyDeclarationsopt
An enum constant may optionally be preceded by annotation modifiers. If an
annotation a (§9.7) on an enum constant corresponds to an annotation type T (§9.6),
and T has a (meta-)annotation m that corresponds to annotation.Target, then
m must have an element whose value is annotation.ElementType.FIELD, or a
compile-time error occurs.
The Identifier in a EnumConstant may be used in a name to refer to the enum
constant.
The scope of an enum constant is specified in §6.3.
An enum constant may be followed by arguments, which are passed to the
constructor of the enum type when the constant is created during class initialization
as described later in this section. The constructor to be invoked is chosen using
the normal overloading rules (§15.12.2). If the arguments are omitted, an empty
argument list is assumed.
The optional class body of an enum constant implicitly defines an anonymous class
declaration (§15.9.5) that extends the immediately enclosing enum type. The class
body is governed by the usual rules of anonymous classes; in particular it cannot
contain any constructors.
Instance methods declared in these class bodies may be invoked outside the enclosing enum
type only if they override accessible methods in the enclosing enum type.
CLASSES Enum Constants 8.9.1
247
It is a compile-time error for the class body of an enum constant to declare an
abstract method.
Because there is only one instance of each enum constant, it is permissible to use the
== operator in place of the equals method when comparing two object references
if it is known that at least one of them refers to an enum constant.
The equals method in Enum is a final method that merely invokes super.equals
on its argument and returns the result, thus performing an identity comparison.
Here is program with a nested enum declaration that uses an enhanced for loop to iterate
over the enum constants:
public class Test {
enum Season { WINTER, SPRING, SUMMER, FALL }
public static void main(String[] args) {
for (Season s : Season.values())
System.out.println(s);
}
}
Running this program produces the following output:
WINTER
SPRING
SUMMER
FALL
Here is a program illustrating the use of EnumSet to work with subranges:
import java.util.EnumSet;
public class Test {
enum Day { MONDAY, TUESDAY, WEDNESDAY,
THURSDAY, FRIDAY, SATURDAY, SUNDAY }
public static void main(String[] args) {
System.out.print("Weekdays: ");
for (Day d : EnumSet.range(Day.MONDAY, Day.FRIDAY))
System.out.print(d + " ");
}
}
Running this program produces the following output:
Weekdays: MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY
8.9.2 Enum Body and Member Declarations CLASSES
248
EnumSet contains a rich family of static factories, so this technique can be generalized
to work with non-contiguous subsets as well as subranges. At first glance, it might appear
wasteful to generate an EnumSet for a single iteration, but they are so cheap that this is the
recommended idiom for iteration over a subrange. Internally, an EnumSet is represented
with a single long assuming the enum type has 64 or fewer elements.
8.9.2 Enum Body and Member Declarations
Any constructor or member declarations within an enum declaration apply to the
enum type exactly as if they had been present in the class body of a normal class
declaration, unless explicitly stated otherwise.
It is a compile-time error if a constructor declaration of an enum type is public
or protected.
If an enum type has no constructor declarations, then a private constructor that
takes no parameters (to match the implicit empty argument list) is automatically
provided.
It is a compile-time error for an enum declaration to declare a finalizer.
An instance of an enum type may never be finalized.
It is a compile-time error for an enum type E to have an abstract method m as a
member unless E has one or more enum constants, and all of E's enum constants
have class bodies that provide concrete implementations of m.
In addition to the members that an enum type E inherits from Enum<E>, for each
declared enum constant with the name n, the enum type has an implicitly declared
public static final field named n of type E . These fields are considered to be
declared in the same order as the corresponding enum constants, before any static
fields explicitly declared in the enum type. Each such field is initialized to the enum
constant that corresponds to it. Each such field is also considered to be annotated
by the same annotations as the corresponding enum constant. The enum constant
is said to be created when the corresponding field is initialized.
In addition, if E is the name of an enum type, then that type has the following
implicitly declared static methods:
/**
* Returns an array containing the constants of this enum
* type, in the order they're declared. This method may be
* used to iterate over the constants as follows:
*
* for(E c : E.values())
* System.out.println(c);
*
* @return an array containing the constants of this enum
CLASSES Enum Body and Member Declarations 8.9.2
249
* type, in the order they're declared
*/
public static E[] values();
/**
* Returns the enum constant of this type with the specified
* name.
* The string must match exactly an identifier used to declare
* an enum constant in this type. (Extraneous whitespace
* characters are not permitted.)
*
* @return the enum constant with the specified name
* @throws IllegalArgumentException if this enum type has no
* constant with the specified name
*/
public static E valueOf(String name);
It follows that enum type declarations cannot contain fields that conflict with the
enum constants, and cannot contain methods that conflict with the automatically
generated methods (values() and valueOf(String)) or methods that override
the final methods in Enum (equals(Object), hashCode(), clone(),
compareTo(Object), name(), ordinal(), and getDeclaringClass()).
It is a compile-time error to reference a static field of an enum type that is not
a compile-time constant (§15.28) from constructors, instance initializer blocks, or
instance variable initializer expressions of that type.
It is a compile-time error for the constructors, instance initializer blocks, or instance
variable initializer expressions of an enum constant e to refer to itself or to an enum
constant of the same type that is declared to the right of e.
Without this rule, apparently reasonable code would fail at run time due to the initialization
circularity inherent in enum types. (A circularity exists in any class with a "self-typed"
static field.) Here is an example of the sort of code that would fail:
import java.util.Map;
import java.util.HashMap;
enum Color {
RED, GREEN, BLUE;
static final Map<String,Color> colorMap =
new HashMap<String,Color>();
Color() { colorMap.put(toString(), this); }
}
Static initialization of this enum type would throw a NullPointerException because
the static variable colorMap is uninitialized when the constructors for the enum
constants run. The restriction above ensures that such code won't compile.
Note that the example can easily be refactored to work properly:
8.9.2 Enum Body and Member Declarations CLASSES
250
import java.util.Map;
import java.util.HashMap;
enum Color {
RED, GREEN, BLUE;
static final Map<String,Color> colorMap =
new HashMap<String,Color>();
static {
for (Color c : Color.values())
colorMap.put(c.toString(), c);
}
}
The refactored version is clearly correct, as static initialization occurs top to bottom.
Here is a more complex enum declaration for an enum type with an explicit instance field
and an accessor for this field.
Each member has a different value in the field, and the values are passed in via a constructor.
In this example, the field represents the value, in cents, of an American coin. Note, however,
that there are no restrictions on the type or number of parameters that may be declared by
an enum type's constructor.
enum Coin {
PENNY(1), NICKEL(5), DIME(10), QUARTER(25);
Coin(int value) { this.value = value; }
private final int value;
public int value() { return value; }
}
A switch statement is useful for simulating the addition of a method to an enum type
from outside the type. This example "adds" a color method to the Coin type, and prints
a table of coins, their values, and their colors.
class Test {
public static void main(String[] args) {
for (Coin c : Coin.values())
System.out.println(c + "\t\t" +
c.value() + "\t" + color(c));
}
private enum CoinColor { COPPER, NICKEL, SILVER }
private static CoinColor color(Coin c) {
switch(c) {
case PENNY:
return CoinColor.COPPER;
case NICKEL:
return CoinColor.NICKEL;
case DIME: case QUARTER:
return CoinColor.SILVER;
default:
CLASSES Enum Body and Member Declarations 8.9.2
251
throw new AssertionError("Unknown coin: " + c);
}
}
}
Running the program prints:
PENNY 1 COPPER
NICKEL 5 NICKEL
DIME 10 SILVER
QUARTER 25 SILVER
In the following example, a playing card class is built atop two simple enum types. Note that
each enum type would be as long as the entire example in the absence of the enum facility:
import java.util.List;
import java.util.ArrayList;
class Card implements Comparable<Card>,
java.io.Serializable {
public enum Rank { DEUCE, THREE, FOUR, FIVE, SIX, SEVEN,
EIGHT, NINE, TEN,JACK, QUEEN, KING, ACE }
public enum Suit { CLUBS, DIAMONDS, HEARTS, SPADES }
private final Rank rank;
private final Suit suit;
public Rank rank() { return rank; }
public Suit suit() { return suit; }
private Card(Rank rank, Suit suit) {
if (rank == null || suit == null)
throw new NullPointerException(rank + ", " + suit);
this.rank = rank;
this.suit = suit;
}
public String toString() { return rank + " of " + suit; }
// Primary sort on suit, secondary sort on rank
public int compareTo(Card c) {
int suitCompare = suit.compareTo(c.suit);
return (suitCompare != 0 ?
suitCompare :
rank.compareTo(c.rank));
}
private static final List<Card> prototypeDeck =
new ArrayList<Card>(52);
static {
for (Suit suit : Suit.values())
for (Rank rank : Rank.values())
8.9.2 Enum Body and Member Declarations CLASSES
252
prototypeDeck.add(new Card(rank, suit));
}
// Returns a new deck
public static List<Card> newDeck() {
return new ArrayList<Card>(prototypeDeck);
}
}
Here's a little program that exercises the Card class. It takes two integer parameters on the
command line, representing the number of hands to deal and the number of cards in each
hand:
import java.util.List;
import java.util.ArrayList;
import java.util.Collections;
class Deal {
public static void main(String args[]) {
int numHands = Integer.parseInt(args[0]);
int cardsPerHand = Integer.parseInt(args[1]);
List<Card> deck = Card.newDeck();
Collections.shuffle(deck);
for (int i=0; i < numHands; i++)
System.out.println(dealHand(deck, cardsPerHand));
}
/**
* Returns a new ArrayList consisting of the last n
* elements of deck, which are removed from deck.
* The returned list is sorted using the elements'
* natural ordering.
*/
public static <E extends Comparable<E>>
ArrayList<E> dealHand(List<E> deck, int n) {
int deckSize = deck.size();
List<E> handView = deck.subList(deckSize - n, deckSize);
ArrayList<E> hand = new ArrayList<E>(handView);
handView.clear();
Collections.sort(hand);
return hand;
}
}
Running the program produces results like this:
java Deal 4 3
[DEUCE of CLUBS, SEVEN of CLUBS, QUEEN of DIAMONDS]
[NINE of HEARTS, FIVE of SPADES, ACE of SPADES]
[THREE of HEARTS, SIX of HEARTS, TEN of SPADES]
[TEN of CLUBS, NINE of DIAMONDS, THREE of SPADES]
CLASSES Enum Body and Member Declarations 8.9.2
253
The next example demonstrates the use of constant-specific class bodies to attach behaviors
to the constants. (It is anticipated that the need for this will be rare.)
enum Operation {
PLUS {
double eval(double x, double y) { return x + y; }
},
MINUS {
double eval(double x, double y) { return x - y; }
},
TIMES {
double eval(double x, double y) { return x * y; }
},
DIVIDED_BY {
double eval(double x, double y) { return x / y; }
};
// Each constant supports an arithmetic operation
abstract double eval(double x, double y);
public static void main(String args[]) {
double x = Double.parseDouble(args[0]);
double y = Double.parseDouble(args[1]);
for (Operation op : Operation.values())
System.out.println(x + " " + op + " " + y +
" = " + op.eval(x, y));
}
}
Running this program produces the following output:
java Operation 2.0 4.0
2.0 PLUS 4.0 = 6.0
2.0 MINUS 4.0 = -2.0
2.0 TIMES 4.0 = 8.0
2.0 DIVIDED_BY 4.0 = 0.5
The above pattern is suitable for moderately sophisticated programmers. It is admittedly a
bit tricky, but it is much safer than using a case statement in the base type (Operation),
as the pattern precludes the possibility of forgetting to add a behavior for a new constant
(you'd get a compile-time error).
8.9.2 Enum Body and Member Declarations CLASSES
254
255
CHAPTER 9
Interfaces
AN interface declaration introduces a new reference type whose members
are classes, interfaces, constants, and abstract methods. This type has no
implementation, but otherwise unrelated classes can implement it by providing
implementations for its abstract methods.
A nested interface is any interface whose declaration occurs within the body of
another class or interface.
A top-level interface is an interface that is not a nested interface.
We distinguish between two kinds of interfaces - normal interfaces and annotation
types.
This chapter discusses the common semantics of all interfaces - normal interfaces,
both top-level (§7.6) and nested (§8.5, §9.5), and annotation types (§9.6). Details
that are specific to particular kinds of interfaces are discussed in the sections
dedicated to these constructs.
Programs can use interfaces to make it unnecessary for related classes to share a
common abstract superclass or to add methods to Object.
An interface may be declared to be a direct extension of one or more other
interfaces, meaning that it implicitly specifies all the member types, abstract
methods, and constants of the interfaces it extends, except for any member types
and constants that it may hide.
A class may be declared to directly implement one or more interfaces, meaning
that any instance of the class implements all the abstract methods specified
by the interface or interfaces. A class necessarily implements all the interfaces
that its direct superclasses and direct superinterfaces do. This (multiple) interface
inheritance allows objects to support (multiple) common behaviors without sharing
any implementation.
9.1 Interface Declarations INTERFACES
256
A variable whose declared type is an interface type may have as its value a
reference to any instance of a class which implements the specified interface. It is
not sufficient that the class happen to implement all the abstract methods of the
interface; the class or one of its superclasses must actually be declared to implement
the interface, or else the class is not considered to implement the interface.
9.1 Interface Declarations
An interface declaration specifies a new named reference type. There are two
kinds of interface declarations - normal interface declarations and annotation type
declarations.
InterfaceDeclaration:
NormalInterfaceDeclaration
AnnotationTypeDeclaration
Annotation types are described further in §9.6.
NormalInterfaceDeclaration:
InterfaceModifiersopt interface Identifier TypeParametersopt
ExtendsInterfacesopt InterfaceBody
The Identifier in an interface declaration specifies the name of the interface.
It is a compile-time error if an interface has the same simple name as any of its
enclosing classes or interfaces.
The scope of an interface declaration is specified in §6.3.
9.1.1 Interface Modifiers
An interface declaration may include interface modifiers.
InterfaceModifiers:
InterfaceModifier
InterfaceModifiers InterfaceModifier
InterfaceModifier: one of
Annotation public protected private
abstract static strictfp
INTERFACES Generic Interfaces and Type Parameters 9.1.2
257
If an annotation a (§9.7) on an interface declaration corresponds to an
annotation type T (§9.6), and T has a (meta-)annotation m that corresponds
to annotation.Target, then m must have an element whose value is
annotation.ElementType.TYPE, or a compile-time error occurs.
The access modifier public (§6.6) pertains to every kind of interface declaration.
The access modifiers protected and private pertain only to member interfaces
within a directly enclosing class or enum declaration (§8.5.1).
The modifier static pertains only to member interfaces (§8.5, §9.5), not to top
level interfaces.
It is a compile-time error if the same modifier appears more than once in an
interface declaration.
If two or more (distinct) interface modifiers appear in an interface declaration, then it is
customary, though not required, that they appear in the order consistent with that shown
above in the production for InterfaceModifier.
9.1.1.1 abstract Interfaces
Every interface is implicitly abstract.
This modifier is obsolete and should not be used in new programs.
9.1.1.2 strictfp Interfaces
The effect of the strictfp modifier is to make all float or double expressions
within the interface declaration be explicitly FP-strict (§15.4).
This implies that all nested types declared in the interface are implicitly strictfp.
9.1.2 Generic Interfaces and Type Parameters
An interface is generic if it declares one or more type variables (§4.4).
These type variables are known as the type parameters of the interface. The type
parameter section follows the interface name and is delimited by angle brackets.
In a interface's type parameter section, a type variable T directly depends on a
type variable S if S is the bound of T, while T depends on S if either T directly
depends on S or T directly depends on a type variable U that depends on S (using this
definition recursively). It is a compile-time error if a type variable in a interface's
type parameter section depends on itself.
9.1.3 Superinterfaces and Subinterfaces INTERFACES
258
The scope of an interface's type parameter is specified in §6.3.
A generic interface declaration defines a set of types, one for each possible
invocation of the type parameter section. All parameterized types share the same
interface at runtime.
It is a compile-time error to refer to a type parameter of an interface I anywhere in
the declaration of a field or type member of I.
9.1.3 Superinterfaces and Subinterfaces
If an extends clause is provided, then the interface being declared extends each of
the other named interfaces and therefore inherits the member types, methods, and
constants of each of the other named interfaces.
These other named interfaces are the direct superinterfaces of the interface being
declared.
Any class that implements the declared interface is also considered to implement
all the interfaces that this interface extends.
ExtendsInterfaces:
extends InterfaceTypeList
The following is repeated from §4.3 and §8.1.5 to make the presentation here clearer:
InterfaceTypeList:
InterfaceType
InterfaceTypeList , InterfaceType
InterfaceType:
TypeDeclSpecifier TypeArgumentsopt
Given a (possibly generic) interface declaration for I<F1,...,Fn> (n ≥ 0), the direct
superinterfaces of the interface type (§4.5) I<F1,...,Fn> are the types given in the
extends clause of the declaration of I if an extends clause is present.
Let I<F1,...,Fn> (n > 0), be a generic interface declaration. The direct
superinterfaces of the parameterized interface type I<T1,...,Tn>, where Ti (1 ≤
i ≤ n) is a type, are all types J<U1 θ,...,Uk θ> , where J<U1,...,Uk> is a direct
superinterface of I<F1,...,Fn>, and θ is the substitution [F1 :=T1 ,...,Fn :=Tn ].
Each InterfaceType in the extends clause of an interface declaration must name
an accessible (§6.6) interface type; otherwise a compile-time error occurs.
INTERFACES Interface Body and Member Declarations 9.1.4
259
An interface I directly depends on a type T if T is mentioned in the extends clause
of I either as a superinterface or as a qualifier within a superinterface name.
An interface I depends on a reference type T if any of the following conditions hold:
•I directly depends on T.
•I directly depends on a class C that depends (§8.1.5) on T.
•I directly depends on an interface J that depends on T (using this definition
recursively).
It is a compile-time error if an interface depends on itself.
While every class is an extension of class Object, there is no single interface of
which all interfaces are extensions.
The superinterface relationship is the transitive closure of the direct superinterface
relationship. An interface K is a superinterface of interface I if either of the
following is true:
•K is a direct superinterface of I.
• There exists an interface J such that K is a superinterface of J, and J is a
superinterface of I,applying this definition recursively.
Interface I is said to be a subinterface of interface K whenever K is a superinterface
of I.
9.1.4 Interface Body and Member Declarations
The body of an interface may declare members of the interface, that is, fields (§9.3),
methods (§9.4), classes (§9.5), and interfaces (§9.5).
9.2 Interface Members INTERFACES
260
InterfaceBody:
{ InterfaceMemberDeclarationsopt }
InterfaceMemberDeclarations:
InterfaceMemberDeclaration
InterfaceMemberDeclarations InterfaceMemberDeclaration
InterfaceMemberDeclaration:
ConstantDeclaration
AbstractMethodDeclaration
ClassDeclaration
InterfaceDeclaration
;
The scope of a member m declared in or inherited by an interface type I is specified in §6.3.
9.2 Interface Members
The members of an interface are:
• Those members declared in the interface.
• Those members inherited from direct superinterfaces.
• If an interface has no direct superinterfaces, then the interface implicitly declares
a public abstract member method m with signature s, return type r, and throws
clause t corresponding to each public instance method m with signature s, return
type r, and throws clause t declared in Object, unless a method with the same
signature, same return type, and a compatible throws clause is explicitly declared
by the interface.
It is a compile-time error if the interface explicitly declares such a method m in
the case where m is declared to be final in Object.
It follows that is a compile-time error if the interface declares a method with a
signature that is override-equivalent (§8.4.2) to a public method of Object, but
has a different return type or incompatible throws clause.
The interface inherits, from the interfaces it extends, all members of those
interfaces, except for fields, classes, and interfaces that it hides and methods that
it overrides.
INTERFACES Field (Constant) Declarations 9.3
261
Fields, methods, and member types of an interface type may have the same name,
since they are used in different contexts and are disambiguated by different lookup
procedures (§6.5). However, this is discouraged as a matter of style.
9.3 Field (Constant) Declarations
ConstantDeclaration:
ConstantModifiersopt Type VariableDeclarators ;
ConstantModifiers:
ConstantModifier
ConstantModifier ConstantModifers
ConstantModifier: one of
Annotation public static final
If an annotation a (§9.7) on a field declaration corresponds to an annotation type
T (§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.FIELD, or
a compile-time error occurs.
Every field declaration in the body of an interface is implicitly public, static,
and final. It is permitted to redundantly specify any or all of these modifiers for
such fields.
It is a compile-time error if the same modifier appears more than once in a field
declaration.
If two or more (distinct) field modifiers appear in a field declaration, it is customary, though
not required, that they appear in the order consistent with that shown above in the production
for ConstantModifier.
The declared type of a field is denoted by the Type that appears in the field
declaration, followed by any bracket pairs that follow the Identifier in the
declarator.
If the interface declares a field with a certain name, then the declaration of that field
is said to hide any and all accessible declarations of fields with the same name in
superinterfaces of the interface.
It is a compile-time error for the body of an interface declaration to declare two
fields with the same name.
9.3 Field (Constant) Declarations INTERFACES
262
It is possible for an interface to inherit more than one field with the same name.
Such a situation does not in itself cause a compile-time error. However, any attempt
within the body of the interface to refer to any such field by its simple name will
result in a compile-time error, because such a reference is ambiguous.
There might be several paths by which the same field declaration might be inherited
from an interface. In such a situation, the field is considered to be inherited only
once, and it may be referred to by its simple name without ambiguity.
Here is an example of ambiguous inherited fields.
If two fields with the same name are inherited by an interface because, for example, two
of its direct superinterfaces declare fields with that name, then a single ambiguous member
results. Any use of this ambiguous member will result in a compile-time error.
Thus in the example:
interface BaseColors {
int RED = 1, GREEN = 2, BLUE = 4;
}
interface RainbowColors extends BaseColors {
int YELLOW = 3, ORANGE = 5, INDIGO = 6, VIOLET = 7;
}
interface PrintColors extends BaseColors {
int YELLOW = 8, CYAN = 16, MAGENTA = 32;
}
interface LotsOfColors extends RainbowColors, PrintColors {
int FUCHSIA = 17, VERMILION = 43, CHARTREUSE = RED+90;
}
the interface LotsOfColors inherits two fields named YELLOW. This is all right as long
as the interface does not contain any reference by simple name to the field YELLOW. (Such
a reference could occur within a variable initializer for a field.)
Even if interface PrintColors were to give the value 3 to YELLOW rather than the value
8, a reference to field YELLOW within interface LotsOfColors would still be considered
ambiguous.
Here is an example of multiply inherited fields.
If a single field is inherited multiple times from the same interface because, for example,
both this interface and one of this interface's direct superinterfaces extend the interface that
declares the field, then only a single member results. This situation does not in itself cause
a compile-time error.
In the previous example, the fields RED, GREEN, and BLUE are inherited by interface
LotsOfColors in more than one way, through interface RainbowColors and
also through interface PrintColors, but the reference to field RED in interface
INTERFACES Initialization of Fields in Interfaces 9.3.1
263
LotsOfColors is not considered ambiguous because only one actual declaration of the
field RED is involved.
9.3.1 Initialization of Fields in Interfaces
Every field in the body of an interface must have an initialization expression, which
need not be a constant expression.
The variable initializer is evaluated and the assignment performed exactly once,
when the interface is initialized (§12.4).
It is a compile-time error if an initialization expression for an interface field
contains a reference by simple name to the same field or to another field whose
declaration occurs textually later in the same interface.
Thus:
interface Test {
float f = j;
int j = 1;
int k = k + 1;
}
causes two compile-time errors, because j is referred to in the initialization of f before j
is declared, and because the initialization of k refers to k itself.
One subtlety here is that, at run time, fields that are initialized with compile-time
constant values are initialized first. This applies also to static final fields in
classes (§8.3.2.1). This means, in particular, that these fields will never be observed
to have their default initial values (§4.12.5), even by devious programs. See §12.4.2
and §13.4.9 for more discussion.
If the keyword this (§15.8.3) or the keyword super (§15.11.2, §15.12) occurs in
an initialization expression for a field of an interface, then unless the occurrence is
within the body of an anonymous class (§15.9.5), a compile-time error occurs.
9.4 Abstract Method Declarations INTERFACES
264
9.4 Abstract Method Declarations
AbstractMethodDeclaration:
AbstractMethodModifiersopt TypeParametersopt Result
MethodDeclarator Throwsopt ;
AbstractMethodModifiers:
AbstractMethodModifier
AbstractMethodModifiers AbstractMethodModifier
AbstractMethodModifier: one of
Annotation public abstract
If an annotation a (§9.7) on a method declaration corresponds to an annotation type
T (§9.6), and T has a (meta-)annotation m that corresponds to annotation.Target,
then m must have an element whose value is annotation.ElementType.METHOD,
or a compile-time error occurs.
Every method declaration in the body of an interface is implicitly public (§6.6).
Every method declaration in the body of an interface is implicitly abstract, so its
body is always represented by a semicolon, not a block.
It is permitted, but discouraged as a matter of style, to redundantly specify the
public and/or abstract modifier for a method declared in an interface.
It is a compile-time error if the same modifier appears more than once on a method
declared in an interface.
It is a compile-time error if a method declared in an interface is declared static,
because static methods cannot be abstract.
It is a compile-time error if a method declared in an interface is strictfp or native
or synchronized, because those keywords describe implementation properties
rather than interface properties.
However, a method declared in an interface may be implemented by a method that
is declared strictfp or native or synchronized in a class that implements the
interface.
It is a compile-time error if a method declared in an interface is declared final.
However, a method declared in an interface may be implemented by a method that
is declared final in a class that implements the interface.
INTERFACES Inheritance and Overriding 9.4.1
265
It is a compile-time error for the body of an interface to declare, explicitly or
implicitly, two methods with override-equivalent signatures (§8.4.2).
However, an interface may inherit several methods with such signatures (§9.4.1).
A method in an interface may be generic. The rules for type parameters of a generic
method in an interface are the same as for a generic method in a class (§8.4.4).
9.4.1 Inheritance and Overriding
An instance method m1 declared in an interface I overrides another instance method,
m2 , declared in interface J iff both of the following are true:
•I is a subinterface of J.
• The signature of m1 is a subsignature (§8.4.2) of the signature of m2 .
If a method declaration d1 with return type R1 overrides or hides the declaration of
another method d2 with return type R2 , then d1 must be return-type-substitutable
(§8.4.5) for d2 , or a compile-time error occurs.
Furthermore, if R1 is not a subtype of R2 , an unchecked warning must be issued.
Moreover, a method declaration must not have a throws clause that conflicts
(§8.4.6) with that of any method that it overrides; otherwise, a compile-time error
occurs.
It is a compile-time error if a type declaration T has a member method m1 and there
exists a method m2 declared in T or a supertype of T such that all of the following
conditions hold:
•m1 and m2 have the same name.
•m2 is accessible from T.
• The signature of m1 is not a subsignature (§8.4.2) of the signature of m2 .
• The signature of m1 or some method m1 overrides (directly or indirectly) has the
same erasure as the signature of m2 or some method m2 overrides (directly or
indirectly).
Methods are overridden on a signature-by-signature basis. If, for example, an
interface declares two public methods with the same name, and a subinterface
overrides one of them, the subinterface still inherits the other method.
An interface inherits from its direct superinterfaces all methods of the
superinterfaces that are not overridden by a declaration in the interface.
9.4.2 Overloading INTERFACES
266
It is possible for an interface to inherit several methods with override-equivalent
signatures (§8.4.2). Such a situation does not in itself cause a compile-time error.
The interface is considered to inherit all the methods.
However, one of the inherited methods must be return-type-substitutable for any
other inherited method; otherwise, a compile-time error occurs. (The throws
clauses do not cause errors in this case.)
There might be several paths by which the same method declaration is inherited
from an interface. This fact causes no difficulty and never, of itself, results in a
compile-time error.
Here is an example of overriding an abstract method declaration.
Methods declared in interfaces are abstract and thus contain no implementation. About
all that can be accomplished by an overriding method declaration, other than to affirm a
method signature, is to refine the return type or to restrict the exceptions that might be
thrown by an implementation of the method. Here is a variation of the example shown in
(§8.4.3.1):
class BufferEmpty extends Exception {}
class BufferException extends Exception {}
interface Buffer {
char get() throws BufferEmpty, BufferException;
}
interface InfiniteBuffer extends Buffer {
char get() throws BufferException; // override
}
9.4.2 Overloading
If two methods of an interface (whether both declared in the same interface, or both
inherited by an interface, or one declared and one inherited) have the same name
but different signatures that are not override-equivalent (§8.4.2), then the method
name is said to be overloaded.
This fact causes no difficulty and never of itself results in a compile-time error.
There is no required relationship between the return types or between the throws
clauses of two methods with the same name but different signatures that are not
override-equivalent.
Here is an example of overloading an abstract method declaration.
In the example code:
interface PointInterface {
INTERFACES Member Type Declarations 9.5
267
void move(int dx, int dy);
}
interface RealPointInterface extends PointInterface {
void move(float dx, float dy);
void move(double dx, double dy);
}
the method named move is overloaded in interface RealPointInterface with three
different signatures, two of them declared and one inherited. Any non-abstract class
that implements interface RealPointInterface must provide implementations of all
three method signatures.
9.5 Member Type Declarations
Interfaces may contain member type declarations (§8.5).
A member type declaration in an interface is implicitly static and public. It is
permitted to redundantly specify either or both of these modifiers.
It is a compile-time error if the same modifier appears more than once in a member
type declaration in an interface.
If a member type declared with simple name C is directly enclosed within the
declaration of an interface with fully qualified name N, then the member type has
the fully qualified name N.C.
If the interface declares a member type with a certain name, then the declaration of
that type is said to hide any and all accessible declarations of member types with
the same name in superinterfaces of the interface.
An interface inherits from its direct superinterfaces all the non-private member
types of the superinterfaces that are both accessible to code in the interface and not
hidden by a declaration in the interface.
An interface may inherit two or more type declarations with the same name. It
is a compile-time error to attempt to refer to any ambiguously inherited class or
interface by its simple name.
If the same type declaration is inherited from an interface by multiple paths, the
class or interface is considered to be inherited only once; it may be referred to by
its simple name without ambiguity.
9.6 Annotation Types INTERFACES
268
9.6 Annotation Types
An annotation type declaration is a special kind of interface declaration. To
distinguish an annotation type declaration from an ordinary interface declaration,
the keyword interface is preceded by an at-sign (@).
Note that the at-sign (@) and the keyword interface are two distinct tokens; technically
it is possible to separate them with whitespace, but this is strongly discouraged as a matter
of style.
AnnotationTypeDeclaration:
InterfaceModifiersopt @ interface Identifier AnnotationTypeBody
AnnotationTypeBody:
{ AnnotationTypeElementDeclarationsopt }
AnnotationTypeElementDeclarations:
AnnotationTypeElementDeclaration
AnnotationTypeElementDeclarations AnnotationTypeElementDeclaration
If an annotation a on an annotation type declaration corresponds to an
annotation type T, and T has a (meta-)annotation m that corresponds to
annotation.Target, then m must have either an element whose value is
annotation.ElementType.ANNOTATION_TYPE, or an element whose value is
annotation.ElementType.TYPE, or a compile-time error occurs.
The Identifier in an annotation type declaration specifies the name of the annotation
type.
It is a compile-time error if an annotation type has the same simple name as any
of its enclosing classes or interfaces.
The direct superinterface of an annotation type is always
annotation.Annotation.
By virtue of the AnnotationTypeDeclaration syntax, an annotation type declaration cannot
be generic, and no extends clause is permitted.
A consequence of the fact that an annotation type cannot explicitly declare a superclass
or superinterface is that a subclass or subinterface of an annotation type is never itself an
annotation type. Similarly, annotation.Annotation is not itself an annotation type.
An annotation type declaration inherits several members from
annotation.Annotation, including the implicitly declared methods
INTERFACES Annotation Type Elements 9.6.1
269
corresponding to the instance methods in Object, yet these methods do not define
elements (§9.6.1) of the annotation type and it is illegal to use them in annotations.
Without this rule, we could not ensure that the elements were of the types representable in
annotations, or that accessor methods for them would be available.
Unless explicitly modified herein, all of the rules that apply to ordinary interface
declarations apply to annotation type declarations.
For example, annotation types share the same namespace as ordinary class and interface
types; and annotation type declarations are legal wherever interface declarations are legal,
and have the same scope and accessibility.
9.6.1 Annotation Type Elements
Each method declaration in an annotation type declaration defines an element of
the annotation type.
Annotation types can have zero or more elements. An annotation type has no
elements other than those defined by the methods it explicitly declares.
AnnotationTypeElementDeclaration:
AbstractMethodModifiersopt Type Identifier ( ) Dimsopt DefaultValueopt ;
ConstantDeclaration
ClassDeclaration
InterfaceDeclaration
EnumDeclaration
AnnotationTypeDeclaration
;
DefaultValue:
default ElementValue
By virtue of the AnnotationTypeElementDeclaration syntax, a method declaration in an
annotation type declaration cannot have any formal parameters or type parameters, or a
throws clause.
By convention, no AbstractMethodModifiers should be present on an annotation type
element except for annotations.
The following annotation type declaration defines an annotation type with several elements:
/**
* Describes the "request-for-enhancement" (RFE)
* that led to the presence of the annotated API element.
9.6.1 Annotation Type Elements INTERFACES
270
*/
@interface RequestForEnhancement {
int id(); // Unique ID number associated with RFE
String synopsis(); // Synopsis of RFE
String engineer(); // Name of engineer who implemented RFE
String date(); // Date RFE was implemented
}
The following annotation type declaration defines an annotation type with no elements,
termed a marker annotation type:
/**
* An annotation with this type indicates that the
* specification of the annotated API element is
* preliminary and subject to change.
*/
@interface Preliminary {}
It is a compile-time error if the return type of a method declared in an annotation
type is not one of the following: a primitive type, String, Class, any parameterized
invocation of Class, an enum type (§8.9), an annotation type, or an array type
(Chapter 10, Arrays) whose element type is one of the preceding types.
This specification precludes elements whose types are nested arrays. For example, this
annotation type declaration is illegal:
@interface Verboten {
String[][] value();
}
It is a compile-time error if any method declared in an annotation type has a
signature that is override-equivalent to that of any public or protected method
declared in class Object or in the interface annotation.Annotation.
It is a compile-time error if an annotation type declaration T contains an element
of type T, either directly or indirectly.
For example, this is illegal:
@interface SelfRef { SelfRef value(); }
and so is this:
@interface Ping { Pong value(); }
@interface Pong { Ping value(); }
By convention, the name of the sole element in a single-element annotation type
is value. Linguistic support for this convention is provided by the single element
INTERFACES Annotation Type Elements 9.6.1
271
annotation construct (§9.7.3); one must obey the convention in order to take
advantage of the construct.
The convention is illustrated in the following annotation type declaration:
/**
* Associates a copyright notice with the annotated API element.
*/
@interface Copyright {
String value();
}
The following annotation type declaration defines a single-element annotation type whose
sole element has an array type:
/**
* Associates a list of endorsers with the annotated class.
*/
@interface Endorsers {
String[] value();
}
The following annotation type declaration shows a Class annotation whose value is
restricted by a bounded wildcard:
interface Formatter {}
// Designates a formatter to pretty-print the annotated class.
@interface PrettyPrinter {
Class<? extends Formatter> value();
}
Note that the grammar for annotation type declarations permits other element declarations
besides method declarations. For example, one might choose to declare a nested enum for
use in conjunction with an annotation type:
@interface Quality {
enum Level { BAD, INDIFFERENT, GOOD }
Level value();
}
Here is an example of a complex annotation type, that is, an annotation type that contains
one or more elements whose types are also annotation types.
/**
* A person's name. This annotation type is not designed
* to be used directly to annotate program elements, but to
* define elements of other annotation types.
*/
@interface Name {
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272
String first();
String last();
}
/**
* Indicates the author of the annotated program element.
*/
@interface Author {
Name value();
}
/**
* Indicates the reviewer of the annotated program element.
*/
@interface Reviewer {
Name value();
}
9.6.2 Defaults for Annotation Type Elements
An annotation type element may have a default value specified for it. This is done
by following its (empty) parameter list with the keyword default and the default
value of the element.
Defaults are applied dynamically at the time annotations are read; default values are
not compiled into annotations. Thus, changing a default value affects annotations
even in classes that were compiled before the change was made (presuming these
annotations lack an explicit value for the defaulted element).
An ElementValue (§9.7) is used to specify a default value.
It is a compile-time error if the type of the element is not commensurate (§9.7) with
the default value specified.
The following annotation type declaration provides default values for two of its four
elements:
@interface RequestForEnhancementDefault {
int id(); // No default - must be specified in
// each annotation
String synopsis(); // No default - must be specified in
// each annotation
String engineer() default "[unassigned]";
String date() default "[unimplemented]";
}
9.6.3 Predefined Annotation Types
Several annotation types are predefined in the libraries of the Java SE platform.
Some of these predefined annotation types have special semantics. These semantics
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273
are specified in this section. This section does not provide a complete specification
for the predefined annotations contained here in; that is the role of the appropriate
API specifications. Only those semantics that require special behavior on the part
of a Java compiler or Java virtual machine implementation are specified here.
9.6.3.1 Target
The annotation type annotation.Target is intended to be used in meta-
annotations that indicate the kind of program element that an annotation type is
applicable to.
annotation.Target has one element, of type annotation.ElementType[].
It is a compile-time error if a given enum constant appears more than once in an
annotation whose corresponding type is annotation.Target.
See §7.4.1, §8.1.1, §8.3.1, §8.4.1, §8.4.3, §8.8.3, §8.9, §9.1.1, §9.3, §9.4, §9.6 and §14.4
for the other effects of annotation.Target annotations.
9.6.3.2 Retention
Annotations may be present only in source code, or they may be present in the
binary form of a class or interface. An annotation that is present in the binary form
may or may not be available at run-time via the reflection libraries of the Java SE
platform. The annotation type annotation.Retention is used to choose among
these possibilities.
If an annotation a corresponds to a type T, and T has a (meta-)annotation m that
corresponds to annotation.Retention, then:
• If m has an element whose value is annotation.RetentionPolicy.SOURCE, then
a Java compiler must ensure that a is not present in the binary representation of
the class or interface in which a appears.
• If m has an element whose value is annotation.RetentionPolicy.CLASS, or
annotation.RetentionPolicy.RUNTIME, then a Java compiler must ensure that
a is represented in the binary representation of the class or interface in which a
appears, unless m annotates a local variable declaration.
An annotation on a local variable declaration is never retained in the binary
representation.
In addition, if m has an element whose value is
annotation.RetentionPolicy.RUNTIME, the reflection libraries of the Java SE
platform must make a available at run-time.
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274
If T does not have a (meta-)annotation m that corresponds to
annotation.Retention, then a Java compiler must treat T as if it
does have such a meta-annotation m with an element whose value is
annotation.RetentionPolicy.CLASS.
9.6.3.3 Inherited
The annotation type annotation.Inherited is used to indicate that annotations on
a class C corresponding to a given annotation type are inherited by subclasses of C.
9.6.3.4 Override
Programmers occasionally overload a method declaration when they mean to
override it, leading to subtle problems. The annotation type Override supports
early detection of such problems.
The classic example concerns the equals method. Programmers write the following in
class Foo:
public boolean equals(Foo that) { ... }
when they mean to write:
public boolean equals(Object that) { ... }
This is perfectly legal, but class Foo inherits the equals implementation from Object,
which can cause some very subtle bugs.
If a method declaration is annotated with the annotation @Override, but the method
does not in fact override or implement a method of a supertype, or a public method
of Object, a compile-time error will occur.
This behavior differs from that in Java SE 5.0, where @Override caused a compile-time
error if applied to a method that implemented a method from a superinterface that was not
also present in a superclass.
9.6.3.5 SuppressWarnings
Recent Java compilers issue more warnings than previous ones did, and these "lint-like"
warnings are very useful. It is likely that more such warnings will be added over time. To
encourage their use, there should be some way to disable a warning in a particular part of
the program when the programmer knows that the warning is inappropriate.
INTERFACES Annotations 9.7
275
The annotation type SuppressWarnings supports programmer control over
warnings otherwise issued by a Java compiler. It contains a single element that is
an array of String.
If a program declaration is annotated with the annotation
@SuppressWarnings(value = {S1 , ..., Sk }) , then a Java compiler must not
report any warning identified by one of S1 ... Sk if that warning would have been
generated as a result of the annotated declaration or any of its parts.
Unchecked warnings are identified by the string "unchecked".
Compiler vendors should document the warning names they support in conjunction with
this annotation type. They are encouraged to cooperate to ensure that the same names work
across multiple compilers.
9.6.3.6 Deprecated
A program element annotated @Deprecated is one that programmers are
discouraged from using, typically because it is dangerous, or because a better
alternative exists.
A Java compiler must produce a warning when a deprecated type, method, field,
or constructor is used (overridden, invoked, or referenced by name) unless:
• The use is within an entity that itself is is annotated with the annotation
@Deprecated; or
• The declaration and use are both within the same outermost class; or
• The use site is within an entity that is annotated to suppress the warning with the
annotation @SuppressWarnings("deprecation").
Use of the annotation @Deprecated on a local variable declaration or on a
parameter declaration has no effect.
9.7 Annotations
An annotation is a modifier consisting of the name of an annotation type (§9.6) and
zero or more element-value pairs, each of which associates a value with a different
element of the annotation type.
The purpose of an annotation is simply to associate information with the annotated
program element.
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276
Annotations must contain an element-value pair for every element of the
corresponding annotation type, except for those elements with default values, or a
compile-time error occurs.
Annotations may, but are not required to, contain element-value pairs for elements
with default values.
Annotations may be used as modifiers in any declaration, whether package (§7.4.1),
class (§8.1.1) (including enums (§8.9)), interface (§9.1.1) (including annotation
types (§9.6)), field (§8.3.1, §9.3), method (§8.4.3, §9.4), formal parameter (§8.4.1),
constructor (§8.8.3), or local variable (§14.4.1).
Annotations may also be used on enum constants. Such annotations are placed
immediately before the enum constant they annotate.
It is a compile-time error if a declaration is annotated with more than one annotation
for a given annotation type.
Annotations are conventionally placed before all other modifiers, but this is not a
requirement; they may be freely intermixed with other modifiers.
Annotations:
Annotation
Annotations Annotation
Annotation:
NormalAnnotation
MarkerAnnotation
SingleElementAnnotation
There are three kinds of annotations. The first (normal annotation) is fully
general. The others (marker annotation and single-element annotation) are merely
shorthands.
9.7.1 Normal Annotations
A normal annotation is used to annotate a program element.
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277
NormalAnnotation:
@ TypeName ( ElementValuePairsopt )
ElementValuePairs:
ElementValuePair
ElementValuePairs , ElementValuePair
ElementValuePair:
Identifier = ElementValue
ElementValue:
ConditionalExpression
Annotation
ElementValueArrayInitializer
ElementValueArrayInitializer:
{ ElementValuesopt , opt }
ElementValues:
ElementValue
ElementValues , ElementValue
The TypeName names the annotation type corresponding to the annotation.
Note that the at-sign (@) is a token unto itself. Technically it is possible to put whitespace
in between the at-sign and the TypeName, but this is discouraged as a matter of style.
It is a compile-time error if TypeName does not name an annotation type that is
accessible (§6.6) at the point where the annotation is used.
The Identifier in an ElementValuePair must be the simple name of one of the
elements (i.e. methods) of the annotation type identified by TypeName; otherwise,
a compile-time error occurs.
The return type of this method defines the element type of the element-value pair.
An ElementValueArrayInitializer is similar to a normal array initializer (§10.6), except that
annotations are permitted in place of expressions.
An element type T is commensurate with an element value V if and only if one of
the following conditions is true:
•T is an array type E[] and either:
9.7.1 Normal Annotations INTERFACES
278
◆V is an ElementValueArrayInitializer and each ElementValue (analogous to a
VariableInitializer in an array initializer) in V is commensurate with E; or
◆V is an ElementValue that is commensurate with E.
• The type of V is assignment compatible (§5.2) with T, and furthermore:
◆If T is a primitive type or String, and V is a constant expression (§15.28).
◆V is not null.
◆If T is Class, or an invocation of Class, and V is a class literal (§15.8.2).
◆If T is an enum type, and V is an enum constant.
Note that null is not a legal element value for any element type.
It is a compile-time error if the element type is not commensurate with the
ElementValue.
If the element type is not an annotation type or an array type, ElementValue must
be a ConditionalExpression (§15.25).
A ConditionalExpression is simply an expression without assignments, and not necessarily
an expression involving the conditional operator (? :). ConditionalExpression is preferred
over Expression in ElementValue because an element value has a simple structure (constant
expression or class literal or enum constant) that may easily be represented in binary form.
If the element type is an array type and the corresponding ElementValue is not
an ElementValueArrayInitializer, then an array value whose sole element is the
value represented by the ElementValue is associated with the element. Otherwise,
if the corresponding ElementValue is an ElementValueArrayInitializer, then the
array value represented by the ElementValueArrayInitializer is associated with the
element.
In other words, it is permissible to omit the curly braces when a single-element array is to
be associated with an array-valued annotation type element.
Note that the array's element type cannot be an array type. That is, nested array types are not
permitted as element types. (While the annotation syntax would permit this, the annotation
type declaration syntax would not.)
An ElementValue is always FP-strict (§15.4).
An annotation on an annotation type declaration is known as a meta-annotation.
An annotation type may be used to annotate its own declaration. More generally,
circularities in the transitive closure of the "annotates" relation are permitted.
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279
For example, it is legal to annotate an annotation type declaration with another annotation
type, and to annotate the latter type's declaration with the former type. (The pre-defined
meta-annotation types contain several such circularities.)
Here is an example of a normal annotation.
@RequestForEnhancement(
id = 2868724,
synopsis = "Provide time-travel functionality",
engineer = "Mr. Peabody",
date = "4/1/2004"
)
public static void travelThroughTime(Date destination) { ... }
Here is an example of a normal annotation that takes advantage of default values.
@RequestForEnhancement(
id = 4561414,
synopsis = "Balance the federal budget"
)
public static void balanceFederalBudget() {
throw new UnsupportedOperationException("Not implemented");
}
Note that the types of the annotations in the examples in this section are the annotation types
defined in the examples in §9.6. Note also that the elements are in the above annotation are
in the same order as in the corresponding annotation type declaration. This is not required,
but unless specific circumstances dictate otherwise, it is a reasonable convention to follow.
9.7.2 Marker Annotations
The second form of annotation, marker annotation, is a shorthand designed for use
with marker annotation types.
MarkerAnnotation:
@ Identifier
It is shorthand for the normal annotation:
@Identifier()
Here is an example using the Preliminary marker annotation type from §9.6:
@Preliminary public class TimeTravel { ... }
Note that it is legal to use the marker annotation form for annotation types with
elements, so long as all the elements have default values.
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280
9.7.3 Single-Element Annotations
The third form of annotation, single-element annotation, is a shorthand designed
for use with single-element annotation types.
SingleElementAnnotation:
@ Identifier ( ElementValue )
It is shorthand for the normal annotation:
@Identifier(value = ElementValue)
Note that it is legal to use single-element annotations for annotation types with
multiple elements, so long as one element is named value, and all other elements
have default values.
Here is an example of a single-element annotation.
@Copyright("2002 Yoyodyne Propulsion Systems, Inc.")
public class OscillationOverthruster { ... }
Here is an example of an array-valued single-element annotation.
@Endorsers({"Children", "Unscrupulous dentists"})
public class Lollipop { ... }
Here is an example of a single-element array-valued single-element annotation. Note that
the curly braces are omitted.
@Endorsers("Epicurus")
public class Pleasure { ... }
Here is an example with of a single-element annotation that contains a normal annotation.
@Author(@Name(first = "Joe", last = "Hacker"))
public class BitTwiddle { ... }
Here is an example of a single-element annotation with a Class element whose value is
restricted by the use of a bounded wildcard.
class GorgeousFormatter implements Formatter { ... }
@PrettyPrinter(GorgeousFormatter.class)
public class Petunia { ... }
// Illegal; String is not a subtype of Formatter
@PrettyPrinter(String.class)
public class Begonia { ... }
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281
Here is an example of a single-element annotation using an enum type defined inside the
annotation type.
@Quality(Quality.Level.GOOD)
public class Karma { ... }
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282
283
CHAPTER 10
Arrays
IN the Java programming language, arrays are objects (§4.3.1), are dynamically
created, and may be assigned to variables of type Object (§4.3.2). All methods of
class Object may be invoked on an array.
An array object contains a number of variables. The number of variables may be
zero, in which case the array is said to be empty. The variables contained in an
array have no names; instead they are referenced by array access expressions that
use non-negative integer index values. These variables are called the components
of the array. If an array has n components, we say n is the length of the array;
the components of the array are referenced using integer indices from 0 to n - 1,
inclusive.
All the components of an array have the same type, called the component type of
the array. If the component type of an array is T, then the type of the array itself
is written T[] .
The value of an array component of type float is always an element of the float
value set (§4.2.3); similarly, the value of an array component of type double is
always an element of the double value set. It is not permitted for the value of an
array component of type float to be an element of the float-extended-exponent
value set that is not also an element of the float value set, nor for the value of an
array component of type double to be an element of the double-extended-exponent
value set that is not also an element of the double value set.
The component type of an array may itself be an array type. The components
of such an array may contain references to subarrays. If, starting from any array
type, one considers its component type, and then (if that is also an array type) the
component type of that type, and so on, eventually one must reach a component
type that is not an array type; this is called the element type of the original array,
and the components at this level of the data structure are called the elements of the
original array.
10.1 Array Types ARRAYS
284
There are some situations in which an element of an array can be an array: if the
element type is Object or Cloneable or java.io.Serializable, then some or all
of the elements may be arrays, because any array object can be assigned to any
variable of these types.
10.1 Array Types
Array types are used in declarations and in cast expressions (§15.16).
An array type is written as the name of an element type followed by some number
of empty pairs of square brackets []. The number of bracket pairs indicates the
depth of array nesting.
An array's length is not part of its type.
The element type of an array may be any type, whether primitive or reference. In
particular:
• Arrays with an interface type as the element type are allowed. An element of
such an array may have as its value a null reference or an instance of any type
that implements the interface.
• Arrays with an abstract class type as the element type are allowed. An element
of such an array may have as its value a null reference or an instance of any
subclass of the abstract class that is not itself abstract.
The direct superclass of an array type is Object.
Every array type implements the interfaces Cloneable and
java.io.Serializable.
10.2 Array Variables
A variable of array type holds a reference to an object. Declaring a variable of array
type does not create an array object or allocate any space for array components. It
creates only the variable itself, which can contain a reference to an array.
However, the initializer part of a declarator (§8.3, §9.3, §14.4.1) may create an
array, a reference to which then becomes the initial value of the variable.
Here are examples of declarations of array variables that do not create arrays:
ARRAYS Array Variables 10.2
285
int[] ai; // array of int
short[][] as; // array of array of short
short s, // scalar short
aas[][]; // array of array of short
Object[] ao, // array of Object
otherAo; // array of Object
Collection<?>[] ca; // array of Collection of unknown type
Here are some examples of declarations of array variables that create array objects:
Exception ae[] = new Exception[3];
Object aao[][] = new Exception[2][3];
int[] factorial = { 1, 1, 2, 6, 24, 120, 720, 5040 };
char ac[] = { 'n', 'o', 't', ' ', 'a', ' ',
'S', 't', 'r', 'i', 'n', 'g' };
String[] aas = { "array", "of", "String", };
The [] may appear as part of the type at the beginning of the declaration, or as part
of the declarator for a particular variable, or both.
For example:
byte[] rowvector, colvector, matrix[];
This declaration is equivalent to:
byte rowvector[], colvector[], matrix[][];
In a variable declaration (§8.3, §8.4.1, §9.3, §14.14, §14.20) except for a variable
arity parameter or , the array type of a variable is denoted by the array type that
appears at the beginning of the declaration, followed by any bracket pairs that
follow the variable's Identifier in the declarator.
For example, the local variable declaration:
int a, b[], c[][];
is equivalent to the series of declarations:
int a;
int[] b;
int[][] c;
Brackets are allowed in declarators as a nod to the tradition of C and C++. The general
rules for variable declaration, however, permit brackets to appear on both the type and in
declarators, so that the local variable declaration:
float[][] f[][], g[][][], h[]; // Yechh!
10.3 Array Creation ARRAYS
286
is equivalent to the series of declarations:
float[][][][] f;
float[][][][][] g;
float[][][] h;
We do not recommend "mixed notation" in an array variable declaration, where
brackets appear on both the type and in declarators.
Once an array object is created, its length never changes. To make an array variable
refer to an array of different length, a reference to a different array must be assigned
to the variable.
A single variable of array type may contain references to arrays of different lengths,
because an array's length is not part of its type.
If an array variable v has type A[] , where A is a reference type, then v can hold a
reference to an instance of any array type B[], provided B can be assigned to A. This
may result in a run-time exception on a later assignment; see §10.5 for a discussion.
10.3 Array Creation
An array is created by an array creation expression (§15.10) or an array initializer
(§10.6).
An array creation expression specifies the element type, the number of levels of
nested arrays, and the length of the array for at least one of the levels of nesting.
The array's length is available as a final instance variable length.
It is a compile-time error if the element type is not a reifiable type (§4.7)
An array initializer creates an array and provides initial values for all its
components.
10.4 Array Access
A component of an array is accessed by an array access expression (§15.13) that
consists of an expression whose value is an array reference followed by an indexing
expression enclosed by [ and ], as in A[i]. All arrays are 0-origin. An array with
length n can be indexed by the integers 0 to n - 1.
The example:
ARRAYS Array Store Exception 10.5
287
class Gauss {
public static void main(String[] args) {
int[] ia = new int[101];
for (int i = 0; i < ia.length; i++) ia[i] = i;
int sum = 0;
for (int e : ia) sum += e;
System.out.println(sum);
}
}
that produces the output:
5050
declares a variable ia that has type array of int, that is, int[]. The variable ia is
initialized to reference a newly created array object, created by an array creation
expression (§15.10). The array creation expression specifies that the array should
have 101 components. The length of the array is available using the field length,
as shown. The program fills the array with the integers from 0 to 100, sums these
integers, and prints the result.
Arrays must be indexed by int values; short, byte, or char values may also
be used as index values because they are subjected to unary numeric promotion
(§5.6.1) and become int values.
An attempt to access an array component with a long index value results in a
compile-time error.
All array accesses are checked at run time; an attempt to use an index that
is less than zero or greater than or equal to the length of the array causes an
ArrayIndexOutOfBoundsException to be thrown.
10.5 Array Store Exception
An assignment to an element of an array whose type is A[] , where A is a reference
type, is checked at run-time to ensure that the value assigned can be assigned to
the actual element type of the array, where the actual element type may be any
reference type that is assignable to A.
If the value assigned to the element is not assignment-compatible (§5.2) with the
actual element type, an ArrayStoreException is thrown.
If the element type of an array were not reifiable (§4.7), the virtual machine could not
perform the store check described in the preceding paragraph. This is why creation of arrays
of non-reifiable types is forbidden. One may declare variables of array types whose element
10.5 Array Store Exception ARRAYS
288
type is not reifiable, but any attempt to assign them a value will give rise to an unchecked
warning (§5.1.9).
The example:
class Point { int x, y; }
class ColoredPoint extends Point { int color; }
class Test {
public static void main(String[] args) {
ColoredPoint[] cpa = new ColoredPoint[10];
Point[] pa = cpa;
System.out.println(pa[1] == null);
try {
pa[0] = new Point();
} catch (ArrayStoreException e) {
System.out.println(e);
}
}
}
produces the output:
true
java.lang.ArrayStoreException: Point
Here the variable pa has type Point[] and the variable cpa has as its value a reference to
an object of type ColoredPoint[]. A ColoredPoint can be assigned to a Point;
therefore, the value of cpa can be assigned to pa.
A reference to this array pa, for example, testing whether pa[1] is null, will not result in
a run-time type error. This is because the element of the array of type ColoredPoint[]
is a ColoredPoint, and every ColoredPoint can stand in for a Point, since
Point is the superclass of ColoredPoint.
On the other hand, an assignment to the array pa can result in a run-time error. At
compile time, an assignment to an element of pa is checked to make sure that the value
assigned is a Point. But since pa holds a reference to an array of ColoredPoint, the
assignment is valid only if the type of the value assigned at run-time is, more specifically,
a ColoredPoint.
The Java virtual machine checks for such a situation at run-time to ensure that the
assignment is valid; if not, an ArrayStoreException is thrown.
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289
10.6 Array Initializers
An array initializer may be specified in a declaration (§8.3, §9.3, §14.4), or as part
of an array creation expression (§15.10), to create an array and provide some initial
values.
ArrayInitializer:
{ VariableInitializersopt , opt }
VariableInitializers:
VariableInitializer
VariableInitializers , VariableInitializer
The following is repeated from §8.3 to make the presentation here clearer:
VariableInitializer:
Expression
ArrayInitializer
An array initializer is written as a comma-separated list of expressions, enclosed
by braces { and }.
A trailing comma may appear after the last expression in an array initializer and
is ignored.
The length of the array to be constructed is equal to the number of variable
initializers immediately enclosed by the braces of the array initializer. Space is
allocated for a new array of that length. If there is insufficient space to allocate
the array, evaluation of the array initializer completes abruptly by throwing an
OutOfMemoryError. Otherwise, a one-dimensional array is created of the specified
length, and each component of the array is initialized to its default value (§4.12.5).
The variable initializers immediately enclosed by the braces of the array initializer
are then executed from left to right in the textual order they occur in the source
code. The n'th variable initializer specifies the value of the n-1'th array component.
If execution of a variable initializer completes abruptly, then execution of the array
initializer completes abruptly for the same reason. If all the variable initializer
expressions complete normally, the array initializer completes normally, with the
value of the newly initialized array.
Each variable initializer must be assignment-compatible (§5.2) with the array's
component type, or a compile-time error occurs.
10.7 Array Members ARRAYS
290
It is a compile-time error if the component type of the array being initialized is not
reifiable (§4.7).
If the component type is an array type, then the variable initializer specifying a
component may itself be an array initializer; that is, array initializers may be nested.
In this case, execution of the nested array initializer constructs and initializes
an array object by recursive application of this algorithm, and assigns it to the
component.
As an example:
class Test {
public static void main(String[] args) {
int ia[][] = { {1, 2}, null };
for (int[] ea : ia) {
for (int e: ea) {
System.out.println(e);
}
}
}
}
prints:
1
2
before causing a NullPointerException in trying to index the second component of
the array ia, which is a null reference.
10.7 Array Members
The members of an array type are all of the following:
• The public final field length, which contains the number of components of
the array. length may be positive or zero.
• The public method clone, which overrides the method of the same name in
class Object and throws no checked exceptions. The return type of the clone
method of an array type T[] is T[] .
• All the members inherited from class Object; the only method of Object that is
not inherited is its clone method.
An array thus has the same public fields and methods as the following class:
ARRAYS Array Members 10.7
291
class A<T> implements Cloneable, java.io.Serializable {
public final int length = X ;
public T[] clone() {
try {
return (T[])super.clone(); // unchecked warning
} catch (CloneNotSupportedException e) {
throw new InternalError(e.getMessage());
}
}
}
Note that the cast in the example above would generate an unchecked warning (§5.1.9) if
arrays were really implemented this way.
That arrays are cloneable is shown by the test program:
class Test1 {
public static void main(String[] args) {
int ia1[] = { 1, 2 };
int ia2[] = ia1.clone();
System.out.print((ia1 == ia2) + " ");
ia1[1]++;
System.out.println(ia2[1]);
}
}
which prints:
false 2
showing that the components of the arrays referenced by ia1 and ia2 are different
variables.
A clone of a multidimensional array is shallow, which is to say that it creates only
a single new array. Subarrays are shared.
This is shown by the example program:
class Test2 {
public static void main(String[] args) throws Throwable {
int ia[][] = { { 1 , 2}, null };
int ja[][] = ia.clone();
System.out.print((ia == ja) + " ");
System.out.println(ia[0] == ja[0] && ia[1] == ja[1]);
}
}
which prints:
false true
10.8 Class Objects for Arrays ARRAYS
292
showing that the int[] array that is ia[0] and the int[] array that is ja[0] are the
same array.
10.8 Class Objects for Arrays
Every array has an associated Class object, shared with all other arrays with the
same component type.
This is shown by the following example code:
class Test {
public static void main(String[] args) {
int[] ia = new int[3];
System.out.println(ia.getClass());
System.out.println(ia.getClass().getSuperclass());
}
}
which prints:
class [I
class java.lang.Object
where the string "[I" is the run-time type signature for the class object "array with
component type int".
The example:
class Test {
public static void main(String[] args) {
int[] ia = new int[3];
int[] ib = new int[6];
System.out.println(ia.getClass() == ib.getClass());
System.out.println("ia has length=" + ia.length);
}
}
produces the output:
true
ia has length=3
This example uses the method getClass inherited from class Object and the field
length. The result of the comparison of the Class objects in the first println
demonstrates that all arrays whose components are of type int are instances of the same
array type, which is int[].
ARRAYS An Array of Characters is Not a String 10.9
293
10.9 An Array of Characters is Not a String
In the Java programming language, unlike C, an array of char is not a String,
and neither a String nor an array of char is terminated by '\u0000' (the NUL
character).
A String object is immutable, that is, its contents never change, while an array of
char has mutable elements. The method toCharArray in class String returns an
array of characters containing the same character sequence as a String. The class
StringBuffer implements useful methods on mutable arrays of characters.
10.9 An Array of Characters is Not a String ARRAYS
294
295
CHAPTER 11
Exceptions
WHEN a program violates the semantic constraints of the Java programming
language, the Java virtual machine signals this error to the program as an exception.
An example of such a violation is an attempt to index outside the bounds of an array.
Some programming languages and their implementations react to such errors by
peremptorily terminating the program; other programming languages allow an
implementation to react in an arbitrary or unpredictable way. Neither of these
approaches is compatible with the design goals of the Java SE platform: to provide
portability and robustness.
Instead, the Java programming language specifies that an exception will be thrown
when semantic constraints are violated and will cause a non-local transfer of control
from the point where the exception occurred to a point that can be specified by the
programmer. An exception is said to be thrown from the point where it occurred
and is said to be caught at the point to which control is transferred.
Programs can also throw exceptions explicitly, using throw statements (§14.18).
Explicit use of throw statements provides an alternative to the old-fashioned style
of handling error conditions by returning funny values, such as the integer value
-1 where a negative value would not normally be expected. Experience shows that
too often such funny values are ignored or not checked for by callers, leading to
programs that are not robust, exhibit undesirable behavior, or both.
Every exception is represented by an instance of the class Throwable or one
of its subclasses; such an object can be used to carry information from the
point at which an exception occurs to the handler that catches it. Handlers are
established by catch clauses of try statements (§14.20). During the process of
throwing an exception, the Java virtual machine abruptly completes, one by one,
any expressions, statements, method and constructor invocations, initializers, and
field initialization expressions that have begun but not completed execution in
the current thread. This process continues until a handler is found that indicates
11.1 The Kinds and Causes of Exceptions EXCEPTIONS
296
that it handles that particular exception by naming the class of the exception or
a superclass of the class of the exception. If no such handler is found, then the
exception may be handled by the current thread's uncaught exception handler, or
else by the uncaught exception handler of the ThreadGroup that is the parent of the
current thread, or else by the global uncaught exception handler - thus every effort
is made to avoid letting an exception go unhandled.
The exception mechanism of the Java SE platform is integrated with its
synchronization model (§17.1), so that locks are released as synchronized
statements (§14.19) and invocations of synchronized methods (§8.4.3.6, §15.12)
complete abruptly.
This chapter describes the hierarchy of classes, rooted at Throwable, that represent
exceptions, and gives an overview of the causes of exceptions (§11.1). It details
how exceptions are checked at compile-time (§11.2) and processed at run-time
(§11.3).
11.1 The Kinds and Causes of Exceptions
11.1.1 The Kinds of Exceptions
An exception is represented by an instance of the class Throwable (a direct subclass
of Object) or one of its subclasses.
Throwable and all its subclasses are, collectively, the exception classes.
The classes Exception and Error are direct subclasses of Throwable.
Exception is the superclass of all the exceptions that ordinary programs may wish
to recover from.
Error and all its subclasses are, collectively, the error classes. They are exceptions
from which ordinary programs are not ordinarily expected to recover.
The class Error is a separate subclass of Throwable, distinct from Exception in
the class hierarchy, to allow programs to use the idiom "} catch (Exception e)
{" (§11.2.3) to catch all exceptions from which recovery may be possible without catching
errors from which recovery is typically not possible.
The class RuntimeException is a direct subclass of Exception.
RuntimeException and all its subclasses are, collectively, the runtime exception
classes. They are exceptions which may be thrown for many reasons during
expression evaluation, but from which recovery may still be possible.
EXCEPTIONS The Causes of Exceptions 11.1.2
297
The unchecked exception classes are the runtime exception classes and the error
classes.
The checked exception classes are all exception classes other than the unchecked
exception classes. That is, the checked exception classes are all subclasses of
Exception other than RuntimeException and its subclasses.
Programs can use the pre-existing exception classes of the Java SE platform API in
throw statements, or define additional exception classes as subclasses of Throwable
or of any of its subclasses, as appropriate. To take advantage of compile-time checking
for exception handlers (§11.2), it is typical to define most new exception classes as
checked exception classes, that is, as subclasses of Exception that are not subclasses of
RuntimeException.
11.1.2 The Causes of Exceptions
An exception is thrown for one of three reasons:
• A throw statement (§14.18) was executed.
• An abnormal execution condition was synchronously detected by the Java virtual
machine.
Such conditions arise because:
◆evaluation of an expression violates the normal semantics of the language
(§15.6), such as an integer divide by zero.
◆an error occurs while loading, linking, or initializing part of the program
(§12.2, §12.3, §12.4); in this case, an instance of a subclass of LinkageError
is thrown.
◆an internal error or resource limitation prevents the Java virtual machine from
implementing the semantics of the Java programming language; in this case,
an instance of a subclass of VirtualMachineError is thrown.
These exceptions are not thrown at an arbitrary point in the program, but rather at
a point where they are specified as a possible result of an expression evaluation
or statement execution.
• An asynchronous exception occurred (§11.1.3).
11.1.3 Asynchronous Exceptions
Most exceptions occur synchronously as a result of an action by the thread in which
they occur, and at a point in the program that is specified to possibly result in such
11.2 Compile-Time Checking of Exceptions EXCEPTIONS
298
an exception. An asynchronous exception is, by contrast, an exception that can
potentially occur at any point in the execution of a program.
Asynchronous exceptions occur only as a result of:
• An invocation of the (deprecated) stop method of class Thread or ThreadGroup.
The stop methods may be invoked by one thread to affect another thread or all the
threads in a specified thread group. They are asynchronous because they may occur at
any point in the execution of the other thread or threads.
• An internal error in the Java virtual machine; in this case, the asynchronous
exception that is thrown is an instance of a subclass of InternalError or
UnknownError.
The Java SE platform permits a small but bounded amount of execution to occur
before an asynchronous exception is thrown.
Asynchronous exceptions are rare, but proper understanding of their semantics is necessary
if high-quality machine code is to be generated.
The delay noted above is permitted to allow optimized code to detect and throw these
exceptions at points where it is practical to handle them while obeying the semantics of
the Java programming language. A simple implementation might poll for asynchronous
exceptions at the point of each control transfer instruction. Since a program has a finite
size, this provides a bound on the total delay in detecting an asynchronous exception. Since
no asynchronous exception will occur between control transfers, the code generator has
some flexibility to reorder computation between control transfers for greater performance.
The paper Polling Efficiently on Stock Hardware by Marc Feeley, Proc. 1993 Conference
on Functional Programming and Computer Architecture, Copenhagen, Denmark, pp.
179-187, is recommended as further reading.
11.2 Compile-Time Checking of Exceptions
A Java compiler checks, at compile time, that a program contains handlers for
checked exceptions, by analyzing which checked exception types can result from
execution of a method or constructor.
For each checked exception which is a possible result, the throws clause for the
method (§8.4.6) or constructor (§8.8.5) must mention the class of that exception
or one of the superclasses of the class of that exception. This compile-time
checking for the presence of exception handlers is designed to reduce the number
of exceptions which are not properly handled.
The checked exception classes (§11.1.1) named in the throws clause are part of
the contract between the implementor and user of the method or constructor. The
EXCEPTIONS Exception Analysis of Expressions 11.2.1
299
throws clause of an overriding method may not specify that this method will result
in throwing any checked exception which the overridden method is not permitted,
by its throws clause, to throw (§8.4.8.3).
When interfaces are involved, more than one method declaration may be
overridden by a single overriding declaration. In this case, the overriding
declaration must have a throws clause that is compatible with all the overridden
declarations (§9.4.1).
The unchecked exception classes (§11.1.1) are exempted from compile-time
checking.
Error classes are exempted because they can occur at many points in the program and
recovery from them is difficult or impossible. A program declaring such exceptions would
be cluttered, pointlessly. Sophisticated programs may yet wish to catch and attempt to
recover from some of these conditions.
Runtime exception classes are exempted because, in the judgment of the designers of the
Java programming language, having to declare such exceptions would not aid significantly
in establishing the correctness of programs. Many of the operations and constructs of the
Java programming language can result in runtime exceptions. The information available to
a Java compiler, and the level of analysis a compiler performs, are usually not sufficient
to establish that such run-time exceptions cannot occur, even though this may be obvious
to the programmer. Requiring such exception classes to be declared would simply be an
irritation to programmers.
For example, certain code might implement a circular data structure that, by construction,
can never involve null references; the programmer can then be certain that a
NullPointerException cannot occur, but it would be difficult for a Java compiler to
prove it. The theorem-proving technology that is needed to establish such global properties
of data structures is beyond the scope of this specification.
We say that a statement or expression can throw a checked exception type E if,
according to the rules given below, the execution of the statement or expression
can result in an exception of type E being thrown.
11.2.1 Exception Analysis of Expressions
A class instance creation expression (§15.9) can throw an exception type E iff
either:
• The expression is a qualified class instance creation expression and the
qualifying expression can throw E; or
• Some expression of the argument list can throw E; or
11.2.2 Exception Analysis of Statements EXCEPTIONS
300
•E is determined to be an exception type of the throws clause of the constructor
that is invoked (§15.12.2.6); or
• The class instance creation expression includes a ClassBody, and some instance
initializer block or instance variable initializer expression in the ClassBody can
throw E.
A method invocation expression (§15.12) can throw an exception type E iff either:
• The method to be invoked is of the form Primary.Identifier and the Primary
expression can throw E; or
• Some expression of the argument list can throw E; or
•E is determined to be an exception type of the throws clause of the method that
is invoked (§15.12.2.6).
For every other kind of expression, the expression can throw an exception type E
iff one of its immediate subexpressions can throw E.
11.2.2 Exception Analysis of Statements
A throw statement (§14.18) whose thrown expression has static type E can throw
E, or any exception type thrown by the thrown expression.
For example, the statement throw new java.io.FileNotFoundException();
can throw java.io.FileNotFoundException and any subtype of
java.io.FileNotFoundException. It is not the case that it can throw a supertype
of java.io.FileNotFoundException like java.io.IOException.
A try statement (§14.20) can throw an exception type E iff either:
• The try block can throw E and E is not assignable to any catch parameter of
the try statement and either no finally block is present or the finally block
can complete normally; or
• Some catch block of the try statement can throw E and either no finally block
is present or the finally block can complete normally; or
• A finally block is present and can throw E.
An explicit constructor invocation statement (§8.8.7.1) can throw an exception type
E iff either:
• Some subexpression of the constructor invocation's parameter list can throw E;
or
EXCEPTIONS Exception Checking 11.2.3
301
•E is determined to be an exception type of the throws clause of the constructor
that is invoked (§15.12.2.6).
Any other statement S can throw an exception type E iff an expression or statement
immediately contained in S can throw E.
11.2.3 Exception Checking
It is a compile-time error if a method or constructor body can throw some exception
type E when E is a checked exception type and E is not a subtype of some type
declared in the throws clause of the method or constructor.
It is a compile-time error if a class variable initializer (§8.3.2) or static initializer
(§8.7) of a named class or interface can throw a checked exception type.
It is a compile-time error if an instance variable initializer or instance initializer of
a named class can throw a checked exception type unless that exception type or
one of its supertypes is explicitly declared in the throws clause of each constructor
of its class and the class has at least one explicitly declared constructor.
Note that no compile-time error is due if an instance variable initializer or instance
initializer of an anonymous class (§15.9.5) can throw an exception type. In a named class,
it is the responsibility of the programmer to propagate information about which exception
types can be thrown by initializers, by declaring a suitable throws clause on any explicit
constructor declaration. This relationship between the checked exception types thrown by
a class's initializers and the checked exception types declared by a class's constructors is
assured for an anonymous class declaration, because no explicit constructor declarations
are possible and a Java compiler always generates a constructor with a suitable throws
clause for that particular anonymous class based on the checked exception types that its
initializers can throw.
It is a compile-time error if a catch clause catches checked exception type E1 when
the try block corresponding to the catch clause can throw E2 and E2 is not a subtype
of E1 , unless E1 is a supertype of Exception.
It is a compile-time error if a catch clause catches checked exception type E1 and
a preceding catch block of the immediately enclosing try statement catches E1 or
a supertype of E1 .
A Java compiler is encouraged to issue a warning if a catch clause catches checked
exception type E1 when the try block corresponding to the catch clause can throw E2 , a
subtype of E1 , and a preceding catch block of the immediately enclosing try statement
catches a type E3 where E2 <: E3 <: E1 .
Here is an example of catching checked exceptions:
11.2.3 Exception Checking EXCEPTIONS
302
import java.io.*;
class StaticallyThrownExceptionsIncludeSubtypes {
public static void main(String[] args) {
try {
throw new FileNotFoundException();
} catch (IOException ioe) {
// Legal in Java SE 6 and 7. "catch IOException"
// catches IOException and any subtype.
}
try {
throw new FileNotFoundException();
// Statement "can throw" FileNotFoundException.
// It is not the case that statement "can throw"
// a subtype or supertype of FileNotFoundException.
} catch (FileNotFoundException fnfe) {
// Legal in Java SE 6 and 7.
} catch (IOException ioe) {
// Legal in Java SE 6 and 7, but compilers are
// encouraged to throw warnings as of Java SE 7.
// All subtypes of IOException that the try block
// can throw have already been caught.
}
try {
m();
// Method m's declaration says "throws IOException".
// m "can throw" IOException. It is not the case
// that m "can throw" a subtype or supertype of
// IOException, e.g. Exception, though Exception or
// a supertype of Exception can always be caught.
} catch (FileNotFoundException fnfe) {
// Legal in Java SE 6 and 7, because the dynamic type
// of the IOException might be FileNotFoundException.
} catch (IOException ioe) {
// Legal in Java SE 6 and 7.
} catch (Throwable t) {
// Legal in Java SE 6 and 7.
}
}
static void m() throws IOException {
throw new FileNotFoundException();
}
}
EXCEPTIONS Run-Time Handling of an Exception 11.3
303
11.3 Run-Time Handling of an Exception
When an exception is thrown, control is transferred from the code that caused
the exception to the nearest dynamically-enclosing catch clause, if any, of a try
statement (§14.20) that can handle the exception.
A statement or expression is dynamically enclosed by a catch clause if it appears
within the try block of the try statement of which the catch clause is a part, or
if the caller of the statement or expression is dynamically enclosed by the catch
clause.
The caller of a statement or expression depends on where it occurs:
• If within a method, then the caller is the method invocation expression (§15.12)
that was executed to cause the method to be invoked.
• If within a constructor or an instance initializer or the initializer for an instance
variable, then the caller is the class instance creation expression (§15.9) or the
method invocation of newInstance that was executed to cause an object to be
created.
• If within a static initializer or an initializer for a static variable, then the caller
is the expression that used the class or interface so as to cause it to be initialized
(§12.4).
Whether a particular catch clause can handle an exception is determined by
comparing the class of the object that was thrown to the declared type of the
parameter of the catch clause. The catch clause can handle the exception if the
type of its parameter is the class of the exception or a superclass of the class of
the exception.
Equivalently, a catch clause will catch any exception object that is an instanceof
(§15.20.2) the declared parameter type.
The control transfer that occurs when an exception is thrown causes abrupt
completion of expressions (§15.6) and statements (§14.1) until a catch clause is
encountered that can handle the exception; execution then continues by executing
the block of that catch clause. The code that caused the exception is never resumed.
All exceptions (synchronous and asynchronous) are precise: when the transfer of
control takes place, all effects of the statements executed and expressions evaluated
before the point from which the exception is thrown must appear to have taken
place. No expressions, statements, or parts thereof that occur after the point from
which the exception is thrown may appear to have been evaluated.
11.3 Run-Time Handling of an Exception EXCEPTIONS
304
If optimized code has speculatively executed some of the expressions or statements which
follow the point at which the exception occurs, such code must be prepared to hide this
speculative execution from the user-visible state of the program.
If no catch clause that can handle an exception can be found, then the current thread
(the thread that encountered the exception) is terminated. Before termination, all
finally clauses are executed and the uncaught exception is handled according to
the following rules:
• If the current thread has an uncaught exception handler set, then that handler is
executed.
• Otherwise, the method uncaughtException is invoked for the ThreadGroup
that is the parent of the current thread. If the ThreadGroup and its parent
ThreadGroups do not override uncaughtException, then the default handler's
uncaughtException method is invoked.
In situations where it is desirable to ensure that one block of code is always executed
after another, even if that other block of code completes abruptly, a try statement with a
finally clause (§14.20.2) may be used.
If a try or catch block in a try -finally or try -catch - finally statement
completes abruptly, then the finally clause is executed during propagation of the
exception, even if no matching catch clause is ultimately found.
If a finally clause is executed because of abrupt completion of a try block and the
finally clause itself completes abruptly, then the reason for the abrupt completion of the
try block is discarded and the new reason for abrupt completion is propagated from there.
The exact rules for abrupt completion and for the catching of exceptions are specified in
detail with the specification of each statement in Chapter 14, Blocks and Statements and
for expressions in Chapter 15, Expressions (especially §15.6).
Consider the following example:
class TestException extends Exception {
TestException() { super(); }
TestException(String s) { super(s); }
}
class Test {
public static void main(String[] args) {
for (String arg : args) {
try {
thrower(arg);
System.out.println("Test \"" + arg +
"\" didn't throw an exception");
} catch (Exception e) {
System.out.println("Test \"" + arg +
EXCEPTIONS Run-Time Handling of an Exception 11.3
305
"\" threw a " + e.getClass() +
"\n with message: " +
e.getMessage());
}
}
}
static int thrower(String s) throws TestException {
try {
if (s.equals("divide")) {
int i = 0;
return i/i;
}
if (s.equals("null")) {
s = null;
return s.length();
}
if (s.equals("test")) {
throw new TestException("Test message");
}
return 0;
} finally {
System.out.println("[thrower(\"" + s + "\") done]");
}
}
}
If we execute the test program, passing it the arguments:
divide null not test
it produces the output:
[thrower("divide") done]
Test "divide" threw a class java.lang.ArithmeticException
with message: / by zero
[thrower("null") done]
Test "null" threw a class java.lang.NullPointerException
with message: null
[thrower("not") done]
Test "not" didn't throw an exception
[thrower("test") done]
Test "test" threw a class TestException
with message: Test message
This example declares an exception class TestException. The main method of class
Test invokes the thrower method four times, causing exceptions to be thrown three of
the four times. The try statement in method main catches each exception that the thrower
throws. Whether the invocation of thrower completes normally or abruptly, a message
is printed describing what happened.
11.3 Run-Time Handling of an Exception EXCEPTIONS
306
The declaration of the method thrower must have a throws clause because it can throw
instances of TestException, which is a checked exception class (§11.1.1). A compile-
time error would occur if the throws clause were omitted.
Notice that the finally clause is executed on every invocation of thrower, whether or
not an exception occurs, as shown by the "[thrower(...) done]" output that occurs
for each invocation.
307
CHAPTER 12
Execution
THIS chapter specifies activities that occur during execution of a program. It
is organized around the life cycle of the Java virtual machine and of the classes,
interfaces, and objects that form a program.
The Java virtual machine starts up by loading a specified class and then invoking the
method main in this specified class. Section §12.1 outlines the loading, linking, and
initialization steps involved in executing main, as an introduction to the concepts in
this chapter. Further sections specify the details of loading (§12.2), linking (§12.3),
and initialization (§12.4).
The chapter continues with a specification of the procedures for creation of new
class instances (§12.5); and finalization of class instances (§12.6). It concludes by
describing the unloading of classes (§12.7) and the procedure followed when a
program exits (§12.8).
12.1 Java virtual machine Start-Up
A Java virtual machine starts execution by invoking the method main of some
specified class, passing it a single argument, which is an array of strings. In the
examples in this specification, this first class is typically called Test.
The precise semantics of Java virtual machine start-up are given in chapter 5 of The
Java Virtual Machine Specification. Here we present an overview of the process
from the viewpoint of the Java programming language.
The manner in which the initial class is specified to the Java virtual machine is
beyond the scope of this specification, but it is typical, in host environments that
use command lines, for the fully-qualified name of the class to be specified as a
command-line argument and for following command-line arguments to be used as
strings to be provided as the argument to the method main.
12.1.1 Load the Class Test EXECUTION
308
For example, in a UNIX implementation, the command line:
java Test reboot Bob Dot Enzo
will typically start a Java virtual machine by invoking method main of class Test
(a class in an unnamed package), passing it an array containing the four strings
"reboot ", "Bob", "Dot", and "Enzo".
We now outline the steps the Java virtual machine may take to execute Test, as
an example of the loading, linking, and initialization processes that are described
further in later sections.
12.1.1 Load the Class Test
The initial attempt to execute the method main of class Test discovers that the class
Test is not loaded - that is, that the Java virtual machine does not currently contain
a binary representation for this class. The Java virtual machine then uses a class
loader to attempt to find such a binary representation. If this process fails, then an
error is thrown. This loading process is described further in §12.2.
12.1.2 Link Test: Verify, Prepare, (Optionally) Resolve
After Test is loaded, it must be initialized before main can be invoked. And Test,
like all (class or interface) types, must be linked before it is initialized. Linking
involves verification, preparation, and (optionally) resolution. Linking is described
further in §12.3.
Verification checks that the loaded representation of Test is well-formed, with a
proper symbol table. Verification also checks that the code that implements Test
obeys the semantic requirements of the Java programming language and the Java
virtual machine. If a problem is detected during verification, then an error is thrown.
Verification is described further in §12.3.1.
Preparation involves allocation of static storage and any data structures that are
used internally by the implementation of the Java virtual machine, such as method
tables. Preparation is described further in §12.3.2.
Resolution is the process of checking symbolic references from Test to other
classes and interfaces, by loading the other classes and interfaces that are mentioned
and checking that the references are correct.
The resolution step is optional at the time of initial linkage. An implementation may
resolve symbolic references from a class or interface that is being linked very early,
even to the point of resolving all symbolic references from the classes and interfaces
EXECUTION Initialize Test: Execute Initializers 12.1.3
309
that are further referenced, recursively. (This resolution may result in errors from
these further loading and linking steps.) This implementation choice represents one
extreme and is similar to the kind of "static" linkage that has been done for many
years in simple implementations of the C language. (In these implementations,
a compiled program is typically represented as an "a.out" file that contains a
fully-linked version of the program, including completely resolved links to library
routines used by the program. Copies of these library routines are included in the
"a.out " file.)
An implementation may instead choose to resolve a symbolic reference only when
it is actively used; consistent use of this strategy for all symbolic references would
represent the "laziest" form of resolution. In this case, if Test had several symbolic
references to another class, then the references might be resolved one at a time,
as they are used, or perhaps not at all, if these references were never used during
execution of the program.
The only requirement on when resolution is performed is that any errors detected
during resolution must be thrown at a point in the program where some action
is taken by the program that might, directly or indirectly, require linkage to the
class or interface involved in the error. Using the "static" example implementation
choice described above, loading and linkage errors could occur before the program
is executed if they involved a class or interface mentioned in the class Test or
any of the further, recursively referenced, classes and interfaces. In a system that
implemented the "laziest" resolution, these errors would be thrown only when an
incorrect symbolic reference is actively used.
The resolution process is described further in §12.3.3.
12.1.3 Initialize Test: Execute Initializers
In our continuing example, the Java virtual machine is still trying to execute the
method main of class Test. This is permitted only if the class has been initialized
(§12.4.1).
Initialization consists of execution of any class variable initializers and static
initializers of the class Test, in textual order. But before Test can be initialized,
its direct superclass must be initialized, as well as the direct superclass of its direct
superclass, and so on, recursively. In the simplest case, Test has Object as its
implicit direct superclass; if class Object has not yet been initialized, then it must
be initialized before Test is initialized. Class Object has no superclass, so the
recursion terminates here.
12.1.4 Invoke Test.main EXECUTION
310
If class Test has another class Super as its superclass, then Super must be
initialized before Test. This requires loading, verifying, and preparing Super if
this has not already been done and, depending on the implementation, may also
involve resolving the symbolic references from Super and so on, recursively.
Initialization may thus cause loading, linking, and initialization errors, including
such errors involving other types.
The initialization process is described further in §12.4.
12.1.4 Invoke Test.main
Finally, after completion of the initialization for class Test (during which other
consequential loading, linking, and initializing may have occurred), the method
main of Test is invoked.
The method main must be declared public, static, and void. It must accept a
single argument that is an array of String. This method can be declared as either:
public static void main(String[] args)
or
public static void main(String... args)
12.2 Loading of Classes and Interfaces
Loading refers to the process of finding the binary form of a class or interface type
with a particular name, perhaps by computing it on the fly, but more typically by
retrieving a binary representation previously computed from source code by a Java
compiler, and constructing, from that binary form, a Class object to represent the
class or interface.
The precise semantics of loading are given in chapter 5 of The Java Virtual Machine
Specification. Here we present an overview of the process from the viewpoint of
the Java programming language.
The binary format of a class or interface is normally the class file format described
in The Java Virtual Machine Specification cited above, but other formats are
possible, provided they meet the requirements specified in §13.1. The method
defineClass of class ClassLoader may be used to construct Class objects from
binary representations in the class file format.
Well-behaved class loaders maintain these properties:
EXECUTION The Loading Process 12.2.1
311
• Given the same name, a good class loader should always return the same class
object.
• If a class loader L1 delegates loading of a class C to another loader L2, then for
any type T that occurs as the direct superclass or a direct superinterface of C, or
as the type of a field in C, or as the type of a formal parameter of a method or
constructor in C, or as a return type of a method in C, L1 and L2 should return
the same Class object.
A malicious class loader could violate these properties. However, it could not
undermine the security of the type system, because the Java virtual machine guards
against this.
For further discussion of these issues, see The Java Virtual Machine Specification and the
paper Dynamic Class Loading in the Java Virtual Machine, by Sheng Liang and Gilad
Bracha, in Proceedings of OOPSLA '98, published as ACM SIGPLAN Notices, Volume
33, Number 10, October 1998, pages 36-44. A basic principle of the design of the Java
programming language is that the run-time type system cannot be subverted by code written
in the language, not even by implementations of such otherwise sensitive system classes as
ClassLoader and SecurityManager.
12.2.1 The Loading Process
The loading process is implemented by the class ClassLoader and its subclasses.
Different subclasses of ClassLoader may implement different loading policies. In
particular, a class loader may cache binary representations of classes and interfaces,
prefetch them based on expected usage, or load a group of related classes together.
These activities may not be completely transparent to a running application if, for
example, a newly compiled version of a class is not found because an older version
is cached by a class loader. It is the responsibility of a class loader, however, to
reflect loading errors only at points in the program where they could have arisen
without prefetching or group loading.
If an error occurs during class loading, then an instance of one of the following
subclasses of class LinkageError will be thrown at any point in the program that
(directly or indirectly) uses the type:
•ClassCircularityError : A class or interface could not be loaded because it
would be its own superclass or superinterface (§13.4.4).
•ClassFormatError : The binary data that purports to specify a requested
compiled class or interface is malformed.
•NoClassDefFoundError : No definition for a requested class or interface could
be found by the relevant class loader.
12.3 Linking of Classes and Interfaces EXECUTION
312
Because loading involves the allocation of new data structures, it may fail with an
OutOfMemoryError.
12.3 Linking of Classes and Interfaces
Linking is the process of taking a binary form of a class or interface type and
combining it into the runtime state of the Java virtual machine, so that it can be
executed. A class or interface type is always loaded before it is linked.
Three different activities are involved in linking: verification, preparation, and
resolution of symbolic references.
The precise semantics of linking are given in chapter 5 of The Java Virtual Machine
Specification. Here we present an overview of the process from the viewpoint of
the Java programming language.
This specification allows an implementation flexibility as to when linking activities
(and, because of recursion, loading) take place, provided that the semantics of the
language are respected, that a class or interface is completely verified and prepared
before it is initialized, and that errors detected during linkage are thrown at a point
in the program where some action is taken by the program that might require
linkage to the class or interface involved in the error.
For example, an implementation may choose to resolve each symbolic reference
in a class or interface individually, only when it is used (lazy or late resolution), or
to resolve them all at once while the class is being verified (static resolution). This
means that the resolution process may continue, in some implementations, after a
class or interface has been initialized.
Because linking involves the allocation of new data structures, it may fail with an
OutOfMemoryError.
12.3.1 Verification of the Binary Representation
Verification ensures that the binary representation of a class or interface is
structurally correct. For example, it checks that every instruction has a valid
operation code; that every branch instruction branches to the start of some other
instruction, rather than into the middle of an instruction; that every method is
provided with a structurally correct signature; and that every instruction obeys the
type discipline of the Java virtual machine language.
EXECUTION Preparation of a Class or Interface Type 12.3.2
313
If an error occurs during verification, then an instance of the following subclass
of class LinkageError will be thrown at the point in the program that caused the
class to be verified:
•VerifyError : The binary definition for a class or interface failed to pass a set of
required checks to verify that it obeys the semantics of the Java virtual machine
language and that it cannot violate the integrity of the Java virtual machine. (See
§13.4.2, §13.4.4, §13.4.9, and §13.4.17 for some examples.)
12.3.2 Preparation of a Class or Interface Type
Preparation involves creating the static fields (class variables and constants) for
a class or interface and initializing such fields to the default values (§4.12.5). This
does not require the execution of any source code; explicit initializers for static
fields are executed as part of initialization (§12.4), not preparation.
Implementations of the Java virtual machine may precompute additional data structures at
preparation time in order to make later operations on a class or interface more efficient.
One particularly useful data structure is a "method table" or other data structure that allows
any method to be invoked on instances of a class without requiring a search of superclasses
at invocation time.
12.3.3 Resolution of Symbolic References
The binary representation of a class or interface references other classes and
interfaces and their fields, methods, and constructors symbolically, using the binary
names (§13.1) of the other classes and interfaces (§13.1). For fields and methods,
these symbolic references include the name of the class or interface type of which
the field or method is a member, as well as the name of the field or method itself,
together with appropriate type information.
Before a symbolic reference can be used it must undergo resolution, wherein a
symbolic reference is checked to be correct and, typically, replaced with a direct
reference that can be more efficiently processed if the reference is used repeatedly.
If an error occurs during resolution, then an error will be thrown. Most
typically, this will be an instance of one of the following subclasses of the class
IncompatibleClassChangeError, but it may also be an instance of some other
subclass of IncompatibleClassChangeError or even an instance of the class
IncompatibleClassChangeError itself. This error may be thrown at any point in
the program that uses a symbolic reference to the type, directly or indirectly:
•IllegalAccessError : A symbolic reference has been encountered that specifies
a use or assignment of a field, or invocation of a method, or creation of an
12.4 Initialization of Classes and Interfaces EXECUTION
314
instance of a class, to which the code containing the reference does not have
access because the field or method was declared with private, protected, or
default access (not public), or because the class was not declared public.
This can occur, for example, if a field that is originally declared public is
changed to be private after another class that refers to the field has been
compiled (§13.4.7).
•InstantiationError : A symbolic reference has been encountered that is used
in class instance creation expression, but an instance cannot be created because
the reference turns out to refer to an interface or to an abstract class.
This can occur, for example, if a class that is originally not abstract is changed
to be abstract after another class that refers to the class in question has been
compiled (§13.4.1).
•NoSuchFieldError : A symbolic reference has been encountered that refers to a
specific field of a specific class or interface, but the class or interface does not
contain a field of that name.
This can occur, for example, if a field declaration was deleted from a class after
another class that refers to the field was compiled (§13.4.8).
•NoSuchMethodError : A symbolic reference has been encountered that refers to
a specific method of a specific class or interface, but the class or interface does
not contain a method of that signature.
This can occur, for example, if a method declaration was deleted from a class
after another class that refers to the method was compiled (§13.4.12).
Additionally, an UnsatisfiedLinkError (a subclass of LinkageError) may be
thrown if a class declares a native method for which no implementation can be
found. The error will occur if the method is used, or earlier, depending on what
kind of resolution strategy is being used by an implementation of the Java virtual
machine (§12.3).
12.4 Initialization of Classes and Interfaces
Initialization of a class consists of executing its static initializers and the initializers
for static fields (class variables) declared in the class.
Initialization of an interface consists of executing the initializers for fields
(constants) declared in the interface.
EXECUTION When Initialization Occurs 12.4.1
315
Before a class is initialized, its direct superclass must be initialized, but interfaces
implemented by the class are not initialized. Similarly, the superinterfaces of an
interface are not initialized before the interface is initialized.
12.4.1 When Initialization Occurs
A class or interface type T will be initialized immediately before the first occurrence
of any one of the following:
•T is a class and an instance of T is created.
•T is a class and a static method declared by T is invoked.
• A static field declared by T is assigned.
• A static field declared by T is used and the field is not a constant variable
(§4.12.4).
•T is a top-level class, and an assert statement (§14.10) lexically nested within
T is executed.
Invocation of certain reflective methods in class Class and in package
java.lang.reflect also causes class or interface initialization. A class or
interface will not be initialized under any other circumstance.
The intent here is that a class or interface type has a set of initializers that put it in a
consistent state, and that this state is the first state that is observed by other classes.
The static initializers and class variable initializers are executed in textual order,
and may not refer to class variables declared in the class whose declarations appear
textually after the use, even though these class variables are in scope (§8.3.2.3).
This restriction is designed to detect, at compile time, most circular or otherwise
malformed initializations.
The fact that initialization code is unrestricted allows examples to be constructed
(§8.3.2.3) where the value of a class variable can be observed when it still has
its initial default value, before its initializing expression is evaluated, but such
examples are rare in practice. (Such examples can be also constructed for instance
variable initialization; see the example at the end of §12.5). The full power of the
language is available in these initializers; programmers must exercise some care.
This power places an extra burden on code generators, but this burden would arise
in any case because the language is concurrent (§12.4.2).
Before a class is initialized, its superclasses are initialized, if they have not
previously been initialized.
Thus, the test program:
12.4.1 When Initialization Occurs EXECUTION
316
class Super {
static { System.out.print("Super "); }
}
class One {
static { System.out.print("One "); }
}
class Two extends Super {
static { System.out.print("Two "); }
}
class Test {
public static void main(String[] args) {
One o = null;
Two t = new Two();
System.out.println((Object)o == (Object)t);
}
}
prints:
Super Two false
The class One is never initialized, because it not used actively and therefore is never linked
to. The class Two is initialized only after its superclass Super has been initialized.
A reference to a class field causes initialization of only the class or interface that
actually declares it, even though it might be referred to through the name of a
subclass, a subinterface, or a class that implements an interface.
The test program:
class Super {
static int taxi = 1729;
}
class Sub extends Super {
static { System.out.print("Sub "); }
}
class Test {
public static void main(String[] args) {
System.out.println(Sub.taxi);
}
}
prints only:
1729
because the class Sub is never initialized; the reference to Sub.taxi is a reference to a
field actually declared in class Super and does not trigger initialization of the class Sub.
EXECUTION Detailed Initialization Procedure 12.4.2
317
Initialization of an interface does not, of itself, cause initialization of any of its
superinterfaces.
Thus, the test program:
interface I {
int i = 1, ii = Test.out("ii", 2);
}
interface J extends I {
int j = Test.out("j", 3), jj = Test.out("jj", 4);
}
interface K extends J {
int k = Test.out("k", 5);
}
class Test {
public static void main(String[] args) {
System.out.println(J.i);
System.out.println(K.j);
}
static int out(String s, int i) {
System.out.println(s + "=" + i);
return i;
}
}
produces the output:
1
j=3
jj=4
3
The reference to J.i is to a field that is a compile-time constant; therefore, it does not
cause I to be initialized. The reference to K.j is a reference to a field actually declared
in interface J that is not a compile-time constant; this causes initialization of the fields of
interface J, but not those of its superinterface I, nor those of interface K. Despite the fact
that the name K is used to refer to field j of interface J, interface K is not initialized.
12.4.2 Detailed Initialization Procedure
Because the Java programming language is multithreaded, initialization of a class
or interface requires careful synchronization, since some other thread may be trying
to initialize the same class or interface at the same time. There is also the possibility
that initialization of a class or interface may be requested recursively as part of the
initialization of that class or interface; for example, a variable initializer in class A
might invoke a method of an unrelated class B, which might in turn invoke a method
of class A. The implementation of the Java virtual machine is responsible for
12.4.2 Detailed Initialization Procedure EXECUTION
318
taking care of synchronization and recursive initialization by using the following
procedure. It assumes that the Class object has already been verified and prepared,
and that the Class object contains state that indicates one of four situations:
• This Class object is verified and prepared but not initialized.
• This Class object is being initialized by some particular thread T.
• This Class object is fully initialized and ready for use.
• This Class object is in an erroneous state, perhaps because initialization was
attempted and failed.
For each class or interface C, there is a unique initialization lock LC. The mapping
from C to LC is left to the discretion of the Java virtual machine implementation.
The procedure for initializing C is then as follows:
1. Synchronize on the initialization lock, LC, for C. This involves waiting until the
current thread can acquire LC.
2. If the Class object for C indicates that initialization is in progress for C by some
other thread, then release LC and block the current thread until informed that
the in-progress initialization has completed, at which time repeat this step.
3. If the Class object for C indicates that initialization is in progress for C by the
current thread, then this must be a recursive request for initialization. Release
LC and complete normally.
4. If the Class object for C indicates that C has already been initialized, then no
further action is required. Release LC and complete normally.
5. If the Class object for C is in an erroneous state, then initialization is not
possible. Release LC and throw a NoClassDefFoundError.
6. Otherwise, record the fact that initialization of the Class object for C is in
progress by the current thread, and release LC.
Then, initialize the final class variables and fields of interfaces whose values
are compile-time constants (§8.3.2.1, §9.3.1, §13.4.9).
7. Next, if C is a class rather than an interface, and its superclass SC has not
yet been initialized, then recursively perform this entire procedure for SC. If
necessary, verify and prepare SC first. If the initialization of SC completes
abruptly because of a thrown exception, then acquire LC, label the Class object
for C as erroneous, notify all waiting threads, release LC, and complete abruptly,
throwing the same exception that resulted from initializing SC.
EXECUTION Creation of New Class Instances 12.5
319
8. Next, determine whether assertions are enabled (§14.10) for C by querying its
defining class loader.
9. Next, execute either the class variable initializers and static initializers of the
class, or the field initializers of the interface, in textual order, as though they
were a single block.
10. If the execution of the initializers completes normally, then acquire LC, label
the Class object for C as fully initialized, notify all waiting threads, release LC,
and complete this procedure normally.
11. Otherwise, the initializers must have completed abruptly by throwing some
exception E. If the class of E is not Error or one of its subclasses, then create
a new instance of the class ExceptionInInitializerError, with E as the
argument, and use this object in place of E in the following step. But if a
new instance of ExceptionInInitializerError cannot be created because
an OutOfMemoryError occurs, then instead use an OutOfMemoryError object
in place of E in the following step.
12. Acquire LC, label the Class object for C as erroneous, notify all waiting
threads, release LC, and complete this procedure abruptly with reason E or its
replacement as determined in the previous step.
An implementation may optimize this procedure by eliding the lock acquisition in step 1
(and release in step 4/5) when it can determine that the initialization of the class has already
completed, provided that, in terms of the memory model, all happens-before orderings that
would exist if the lock were acquired, still exist when the optimization is performed.
Code generators need to preserve the points of possible initialization of a class or interface,
inserting an invocation of the initialization procedure just described. If this initialization
procedure completes normally and the Class object is fully initialized and ready for use,
then the invocation of the initialization procedure is no longer necessary and it may be
eliminated from the code - for example, by patching it out or otherwise regenerating the
code.
Compile-time analysis may, in some cases, be able to eliminate many of the checks
that a type has been initialized from the generated code, if an initialization order for a
group of related types can be determined. Such analysis must, however, fully account for
concurrency and for the fact that initialization code is unrestricted.
12.5 Creation of New Class Instances
A new class instance is explicitly created when evaluation of a class instance
creation expression (§15.9) causes a class to be instantiated.
12.5 Creation of New Class Instances EXECUTION
320
A new class instance may be implicitly created in the following situations:
• Loading of a class or interface that contains a String literal (§3.10.5) may create
a new String object to represent that literal. (This might not occur if the same
String has previously been interned (§3.10.5).)
• Execution of an operation that causes boxing conversion (§5.1.7). Boxing
conversion may create a new object of a wrapper class associated with one of
the primitive types.
• Execution of a string concatenation operator (§15.18.1) that is not part of a
constant expression sometimes creates a new String object to represent the
result. String concatenation operators may also create temporary wrapper objects
for a value of a primitive type.
Each of these situations identifies a particular constructor (§8.8) to be called with
specified arguments (possibly none) as part of the class instance creation process.
Whenever a new class instance is created, memory space is allocated for it with
room for all the instance variables declared in the class type and all the instance
variables declared in each superclass of the class type, including all the instance
variables that may be hidden (§8.3).
If there is not sufficient space available to allocate memory for the object, then
creation of the class instance completes abruptly with an OutOfMemoryError.
Otherwise, all the instance variables in the new object, including those declared in
superclasses, are initialized to their default values (§4.12.5).
Just before a reference to the newly created object is returned as the result, the
indicated constructor is processed to initialize the new object using the following
procedure:
1. Assign the arguments for the constructor to newly created parameter variables
for this constructor invocation.
2. If this constructor begins with an explicit constructor invocation (§8.8.7.1) of
another constructor in the same class (using this), then evaluate the arguments
and process that constructor invocation recursively using these same five
steps. If that constructor invocation completes abruptly, then this procedure
completes abruptly for the same reason; otherwise, continue with step 5.
3. This constructor does not begin with an explicit constructor invocation of
another constructor in the same class (using this). If this constructor is for
a class other than Object, then this constructor will begin with an explicit
or implicit invocation of a superclass constructor (using super). Evaluate the
arguments and process that superclass constructor invocation recursively using
EXECUTION Creation of New Class Instances 12.5
321
these same five steps. If that constructor invocation completes abruptly, then
this procedure completes abruptly for the same reason. Otherwise, continue
with step 4.
4. Execute the instance initializers and instance variable initializers for this class,
assigning the values of instance variable initializers to the corresponding
instance variables, in the left-to-right order in which they appear textually in
the source code for the class. If execution of any of these initializers results
in an exception, then no further initializers are processed and this procedure
completes abruptly with that same exception. Otherwise, continue with step 5.
5. Execute the rest of the body of this constructor. If that execution completes
abruptly, then this procedure completes abruptly for the same reason.
Otherwise, this procedure completes normally.
In the example:
class Point {
int x, y;
Point() { x = 1; y = 1; }
}
class ColoredPoint extends Point {
int color = 0xFF00FF;
}
class Test {
public static void main(String[] args) {
ColoredPoint cp = new ColoredPoint();
System.out.println(cp.color);
}
}
a new instance of ColoredPoint is created. First, space is allocated for the new
ColoredPoint, to hold the fields x, y, and color. All these fields are then initialized to
their default values (in this case, 0 for each field). Next, the ColoredPoint constructor
with no arguments is first invoked. Since ColoredPoint declares no constructors, a
default constructor of the form:
ColoredPoint() { super(); }
is provided for it automatically by the Java compiler.
This constructor then invokes the Point constructor with no arguments. The Point
constructor does not begin with an invocation of a constructor, so the Java compiler
provides an implicit invocation of its superclass constructor of no arguments, as though it
had been written:
Point() { super(); x = 1; y = 1; }
12.5 Creation of New Class Instances EXECUTION
322
Therefore, the constructor for Object which takes no arguments is invoked.
The class Object has no superclass, so the recursion terminates here. Next, any instance
initializers and instance variable initializers of Object are invoked. Next, the body of the
constructor of Object that takes no arguments is executed. No such constructor is declared
in Object, so the Java compiler supplies a default one, which in this special case is:
Object() { }
This constructor executes without effect and returns.
Next, all initializers for the instance variables of class Point are executed. As it happens,
the declarations of x and y do not provide any initialization expressions, so no action is
required for this step of the example. Then the body of the Point constructor is executed,
setting x to 1 and y to 1.
Next, the initializers for the instance variables of class ColoredPoint are executed.
This step assigns the value 0xFF00FF to color. Finally, the rest of the body of the
ColoredPoint constructor is executed (the part after the invocation of super); there
happen to be no statements in the rest of the body, so no further action is required and
initialization is complete.
Unlike C++, the Java programming language does not specify altered rules for
method dispatch during the creation of a new class instance. If methods are
invoked that are overridden in subclasses in the object being initialized, then these
overriding methods are used, even before the new object is completely initialized.
Thus, compiling and running the example:
class Super {
Super() { printThree(); }
void printThree() { System.out.println("three"); }
}
class Test extends Super {
int three = (int)Math.PI; // That is, 3
void printThree() { System.out.println(three); }
public static void main(String[] args) {
Test t = new Test();
t.printThree();
}
}
produces the output:
0
3
EXECUTION Finalization of Class Instances 12.6
323
This shows that the invocation of printThree in the constructor for class Super
does not invoke the definition of printThree in class Super, but rather invokes the
overriding definition of printThree in class Test. This method therefore runs before
the field initializers of Test have been executed, which is why the first value output is
0, the default value to which the field three of Test is initialized. The later invocation
of printThree in method main invokes the same definition of printThree, but by
that point the initializer for instance variable three has been executed, and so the value
3 is printed.
12.6 Finalization of Class Instances
The class Object has a protected method called finalize; this method can be
overridden by other classes. The particular definition of finalize that can be
invoked for an object is called the finalizer of that object. Before the storage for an
object is reclaimed by the garbage collector, the Java virtual machine will invoke
the finalizer of that object.
Finalizers provide a chance to free up resources that cannot be freed automatically
by an automatic storage manager. In such situations, simply reclaiming the memory
used by an object would not guarantee that the resources it held would be reclaimed.
The Java programming language does not specify how soon a finalizer will be
invoked, except to say that it will happen before the storage for the object is reused.
Also, the language does not specify which thread will invoke the finalizer for any
given object.
It is important to note that many finalizer threads may be active (this is sometimes needed on
large shared memory multiprocessors), and that if a large connected data structure becomes
garbage, all of the finalize methods for every object in that data structure could be
invoked at the same time, each finalizer invocation running in a different thread.
It is guaranteed that the thread that invokes the finalizer will not be holding any
user-visible synchronization locks when the finalizer is invoked.
If an uncaught exception is thrown during the finalization, the exception is ignored
and finalization of that object terminates.
The completion of an object's constructor happens-before (§17.4.5) the execution
of its finalize method (in the formal sense of happens-before).
The finalize method declared in class Object takes no action. The fact that class
Object declares a finalize method means that the finalize method for any class
can always invoke the finalize method for its superclass. This should always
be done, unless it is the programmer's intent to nullify the actions of the finalizer
12.6.1 Implementing Finalization EXECUTION
324
in the superclass. (Unlike constructors, finalizers do not automatically invoke the
finalizer for the superclass; such an invocation must be coded explicitly.)
For efficiency, an implementation may keep track of classes that do not override the
finalize method of class Object, or override it in a trivial way.
For example:
protected void finalize() throws Throwable {
super.finalize();
}
We encourage implementations to treat such objects as having a finalizer that is not
overridden, and to finalize them more efficiently, as described in §12.6.1.
A finalizer may be invoked explicitly, just like any other method.
The package java.lang.ref describes weak references, which interact with
garbage collection and finalization. As with any API that has special interactions
with the language, implementors must be cognizant of any requirements imposed
by the java.lang.ref API. This specification does not discuss weak references in
any way. Readers are referred to the API documentation for details.
12.6.1 Implementing Finalization
Every object can be characterized by two attributes: it may be reachable, finalizer-
reachable, or unreachable, and it may also be unfinalized, finalizable, or finalized.
A reachable object is any object that can be accessed in any potential continuing
computation from any live thread.
Optimizing transformations of a program can be designed that reduce the number of objects
that are reachable to be less than those which would naively be considered reachable. For
example, a Java compiler or code generator may choose to set a variable or parameter that
will no longer be used to null to cause the storage for such an object to be potentially
reclaimable sooner.
Another example of this occurs if the values in an object's fields are stored in registers. The
program may then access the registers instead of the object, and never access the object
again. This would imply that the object is garbage.
Note that this sort of optimization is only allowed if references are on the stack, not stored
in the heap.
For example, consider the Finalizer Guardian pattern:
class Foo {
EXECUTION Implementing Finalization 12.6.1
325
private final Object finalizerGuardian = new Object() {
protected void finalize() throws Throwable {
/* finalize outer Foo object */
}
}
}
The finalizer guardian forces super.finalize to be called if a subclass overrides
finalize and does not explicitly call super.finalize.
If these optimizations are allowed for references that are stored on the heap, then
a Java compiler can detect that the finalizerGuardian field is never read, null it
out, collect the object immediately, and call the finalizer early. This runs counter
to the intent: the programmer probably wanted to call the Foo finalizer when the
Foo instance became unreachable. This sort of transformation is therefore not legal:
the inner class object should be reachable for as long as the outer class object is
reachable.
Transformations of this sort may result in invocations of the finalize method
occurring earlier than might be otherwise expected. In order to allow the user to
prevent this, we enforce the notion that synchronization may keep the object alive.
If an object's finalizer can result in synchronization on that object, then that object
must be alive and considered reachable whenever a lock is held on it.
Note that this does not prevent synchronization elimination: synchronization only
keeps an object alive if a finalizer might synchronize on it. Since the finalizer occurs
in another thread, in many cases the synchronization could not be removed anyway.
A finalizer-reachable object can be reached from some finalizable object through
some chain of references, but not from any live thread.
An unreachable object cannot be reached by either means.
An unfinalized object has never had its finalizer automatically invoked.
A finalized object has had its finalizer automatically invoked.
A finalizable object has never had its finalizer automatically invoked, but the Java
virtual machine may eventually automatically invoke its finalizer.
An object o is not finalizable until its constructor has invoked the constructor
for Object on o and that invocation has completed successfully (that is, without
throwing an exception). Every pre-finalization write to a field of an object must be
visible to the finalization of that object. Furthermore, none of the pre-finalization
reads of fields of that object may see writes that occur after finalization of that
object is initiated.
12.6.1 Implementing Finalization EXECUTION
326
12.6.1.1 Interaction with the Memory Model
It must be possible for the memory model (§17.4) to decide when it can commit
actions that take place in a finalizer. This section describes the interaction of
finalization with the memory model.
Each execution has a number of reachability decision points, labeled di. Each
action either comes-before di or comes-after di. Other than as explicitly mentioned,
the comes-before ordering described in this section is unrelated to all other
orderings in the memory model.
If r is a read that sees a write w and r comes-before di, then w must come-before di.
If x and y are synchronization actions on the same variable or monitor such that
so(x, y) (§17.4.4) and y comes-before di , then x must come-before di.
At each reachability decision point, some set of objects are marked as unreachable,
and some subset of those objects are marked as finalizable. These reachability
decision points are also the points at which references are checked, enqueued, and
cleared according to the rules provided in the API documentation for the package
java.lang.ref.
The only objects that are considered definitely reachable at a point di are those that
can be shown to be reachable by the application of these rules:
• An object B is definitely reachable at di from static fields if there exists a write
w1 to a static field v of a class C such that the value written by w1 is a reference
to B, the class C is loaded by a reachable classloader, and there does not exist a
write w2 to v such that hb(w2, w1) is not true and both w1 and w2 come-before di.
• An object B is definitely reachable from A at di if there is a write w1 to an element
v of A such that the value written by w1 is a reference to B and there does not
exist a write w2 to v such that hb(w2, w1) is not true and both w1 and w2 come-
before di.
• If an object C is definitely reachable from an object B, and object B is definitely
reachable from an object A, then C is definitely reachable from A.
An action a is an active use of X if and only if at least one of the following conditions
holds:
•a reads or writes an element of X
•a locks or unlocks X and there is a lock action on X that happens-after the
invocation of the finalizer for X
•a writes a reference to X
EXECUTION Finalizer Invocations are Not Ordered 12.6.2
327
•a is an active use of an object Y, and X is definitely reachable from Y
If an object X is marked as unreachable at di, then:
•X must not be definitely reachable at di from static fields; and
• All active uses of X in thread t that come-after di must occur in the finalizer
invocation for X or as a result of thread t performing a read that comes-after di
of a reference to X; and
• All reads that come-after di that see a reference to X must see writes to elements
of objects that were unreachable at di, or see writes that came-after di.
If an object X is marked as finalizable at di, then:
•X must be marked as unreachable at di; and
•di must be the only place where X is marked as finalizable; and
• actions that happen-after the finalizer invocation must come-after di.
12.6.2 Finalizer Invocations are Not Ordered
The Java programming language imposes no ordering on finalize method calls.
Finalizers may be called in any order, or even concurrently.
As an example, if a circularly linked group of unfinalized objects becomes unreachable
(or finalizer-reachable), then all the objects may become finalizable together. Eventually,
the finalizers for these objects may be invoked, in any order, or even concurrently
using multiple threads. If the automatic storage manager later finds that the objects are
unreachable, then their storage can be reclaimed.
It is straightforward to implement a class that will cause a set of finalizer-like methods to be
invoked in a specified order for a set of objects when all the objects become unreachable.
Defining such a class is left as an exercise for the reader.
12.7 Unloading of Classes and Interfaces
An implementation of the Java programming language may unload classes.
A class or interface may be unloaded if and only if its defining class loader may be
reclaimed by the garbage collector as discussed in §12.6.
Classes and interfaces loaded by the bootstrap loader may not be unloaded.
Here is the rationale for the rule given in the previous paragraph.
12.8 Program Exit EXECUTION
328
Class unloading is an optimization that helps reduce memory use. Obviously, the semantics
of a program should not depend on whether and how a system chooses to implement an
optimization such as class unloading. To do otherwise would compromise the portability
of programs. Consequently, whether a class or interface has been unloaded or not should
be transparent to a program.
However, if a class or interface C was unloaded while its defining loader was potentially
reachable, then C might be reloaded. One could never ensure that this would not happen.
Even if the class was not referenced by any other currently loaded class, it might be
referenced by some class or interface, D, that had not yet been loaded. When D is loaded
by C's defining loader, its execution might cause reloading of C.
Reloading may not be transparent if, for example, the class has static variables (whose
state would be lost), static initializers (which may have side effects), or native methods
(which may retain static state). Furthermore, the hash value of the Class object is
dependent on its identity. Therefore it is, in general, impossible to reload a class or interface
in a completely transparent manner.
Since we can never guarantee that unloading a class or interface whose loader is potentially
reachable will not cause reloading, and reloading is never transparent, but unloading must
be transparent, it follows that one must not unload a class or interface while its loader is
potentially reachable. A similar line of reasoning can be used to deduce that classes and
interfaces loaded by the bootstrap loader can never be unloaded.
One must also argue why it is safe to unload a class C if its defining class loader can
be reclaimed. If the defining loader can be reclaimed, then there can never be any live
references to it (this includes references that are not live, but might be resurrected by
finalizers). This, in turn, can only be true if there are can never be any live references to any
of the classes defined by that loader, including C, either from their instances or from code.
Class unloading is an optimization that is only significant for applications that load large
numbers of classes and that stop using most of those classes after some time. A prime
example of such an application is a web browser, but there are others. A characteristic of
such applications is that they manage classes through explicit use of class loaders. As a
result, the policy outlined above works well for them.
Strictly speaking, it is not essential that the issue of class unloading be discussed by this
specification, as class unloading is merely an optimization. However, the issue is very
subtle, and so it is mentioned here by way of clarification.
12.8 Program Exit
A program terminates all its activity and exits when one of two things happens:
• All the threads that are not daemon threads terminate.
• Some thread invokes the exit method of class Runtime or class System, and the
exit operation is not forbidden by the security manager.
329
CHAPTER 13
Binary Compatibility
DEVELOPMENT tools for the Java programming language should support
automatic recompilation as necessary whenever source code is available. Particular
implementations may also store the source and binary of types in a versioning
database and implement a ClassLoader that uses integrity mechanisms of the
database to prevent linkage errors by providing binary-compatible versions of types
to clients.
Developers of packages and classes that are to be widely distributed face a
different set of problems. In the Internet, which is our favorite example of a widely
distributed system, it is often impractical or impossible to automatically recompile
the pre-existing binaries that directly or indirectly depend on a type that is to be
changed. Instead, this specification defines a set of changes that developers are
permitted to make to a package or to a class or interface type while preserving (not
breaking) compatibility with pre-existing binaries.
The paper quoted above appears in Proceedings of OOPSLA '95, published as ACM
SIGPLAN Notices, Volume 30, Number 10, October 1995, pages 426-438. Within
the framework of that paper, Java programming language binaries are binary
compatible under all relevant transformations that the authors identify (with some
caveats with respect to the addition of instance variables). Using their scheme, here
is a list of some important binary compatible changes that the Java programming
language supports:
• Reimplementing existing methods, constructors, and initializers to improve
performance.
• Changing methods or constructors to return values on inputs for which they
previously either threw exceptions that normally should not occur or failed by
going into an infinite loop or causing a deadlock.
• Adding new fields, methods, or constructors to an existing class or interface.
• Deleting private fields, methods, or constructors of a class.
13.1 The Form of a Binary BINARY COMPATIBILITY
330
• When an entire package is updated, deleting default (package-only) access fields,
methods, or constructors of classes and interfaces in the package.
• Reordering the fields, methods, or constructors in an existing type declaration.
• Moving a method upward in the class hierarchy.
• Reordering the list of direct superinterfaces of a class or interface.
• Inserting new class or interface types in the type hierarchy.
This chapter specifies minimum standards for binary compatibility guaranteed by
all implementations. The Java programming language guarantees compatibility
when binaries of classes and interfaces are mixed that are not known to be from
compatible sources, but whose sources have been modified in the compatible ways
described here. Note that we are discussing compatibility between releases of an
application. A discussion of compatibility among releases of the Java SE platform
is beyond the scope of this chapter.
We encourage development systems to provide facilities that alert developers to
the impact of changes on pre-existing binaries that cannot be recompiled.
This chapter first specifies some properties that any binary format for the Java
programming language must have (§13.1). It next defines binary compatibility,
explaining what it is and what it is not (§13.2). It finally enumerates a large set
of possible changes to packages (§13.3), classes (§13.4), and interfaces (§13.5),
specifying which of these changes are guaranteed to preserve binary compatibility
and which are not.
13.1 The Form of a Binary
Programs must be compiled either into the class file format specified by the The
Java Virtual Machine Specification, or into a representation that can be mapped
into that format by a class loader written in the Java programming language.
Furthermore, the resulting class file must have certain properties. A number of
these properties are specifically chosen to support source code transformations that
preserve binary compatibility.
The required properties are:
1. The class or interface must be named by its binary name, which must meet the
following constraints:
• The binary name of a top-level type is its canonical name (§6.7).
BINARY COMPATIBILITY The Form of a Binary 13.1
331
• The binary name of a member type consists of the binary name of its
immediately enclosing type, followed by $, followed by the simple name of
the member.
• The binary name of a local class (§14.3) consists of the binary name of
its immediately enclosing type, followed by $, followed by a non-empty
sequence of digits, followed by the simple name of the local class.
• The binary name of an anonymous class (§15.9.5) consists of the binary
name of its immediately enclosing type, followed by $, followed by a non-
empty sequence of digits.
• The binary name of a type variable declared by a generic class or interface is
the binary name of its immediately enclosing type, followed by $, followed
by the simple name of the type variable.
• The binary name of a type variable declared by a generic method is the
binary name of the type declaring the method, followed by $, followed
by the descriptor of the method as defined in The Java Virtual Machine
Specification, followed by $, followed by the simple name of the type
variable.
• The binary name of a type variable declared by a generic constructor is the
binary name of the type declaring the constructor, followed by $, followed
by the descriptor of the constructor as defined in The Java Virtual Machine
Specification, followed by $, followed by the simple name of the type
variable.
2. A reference to another class or interface type must be symbolic, using the
binary name of the type.
3. References to fields that are constant variables (§4.12.4) are resolved at
compile time to the constant value that is denoted. No reference to such a field
should be present in the code in a binary file (except in the class or interface
containing the field, which will have code to initialize it). Such a field must
always appear to have been initialized (§12.4.2); the default initial value for
the type of such a field must never be observed. See §13.4.9 for a discussion.
4. Given a legal expression denoting a field access in a class C, referencing a
non-constant (§13.4.9) field named f declared in a (possibly distinct) class or
interface D, we define the qualifying type of the field reference as follows:
• If the expression is of the form Primary.f then:
◆If the compile-time type of Primary is an intersection type (§4.9) V1 & ...
& Vn , then the qualifying type of the reference is V1 .
13.1 The Form of a Binary BINARY COMPATIBILITY
332
◆Otherwise, the compile-time type of Primary is the qualifying type of the
reference.
• If the expression is of the form super.f then the superclass of C is the
qualifying type of the reference.
• If the expression is of the form X.super.f then the superclass of X is the
qualifying type of the reference.
• If the reference is of the form X.f, where X denotes a class or interface, then
the class or interface denoted by X is the qualifying type of the reference.
• If the expression is referenced by a simple name, then if f is a member of the
current class or interface, C, then let T be C. Otherwise, let T be the innermost
lexically enclosing class of which f is a member. In either case, T is the
qualifying type of the reference.
The reference to f must be compiled into a symbolic reference to the erasure
(§4.6) of the qualifying type of the reference, plus the simple name of the
field, f. The reference must also include a symbolic reference to the erasure
of the declared type of the field so that the verifier can check that the type is
as expected.
5. Given a method invocation expression in a class or interface C referencing a
method named m declared (or implicitly declared (§9.2)) in a (possibly distinct)
class or interface D, we define the qualifying type of the method invocation as
follows:
If D is Object then the qualifying type of the expression is Object. Otherwise:
• If the expression is of the form Primary.m then:
◆If the compile-time type of Primary is an intersection type (§4.9) V1 & ...
& Vn , then the qualifying type of the method invocation is V1 .
◆Otherwise, the compile-time type of Primary is the qualifying type of the
method invocation.
• If the expression is of the form super.m then the superclass of C is the
qualifying type of the method invocation.
• If the expression is of the form X.super.m then the superclass of X is the
qualifying type of the method invocation.
• If the reference is of the form X.m, where X denotes a class or interface,
then the class or interface denoted by X is the qualifying type of the method
invocation.
BINARY COMPATIBILITY The Form of a Binary 13.1
333
• If the method is referenced by a simple name, then if m is a member of the
current class or interface, C, then let T be C. Otherwise, let T be the innermost
lexically enclosing class of which m is a member. In either case, T is the
qualifying type of the method invocation.
A reference to a method must be resolved at compile time to a symbolic
reference to the erasure (§4.6) of the qualifying type of the invocation, plus
the erasure of the signature of the method (§8.4.2). A reference to a method
must also include either a symbolic reference to the erasure of the return type
of the denoted method or an indication that the denoted method is declared
void and does not return a value. The signature of a method must include all
of the following:
• The simple name of the method
• The number of formal parameters of the method
• A symbolic reference to the type of each formal parameter
6. Given a class instance creation expression (§15.9) or a constructor invocation
statement (§8.8.7.1) in a class or interface C referencing a constructor m
declared in a (possibly distinct) class or interface D, we define the qualifying
type of the constructor invocation as follows:
• If the expression is of the form new D(...) or X.new D(...) , then the
qualifying type of the invocation is D.
• If the expression is of the form new D(...){...} or X.new D(...){...} ,
then the qualifying type of the expression is the compile-time type of the
expression.
• If the expression is of the form super(...) or Primary.super(...) then
the qualifying type of the expression is the direct superclass of C.
• If the expression is of the form this(...), then the qualifying type of the
expression is C.
A reference to a constructor must be resolved at compile time to a symbolic
reference to the erasure (§4.6) of the qualifying type of the invocation, plus
the signature of the constructor (§8.8.2). The signature of a constructor must
include both:
• The number of parameters of the constructor
• A symbolic reference to the type of each formal parameter
13.1 The Form of a Binary BINARY COMPATIBILITY
334
In addition, the constructor of a non-private inner member class must be
compiled such that it has as its first parameter, an additional implicit parameter
representing the immediately enclosing instance (§8.1.3).
7. Any constructs introduced by a Java compiler that do not have a corresponding
construct in the source code must be marked as synthetic, except for default
constructors, the class initialization method, and the values and valueOf
methods of the Enum class.
A binary representation for a class or interface must also contain all of the
following:
1. If it is a class and is not class Object, then a symbolic reference to the erasure
of the direct superclass of this class.
2. A symbolic reference to the erasure of each direct superinterface, if any.
3. A specification of each field declared in the class or interface, given as the
simple name of the field and a symbolic reference to the erasure of the type
of the field.
4. If it is a class, then the erased signature of each constructor, as described above.
5. For each method declared in the class or interface (excluding, for an interface,
its implicitly declared methods (§9.2)), its erased signature and return type, as
described above.
6. The code needed to implement the class or interface:
• For an interface, code for the field initializers
• For a class, code for the field initializers, the instance and static initializers,
and the implementation of each method or constructor
7. Every type must contain sufficient information to recover its canonical name
(§6.7).
8. Every member type must have sufficient information to recover its source level
access modifier.
9. Every nested class must have a symbolic reference to its immediately enclosing
class.
10. Every class that contains a nested class must contain symbolic references to all
of its member classes, and to all local and anonymous classes that appear in its
methods, constructors, and static or instance initializers.
BINARY COMPATIBILITY What Binary Compatibility Is and Is Not 13.2
335
The following sections discuss changes that may be made to class and interface type
declarations without breaking compatibility with pre-existing binaries. Under the
translation requirements given above, the Java virtual machine and its class file
format support these changes. Any other valid binary format, such as a compressed
or encrypted representation that is mapped back into class files by a class loader
under the above requirements, will necessarily support these changes as well.
13.2 What Binary Compatibility Is and Is Not
A change to a type is binary compatible with (equivalently, does not break binary
compatibility with) pre-existing binaries if pre-existing binaries that previously
linked without error will continue to link without error.
Binaries are compiled to rely on the accessible members and constructors of other
classes and interfaces. To preserve binary compatibility, a class or interface should
treat its accessible members and constructors, their existence and behavior, as a
contract with its users.
The Java programming language is designed to prevent additions to contracts
and accidental name collisions from breaking binary compatibility. Specifically,
addition of more methods overloading a particular method name does not break
compatibility with pre-existing binaries. The method signature that the pre-existing
binary will use for method lookup is chosen by the method overload resolution
algorithm at compile time (§15.12.2).
(If the language had been designed so that the particular method to be executed was chosen
at run time, then such an ambiguity might be detected at run time. Such a rule would imply
that adding an additional overloaded method so as to make ambiguity possible at a call site
could break compatibility with an unknown number of pre-existing binaries. See §13.4.23
for more discussion.)
Binary compatibility is not the same as source compatibility. In particular, the
example in §13.4.6 shows that a set of compatible binaries can be produced from
sources that will not compile all together. This example is typical: a new declaration
is added, changing the meaning of a name in an unchanged part of the source code,
while the pre-existing binary for that unchanged part of the source code retains the
fully-qualified, previous meaning of the name. Producing a consistent set of source
code requires providing a qualified name or field access expression corresponding
to the previous meaning.
13.3 Evolution of Packages BINARY COMPATIBILITY
336
13.3 Evolution of Packages
A new top-level class or interface type may be added to a package without breaking
compatibility with pre-existing binaries, provided the new type does not reuse a
name previously given to an unrelated type.
If a new type reuses a name previously given to an unrelated type, then a conflict
may result, since binaries for both types could not be loaded by the same class
loader.
Changes in top-level class and interface types that are not public and that are not a
superclass or superinterface, respectively, of a public type, affect only types within
the package in which they are declared. Such types may be deleted or otherwise
changed, even if incompatibilities are otherwise described here, provided that the
affected binaries of that package are updated together.
13.4 Evolution of Classes
This section describes the effects of changes to the declaration of a class and its
members and constructors on pre-existing binaries.
13.4.1 abstract Classes
If a class that was not declared abstract is changed to be declared abstract,
then pre-existing binaries that attempt to create new instances of that class will
throw either an InstantiationError at link time, or (if a reflective method is
used) an InstantiationException at run time; such a change is therefore not
recommended for widely distributed classes.
Changing a class that is declared abstract to no longer be declared abstract does
not break compatibility with pre-existing binaries.
13.4.2 final Classes
If a class that was not declared final is changed to be declared final, then a
VerifyError is thrown if a binary of a pre-existing subclass of this class is loaded,
because final classes can have no subclasses; such a change is not recommended
for widely distributed classes.
Changing a class that is declared final to no longer be declared final does not
break compatibility with pre-existing binaries.
BINARY COMPATIBILITY public Classes 13.4.3
337
13.4.3 public Classes
Changing a class that is not declared public to be declared public does not break
compatibility with pre-existing binaries.
If a class that was declared public is changed to not be declared public, then an
IllegalAccessError is thrown if a pre-existing binary is linked that needs but no
longer has access to the class type; such a change is not recommended for widely
distributed classes.
13.4.4 Superclasses and Superinterfaces
A ClassCircularityError is thrown at load time if a class would be a superclass
of itself. Changes to the class hierarchy that could result in such a circularity
when newly compiled binaries are loaded with pre-existing binaries are not
recommended for widely distributed classes.
Changing the direct superclass or the set of direct superinterfaces of a class type
will not break compatibility with pre-existing binaries, provided that the total set of
superclasses or superinterfaces, respectively, of the class type loses no members.
If a change to the direct superclass or the set of direct superinterfaces results in any
class or interface no longer being a superclass or superinterface, respectively, then
linkage errors may result if pre-existing binaries are loaded with the binary of the
modified class. Such changes are not recommended for widely distributed classes.
For example, suppose that the following test program:
class Hyper { char h = 'h'; }
class Super extends Hyper { char s = 's'; }
class Test extends Super {
public static void printH(Hyper h) {
System.out.println(h.h);
}
public static void main(String[] args) {
printH(new Super());
}
}
is compiled and executed, producing the output:
h
Suppose that a new version of class Super is then compiled:
class Super { char s = 's'; }
13.4.5 Class Type Parameters BINARY COMPATIBILITY
338
This version of class Super is not a subclass of Hyper. If we then run the existing binaries
of Hyper and Test with the new version of Super, then a VerifyError is thrown
at link time. The verifier objects because the result of new Super() cannot be passed
as an argument in place of a formal parameter of type Hyper, because Super is not a
subclass of Hyper.
It is instructive to consider what might happen without the verification step: the program
might run and print:
s
This demonstrates that without the verifier, the Java type system could be defeated by
linking inconsistent binary files, even though each was produced by a correct Java compiler.
The lesson is that an implementation that lacks a verifier or fails to use it will not maintain
type safety and is, therefore, not a valid implementation.
13.4.5 Class Type Parameters
Adding or removing a type parameter of a class does not, in itself, have any
implications for binary compatibility.
If such a type parameter is used in the type of a field or method, that may have the
normal implications of changing the aforementioned type.
Renaming a type parameter of a class has no effect with respect to pre-existing
binaries.
Changing the first bound of a type parameter of a class may change the erasure
(§4.6) of any member that uses that type parameter in its own type, and this may
affect binary compatibility. The change of such a bound is analogous to the change
of the first bound of a type parameter of a method or constructor (§13.4.13).
Changing any other bound has no effect on binary compatibility.
13.4.6 Class Body and Member Declarations
No incompatibility with pre-existing binaries is caused by adding an instance
(respectively static) member that has the same name and accessibility (for fields),
or same name and accessibility and signature and return type (for methods), as an
instance (respectively static) member of a superclass or subclass. No error occurs
even if the set of classes being linked would encounter a compile-time error.
Deleting a class member or constructor that is not declared private may cause a
linkage error if the member or constructor is used by a pre-existing binary.
BINARY COMPATIBILITY Class Body and Member Declarations 13.4.6
339
If the program:
class Hyper {
void hello() { System.out.println("hello from Hyper"); }
}
class Super extends Hyper {
void hello() { System.out.println("hello from Super"); }
}
class Test {
public static void main(String[] args) {
new Super().hello();
}
}
is compiled and executed, it produces the output:
hello from Super
Suppose that a new version of class Super is produced:
class Super extends Hyper { }
then recompiling Super and executing this new binary with the original binaries for Test
and Hyper produces the output:
hello from Hyper
as expected.
The super keyword can be used to access a method declared in a
superclass, bypassing any methods declared in the current class. The expression
super.Identifier is resolved, at compile time, to a method M in the superclass S. If
the method M is an instance method, then the method MR invoked at run-time is the
method with the same signature as M that is a member of the direct superclass of
the class containing the expression involving super.
Thus, if the program:
class Hyper {
void hello() { System.out.println("hello from Hyper"); }
}
class Super extends Hyper { }
class Test extends Super {
public static void main(String[] args) {
new Test().hello();
}
void hello() {
super.hello();
}
13.4.7 Access to Members and Constructors BINARY COMPATIBILITY
340
}
is compiled and executed, it produces the output:
hello from Hyper
Suppose that a new version of class Super is produced:
class Super extends Hyper {
void hello() { System.out.println("hello from Super"); }
}
If Super and Hyper are recompiled but not Test, then running the new binaries with
the existing binary of Test produces the output:
hello from Super
as you might expect.
13.4.7 Access to Members and Constructors
Changing the declared access of a member or constructor to permit less access may
break compatibility with pre-existing binaries, causing a linkage error to be thrown
when these binaries are resolved. Less access is permitted if the access modifier is
changed from default access to private access; from protected access to default
or private access; or from public access to protected, default, or private
access. Changing a member or constructor to permit less access is therefore not
recommended for widely distributed classes.
Perhaps surprisingly, the binary format is defined so that changing a member or
constructor to be more accessible does not cause a linkage error when a subclass
(already) defines a method to have less access.
So, for example, if the package points defines the class Point:
package points;
public class Point {
public int x, y;
protected void print() {
System.out.println("(" + x + "," + y + ")");
}
}
used by the program:
class Test extends points.Point {
public static void main(String[] args) {
BINARY COMPATIBILITY Field Declarations 13.4.8
341
Test t = new Test();
t.print();
}
protected void print() {
System.out.println("Test");
}
}
then these classes compile and Test executes to produce the output:
Test
If the method print in class Point is changed to be public, and then only the Point
class is recompiled, and then executed with the previously existing binary for Test, then
no linkage error occurs. This happens even though it is improper, at compile time, for a
public method to be overridden by a protected method (as shown by the fact that the
class Test could not be recompiled using this new Point class unless print in Test
were changed to be public.)
Allowing superclasses to change protected methods to be public without
breaking binaries of pre-existing subclasses helps make binaries less fragile.
The alternative, where such a change would cause a linkage error, would create
additional binary incompatibilities.
13.4.8 Field Declarations
Widely distributed programs should not expose any fields to their clients. Apart
from the binary compatibility issues discussed below, this is generally good
software engineering practice. Adding a field to a class may break compatibility
with pre-existing binaries that are not recompiled.
Assume a reference to a field f with qualifying type T. Assume further that f is
in fact an instance (respectively static) field declared in a superclass of T, S, and
that the type of f is X.
If a new field of type X with the same name as f is added to a subclass of S that is a
superclass of T or T itself, then a linkage error may occur. Such a linkage error will
occur only if, in addition to the above, either one of the following conditions hold:
• The new field is less accessible than the old one.
• The new field is a static (respectively instance) field.
In particular, no linkage error will occur in the case where a class could no longer
be recompiled because a field access previously referenced a field of a superclass
with an incompatible type. The previously compiled class with such a reference
will continue to reference the field declared in a superclass.
13.4.8 Field Declarations BINARY COMPATIBILITY
342
Thus compiling and executing the code:
class Hyper { String h = "hyper"; }
class Super extends Hyper { String s = "super"; }
class Test {
public static void main(String[] args) {
System.out.println(new Super().h);
}
}
produces the output:
hyper
Changing Super to be defined as:
class Super extends Hyper {
String s = "super";
int h = 0;
}
recompiling Hyper and Super, and executing the resulting new binaries with the old
binary of Test produces the output:
hyper
The field h of Hyper is output by the original binary of Test. While this may seem
surprising at first, it serves to reduce the number of incompatibilities that occur at run time.
(In an ideal world, all source files that needed recompilation would be recompiled whenever
any one of them changed, eliminating such surprises. But such a mass recompilation is
often impractical or impossible, especially in the Internet. And, as was previously noted,
such recompilation would sometimes require further changes to the source code.)
As an example, if the program:
class Hyper { String h = "Hyper"; }
class Super extends Hyper { }
class Test extends Super {
public static void main(String[] args) {
String s = new Test().h;
System.out.println(s);
}
}
is compiled and executed, it produces the output:
Hyper
Suppose that a new version of class Super is then compiled:
BINARY COMPATIBILITY final Fields and Constants 13.4.9
343
class Super extends Hyper { char h = 'h'; }
If the resulting binary is used with the existing binaries for Hyper and Test, then the
output is still:
Hyper
even though compiling the source for these binaries:
class Hyper { String h = "Hyper"; }
class Super extends Hyper { char h = 'h'; }
class Test extends Super {
public static void main(String[] args) {
String s = new Test().h;
System.out.println(s);
}
}
would result in a compile-time error, because the h in the source code for main would now
be construed as referring to the char field declared in Super, and a char value can't be
assigned to a String.
Deleting a field from a class will break compatibility with any pre-existing binaries
that reference this field, and a NoSuchFieldError will be thrown when such a
reference from a pre-existing binary is linked. Only private fields may be safely
deleted from a widely distributed class.
For purposes of binary compatibility, adding or removing a field f whose type
involves type variables (§4.4) or parameterized types (§4.5) is equivalent to the
addition (respectively, removal) of a field of the same name whose type is the
erasure (§4.6) of the type of f.
13.4.9 final Fields and Constants
If a field that was not declared final is changed to be declared final, then it can
break compatibility with pre-existing binaries that attempt to assign new values to
the field.
For example, if the program:
class Super { static char s; }
class Test extends Super {
public static void main(String[] args) {
s = 'a';
System.out.println(s);
}
}
13.4.9 final Fields and Constants BINARY COMPATIBILITY
344
is compiled and executed, it produces the output:
a
Suppose that a new version of class Super is produced:
class Super { static final char s = 'b'; }
If Super is recompiled but not Test, then running the new binary with the existing binary
of Test results in a IllegalAccessError.
Deleting the keyword final or changing the value to which a field is initialized
does not break compatibility with existing binaries.
If a field is a constant variable (§4.12.4), then deleting the keyword final or
changing its value will not break compatibility with pre-existing binaries by
causing them not to run, but they will not see any new value for the usage of the
field unless they are recompiled. This is true even if the usage itself is not a compile-
time constant expression (§15.28).
This result is a side-effect of the decision to support conditional compilation, as
discussed at the end of §14.21.
If the example:
class Flags { static final boolean debug = true; }
class Test {
public static void main(String[] args) {
if (Flags.debug)
System.out.println("debug is true");
}
}
is compiled and executed, it produces the output:
debug is true
Suppose that a new version of class Flags is produced:
class Flags { static final boolean debug = false; }
If Flags is recompiled but not Test, then running the new binary with the existing binary
of Test produces the output:
debug is true
BINARY COMPATIBILITY final Fields and Constants 13.4.9
345
because the value of debug was a compile-time constant, and could have been used in
compiling Test without making a reference to the class Flags.
This behavior would not change if Flags were changed to be an interface, as in the
modified example:
interface Flags { boolean debug = true; }
class Test {
public static void main(String[] args) {
if (Flags.debug)
System.out.println("debug is true");
}
}
The best way to avoid problems with "inconstant constants" in widely-distributed
code is to declare as compile time constants only values which truly are unlikely
ever to change. Other than for true mathematical constants, we recommend that
source code make very sparing use of class variables that are declared static and
final. If the read-only nature of final is required, a better choice is to declare a
private static variable and a suitable accessor method to get its value.
Thus we recommend:
private static int N;
public static int getN() { return N; }
rather than:
public static final int N = ...;
There is no problem with:
public static int N = ...;
if N need not be read-only. We also recommend, as a general rule, that only truly
constant values be declared in interfaces.
We note, but do not recommend, that if a field of primitive type of an interface may
change, its value may be expressed idiomatically as in:
interface Flags {
boolean debug = new Boolean(true).booleanValue();
}
ensuring that this value is not a constant. Similar idioms exist for the other primitive
types.
One other thing to note is that static final fields that have constant values
(whether of primitive or String type) must never appear to have the default initial
13.4.10 static Fields BINARY COMPATIBILITY
346
value for their type (§4.12.5). This means that all such fields appear to be initialized
first during class initialization (§8.3.2.1, §9.3.1, §12.4.2).
13.4.10 static Fields
If a field that is not declared private was not declared static and is changed
to be declared static, or vice versa, then a linkage error, specifically an
IncompatibleClassChangeError, will result if the field is used by a pre-existing
binary which expected a field of the other kind. Such changes are not recommended
in code that has been widely distributed.
13.4.11 transient Fields
Adding or deleting a transient modifier of a field does not break compatibility
with pre-existing binaries.
13.4.12 Method and Constructor Declarations
Adding a method or constructor declaration to a class will not break compatibility
with any pre-existing binaries, even in the case where a type could no longer be
recompiled because an invocation previously referenced a method or constructor
of a superclass with an incompatible type. The previously compiled class with
such a reference will continue to reference the method or constructor declared in
a superclass.
Assume a reference to a method m with qualifying type T. Assume further that m is
in fact an instance (respectively static) method declared in a superclass of T, S.
If a new method of type X with the same signature and return type as m is added to
a subclass of S that is a superclass of T or T itself, then a linkage error may occur.
Such a linkage error will occur only if, in addition to the above, either one of the
following conditions hold:
• The new method is less accessible than the old one.
• The new method is a static (respectively instance) method.
Deleting a method or constructor from a class may break compatibility
with any pre-existing binary that referenced this method or constructor; a
NoSuchMethodError may be thrown when such a reference from a pre-existing
binary is linked. Such an error will occur only if no method with a matching
signature and return type is declared in a superclass.
BINARY COMPATIBILITY Method and Constructor Type Parameters 13.4.13
347
If the source code for a non-inner class contains no declared constructors, the Java compiler
automatically supplies a default constructor with no parameters (§8.8.9). Adding one or
more constructor declarations to the source code of such a class will prevent this default
constructor from being supplied automatically, effectively deleting a constructor, unless
one of the new constructors also has no parameters, thus replacing the default constructor.
The automatically supplied constructor with no parameters is given the same access
modifier as the class of its declaration, so any replacement should have as much or more
access if compatibility with pre-existing binaries is to be preserved.
13.4.13 Method and Constructor Type Parameters
Adding or removing a type parameter of a method or constructor does not, in itself,
have any implications for binary compatibility.
If such a type parameter is used in the type of the method or constructor, that may
have the normal implications of changing the aforementioned type.
Renaming a type parameter of a method or constructor has no effect with respect
to pre-existing binaries.
Changing the first bound of a type parameter of a method or constructor may change
the erasure (§4.6) of any member that uses that type parameter in its own type, and
this may affect binary compatibility. Specifically:
• If the type parameter is used as the type of a field, the effect is as if the field was
removed and a field with the same name, whose type is the new erasure of the
type variable, was added.
• If the type parameter is used as the type of any formal parameter of a method, but
not as the return type, the effect is as if that method were removed, and replaced
with a new method that is identical except for the types of the aforementioned
formal parameters, which now have the new erasure of the type parameter as
their type.
• If the type parameter is used as a return type of a method, but not as the type of
any formal parameter of the method, the effect is as if that method were removed,
and replaced with a new method that is identical except for the return type, which
is now the new erasure of the type parameter.
• If the type parameter is used as a return type of a method and as the type of one
or more formal parameters of the method, the effect is as if that method were
removed, and replaced with a new method that is identical except for the return
type, which is now the new erasure of the type parameter, and except for the
types of the aforementioned formal parameters, which now have the new erasure
of the type parameter as their types.
Changing any other bound has no effect on binary compatibility.
13.4.14 Method and Constructor Formal Parameters BINARY COMPATIBILITY
348
13.4.14 Method and Constructor Formal Parameters
Changing the name of a formal parameter of a method or constructor does not
impact pre-existing binaries.
Changing the name of a method, or the type of a formal parameter to a method
or constructor, or adding a parameter to or deleting a parameter from a method or
constructor declaration creates a method or constructor with a new signature, and
has the combined effect of deleting the method or constructor with the old signature
and adding a method or constructor with the new signature (§13.4.12).
Changing the type of the last formal parameter of a method from T[] to a variable
arity parameter (§8.4.1) of type T (i.e. to T... ), and vice versa, does not impact
pre-existing binaries.
For purposes of binary compatibility, adding or removing a method or constructor
m whose signature involves type variables (§4.4) or parameterized types (§4.5)
is equivalent to the addition (respectively, removal) of an otherwise equivalent
method whose signature is the erasure (§4.6) of the signature of m.
13.4.15 Method Result Type
Changing the result type of a method, or replacing a result type with void, or
replacing void with a result type, has the combined effect of deleting the old
method and adding a new method with the new result type or newly void result
(see §13.4.12).
For purposes of binary compatibility, adding or removing a method or constructor
m whose return type involves type variables (§4.4) or parameterized types (§4.5)
is equivalent to the addition (respectively, removal) of the an otherwise equivalent
method whose return type is the erasure (§4.6) of the return type of m.
13.4.16 abstract Methods
Changing a method that is declared abstract to no longer be declared abstract
does not break compatibility with pre-existing binaries.
Changing a method that is not declared abstract to be declared abstract will
break compatibility with pre-existing binaries that previously invoked the method,
causing an AbstractMethodError.
If the example program:
class Super { void out() { System.out.println("Out"); } }
BINARY COMPATIBILITY final Methods 13.4.17
349
class Test extends Super {
public static void main(String[] args) {
Test t = new Test();
System.out.println("Way ");
t.out();
}
}
is compiled and executed, it produces the output:
Way
Out
Suppose that a new version of class Super is produced:
abstract class Super {
abstract void out();
}
If Super is recompiled but not Test, then running the new binary with the existing
binary of Test results in an AbstractMethodError, because class Test has no
implementation of the method out, and is therefore is (or should be) abstract.
13.4.17 final Methods
Changing a method that is declared final to no longer be declared final does not
break compatibility with pre-existing binaries.
Changing an instance method that is not declared final to be declared final may
break compatibility with existing binaries that depend on the ability to override the
method.
If the test program:
class Super { void out() { System.out.println("out"); } }
class Test extends Super {
public static void main(String[] args) {
Test t = new Test();
t.out();
}
void out() { super.out(); }
}
is compiled and executed, it produces the output:
out
Suppose that a new version of class Super is produced:
13.4.18 native Methods BINARY COMPATIBILITY
350
class Super { final void out() { System.out.println("!"); } }
If Super is recompiled but not Test, then running the new binary with the existing binary
of Test results in a VerifyError because the class Test improperly tries to override
the instance method out.
Changing a class (static) method that is not declared final to be declared final
does not break compatibility with existing binaries, because the method could not
have been overridden.
13.4.18 native Methods
Adding or deleting a native modifier of a method does not break compatibility
with pre-existing binaries.
The impact of changes to types on pre-existing native methods that are not
recompiled is beyond the scope of this specification and should be provided with
the description of an implementation. Implementations are encouraged, but not
required, to implement native methods in a way that limits such impact.
13.4.19 static Methods
If a method that is not declared private is also declared static (that is, a class
method) and is changed to not be declared static (that is, to an instance method),
or vice versa, then compatibility with pre-existing binaries may be broken, resulting
in a linkage time error, namely an IncompatibleClassChangeError, if these
methods are used by the pre-existing binaries. Such changes are not recommended
in code that has been widely distributed.
13.4.20 synchronized Methods
Adding or deleting a synchronized modifier of a method does not break
compatibility with pre-existing binaries.
13.4.21 Method and Constructor Throws
Changes to the throws clause of methods or constructors do not break compatibility
with pre-existing binaries; these clauses are checked only at compile time.
BINARY COMPATIBILITY Method and Constructor Body 13.4.22
351
13.4.22 Method and Constructor Body
Changes to the body of a method or constructor do not break compatibility with
pre-existing binaries.
The keyword final on a method does not mean that the method can be safely
inlined; it means only that the method cannot be overridden. It is still possible that a
new version of that method will be provided at link time. Furthermore, the structure
of the original program must be preserved for purposes of reflection.
Therefore, we note that a Java compiler cannot expand a method inline at compile
time. In general we suggest that implementations use late-bound (run-time) code
generation and optimization.
13.4.23 Method and Constructor Overloading
Adding new methods or constructors that overload existing methods or constructors
does not break compatibility with pre-existing binaries. The signature to be used
for each invocation was determined when these existing binaries were compiled;
therefore newly added methods or constructors will not be used, even if their
signatures are both applicable and more specific than the signature originally
chosen.
While adding a new overloaded method or constructor may cause a compile-time
error the next time a class or interface is compiled because there is no method or
constructor that is most specific (§15.12.2.5), no such error occurs when a program
is executed, because no overload resolution is done at execution time.
If the example program:
class Super {
static void out(float f) {
System.out.println("float");
}
}
class Test {
public static void main(String[] args) {
Super.out(2);
}
}
is compiled and executed, it produces the output:
float
Suppose that a new version of class Super is produced:
13.4.24 Method Overriding BINARY COMPATIBILITY
352
class Super {
static void out(float f) { System.out.println("float"); }
static void out(int i) { System.out.println("int"); }
}
If Super is recompiled but not Test, then running the new binary with the existing binary
of Test still produces the output:
float
However, if Test is then recompiled, using this new Super, the output is then:
int
as might have been naively expected in the previous case.
13.4.24 Method Overriding
If an instance method is added to a subclass and it overrides a method in a
superclass, then the subclass method will be found by method invocations in pre-
existing binaries, and these binaries are not impacted.
If a class method is added to a class, then this method will not be found unless the
qualifying type of the reference is the subclass type.
13.4.25 Static Initializers
Adding, deleting, or changing a static initializer (§8.7) of a class does not impact
pre-existing binaries.
13.4.26 Evolution of Enums
Adding or reordering constants in an enum type will not break compatibility with
pre-existing binaries.
If a pre-existing binary attempts to access an enum constant that no longer exists,
the client will fail at run-time with a NoSuchFieldError. Therefore such a change
is not recommended for widely distributed enums.
In all other respects, the binary compatibility rules for enums are identical to those
for classes.
BINARY COMPATIBILITY Evolution of Interfaces 13.5
353
13.5 Evolution of Interfaces
This section describes the impact of changes to the declaration of an interface and
its members on pre-existing binaries.
13.5.1 public Interfaces
Changing an interface that is not declared public to be declared public does not
break compatibility with pre-existing binaries.
If an interface that is declared public is changed to not be declared public, then
an IllegalAccessError is thrown if a pre-existing binary is linked that needs but
no longer has access to the interface type, so such a change is not recommended
for widely distributed interfaces.
13.5.2 Superinterfaces
Changes to the interface hierarchy cause errors in the same way that changes to
the class hierarchy do, as described in §13.4.4. In particular, changes that result in
any previous superinterface of a class no longer being a superinterface can break
compatibility with pre-existing binaries, resulting in a VerifyError.
13.5.3 The Interface Members
Adding a method to an interface does not break compatibility with pre-existing
binaries.
A field added to a superinterface of C may hide a field inherited from
a superclass of C. If the original reference was to an instance field, an
IncompatibleClassChangeError will result. If the original reference was an
assignment, an IllegalAccessError will result.
Deleting a member from an interface may cause linkage errors in pre-existing
binaries.
If the example program:
interface I { void hello(); }
class Test implements I {
public static void main(String[] args) {
I anI = new Test();
anI.hello();
}
public void hello() { System.out.println("hello"); }
13.5.4 Interface Type Parameters BINARY COMPATIBILITY
354
}
is compiled and executed, it produces the output:
hello
Suppose that a new version of interface I is compiled:
interface I { }
If I is recompiled but not Test, then running the new binary with the existing binary for
Test will result in a NoSuchMethodError.
13.5.4 Interface Type Parameters
The effects of changes to the type parameters of an interface are the same as those
of analogous changes to the type parameters of a class.
13.5.5 Field Declarations
The considerations for changing field declarations in interfaces are the same as
those for static final fields in classes, as described in §13.4.8 and §13.4.9.
13.5.6 abstract Methods
The considerations for changing abstract method declarations in interfaces are the
same as those for abstract methods in classes, as described in §13.4.14, §13.4.15,
§13.4.21, and §13.4.23.
13.5.7 Evolution of Annotation Types
Annotation types behave exactly like any other interface. Adding or removing an
element from an annotation type is analogous to adding or removing a method.
There are important considerations governing other changes to annotation types,
but these have no effect on the linkage of binaries by the Java virtual machine.
Rather, such changes affect the behavior of reflective APIs that manipulate
annotations. The documentation of these APIs specifies their behavior when
various changes are made to the underlying annotation types.
Adding or removing annotations has no effect on the correct linkage of the binary
representations of programs in the Java programming language.
355
CHAPTER 14
Blocks and Statements
THE sequence of execution of a program is controlled by statements, which are
executed for their effect and do not have values.
Some statements contain other statements as part of their structure; such other
statements are substatements of the statement. We say that statement S immediately
contains statement U if there is no statement T different from S and U such that
S contains T and T contains U. In the same manner, some statements contain
expressions (Chapter 15, Expressions) as part of their structure.
The first section of this chapter discusses the distinction between normal and
abrupt completion of statements (§14.1). Most of the remaining sections explain
the various kinds of statements, describing in detail both their normal behavior and
any special treatment of abrupt completion.
Blocks are explained first (§14.2), followed by local class declarations (§14.3) and
local variable declaration statements (§14.4).
Next a grammatical maneuver that sidesteps the familiar "dangling else" problem
(§14.5) is explained.
The last section (§14.21) of this chapter addresses the requirement that every
statement be reachable in a certain technical sense.
14.1 Normal and Abrupt Completion of Statements
Every statement has a normal mode of execution in which certain computational
steps are carried out. The following sections describe the normal mode of execution
for each kind of statement.
14.1 Normal and Abrupt Completion of Statements BLOCKS AND STATEMENTS
356
If all the steps are carried out as described, with no indication of abrupt completion,
the statement is said to complete normally. However, certain events may prevent
a statement from completing normally:
• The break (§14.15), continue (§14.16), and return (§14.17) statements cause a
transfer of control that may prevent normal completion of statements that contain
them.
• Evaluation of certain expressions may throw exceptions from the Java virtual
machine; these expressions are summarized in §15.6. An explicit throw (§14.18)
statement also results in an exception. An exception causes a transfer of control
that may prevent normal completion of statements.
If such an event occurs, then execution of one or more statements may be
terminated before all steps of their normal mode of execution have completed; such
statements are said to complete abruptly.
An abrupt completion always has an associated reason, which is one of the
following:
• A break with no label
• A break with a given label
• A continue with no label
• A continue with a given label
• A return with no value
• A return with a given value
• A throw with a given value, including exceptions thrown by the Java virtual
machine
The terms "complete normally" and "complete abruptly" also apply to the
evaluation of expressions (§15.6). The only reason an expression can complete
abruptly is that an exception is thrown, because of either a throw with a given value
(§14.18) or a run-time exception or error (Chapter 11, Exceptions, §15.6).
If a statement evaluates an expression, abrupt completion of the expression always
causes the immediate abrupt completion of the statement, with the same reason.
All succeeding steps in the normal mode of execution are not performed.
Unless otherwise specified in this chapter, abrupt completion of a substatement
causes the immediate abrupt completion of the statement itself, with the same
reason, and all succeeding steps in the normal mode of execution of the statement
are not performed.
BLOCKS AND STATEMENTS Blocks 14.2
357
Unless otherwise specified, a statement completes normally if all expressions it
evaluates and all substatements it executes complete normally.
14.2 Blocks
A block is a sequence of statements, local class declarations, and local variable
declaration statements within braces.
Block:
{ BlockStatementsopt }
BlockStatements:
BlockStatement
BlockStatements BlockStatement
BlockStatement:
LocalVariableDeclarationStatement
ClassDeclaration
Statement
A block is executed by executing each of the local variable declaration statements
and other statements in order from first to last (left to right). If all of these block
statements complete normally, then the block completes normally. If any of these
block statements complete abruptly for any reason, then the block completes
abruptly for the same reason.
14.3 Local Class Declarations
A local class is a nested class (Chapter 8, Classes) that is not a member of any
class and that has a name.
All local classes are inner classes (§8.1.3).
Every local class declaration statement is immediately contained by a block.
Local class declaration statements may be intermixed freely with other kinds of
statements in the block.
The scope of a local class is defined in §6.3.
14.3 Local Class Declarations BLOCKS AND STATEMENTS
358
A local class declaration may be shadowed (§6.4.1) anywhere inside a class declaration
nested within the local class declaration's scope.
The name of a local class C may not be redeclared as a local class of the directly
enclosing method, constructor, or initializer block within the scope of C, or a
compile-time error occurs.
It is a compile-time error if a local class declaration contains any one of the
following access modifiers: public, protected, private, or static.
Here is an example that illustrates several aspects of the rules given above:
class Global {
class Cyclic {}
void foo() {
new Cyclic(); // create a Global.Cyclic
class Cyclic extends Cyclic {} // circular definition
{
class Local {}
{
class Local {} // compile-time error
}
class Local {} // compile-time error
class AnotherLocal {
void bar() {
class Local {} // ok
}
}
}
class Local {} // ok, not in scope of prior Local
}
}
The first statement of method foo creates an instance of the member class
Global.Cyclic rather than an instance of the local class Cyclic, because the local
class declaration is not yet in scope.
The fact that the scope of a local class encompasses its own declaration (not only its body)
means that the definition of the local class Cyclic is indeed cyclic because it extends itself
rather than Global.Cyclic. Consequently, the declaration of the local class Cyclic
will be rejected at compile time.
Since local class names cannot be redeclared within the same method (or constructor or
initializer, as the case may be), the second and third declarations of Local result in
compile-time errors. However, Local can be redeclared in the context of another, more
deeply nested, class such as AnotherLocal.
BLOCKS AND STATEMENTS Local Variable Declaration Statements 14.4
359
The fourth and last declaration of Local is legal, since it occurs outside the scope of any
prior declaration of Local.
14.4 Local Variable Declaration Statements
A local variable declaration statement declares one or more local variable names.
LocalVariableDeclarationStatement:
LocalVariableDeclaration ;
LocalVariableDeclaration:
VariableModifiersopt Type VariableDeclarators
The following are repeated from §8.4.1 and §8.3 to make the presentation here clearer:
VariableModifiers:
VariableModifier
VariableModifiers VariableModifier
VariableModifier: one of
Annotation final
VariableDeclarators:
VariableDeclarator
VariableDeclarators , VariableDeclarator
VariableDeclarator:
VariableDeclaratorId
VariableDeclaratorId = VariableInitializer
VariableDeclaratorId:
Identifier
VariableDeclaratorId [ ]
VariableInitializer:
Expression
ArrayInitializer
14.4.1 Local Variable Declarators and Types BLOCKS AND STATEMENTS
360
Every local variable declaration statement is immediately contained by a block.
Local variable declaration statements may be intermixed freely with other kinds of
statements in the block.
A local variable declaration can also appear in the header of a for statement
(§14.14). In this case it is executed in the same manner as if it were part of a local
variable declaration statement.
14.4.1 Local Variable Declarators and Types
Each declarator in a local variable declaration declares one local variable, whose
name is the Identifier that appears in the declarator.
If the optional keyword final appears at the start of the declarator, the variable
being declared is a final variable (§4.12.4).
If an annotation a on a local variable declaration corresponds to an
annotation type T, and T has a (meta-)annotation m that corresponds
to annotation.Target, then m must have an element whose value is
annotation.ElementType.LOCAL_VARIABLE, or a compile-time error occurs.
Annotation modifiers are described further in §9.7.
The declared type of a local variable is denoted by the Type that appears in the
local variable declaration, followed by any bracket pairs that follow the Identifier
in the declarator.
A local variable of type float always contains a value that is an element of the
float value set (§4.2.3); similarly, a local variable of type double always contains
a value that is an element of the double value set. It is not permitted for a local
variable of type float to contain an element of the float-extended-exponent value
set that is not also an element of the float value set, nor for a local variable of type
double to contain an element of the double-extended-exponent value set that is not
also an element of the double value set.
14.4.2 Local Variable Names
The scope of a local variable is specified in §6.3.
A local variable of a method or initializer block may be shadowed (§6.4.1) anywhere
inside a class declaration nested within the scope of the local variable. Such a nested class
declaration could declare either a local class (§14.3) or an anonymous class (§15.9).
If a name declared as a local variable is already declared as a field name, then that outer
declaration is shadowed (§6.4.1) throughout the scope of the local variable.
BLOCKS AND STATEMENTS Local Variable Names 14.4.2
361
Similarly, if a name is already declared as a variable or parameter name, then that outer
declaration is shadowed throughout the scope of the local variable (provided that the
shadowing does not cause a compile-time error under the rules of §14.4.2).
The shadowed name can sometimes be accessed using an appropriately qualified name.
For example, the keyword this can be used to access a shadowed field x, using the form
this.x. Indeed, this idiom typically appears in constructors (§8.8):
class Pair {
Object first, second;
public Pair(Object first, Object second) {
this.first = first;
this.second = second;
}
}
In this example, the constructor takes parameters having the same names as the fields to be
initialized. This is simpler than having to invent different names for the parameters and is
not too confusing in this stylized context. In general, however, it is considered poor style
to have local variables with the same names as fields.
A local variable can only be referred to using a simple name (§6.5.6.1, not a
qualified name.
The example:
class Test1 {
static int x;
public static void main(String[] args) {
int x = x;
}
}
causes a compile-time error because the initialization of x is within the scope of the
declaration of x as a local variable, and the local x does not yet have a value and cannot
be used.
The following program does compile:
class Test2 {
static int x;
public static void main(String[] args) {
int x = (x=2)*2;
System.out.println(x);
}
}
because the local variable x is definitely assigned (Chapter 16, Definite Assignment) before
it is used. It prints:
14.4.2 Local Variable Names BLOCKS AND STATEMENTS
362
4
Here is another example:
class Test3 {
public static void main(String[] args) {
System.out.print("2+1=");
int two = 2, three = two + 1;
System.out.println(three);
}
}
which compiles correctly and produces the output:
2+1=3
The initializer for three can correctly refer to the variable two declared in an earlier
declarator, and the method invocation in the next line can correctly refer to the variable
three declared earlier in the block.
The name of a local variable v may not be redeclared as a local variable of the
directly enclosing method, constructor, or initializer block within the scope of v,
or a compile-time error occurs.
The name of a local variable v may not be redeclared as an exception parameter of
a catch clause in a try statement of the directly enclosing method, constructor or
initializer block within the scope of v, or a compile-time error occurs.
If a declaration of an identifier as a local variable of a method, constructor, or
initializer block appears within the scope of a parameter or local variable of the
same name, a compile-time error occurs.
Thus the following example does not compile:
class Test4 {
public static void main(String[] args) {
int i;
for (int i = 0; i < 10; i++)
System.out.println(i);
}
}
This restriction helps to detect some otherwise very obscure bugs. A similar restriction on
shadowing of members by local variables was judged impractical, because the addition of
a member in a superclass could cause subclasses to have to rename local variables. Related
considerations make restrictions on shadowing of local variables by members of nested
classes, or on shadowing of local variables by local variables declared within nested classes
unattractive as well.
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363
Hence, the following example compiles without error:
class Test5 {
public static void main(String[] args) {
int i;
class Local {
{
for (int i = 0; i < 10; i++)
System.out.println(i);
}
}
new Local();
}
}
On the other hand, local variables with the same name may be declared in two separate
blocks or for statements, neither of which contains the other.
Thus:
class Test6 {
public static void main(String[] args) {
for (int i = 0; i < 10; i++)
System.out.print(i + " ");
for (int i = 10; i > 0; i--)
System.out.print(i + " ");
System.out.println();
}
}
compiles without error and, when executed, produces the output:
0 1 2 3 4 5 6 7 8 9 10 9 8 7 6 5 4 3 2 1
14.4.3 Execution of Local Variable Declarations
A local variable declaration statement is an executable statement. Every time it is
executed, the declarators are processed in order from left to right. If a declarator has
an initialization expression, the expression is evaluated and its value is assigned
to the variable. If a declarator does not have an initialization expression, then
a Java compiler must prove, using exactly the algorithm given in Chapter 16,
Definite Assignment, that every reference to the variable is necessarily preceded by
execution of an assignment to the variable. If this is not the case, then a compile-
time error occurs.
Each initialization (except the first) is executed only if evaluation of the preceding
initialization expression completes normally.
14.5 Statements BLOCKS AND STATEMENTS
364
Execution of the local variable declaration completes normally only if evaluation
of the last initialization expression completes normally.
If the local variable declaration contains no initialization expressions, then
executing it always completes normally.
14.5 Statements
There are many kinds of statements in the Java programming language. Most
correspond to statements in the C and C++ languages, but some are unique.
As in C and C++, the if statement of the Java programming language suffers from
the so-called "dangling else problem," illustrated by this misleadingly formatted
example:
if (door.isOpen())
if (resident.isVisible())
resident.greet("Hello!");
else door.bell.ring(); // A "dangling else"
The problem is that both the outer if statement and the inner if statement might
conceivably own the else clause. In this example, one might surmise that the
programmer intended the else clause to belong to the outer if statement.
The Java programming language, like C and C++ and many programming
languages before them, arbitrarily decree that an else clause belongs to the
innermost if to which it might possibly belong. This rule is captured by the
following grammar:
Statement:
StatementWithoutTrailingSubstatement
LabeledStatement
IfThenStatement
IfThenElseStatement
WhileStatement
ForStatement
BLOCKS AND STATEMENTS Statements 14.5
365
StatementWithoutTrailingSubstatement:
Block
EmptyStatement
ExpressionStatement
AssertStatement
SwitchStatement
DoStatement
BreakStatement
ContinueStatement
ReturnStatement
SynchronizedStatement
ThrowStatement
TryStatement
StatementNoShortIf:
StatementWithoutTrailingSubstatement
LabeledStatementNoShortIf
IfThenElseStatementNoShortIf
WhileStatementNoShortIf
ForStatementNoShortIf
The following are repeated from §14.9 to make the presentation here clearer:
IfThenStatement:
if ( Expression ) Statement
IfThenElseStatement:
if ( Expression ) StatementNoShortIf else Statement
IfThenElseStatementNoShortIf:
if ( Expression ) StatementNoShortIf else StatementNoShortIf
Statements are thus grammatically divided into two categories: those that might
end in an if statement that has no else clause (a "short if statement") and those
that definitely do not.
Only statements that definitely do not end in a short if statement may appear as
an immediate substatement before the keyword else in an if statement that does
have an else clause.
This simple rule prevents the "dangling else" problem. The execution behavior of
a statement with the "no short if" restriction is identical to the execution behavior
14.6 The Empty Statement BLOCKS AND STATEMENTS
366
of the same kind of statement without the "no short if" restriction; the distinction
is drawn purely to resolve the syntactic difficulty.
14.6 The Empty Statement
An empty statement does nothing.
EmptyStatement:
;
Execution of an empty statement always completes normally.
14.7 Labeled Statements
Statements may have label prefixes.
LabeledStatement:
Identifier : Statement
LabeledStatementNoShortIf:
Identifier : StatementNoShortIf
The Identifier is declared to be the label of the immediately contained Statement.
Unlike C and C++, the Java programming language has no goto statement;
identifier statement labels are used with break (§14.15) or continue (§14.16)
statements appearing anywhere within the labeled statement.
Let l be a label, and let m be the immediately enclosing method, constructor,
instance initializer or static initializer. It is a compile-time error if l shadows
(§6.4.1) the declaration of another label immediately enclosed in m.
There is no restriction against using the same identifier as a label and as the name
of a package, class, interface, method, field, parameter, or local variable. Use of an
identifier to label a statement does not obscure (§6.4.2) a package, class, interface,
method, field, parameter, or local variable with the same name. Use of an identifier
as a class, interface, method, field, local variable or as the parameter of an exception
handler (§14.20) does not obscure a statement label with the same name.
A labeled statement is executed by executing the immediately contained Statement.
BLOCKS AND STATEMENTS Expression Statements 14.8
367
If the statement is labeled by an Identifier and the contained Statement completes
abruptly because of a break with the same Identifier, then the labeled statement
completes normally. In all other cases of abrupt completion of the Statement, the
labeled statement completes abruptly for the same reason.
14.8 Expression Statements
Certain kinds of expressions may be used as statements by following them with
semicolons:
ExpressionStatement:
StatementExpression ;
StatementExpression:
Assignment
PreIncrementExpression
PreDecrementExpression
PostIncrementExpression
PostDecrementExpression
MethodInvocation
ClassInstanceCreationExpression
An expression statement is executed by evaluating the expression; if the expression
has a value, the value is discarded.
Execution of the expression statement completes normally if and only if evaluation
of the expression completes normally.
Unlike C and C++, the Java programming language allows only certain forms of
expressions to be used as expression statements. Note that the Java programming
language does not allow a "cast to void" - void is not a type - so the traditional C
trick of writing an expression statement such as:
(void)... ; // incorrect!
does not work. On the other hand, the language allows all the most useful kinds of
expressions in expressions statements, and it does not require a method invocation
used as an expression statement to invoke a void method, so such a trick is almost
never needed. If a trick is needed, either an assignment statement (§15.26) or a
local variable declaration statement (§14.4) can be used instead.
14.9 The if Statement BLOCKS AND STATEMENTS
368
14.9 The if Statement
The if statement allows conditional execution of a statement or a conditional
choice of two statements, executing one or the other but not both.
IfThenStatement:
if ( Expression ) Statement
IfThenElseStatement:
if ( Expression ) StatementNoShortIf else Statement
IfThenElseStatementNoShortIf:
if ( Expression ) StatementNoShortIf else StatementNoShortIf
The Expression must have type boolean or Boolean, or a compile-time error
occurs.
14.9.1 The if-then Statement
An if-then statement is executed by first evaluating the Expression. If the result
is of type Boolean, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly for some reason, the if-then statement completes abruptly for
the same reason. Otherwise, execution continues by making a choice based on the
resulting value:
• If the value is true, then the contained Statement is executed; the if-then
statement completes normally if and only if execution of the Statement completes
normally.
• If the value is false, no further action is taken and the if-then statement
completes normally.
14.9.2 The if-then-else Statement
An if-then-else statement is executed by first evaluating the Expression. If the
result is of type Boolean, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly for some reason, then the if-then-else statement completes
abruptly for the same reason. Otherwise, execution continues by making a choice
based on the resulting value:
BLOCKS AND STATEMENTS The assert Statement 14.10
369
• If the value is true, then the first contained Statement (the one before the else
keyword) is executed; the if-then-else statement completes normally if and
only if execution of that statement completes normally.
• If the value is false, then the second contained Statement (the one after the else
keyword) is executed; the if-then-else statement completes normally if and
only if execution of that statement completes normally.
14.10 The assert Statement
An assertion is an assert statement containing a boolean expression.
An assertion is either enabled or disabled. If the assertion is enabled, execution of
the assertion causes evaluation of the boolean expression and an error is reported
if the expression evaluates to false. If the assertion is disabled, execution of the
assertion has no effect whatsoever.
AssertStatement:
assert Expression1 ;
assert Expression1 : Expression2 ;
It is a compile-time error if Expression1 does not have type boolean or Boolean.
In the second form of the assert statement, it is a compile-time error if Expression2
is void (§15.1).
An assert statement that is executed after its class has completed initialization is
enabled if and only if the host system has determined that the top level class that
lexically contains the assert statement enables assertions.
Whether or not a top level class enables assertions is determined no later than the
earliest of the initialization of the top level class and the initialization of any class
nested in the top level class, and cannot be changed after it has been determined.
An assert statement that is executed before its class has completed initialization
is enabled.
This rule is motivated by a case that demands special treatment. Recall that the assertion
status of a class is set no later than the time it is initialized. It is possible, though generally
not desirable, to execute methods or constructors prior to initialization. This can happen
when a class hierarchy contains a circularity in its static initialization, as in the following
example:
public class Foo {
public static void main(String[] args) {
14.10 The assert Statement BLOCKS AND STATEMENTS
370
Baz.testAsserts();
// Will execute after Baz is initialized.
}
}
class Bar {
static {
Baz.testAsserts();
// Will execute before Baz is initialized!
}
}
class Baz extends Bar {
static void testAsserts() {
boolean enabled = false;
assert enabled = true;
System.out.println("Asserts " +
(enabled ? "enabled" : "disabled"));
}
}
Invoking Baz.testAsserts() causes Baz to be initialized. Before this can happen,
Bar must be initialized. Bar's static initializer again invokes Baz.testAsserts().
Because initialization of Baz is already in progress by the current thread, the second
invocation executes immediately, though Baz is not initialized (§12.4.2).
Because of the rule above, if the program above is executed without enabling assertions,
it must print:
Asserts enabled
Asserts disabled
A disabled assert statement does nothing. In particular, neither Expression1 nor
Expression2 (if it is present) are evaluated.
Execution of a disabled assert statement always completes normally.
An enabled assert statement is executed by first evaluating Expression1. If the
result is of type Boolean, it is subject to unboxing conversion (§5.1.8).
If evaluation of Expression1 or the subsequent unboxing conversion (if any)
completes abruptly for some reason, the assert statement completes abruptly for
the same reason. Otherwise, execution continues by making a choice based on the
value of Expression1:
• If the value is true, no further action is taken and the assert statement completes
normally.
• If the value is false, the execution behavior depends on whether Expression2
is present:
◆If Expression2 is present, it is evaluated.
BLOCKS AND STATEMENTS The assert Statement 14.10
371
❖If the evaluation completes abruptly for some reason, the assert statement
completes abruptly for the same reason.
❖If the evaluation completes normally, an AssertionError instance whose
"detail message" is the resulting value of Expression2 is created.
✦If the instance creation completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
✦If the instance creation completes normally, the assert statement
completes abruptly by throwing the newly created AssertionError
object.
◆If Expression2 is not present, an AssertionError instance with no "detail
message" is created.
❖If the instance creation completes abruptly for some reason, the assert
statement completes abruptly for the same reason.
❖If the instance creation completes normally, the assert statement completes
abruptly by throwing the newly created AssertionError object.
For example, after unmarshalling all of the arguments from a data buffer, a programmer
might assert that the number of bytes of data remaining in the buffer is zero. By verifying
that the boolean expression is indeed true, the system corroborates the programmer's
knowledge of the program and increases one's confidence that the program is free of bugs.
Typically, assertion-checking is enabled during program development and testing, and
disabled for deployment, to improve performance.
Because assertions may be disabled, programs must not assume that the expressions
contained in assertions will be evaluated. Thus, these boolean expressions should generally
be free of side effects.
Evaluating such a boolean expression should not affect any state that is visible after the
evaluation is complete. It is not illegal for a boolean expression contained in an assertion
to have a side effect, but it is generally inappropriate, as it could cause program behavior
to vary depending on whether assertions were enabled or disabled.
Along similar lines, assertions should not be used for argument-checking in public
methods. Argument-checking is typically part of the contract of a method, and this contract
must be upheld whether assertions are enabled or disabled.
Another problem with using assertions for argument checking is that
erroneous arguments should result in an appropriate runtime exception
(such as IllegalArgumentException, IndexOutOfBoundsException or
NullPointerException). An assertion failure will not throw an appropriate
exception. Again, it is not illegal to use assertions for argument checking on public
14.11 The switch Statement BLOCKS AND STATEMENTS
372
methods, but it is generally inappropriate. It is intended that AssertionError never be
caught, but it is possible to do so, thus the rules for try statements should treat assertions
appearing in a try block similarly to the current treatment of throw statements.
14.11 The switch Statement
The switch statement transfers control to one of several statements depending on
the value of an expression.
SwitchStatement:
switch ( Expression ) SwitchBlock
SwitchBlock:
{ SwitchBlockStatementGroupsopt SwitchLabelsopt }
SwitchBlockStatementGroups:
SwitchBlockStatementGroup
SwitchBlockStatementGroups SwitchBlockStatementGroup
SwitchBlockStatementGroup:
SwitchLabels BlockStatements
SwitchLabels:
SwitchLabel
SwitchLabels SwitchLabel
SwitchLabel:
case ConstantExpression :
case EnumConstantName :
default :
EnumConstantName:
Identifier
The type of the Expression must be char, byte, short, int, Character, Byte,
Short, Integer, or an enum type (§8.9), or a compile-time error occurs.
The body of a switch statement is known as a switch block. Any statement
immediately contained by the switch block may be labeled with one or more switch
labels, which are case or default labels. These labels are said to be associated
BLOCKS AND STATEMENTS The switch Statement 14.11
373
with the switch statement, as are the values of the constant expressions (§15.28)
or enum constants (§8.9.1) in the case labels.
All of the following must be true, or a compile-time error will result:
• Every case constant expression associated with a switch statement must be
assignable (§5.2) to the type of the switch Expression.
• No switch label is null.
• No two of the case constant expressions associated with a switch statement may
have the same value.
• At most one default label may be associated with the same switch statement.
The prohibition against using null as a switch label prevents one from writing code that
can never be executed. If the switch expression is of a reference type, such as a boxed
primitive type or an enum, a run-time error will occur if the expression evaluates to null
at run-time.
It follows that if the switch expression is of an enum type, the possible values of the switch
labels must all be enum constants of that type.
Java compilers are encouraged (but not required) to provide a warning if a switch on an
enum-valued expression lacks a default label and lacks case labels for one or more
of the enum type's constants. (Such a statement will silently do nothing if the expression
evaluates to one of the missing constants.)
In C and C++ the body of a switch statement can be a statement and statements with case
labels do not have to be immediately contained by that statement. Consider the simple loop:
for (i = 0; i < n; ++i) foo();
where n is known to be positive. A trick known as Duff's device can be used in C or C++
to unroll the loop, but this is not valid code in the Java programming language:
int q = (n+7)/8;
switch (n%8) {
case 0: do { foo(); // Great C hack, Tom,
case 7: foo(); // but it's not valid here.
case 6: foo();
case 5: foo();
case 4: foo();
case 3: foo();
case 2: foo();
case 1: foo();
} while (--q > 0);
}
14.11 The switch Statement BLOCKS AND STATEMENTS
374
Fortunately, this trick does not seem to be widely known or used. Moreover, it is less needed
nowadays; this sort of code transformation is properly in the province of state-of-the-art
optimizing compilers.
When the switch statement is executed, first the Expression is evaluated. If the
Expression evaluates to null, a NullPointerException is thrown and the entire
switch statement completes abruptly for that reason. Otherwise, if the result is of
a reference type, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly for some reason, the switch statement completes abruptly for
the same reason. Otherwise, execution continues by comparing the value of the
Expression with each case constant, as follows:
• If one of the case constants is equal to the value of the expression, then we say
that the case matches, and all statements after the matching case label in the
switch block, if any, are executed in sequence.
If all these statements complete normally, or if there are no statements after the
matching case label, then the entire switch statement completes normally.
• If no case matches but there is a default label, then all statements after the
matching default label in the switch block, if any, are executed in sequence.
If all these statements complete normally, or if there are no statements after the
default label, then the entire switch statement completes normally.
• If no case matches and there is no default label, then no further action is taken
and the switch statement completes normally.
If any statement immediately contained by the Block body of the switch statement
completes abruptly, it is handled as follows:
• If execution of the Statement completes abruptly because of a break with no
label, no further action is taken and the switch statement completes normally.
• If execution of the Statement completes abruptly for any other reason, the switch
statement completes abruptly for the same reason.
The case of abrupt completion because of a break with a label is handled by the
general rule for labeled statements (§14.7).
As in C and C++, execution of statements in a switch block "falls through labels."
For example, the program:
class TooMany {
static void howMany(int k) {
BLOCKS AND STATEMENTS The switch Statement 14.11
375
switch (k) {
case 1: System.out.print("one ");
case 2: System.out.print("too ");
case 3: System.out.println("many");
}
}
public static void main(String[] args) {
howMany(3);
howMany(2);
howMany(1);
}
}
contains a switch block in which the code for each case falls through into the code for
the next case. As a result, the program prints:
many
too many
one too many
If code is not to fall through case to case in this manner, then break statements should
be used, as in this example:
class TwoMany {
static void howMany(int k) {
switch (k) {
case 1: System.out.println("one");
break; // exit the switch
case 2: System.out.println("two");
break; // exit the switch
case 3: System.out.println("many");
break; // not needed, but good style
}
}
public static void main(String[] args) {
howMany(1);
howMany(2);
howMany(3);
}
}
This program prints:
one
two
many
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376
14.12 The while Statement
The while statement executes an Expression and a Statement repeatedly until the
value of the Expression is false.
WhileStatement:
while ( Expression ) Statement
WhileStatementNoShortIf:
while ( Expression ) StatementNoShortIf
The Expression must have type boolean or Boolean, or a compile-time error
occurs.
A while statement is executed by first evaluating the Expression. If the result is of
type Boolean, it is subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly for some reason, the while statement completes abruptly for
the same reason. Otherwise, execution continues by making a choice based on the
resulting value:
• If the value is true, then the contained Statement is executed. Then there is a
choice:
◆If execution of the Statement completes normally, then the entire while
statement is executed again, beginning by re-evaluating the Expression.
◆If execution of the Statement completes abruptly, see §14.12.1 below.
• If the (possibly unboxed) value of the Expression is false, no further action is
taken and the while statement completes normally.
If the (possibly unboxed) value of the Expression is false the first time it is
evaluated, then the Statement is not executed.
14.12.1 Abrupt Completion
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break with no
label, no further action is taken and the while statement completes normally.
• If execution of the Statement completes abruptly because of a continue with no
label, then the entire while statement is executed again.
BLOCKS AND STATEMENTS The do Statement 14.13
377
• If execution of the Statement completes abruptly because of a continue with
label L, then there is a choice:
◆If the while statement has label L, then the entire while statement is executed
again.
◆If the while statement does not have label L, the while statement completes
abruptly because of a continue with label L.
• If execution of the Statement completes abruptly for any other reason, the while
statement completes abruptly for the same reason.
The case of abrupt completion because of a break with a label is handled by the
general rule for labeled statements (§14.7).
14.13 The do Statement
The do statement executes a Statement and an Expression repeatedly until the value
of the Expression is false.
DoStatement:
do Statement while ( Expression ) ;
The Expression must have type boolean or Boolean, or a compile-time error
occurs.
A do statement is executed by first executing the Statement. Then there is a choice:
• If execution of the Statement completes normally, then the Expression is
evaluated. If the result is of type Boolean, it is subject to unboxing conversion
(§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly for some reason, the do statement completes abruptly for the
same reason. Otherwise, there is a choice based on the resulting value:
◆If the value is true, then the entire do statement is executed again.
◆If the value is false, no further action is taken and the do statement completes
normally.
• If execution of the Statement completes abruptly, see §14.13.1 below.
Executing a do statement always executes the contained Statement at least once.
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378
14.13.1 Abrupt Completion
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break with no
label, then no further action is taken and the do statement completes normally.
• If execution of the Statement completes abruptly because of a continue with
no label, then the Expression is evaluated. Then there is a choice based on the
resulting value:
◆If the value is true, then the entire do statement is executed again.
◆If the value is false, no further action is taken and the do statement completes
normally.
• If execution of the Statement completes abruptly because of a continue with
label L, then there is a choice:
◆If the do statement has label L, then the Expression is evaluated. Then there
is a choice:
❖If the value of the Expression is true, then the entire do statement is
executed again.
❖If the value of the Expression is false, no further action is taken and the do
statement completes normally.
◆If the do statement does not have label L, the do statement completes abruptly
because of a continue with label L.
• If execution of the Statement completes abruptly for any other reason, the do
statement completes abruptly for the same reason.
The case of abrupt completion because of a break with a label is handled by the
general rule for labeled statements (§14.7).
Here is an example of the do statement. The following code is one possible implementation
of the toHexString method of class Integer:
public static String toHexString(int i) {
StringBuffer buf = new StringBuffer(8);
do {
buf.append(Character.forDigit(i & 0xF, 16));
i >>>= 4;
} while (i != 0);
return buf.reverse().toString();
}
BLOCKS AND STATEMENTS The for Statement 14.14
379
Because at least one digit must be generated, the do statement is an appropriate control
structure.
14.14 The for Statement
The for statement has two forms:
• The basic for statement.
• The enhanced for statement
ForStatement:
BasicForStatement
EnhancedForStatement
14.14.1 The basic for Statement
The basic for statement executes some initialization code, then executes an
Expression, a Statement, and some update code repeatedly until the value of the
Expression is false.
BasicForStatement:
for ( ForInitopt ; Expressionopt ; ForUpdateopt ) Statement
ForStatementNoShortIf:
for ( ForInitopt ; Expressionopt ; ForUpdateopt ) StatementNoShortIf
ForInit:
StatementExpressionList
LocalVariableDeclaration
ForUpdate:
StatementExpressionList
StatementExpressionList:
StatementExpression
StatementExpressionList , StatementExpression
The Expression must have type boolean or Boolean, or a compile-time error
occurs.
14.14.1 The basic for Statement BLOCKS AND STATEMENTS
380
The scope of a local variable declared in the ForInit part of a basic for statement is defined
in §6.3.
14.14.1.1 Initialization of for statement
A for statement is executed by first executing the ForInit code:
• If the ForInit code is a list of statement expressions (§14.8), the expressions are
evaluated in sequence from left to right; their values, if any, are discarded.
If evaluation of any expression completes abruptly for some reason, the for
statement completes abruptly for the same reason; any ForInit statement
expressions to the right of the one that completed abruptly are not evaluated.
• If the ForInit code is a local variable declaration, it is executed as if it were a
local variable declaration statement (§14.4) appearing in a block.
If execution of the local variable declaration completes abruptly for any reason,
the for statement completes abruptly for the same reason.
• If the ForInit part is not present, no action is taken.
14.14.1.2 Iteration of for statement
Next, a for iteration step is performed, as follows:
• If the Expression is present, it is evaluated. If the result is of type Boolean, it is
subject to unboxing conversion (§5.1.8).
If evaluation of the Expression or the subsequent unboxing conversion (if any)
completes abruptly, the for statement completes abruptly for the same reason.
Otherwise, there is then a choice based on the presence or absence of the
Expression and the resulting value if the Expression is present; see next bullet.
• If the Expression is not present, or it is present and the value resulting from
its evaluation (including any possible unboxing) is true, then the contained
Statement is executed. Then there is a choice:
◆If execution of the Statement completes normally, then the following two steps
are performed in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated
in sequence from left to right; their values, if any, are discarded. If
evaluation of any expression completes abruptly for some reason, the
for statement completes abruptly for the same reason; any ForUpdate
statement expressions to the right of the one that completed abruptly are
not evaluated.
BLOCKS AND STATEMENTS The basic for Statement 14.14.1
381
If the ForUpdate part is not present, no action is taken.
2. Second, another for iteration step is performed.
◆If execution of the Statement completes abruptly, see §14.14.1.3 below.
• If the Expression is present and the value resulting from its evaluation (including
any possible unboxing) is false, no further action is taken and the for statement
completes normally.
If the (possibly unboxed) value of the Expression is false the first time it is
evaluated, then the Statement is not executed.
If the Expression is not present, then the only way a for statement can complete
normally is by use of a break statement.
14.14.1.3 Abrupt Completion of for statement
Abrupt completion of the contained Statement is handled in the following manner:
• If execution of the Statement completes abruptly because of a break with no
label, no further action is taken and the for statement completes normally.
• If execution of the Statement completes abruptly because of a continue with no
label, then the following two steps are performed in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated in
sequence from left to right; their values, if any, are discarded. If the
ForUpdate part is not present, no action is taken.
2. Second, another for iteration step is performed.
• If execution of the Statement completes abruptly because of a continue with
label L, then there is a choice:
◆If the for statement has label L, then the following two steps are performed
in sequence:
1. First, if the ForUpdate part is present, the expressions are evaluated in
sequence from left to right; their values, if any, are discarded. If the
ForUpdate is not present, no action is taken.
2. Second, another for iteration step is performed.
◆If the for statement does not have label L, the for statement completes
abruptly because of a continue with label L.
• If execution of the Statement completes abruptly for any other reason, the for
statement completes abruptly for the same reason.
14.14.2 The enhanced for statement BLOCKS AND STATEMENTS
382
The case of abrupt completion because of a break with a label is handled by the
general rule for labeled statements (§14.7).
14.14.2 The enhanced for statement
The enhanced for statement has the form:
EnhancedForStatement:
for ( FormalParameter : Expression ) Statement
The following is repeated from §8.4.1 and §8.3 to make the presentation here clearer:
FormalParameter:
VariableModifiersopt Type VariableDeclaratorId
VariableDeclaratorId:
Identifier
VariableDeclaratorId [ ]
The Expression must either have type Iterable or else it must be of an array type
(§10.1), or a compile-time error occurs.
The scope of a local variable declared in the FormalParameter part of an enhanced for
statement is defined in §6.3.
The meaning of the enhanced for statement is given by translation into a basic for
statement, as follows:
• If the type of Expression is a subtype of Iterable, then let I be the type of the
expression Expression.iterator() .
I will either be java.util.Iterator<X> for some type argument X, or the raw
type java.util.Iterator if Expression has a raw type.
The enhanced for statement is equivalent to a basic for statement of the form:
for (I i = Expression.iterator(); i.hasNext(); ) {
VariableModifiersopt Type Identifier = (TargetType) i.next();
Statement
}
BLOCKS AND STATEMENTS The enhanced for statement 14.14.2
383
i is an automatically generated identifier that is distinct from any other
identifiers (automatically generated or otherwise) that are in scope (§6.3) at the
point where the enhanced for statement occurs.
If Type is a reference type, then TargetType is Type; otherwise, TargetType is
the upper bound of the capture conversion of the type argument of I, or Object
if I is raw.
List<? extends Integer> l = ...
for (float i : l) ...
will be translated to:
for (Iterator<Integer> #i = l.iterator(); #i.hasNext(); ) {
float #i0 = (Integer)#i.next();
...
• Otherwise, the Expression necessarily has an array type, T[] . Let L1 ... Lm
be the (possibly empty) sequence of labels immediately preceding the enhanced
for statement.
The enhanced for statement is equivalent to a basic for statement of the form:
T[] a = Expression;
L1 : L2 : ... Lm :
for (int i = 0; i < a.length; i++) {
VariableModifiersopt TargetType Identifier = a[i];
Statement
}
a and i are automatically generated identifiers that are distinct from any other
identifiers (automatically generated or otherwise) that are in scope at the point
where the enhanced for statement occurs.
TargetType is the type of the loop variable as denoted by the Type that appears
in the FormalParameter, followed by any bracket pairs that follow the Identifier
in the FormalParameter.
The following example, which calculates the sum of an integer array, shows how enhanced
for works for arrays:
int sum(int[] a) {
int sum = 0;
for (int i : a) sum += i;
return sum;
}
14.15 The break Statement BLOCKS AND STATEMENTS
384
Here is an example that combines the enhanced for statement with auto-unboxing to
translate a histogram into a frequency table:
Map<String, Integer> histogram = ...;
double total = 0;
for (int i : histogram.values())
total += i;
for (Map.Entry<String, Integer> e : histogram.entrySet())
System.out.println(e.getKey() + " " + e.getValue() / total);
}
14.15 The break Statement
A break statement transfers control out of an enclosing statement.
BreakStatement:
break Identifieropt ;
A break statement with no label attempts to transfer control to the innermost
enclosing switch, while, do, or for statement of the immediately enclosing
method or initializer block; this statement, which is called the break target, then
immediately completes normally.
To be precise, a break statement with no label always completes abruptly, the
reason being a break with no label.
If no switch, while, do, or for statement in the immediately enclosing method,
constructor, or initializer encloses the break statement, a compile-time error
occurs.
A break statement with label Identifier attempts to transfer control to the enclosing
labeled statement (§14.7) that has the same Identifier as its label; this statement,
which is called the break target, then immediately completes normally. In this case,
the break target need not be a switch, while, do, or for statement.
A break statement must refer to a label within the immediately enclosing method
or initializer block. There are no non-local jumps.
If no labeled statement with Identifier as its label encloses the break statement, a
compile-time error occurs.
To be precise, a break statement with label Identifier always completes abruptly,
the reason being a break with label Identifier.
It can be seen, then, that a break statement always completes abruptly.
BLOCKS AND STATEMENTS The break Statement 14.15
385
The preceding descriptions say "attempts to transfer control" rather than just "transfers
control" because if there are any try statements (§14.20) within the break target whose
try blocks or catch clauses contain the break statement, then any finally clauses
of those try statements are executed, in order, innermost to outermost, before control is
transferred to the break target. Abrupt completion of a finally clause can disrupt the
transfer of control initiated by a break statement.
In the following example, a mathematical graph is represented by an array of arrays. A
graph consists of a set of nodes and a set of edges; each edge is an arrow that points from
some node to some other node, or from a node to itself. In this example it is assumed that
there are no redundant edges; that is, for any two nodes P and Q, where Q may be the same
as P, there is at most one edge from P to Q.
Nodes are represented by integers, and there is an edge from node i to node edges[i]
[j] for every i and j for which the array reference edges[i][j] does not throw an
ArrayIndexOutOfBoundsException.
The task of the method loseEdges, given integers i and j, is to construct a new graph
by copying a given graph but omitting the edge from node i to node j, if any, and the edge
from node j to node i, if any:
class Graph {
int edges[][];
public Graph(int[][] edges) { this.edges = edges; }
public Graph loseEdges(int i, int j) {
int n = edges.length;
int[][] newedges = new int[n][];
for (int k = 0; k < n; ++k) {
edgelist:
{
int z;
search:
{
if (k == i) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == j) break search;
}
} else if (k == j) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == i) break search;
}
}
// No edge to be deleted; share this list.
newedges[k] = edges[k];
break edgelist;
} //search
// Copy the list, omitting the edge at position z.
int m = edges[k].length - 1;
14.16 The continue Statement BLOCKS AND STATEMENTS
386
int ne[] = new int[m];
System.arraycopy(edges[k], 0, ne, 0, z);
System.arraycopy(edges[k], z+1, ne, z, m-z);
newedges[k] = ne;
} //edgelist
}
return new Graph(newedges);
}
}
Note the use of two statement labels, edgelist and search, and the use of break
statements. This allows the code that copies a list, omitting one edge, to be shared between
two separate tests, the test for an edge from node i to node j, and the test for an edge from
node j to node i.
14.16 The continue Statement
A continue statement may occur only in a while, do, or for statement; statements
of these three kinds are called iteration statements. Control passes to the loop-
continuation point of an iteration statement.
ContinueStatement:
continue Identifieropt ;
A continue statement with no label attempts to transfer control to the innermost
enclosing while, do, or for statement of the immediately enclosing method
or initializer block; this statement, which is called the continue target, then
immediately ends the current iteration and begins a new one.
To be precise, such a continue statement always completes abruptly, the reason
being a continue with no label.
If no while, do, or for statement of the immediately enclosing method or initializer
block encloses the continue statement, a compile-time error occurs.
A continue statement with label Identifier attempts to transfer control to the
enclosing labeled statement (§14.7) that has the same Identifier as its label; that
statement, which is called the continue target, then immediately ends the current
iteration and begins a new one.
The continue target must be a while, do, or for statement, or a compile-time error
occurs.
A continue statement must refer to a label within the immediately enclosing
method or initializer block. There are no non-local jumps.
BLOCKS AND STATEMENTS The continue Statement 14.16
387
If no labeled statement with Identifier as its label contains the continue statement,
a compile-time error occurs.
To be precise, a continue statement with label Identifier always completes
abruptly, the reason being a continue with label Identifier.
It can be seen, then, that a continue statement always completes abruptly.
See the descriptions of the while statement (§14.12), do statement (§14.13), and for
statement (§14.14) for a discussion of the handling of abrupt termination because of
continue.
The preceding descriptions say "attempts to transfer control" rather than just "transfers
control" because if there are any try statements (§14.20) within the continue target whose
try blocks or catch clauses contain the continue statement, then any finally
clauses of those try statements are executed, in order, innermost to outermost, before
control is transferred to the continue target. Abrupt completion of a finally clause can
disrupt the transfer of control initiated by a continue statement.
In the Graph example in the preceding section, one of the break statements is used to
finish execution of the entire body of the outermost for loop. This break can be replaced
by a continue if the for loop itself is labeled:
class Graph {
int edges[][];
public Graph(int[][] edges) { this.edges = edges; }
public Graph loseEdges(int i, int j) {
int n = edges.length;
int[][] newedges = new int[n][];
edgelists:
for (int k = 0; k < n; ++k) {
int z;
search:
{
if (k == i) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == j) break search;
}
} else if (k == j) {
for (z = 0; z < edges[k].length; ++z) {
if (edges[k][z] == i) break search;
}
}
// No edge to be deleted; share this list.
newedges[k] = edges[k];
continue edgelists;
} //search
// Copy the list, omitting the edge at position z.
14.17 The return Statement BLOCKS AND STATEMENTS
388
int m = edges[k].length - 1;
int ne[] = new int[m];
System.arraycopy(edges[k], 0, ne, 0, z);
System.arraycopy(edges[k], z+1, ne, z, m-z);
newedges[k] = ne;
} //edgelists
return new Graph(newedges);
}
}
Which to use, if either, is largely a matter of programming style.
14.17 The return Statement
A return statement returns control to the invoker of a method (§8.4, §15.12) or
constructor (§8.8, §15.9).
ReturnStatement:
return Expressionopt ;
A return statement is contained in the innermost constructor, method, or initializer
whose body encloses the return statement.
It is a compile-time error if a return statement is contained in an instance initializer
(§8.6) or a static initializer (§8.7).
A return statement with no Expression must be contained in a method that is
declared, using the keyword void, not to return any value (§8.4), or in a constructor
(§8.8), or a compile-time error occurs.
A return statement with no Expression attempts to transfer control to the invoker
of the method or constructor that contains it. To be precise, a return statement with
no Expression always completes abruptly, the reason being a return with no value.
A return statement with an Expression must be contained in a method declaration
that is declared to return a value (§8.4), or a compile-time error occurs.
The Expression must denote a variable or value of some type T, or a compile-time
error occurs.
The type T must be assignable (§5.2) to the declared result type of the method, or
a compile-time error occurs.
A return statement with an Expression attempts to transfer control to the invoker
of the method that contains it; the value of the Expression becomes the value of
the method invocation. More precisely, execution of such a return statement first
BLOCKS AND STATEMENTS The throw Statement 14.18
389
evaluates the Expression. If the evaluation of the Expression completes abruptly
for some reason, then the return statement completes abruptly for that reason. If
evaluation of the Expression completes normally, producing a value V, then the
return statement completes abruptly, the reason being a return with value V.
If the expression is of type float and is not FP-strict (§15.4), then the value may
be an element of either the float value set or the float-extended-exponent value set
(§4.2.3). If the expression is of type double and is not FP-strict, then the value
may be an element of either the double value set or the double-extended-exponent
value set.
It can be seen, then, that a return statement always completes abruptly.
The preceding descriptions say "attempts to transfer control" rather than just "transfers
control" because if there are any try statements (§14.20) within the method or constructor
whose try blocks or catch clauses contain the return statement, then any finally
clauses of those try statements will be executed, in order, innermost to outermost, before
control is transferred to the invoker of the method or constructor. Abrupt completion of a
finally clause can disrupt the transfer of control initiated by a return statement.
14.18 The throw Statement
A throw statement causes an exception (Chapter 11, Exceptions) to be thrown. The
result is an immediate transfer of control (§11.3) that may exit multiple statements
and multiple constructor, instance initializer, static initializer and field initializer
evaluations, and method invocations until a try statement (§14.20) is found that
catches the thrown value. If no such try statement is found, then execution of
the thread (Chapter 17, Threads and Locks) that executed the throw is terminated
(§11.3) after invocation of the uncaughtException method for the thread group
to which the thread belongs.
ThrowStatement:
throw Expression ;
The Expression in a throw statement must denote either 1) a variable or value of
a reference type which is assignable (§5.2) to the type Throwable, or 2) the null
reference, or a compile-time error occurs.
At least one of the following three conditions must be true, or a compile-time error
occurs:
• The type of the Expression is an unchecked exception class (§11.1.1).
14.18 The throw Statement BLOCKS AND STATEMENTS
390
• The throw statement is contained in the try block of a try statement (§14.20)
and it is not the case that the try statement can throw an exception of the type
of the Expression. (In this case we say the thrown value is caught by the try
statement.)
• The throw statement is contained in a method or constructor declaration and
the type of the Expression is assignable (§5.2) to at least one type listed in the
throws clause (§8.4.6, §8.8.5) of the declaration.
The exception types that a throw statement can throw are specified in §11.2.2.
A throw statement first evaluates the Expression. Then:
• If evaluation of the Expression completes abruptly for some reason, then the
throw completes abruptly for that reason.
• If evaluation of the Expression completes normally, producing a non-null value
V, then the throw statement completes abruptly, the reason being a throw with
value V.
• If evaluation of the Expression completes normally, producing a null value, then
an instance V' of class NullPointerException is created and thrown instead of
null. The throw statement then completes abruptly, the reason being a throw
with value V'.
It can be seen that a throw statement always completes abruptly.
If there are any enclosing try statements (§14.20) whose try blocks contain the
throw statement, then any finally clauses of those try statements are executed
as control is transferred outward, until the thrown value is caught. Note that abrupt
completion of a finally clause can disrupt the transfer of control initiated by a
throw statement.
If a throw statement is contained in a method declaration, but its value is not caught
by some try statement that contains it, then the invocation of the method completes
abruptly because of the throw.
If a throw statement is contained in a constructor declaration, but its value is not
caught by some try statement that contains it, then the class instance creation
expression that invoked the constructor will complete abruptly because of the
throw.
If a throw statement is contained in a static initializer (§8.7), then a compile-time
check (§11.2.3) ensures that either its value is always an unchecked exception or
its value is always caught by some try statement that contains it. If at run-time,
BLOCKS AND STATEMENTS The synchronized Statement 14.19
391
despite this check, the value is not caught by some try statement that contains the
throw statement, then the value is rethrown if it is an instance of class Error or one
of its subclasses; otherwise, it is wrapped in an ExceptionInInitializerError
object, which is then thrown (§12.4.2).
If a throw statement is contained in an instance initializer (§8.6), then a compile-
time check (§11.2.3) ensures that either its value is always an unchecked exception
or its value is always caught by some try statement that contains it, or the type
of the thrown exception (or one of its superclasses) occurs in the throws clause of
every constructor of the class.
14.19 The synchronized Statement
A synchronized statement acquires a mutual-exclusion lock (§17.1) on behalf of
the executing thread, executes a block, then releases the lock. While the executing
thread owns the lock, no other thread may acquire the lock.
SynchronizedStatement:
synchronized ( Expression ) Block
The type of Expression must be a reference type, or a compile-time error occurs.
A synchronized statement is executed by first evaluating the Expression. Then:
• If evaluation of the Expression completes abruptly for some reason, then the
synchronized statement completes abruptly for the same reason.
• Otherwise, if the value of the Expression is null, a NullPointerException is
thrown.
• Otherwise, let the non-null value of the Expression be V. The executing thread
locks the lock associated with V. Then the Block is executed. If execution of
the Block completes normally, then the lock is unlocked and the synchronized
statement completes normally. If execution of the Block completes abruptly for
any reason, then the lock is unlocked and the synchronized statement completes
abruptly for the same reason.
The locks acquired by synchronized statements are the same as the locks that are
acquired implicitly by synchronized methods (§8.4.3.6). A single thread may hold
a lock more than once.
Acquiring the lock associated with an object does not in itself prevent other threads
from accessing fields of the object or invoking un-synchronized methods on the
14.20 The try statement BLOCKS AND STATEMENTS
392
object. Other threads can also use synchronized methods or the synchronized
statement in a conventional manner to achieve mutual exclusion.
The example:
class Test {
public static void main(String[] args) {
Test t = new Test();
synchronized(t) {
synchronized(t) {
System.out.println("made it!");
}
}
}
}
prints:
made it!
This example would deadlock if a single thread were not permitted to lock a lock more
than once.
14.20 The try statement
A try statement executes a block. If a value is thrown and the try statement has
one or more catch clauses that can catch it, then control will be transferred to the
first such catch clause. If the try statement has a finally clause, then another
block of code is executed, no matter whether the try block completes normally or
abruptly, and no matter whether a catch clause is first given control.
BLOCKS AND STATEMENTS The try statement 14.20
393
TryStatement:
try Block Catches
try Block Catchesopt Finally
Catches:
CatchClause
Catches CatchClause
CatchClause:
catch ( FormalParameter ) Block
Finally:
finally Block
The following is repeated from §8.4.1 and §8.3 to make the presentation here clearer:
FormalParameter:
VariableModifiersopt Type VariableDeclaratorId
VariableDeclaratorId:
Identifier
VariableDeclaratorId [ ]
The Block immediately after the keyword try is called the try block of the try
statement.
The Block immediately after the keyword finally is called the finally block of
the try statement.
A try statement may have catch clauses, also called exception handlers.
A catch clause must have exactly one parameter, which is called an exception
parameter.
The declared type of the exception parameter must be the class Throwable or a
subclass (not just a subtype) of Throwable, or a compile-time error occurs.
In particular, it is a compile-time error if the declared type of the exception parameter is
a type variable.
It is a compile-time error if an exception parameter that is declared final is
assigned to within the body of the catch clause.
An exception parameter can only be referred to by a simple name (§6.5.6.1), not
a qualified name.
14.20.1 Execution of try- catch BLOCKS AND STATEMENTS
394
The scope of an exception parameter is defined in §6.3.
An exception parameter may be shadowed (§6.4.1) anywhere inside a class declaration
nested within the Block of the catch clause. Such a nested class declaration could declare
either a local class (§14.3) or an anonymous class (§15.9).
An exception parameter of a catch clause must not have the same name as a local
variable or parameter of the method or initializer block immediately enclosing the
catch clause, or a compile-time error occurs.
Within the Block of the catch clause, the name of the parameter may not be
redeclared as a local variable of the directly enclosing method or initializer block,
nor may it be redeclared as an exception parameter of a catch clause in a try
statement of the directly enclosing method or initializer block, or a compile-time
error occurs.
The exception types that a try statement can throw are specified in §11.2.2.
The compile-time rules that apply to the relationship of the exception types (if any) that a
try statement can throw and the exception types caught by catch clauses (if any) of the
try statement are specified in §11.2.3.
Exception handlers are considered in left-to-right order: the earliest possible catch
clause accepts the exception, receiving as its actual argument the thrown exception
object.
A finally clause ensures that the finally block is executed after the try block
and any catch block that might be executed, no matter how control leaves the try
block or catch block.
Handling of the finally block is rather complex, so the two cases of a try
statement with and without a finally block are described separately.
14.20.1 Execution of try - catch
A try statement without a finally block is executed by first executing the try
block. Then there is a choice:
• If execution of the try block completes normally, then no further action is taken
and the try statement completes normally.
• If execution of the try block completes abruptly because of a throw of a value
V, then there is a choice:
◆If the run-time type of V is assignable (§5.2) to the Parameter of any catch
clause of the try statement, then the first (leftmost) such catch clause is
BLOCKS AND STATEMENTS Execution of try - finally and try - catch - finally 14.20.2
395
selected. The value V is assigned to the parameter of the selected catch clause,
and the Block of that catch clause is executed.
If that block completes normally, then the try statement completes normally;
if that block completes abruptly for any reason, then the try statement
completes abruptly for the same reason.
◆If the run-time type of V is not assignable to the parameter of any catch clause
of the try statement, then the try statement completes abruptly because of a
throw of the value V.
• If execution of the try block completes abruptly for any other reason, then the
try statement completes abruptly for the same reason.
In the example:
class BlewIt extends Exception {
BlewIt() { }
BlewIt(String s) { super(s); }
}
class Test {
static void blowUp() throws BlewIt { throw new BlewIt(); }
public static void main(String[] args) {
try {
blowUp();
} catch (RuntimeException r) {
System.out.println("Caught RuntimeException");
} catch (BlewIt b) {
System.out.println("Caught BlewIt");
}
}
}
the exception BlewIt is thrown by the method blowUp. The try-catch statement in
the body of main has two catch clauses. The run-time type of the exception is BlewIt
which is not assignable to a variable of type RuntimeException, but is assignable to
a variable of type BlewIt, so the output of the example is:
Caught BlewIt
14.20.2 Execution of try - finally and try -catch - finally
A try statement with a finally block is executed by first executing the try block.
Then there is a choice:
• If execution of the try block completes normally, then the finally block is
executed, and then there is a choice:
14.20.2 Execution of try-finally and try -catch-finally BLOCKS AND STATEMENTS
396
◆If the finally block completes normally, then the try statement completes
normally.
◆If the finally block completes abruptly for reason S, then the try statement
completes abruptly for reason S.
• If execution of the try block completes abruptly because of a throw of a value
V, then there is a choice:
◆If the run-time type of V is assignable to the parameter of any catch clause
of the try statement, then the first (leftmost) such catch clause is selected.
The value V is assigned to the parameter of the selected catch clause, and the
Block of that catch clause is executed. Then there is a choice:
❖If the catch block completes normally, then the finally block is executed.
Then there is a choice:
✦If the finally block completes normally, then the try statement
completes normally.
✦If the finally block completes abruptly for any reason, then the try
statement completes abruptly for the same reason.
❖If the catch block completes abruptly for reason R, then the finally block
is executed. Then there is a choice:
✦If the finally block completes normally, then the try statement
completes abruptly for reason R.
✦If the finally block completes abruptly for reason S, then the try
statement completes abruptly for reason S (and reason R is discarded).
◆If the run-time type of V is not assignable to the parameter of any catch clause
of the try statement, then the finally block is executed. Then there is a
choice:
❖If the finally block completes normally, then the try statement completes
abruptly because of a throw of the value V.
❖If the finally block completes abruptly for reason S, then the try statement
completes abruptly for reason S (and the throw of value V is discarded and
forgotten).
• If execution of the try block completes abruptly for any other reason R, then the
finally block is executed. Then there is a choice:
◆If the finally block completes normally, then the try statement completes
abruptly for reason R.
BLOCKS AND STATEMENTS Execution of try - finally and try - catch - finally 14.20.2
397
◆If the finally block completes abruptly for reason S, then the try statement
completes abruptly for reason S (and reason R is discarded).
The example:
class BlewIt extends Exception {
BlewIt() { }
BlewIt(String s) { super(s); }
}
class Test {
static void blowUp() throws BlewIt {
throw new NullPointerException();
}
public static void main(String[] args) {
try {
blowUp();
} catch (BlewIt b) {
System.out.println("Caught BlewIt");
} finally {
System.out.println("Uncaught Exception");
}
}
}
produces the output:
Uncaught Exception
Exception in thread "main" java.lang.NullPointerException
at Test.blowUp(Test.java:7)
at Test.main(Test.java:11)
The NullPointerException (which is a kind of RuntimeException) that is
thrown by method blowUp is not caught by the try statement in main, because a
NullPointerException is not assignable to a variable of type BlewIt. This causes
the finally clause to execute, after which the thread executing main, which is the only
thread of the test program, terminates because of an uncaught exception, which typically
results in printing the exception name and a simple backtrace. However, a backtrace is not
required by this specification.
The problem with mandating a backtrace is that an exception can be created at one point in
the program and thrown at a later one. It is prohibitively expensive to store a stack trace in
an exception unless it is actually thrown (in which case the trace may be generated while
unwinding the stack). Hence we do not mandate a back trace in every exception.
14.21 Unreachable Statements BLOCKS AND STATEMENTS
398
14.21 Unreachable Statements
It is a compile-time error if a statement cannot be executed because it is
unreachable.
This section is devoted to a precise explanation of the word "reachable." The idea is that
there must be some possible execution path from the beginning of the constructor, method,
instance initializer, or static initializer that contains the statement to the statement itself. The
analysis takes into account the structure of statements. Except for the special treatment of
while, do, and for statements whose condition expression has the constant value true,
the values of expressions are not taken into account in the flow analysis.
For example, a Java compiler will accept the code:
{
int n = 5;
while (n > 7) k = 2;
}
even though the value of n is known at compile time and in principle it can be known at
compile time that the assignment to k can never be executed.
The rules in this section define two technical terms:
• whether a statement is reachable
• whether a statement can complete normally
The definitions here allow a statement to complete normally only if it is reachable.
To shorten the description of the rules, the customary abbreviation "iff" is used to mean
"if and only if."
A reachable break statement exits a statement if, within the break target, either
there are no try statements whose try blocks contain the break statement, or there
are try statements whose try blocks contain the break statement and all finally
clauses of those try statements can complete normally.
This definition is based on the logic around "attempts to transfer control" in §14.15.
A continue statement continues a do statement if, within the do statement, either
there are no try statements whose try blocks contain the continue statement, or
there are try statements whose try blocks contain the continue statement and all
finally clauses of those try statements can complete normally.
The rules are as follows:
BLOCKS AND STATEMENTS Unreachable Statements 14.21
399
• The block that is the body of a constructor, method, instance initializer, or static
initializer is reachable.
• An empty block that is not a switch block can complete normally iff it is
reachable.
A non-empty block that is not a switch block can complete normally iff the last
statement in it can complete normally.
The first statement in a non-empty block that is not a switch block is reachable
iff the block is reachable.
Every other statement S in a non-empty block that is not a switch block is
reachable iff the statement preceding S can complete normally.
• A local class declaration statement can complete normally iff it is reachable.
• A local variable declaration statement can complete normally iff it is reachable.
• An empty statement can complete normally iff it is reachable.
• A labeled statement can complete normally if at least one of the following is true:
◆The contained statement can complete normally.
◆There is a reachable break statement that exits the labeled statement.
The contained statement is reachable iff the labeled statement is reachable.
• An expression statement can complete normally iff it is reachable.
• The if statement, whether or not it has an else part, is handled in an unusual
manner. For this reason, it is discussed separately at the end of this section.
• An assert statement can complete normally iff it is reachable.
• A switch statement can complete normally iff at least one of the following is
true:
◆The switch block is empty or contains only switch labels.
◆The last statement in the switch block can complete normally.
◆There is at least one switch label after the last switch block statement group.
◆The switch block does not contain a default label.
◆There is a reachable break statement that exits the switch statement.
• A switch block is reachable iff its switch statement is reachable.
14.21 Unreachable Statements BLOCKS AND STATEMENTS
400
• A statement in a switch block is reachable iff its switch statement is reachable
and at least one of the following is true:
◆It bears a case or default label.
◆There is a statement preceding it in the switch block and that preceding
statement can complete normally.
• A while statement can complete normally iff at least one of the following is true:
◆The while statement is reachable and the condition expression is not a
constant expression with value true.
◆There is a reachable break statement that exits the while statement.
The contained statement is reachable iff the while statement is reachable and
the condition expression is not a constant expression whose value is false.
• A do statement can complete normally iff at least one of the following is true:
◆The contained statement can complete normally and the condition expression
is not a constant expression with value true.
◆The do statement contains a reachable continue statement with no label, and
the do statement is the innermost while, do, or for statement that contains that
continue statement, and the continue statement continues that do statement,
and the condition expression is not a constant expression with value true.
◆The do statement contains a reachable continue statement with a label L, and
the do statement has label L, and the continue statement continues that do
statement, and the condition expression is not a constant expression with value
true.
◆There is a reachable break statement that exits the do statement.
The contained statement is reachable iff the do statement is reachable.
• A basic for statement can complete normally iff at least one of the following
is true:
◆The for statement is reachable, there is a condition expression, and the
condition expression is not a constant expression with value true.
◆There is a reachable break statement that exits the for statement.
The contained statement is reachable iff the for statement is reachable and the
condition expression is not a constant expression whose value is false.
• An enhanced for statement can complete normally iff it is reachable.
BLOCKS AND STATEMENTS Unreachable Statements 14.21
401
• A break, continue, return, or throw statement cannot complete normally.
• A synchronized statement can complete normally iff the contained statement
can complete normally.
The contained statement is reachable iff the synchronized statement is
reachable.
• A try statement can complete normally iff both of the following are true:
◆The try block can complete normally or any catch block can complete
normally.
◆If the try statement has a finally block, then the finally block can
complete normally.
• The try block is reachable iff the try statement is reachable.
• A catch block C is reachable iff both of the following are true:
◆Either the type of C's parameter is an unchecked exception type or Throwable;
or some expression or throw statement in the try block is reachable and can
throw a checked exception whose type is assignable to the parameter of the
catch clause C.
An expression is reachable iff the innermost statement containing it is
reachable.
(See §15.6 for normal and abrupt completion of expressions.)
◆There is no earlier catch block A in the try statement such that the type of C's
parameter is the same as or a subclass of the type of A's parameter.
• The Block of a catch block is reachable iff the catch block is reachable.
• If a finally block is present, it is reachable iff the try statement is reachable.
One might expect the if statement to be handled in the following manner:
•An if-then statement can complete normally iff at least one of the following is true:
◆The if-then statement is reachable and the condition expression is not a constant
expression whose value is true.
◆The then-statement can complete normally.
The then-statement is reachable iff the if-then statement is reachable and the
condition expression is not a constant expression whose value is false.
14.21 Unreachable Statements BLOCKS AND STATEMENTS
402
•An if-then-else statement can complete normally iff the then-statement can
complete normally or the else-statement can complete normally.
The then-statement is reachable iff the if-then-else statement is reachable
and the condition expression is not a constant expression whose value is false.
The else-statement is reachable iff the if-then-else statement is reachable
and the condition expression is not a constant expression whose value is true.
This approach would be consistent with the treatment of other control structures. However,
in order to allow the if statement to be used conveniently for "conditional compilation"
purposes, the actual rules differ.
The rules for the if statement are as follows:
• An if-then statement can complete normally iff it is reachable.
The then-statement is reachable iff the if-then statement is reachable.
• An if-then-else statement can complete normally iff the then-statement can
complete normally or the else-statement can complete normally.
The then-statement is reachable iff the if-then-else statement is reachable.
The else-statement is reachable iff the if-then-else statement is reachable.
As an example, the following statement results in a compile-time error:
while (false) { x=3; }
because the statement x=3; is not reachable; but the superficially similar case:
if (false) { x=3; }
does not result in a compile-time error. An optimizing compiler may realize that the
statement x=3; will never be executed and may choose to omit the code for that statement
from the generated class file, but the statement x=3; is not regarded as "unreachable"
in the technical sense specified here.
The rationale for this differing treatment is to allow programmers to define "flag variables"
such as:
static final boolean DEBUG = false;
and then write code such as:
if (DEBUG) { x=3; }
BLOCKS AND STATEMENTS Unreachable Statements 14.21
403
The idea is that it should be possible to change the value of DEBUG from false to true
or from true to false and then compile the code correctly with no other changes to the
program text.
This ability to "conditionally compile" has a significant impact on, and relationship to,
binary compatibility (Chapter 13, Binary Compatibility). If a set of classes that use such
a "flag" variable are compiled and conditional code is omitted, it does not suffice later to
distribute just a new version of the class or interface that contains the definition of the
flag. A change to the value of a flag is, therefore, not binary compatible with pre-existing
binaries (§13.4.9). (There are other reasons for such incompatibility as well, such as the use
of constants in case labels in switch statements; see §13.4.9.)
14.21 Unreachable Statements BLOCKS AND STATEMENTS
404
405
CHAPTER 15
Expressions
MUCH of the work in a program is done by evaluating expressions, either for
their side effects, such as assignments to variables, or for their values, which can
be used as arguments or operands in larger expressions, or to affect the execution
sequence in statements, or both.
This chapter specifies the meanings of expressions and the rules for their
evaluation.
15.1 Evaluation, Denotation, and Result
When an expression in a program is evaluated (executed), the result denotes one
of three things:
• A variable (§4.12) (in C, this would be called an lvalue)
• A value (§4.2, §4.3)
• Nothing (the expression is said to be void)
Evaluation of an expression can also produce side effects, because expressions
may contain embedded assignments, increment operators, decrement operators,
and method invocations.
An expression denotes nothing if and only if it is a method invocation (§15.12)
that invokes a method that does not return a value, that is, a method declared
void (§8.4). Such an expression can be used only as an expression statement
(§14.8), because every other context in which an expression can appear requires
the expression to denote something. An expression statement that is a method
invocation may also invoke a method that produces a result; in this case the value
returned by the method is quietly discarded.
15.2 Variables as Values EXPRESSIONS
406
Value set conversion (§5.1.13) is applied to the result of every expression that
produces a value.
Each expression occurs in either:
• The declaration of some (class or interface) type that is being declared: in a
field initializer, in a static initializer, in an instance initializer, in a constructor
declaration, in an annotation, or in the code for a method.
• An annotation of a package or of a top-level type declaration.
15.2 Variables as Values
If an expression denotes a variable, and a value is required for use in further
evaluation, then the value of that variable is used. In this context, if the expression
denotes a variable or a value, we may speak simply of the value of the expression.
If the value of a variable of type float or double is used in this manner, then value
set conversion (§5.1.13) is applied to the value of the variable.
15.3 Type of an Expression
If an expression denotes a variable or a value, then the expression has a type known
at compile time. The rules for determining the type of an expression are explained
separately below for each kind of expression.
The value of an expression is assignment compatible (§5.2) with the type of the
expression, unless heap pollution (§4.12.2) occurs.
Likewise, the value stored in a variable is always compatible with the type of the
variable, unless heap pollution occurs.
In other words, the value of an expression whose type is T is always suitable for
assignment to a variable of type T.
Note that an expression whose type is a class type F that is declared final is
guaranteed to have a value that is either a null reference or an object whose class
is F itself, because final types have no subclasses.
EXPRESSIONS FP-strict Expressions 15.4
407
15.4 FP-strict Expressions
If the type of an expression is float or double, then there is a question as to what
value set (§4.2.3) the value of the expression is drawn from. This is governed by
the rules of value set conversion (§5.1.13); these rules in turn depend on whether
or not the expression is FP-strict.
Every compile-time constant expression (§15.28) is FP-strict.
If an expression is not a compile-time constant expression, then consider all the
class declarations, interface declarations, and method declarations that contain
the expression. If any such declaration bears the strictfp modifier, then the
expression is FP-strict.
If a class, interface, or method, X, is declared strictfp, then X and any class,
interface, method, constructor, instance initializer, static initializer or variable
initializer within X is said to be FP-strict.
Note that an annotation (§9.7) element value (§9.6) is always FP-strict, because it is always
a compile-time constant (§15.28).
It follows that an expression is not FP-strict if and only if it is not a compile-
time constant expression and it does not appear within any declaration that has the
strictfp modifier.
Within an FP-strict expression, all intermediate values must be elements of the
float value set or the double value set, implying that the results of all FP-
strict expressions must be those predicted by IEEE 754 arithmetic on operands
represented using single and double formats.
Within an expression that is not FP-strict, some leeway is granted for an
implementation to use an extended exponent range to represent intermediate
results; the net effect, roughly speaking, is that a calculation might produce "the
correct answer" in situations where exclusive use of the float value set or double
value set might result in overflow or underflow.
15.5 Expressions and Run-Time Checks
If the type of an expression is a primitive type, then the value of the expression is
of that same primitive type.
15.5 Expressions and Run-Time Checks EXPRESSIONS
408
If the type of an expression is a reference type, then the class of the referenced
object, or even whether the value is a reference to an object rather than null, is not
necessarily known at compile time. There are a few places in the Java programming
language where the actual class of a referenced object affects program execution
in a manner that cannot be deduced from the type of the expression. They are as
follows:
• Method invocation (§15.12). The particular method used for an invocation
o.m(...) is chosen based on the methods that are part of the class or interface
that is the type of o. For instance methods, the class of the object referenced by
the run-time value of o participates because a subclass may override a specific
method already declared in a parent class so that this overriding method is
invoked. (The overriding method may or may not choose to further invoke the
original overridden m method.)
• The instanceof operator (§15.20.2). An expression whose type is a reference
type may be tested using instanceof to find out whether the class of the object
referenced by the run-time value of the expression is assignment compatible
(§5.2) with some other reference type.
• Casting (§5.5, §15.16). The class of the object referenced by the run-time value
of the operand expression might not be compatible with the type specified by
the cast. For reference types, this may require a run-time check that throws an
exception if the class of the referenced object, as determined at run time, is not
assignment compatible (§5.2) with the target type.
• Assignment to an array component of reference type (§10.5, §15.13, §15.26.1).
The type-checking rules allow the array type S[] to be treated as a subtype of
T[] if S is a subtype of T, but this requires a run-time check for assignment to an
array component, similar to the check performed for a cast.
• Exception handling (§14.20). An exception is caught by a catch clause only if
the class of the thrown exception object is an instanceof the type of the formal
parameter of the catch clause.
Situations where the class of an object is not statically known may lead to run-time
type errors.
In addition, there are situations where the statically known type may not be
accurate at run-time. Such situations can arise in a program that gives rise to
unchecked warnings. Such warnings are given in response to operations that cannot
be statically guaranteed to be safe, and cannot immediately be subjected to dynamic
checking because they involve non-reifiable (§4.7) types. As a result, dynamic
EXPRESSIONS Normal and Abrupt Completion of Evaluation 15.6
409
checks later in the course of program execution may detect inconsistencies and
result in run-time type errors.
A run-time type error can occur only in these situations:
• In a cast, when the actual class of the object referenced by the value of the
operand expression is not compatible with the target type specified by the cast
operator (§5.5, §15.16); in this case a ClassCastException is thrown.
• In an automatically generated cast introduced to ensure the validity of an
operation on a non-reifiable type (§4.7).
• In an assignment to an array component of reference type, when the actual class
of the object referenced by the value to be assigned is not compatible with the
actual run-time component type of the array (§10.5, §15.13, §15.26.1); in this
case an ArrayStoreException is thrown.
• When an exception is not caught by any catch clause of a try statement
(§14.20); in this case the thread of control that encountered the exception first
attempts to invoke an uncaught exception handler (§11.3) and then terminates.
15.6 Normal and Abrupt Completion of Evaluation
Every expression has a normal mode of evaluation in which certain computational
steps are carried out. The following sections describe the normal mode of
evaluation for each kind of expression.
If all the steps are carried out without an exception being thrown, the expression
is said to complete normally. If, however, evaluation of an expression throws an
exception, then the expression is said to complete abruptly. An abrupt completion
always has an associated reason, which is always a throw with a given value.
Run-time exceptions are thrown by the predefined operators as follows:
• A class instance creation expression (§15.9), array creation expression (§15.10),
array initializer expression (§10.6), or string concatenation operator expression
(§15.18.1) throws an OutOfMemoryError if there is insufficient memory
available.
• An array creation expression (§15.10) throws a NegativeArraySizeException
if the value of any dimension expression is less than zero.
• A field access expression (§15.11) throws a NullPointerException if the value
of the object reference expression is null.
15.6 Normal and Abrupt Completion of Evaluation EXPRESSIONS
410
• A method invocation expression (§15.12) that invokes an instance method
throws a NullPointerException if the target reference is null.
• An array access expression (§15.13) throws a NullPointerException if the
value of the array reference expression is null.
• An array access expression (§15.13) throws an
ArrayIndexOutOfBoundsException if the value of the array index expression
is negative or greater than or equal to the length of the array.
• A cast expression (§15.16) throws a ClassCastException if a cast is found to
be impermissible at run time.
• An integer division (§15.17.2) or integer remainder (§15.17.3) operator throws
an ArithmeticException if the value of the right-hand operand expression is
zero.
• An assignment to an array component of reference type (§15.26.1), a method
invocation expression (§15.12), or a prefix or postfix increment (§15.14.2,
§15.15.1) or decrement operator (§15.14.3, §15.15.2) may all throw an
OutOfMemoryError as a result of boxing conversion (§5.1.7).
• An assignment to an array component of reference type (§15.26.1) throws an
ArrayStoreException when the value to be assigned is not compatible with the
component type of the array (§10.5).
A method invocation expression can also result in an exception being thrown if an
exception occurs that causes execution of the method body to complete abruptly.
A class instance creation expression can also result in an exception being thrown if
an exception occurs that causes execution of the constructor to complete abruptly.
Various linkage and virtual machine errors may also occur during the evaluation
of an expression. By their nature, such errors are difficult to predict and difficult
to handle.
If an exception occurs, then evaluation of one or more expressions may be
terminated before all steps of their normal mode of evaluation are complete; such
expressions are said to complete abruptly.
The terms "complete normally" and "complete abruptly" are also applied to the
execution of statements (§14.1). A statement may complete abruptly for a variety
of reasons, not just because an exception is thrown.
If evaluation of an expression requires evaluation of a subexpression, then abrupt
completion of the subexpression always causes the immediate abrupt completion
of the expression itself, with the same reason, and all succeeding steps in the normal
mode of evaluation are not performed.
EXPRESSIONS Evaluation Order 15.7
411
15.7 Evaluation Order
The Java programming language guarantees that the operands of operators appear
to be evaluated in a specific evaluation order, namely, from left to right.
It is recommended that code not rely crucially on this specification. Code is usually
clearer when each expression contains at most one side effect, as its outermost
operation, and when code does not depend on exactly which exception arises as a
consequence of the left-to-right evaluation of expressions.
15.7.1 Evaluate Left-Hand Operand First
The left-hand operand of a binary operator appears to be fully evaluated before any
part of the right-hand operand is evaluated.
For example, if the left-hand operand contains an assignment to a variable and the right-
hand operand contains a reference to that same variable, then the value produced by the
reference will reflect the fact that the assignment occurred first.
Thus:
class Test1 {
public static void main(String[] args) {
int i = 2;
int j = (i=3) * i;
System.out.println(j);
}
}
prints:
9
It is not permitted for it to print 6 instead of 9.
If the operator is a compound-assignment operator (§15.26.2), then evaluation of
the left-hand operand includes both remembering the variable that the left-hand
operand denotes and fetching and saving that variable's value for use in the implied
combining operation.
So, for example, the test program:
class Test2 {
public static void main(String[] args) {
int a = 9;
a += (a = 3); // first example
15.7.1 Evaluate Left-Hand Operand First EXPRESSIONS
412
System.out.println(a);
int b = 9;
b = b + (b = 3); // second example
System.out.println(b);
}
}
prints:
12
12
because the two assignment statements both fetch and remember the value of the left-hand
operand, which is 9, before the right-hand operand of the addition is evaluated, thereby
setting the variable to 3. It is not permitted for either example to produce the result 6. Note
that both of these examples have unspecified behavior in C, according to the ANSI/ISO
standard.
If evaluation of the left-hand operand of a binary operator completes abruptly, no
part of the right-hand operand appears to have been evaluated.
Thus, the test program:
class Test3 {
public static void main(String[] args) {
int j = 1;
try {
int i = forgetIt() / (j = 2);
} catch (Exception e) {
System.out.println(e);
System.out.println("Now j = " + j);
}
}
static int forgetIt() throws Exception {
throw new Exception("I'm outta here!");
}
}
prints:
java.lang.Exception: I'm outta here!
Now j = 1
That is, the left-hand operand forgetIt() of the operator / throws an exception before
the right-hand operand is evaluated and its embedded assignment of 2 to j occurs.
EXPRESSIONS Evaluate Operands before Operation 15.7.2
413
15.7.2 Evaluate Operands before Operation
The Java programming language guarantees that every operand of an operator
(except the conditional operators &&, ||, and ? :) appears to be fully evaluated
before any part of the operation itself is performed.
If the binary operator is an integer division / (§15.17.2) or integer remainder
% (§15.17.3), then its execution may raise an ArithmeticException, but this
exception is thrown only after both operands of the binary operator have been
evaluated and only if these evaluations completed normally.
So, for example, the program:
class Test {
public static void main(String[] args) {
int divisor = 0;
try {
int i = 1 / (divisor * loseBig());
} catch (Exception e) {
System.out.println(e);
}
}
static int loseBig() throws Exception {
throw new Exception("Shuffle off to Buffalo!");
}
}
always prints:
java.lang.Exception: Shuffle off to Buffalo!
and not:
java.lang.ArithmeticException: / by zero
since no part of the division operation, including signaling of a divide-by-zero exception,
may appear to occur before the invocation of loseBig completes, even though the
implementation may be able to detect or infer that the division operation would certainly
result in a divide-by-zero exception.
15.7.3 Evaluation Respects Parentheses and Precedence
The Java programming language respects the order of evaluation indicated
explicitly by parentheses and implicitly by operator precedence.
An implementation of the Java programming language may not take advantage of algebraic
identities such as the associative law to rewrite expressions into a more convenient
computational order unless it can be proven that the replacement expression is equivalent
15.7.3 Evaluation Respects Parentheses and Precedence EXPRESSIONS
414
in value and in its observable side effects, even in the presence of multiple threads of
execution (using the thread execution model in Chapter 17, Threads and Locks), for all
possible computational values that might be involved.
In the case of floating-point calculations, this rule applies also for infinity and not-
a-number (NaN) values.
For example, !(x<y) may not be rewritten as x>=y, because these expressions have
different values if either x or y is NaN or both are NaN.
Specifically, floating-point calculations that appear to be mathematically
associative are unlikely to be computationally associative. Such computations must
not be naively reordered.
For example, it is not correct for a Java compiler to rewrite 4.0*x*0.5 as 2.0*x; while
roundoff happens not to be an issue here, there are large values of x for which the first
expression produces infinity (because of overflow) but the second expression produces a
finite result.
So, for example, the test program:
strictfp class Test {
public static void main(String[] args) {
double d = 8e+307;
System.out.println(4.0 * d * 0.5);
System.out.println(2.0 * d);
}
}
prints:
Infinity
1.6e+308
because the first expression overflows and the second does not.
In contrast, integer addition and multiplication are provably associative in the Java
programming language.
For example a+b+c, where a, b, and c are local variables (this simplifying assumption
avoids issues involving multiple threads and volatile variables), will always produce
the same answer whether evaluated as (a+b)+c or a+(b+c); if the expression b+c
occurs nearby in the code, a smart Java compiler may be able to use this common
subexpression.
EXPRESSIONS Argument Lists are Evaluated Left-to-Right 15.7.4
415
15.7.4 Argument Lists are Evaluated Left-to-Right
In a method or constructor invocation or class instance creation expression,
argument expressions may appear within the parentheses, separated by commas.
Each argument expression appears to be fully evaluated before any part of any
argument expression to its right.
Thus:
class Test1 {
public static void main(String[] args) {
String s = "going, ";
print3(s, s, s = "gone");
}
static void print3(String a, String b, String c) {
System.out.println(a + b + c);
}
}
always prints:
going, going, gone
because the assignment of the string "gone" to s occurs after the first two arguments to
print3 have been evaluated.
If evaluation of an argument expression completes abruptly, no part of any
argument expression to its right appears to have been evaluated.
Thus, the example:
class Test2 {
static int id;
public static void main(String[] args) {
try {
test(id = 1, oops(), id = 3);
} catch (Exception e) {
System.out.println(e + ", id=" + id);
}
}
static int test(int a, int b, int c) {
return a + b + c;
}
static int oops() throws Exception {
throw new Exception("oops");
}
}
prints:
15.7.5 Evaluation Order for Other Expressions EXPRESSIONS
416
java.lang.Exception: oops, id=1
because the assignment of 3 to id is not executed.
15.7.5 Evaluation Order for Other Expressions
The order of evaluation for some expressions is not completely covered by these
general rules, because these expressions may raise exceptional conditions at times
that must be specified.
See, specifically, the detailed explanations of evaluation order for the following
kinds of expressions:
• class instance creation expressions (§15.9.4)
• array creation expressions (§15.10.1)
• method invocation expressions (§15.12.4)
• array access expressions (§15.13.1)
• assignments involving array components (§15.26)
15.8 Primary Expressions
Primary expressions include most of the simplest kinds of expressions, from which
all others are constructed: literals, class literals, field accesses, method invocations,
and array accesses. A parenthesized expression is also treated syntactically as a
primary expression.
EXPRESSIONS Primary Expressions 15.8
417
Primary:
PrimaryNoNewArray
ArrayCreationExpression
PrimaryNoNewArray:
Literal
Type . class
void . class
this
ClassName . this
( Expression )
ClassInstanceCreationExpression
FieldAccess
MethodInvocation
ArrayAccess
This part of the Java grammar is unusual, in two ways. First, one might expect simple
names, such as names of local variables and method parameters, to be primary expressions.
For technical reasons, names are grouped together with primary expressions a little later
when postfix expressions are introduced (§15.14).
The technical reasons have to do with allowing left-to-right parsing of Java programs with
only one-token lookahead. Consider the expressions (z[3]) and (z[]). The first is a
parenthesized array access (§15.13) and the second is the start of a cast (§15.16). At the
point that the look-ahead symbol is [, a left-to-right parse will have reduced the z to the
nonterminal Name. In the context of a cast we prefer not to have to reduce the name to
a Primary, but if Name were one of the alternatives for Primary, then we could not tell
whether to do the reduction (that is, we could not determine whether the current situation
would turn out to be a parenthesized array access or a cast) without looking ahead two
tokens, to the token following the [. The Java grammar presented here avoids the problem
by keeping Name and Primary separate and allowing either in certain other syntax rules
(those for MethodInvocation, ArrayAccess, PostfixExpression, but not for FieldAccess,
because this uses an identifier directly). This strategy effectively defers the question of
whether a Name should be treated as a Primary until more context can be examined.
The second unusual feature avoids a potential grammatical ambiguity in the expression
"new int[3][3]" which in Java always means a single creation of a multidimensional
array, but which, without appropriate grammatical finesse, might also be interpreted as
meaning the same as "(new int[3])[3]".
This ambiguity is eliminated by splitting the expected definition of Primary into Primary
and PrimaryNoNewArray. (This may be compared to the splitting of Statement into
Statement and StatementNoShortIf (§14.5) to avoid the "dangling else" problem.)
15.8.1 Lexical Literals EXPRESSIONS
418
15.8.1 Lexical Literals
A literal (§3.10) denotes a fixed, unchanging value.
The following production from §3.10 is repeated here for convenience:
Literal:
IntegerLiteral
FloatingPointLiteral
BooleanLiteral
CharacterLiteral
StringLiteral
NullLiteral
The type of a literal is determined as follows:
• The type of an integer literal that ends with L or l is long.
The type of any other integer literal is int.
• The type of a floating-point literal that ends with F or f is float and its value
must be an element of the float value set (§4.2.3).
The type of any other floating-point literal is double and its value must be an
element of the double value set.
• The type of a boolean literal is boolean.
• The type of a character literal is char.
• The type of a string literal is String.
• The type of the null literal null is the null type; its value is the null reference.
Evaluation of a lexical literal always completes normally.
15.8.2 Class Literals
A class literal is an expression consisting of the name of a class, interface, array,
or primitive type, or the pseudo-type void, followed by a '.' and the token class.
The type of a class literal, C.class , where C is the name of a class, interface, or
array type, is Class<C>.
If p is the name of a primitive type, let B be the type of an expression of type p after
boxing conversion (§5.1.7). Then the type of p..class is Class<B>.
The type of void.class is Class<Void>.
EXPRESSIONS this 15.8.3
419
A class literal evaluates to the Class object for the named type (or for void) as
defined by the defining class loader of the class of the current instance.
It is a compile-time error if any of the following occur:
• The named type is a type variable (§4.4) or a parameterized type (§4.5) or an
array whose element type is a type variable or parameterized type.
• The named type does not denote a type that is accessible (§6.6) and in scope
(§6.3) at the point where the class literal appears.
15.8.3 this
The keyword this may be used only in the body of an instance method, instance
initializer, or constructor, or in the initializer of an instance variable of a class. If
it appears anywhere else, a compile-time error occurs.
When used as a primary expression, the keyword this denotes a value that is a
reference to the object for which the instance method was invoked (§15.12), or to
the object being constructed.
The type of this is the class C within which the keyword this occurs.
At run time, the class of the actual object referred to may be the class C or any
subclass of C.
In the example:
class IntVector {
int[] v;
boolean equals(IntVector other) {
if (this == other)
return true;
if (v.length != other.v.length)
return false;
for (int i = 0; i < v.length; i++) {
if (v[i] != other.v[i]) return false;
}
return true;
}
}
the class IntVector implements a method equals, which compares two vectors. If
the other vector is the same vector object as the one for which the equals method was
invoked, then the check can skip the length and value comparisons. The equals method
implements this check by comparing the reference to the other object to this.
15.8.4 Qualified this EXPRESSIONS
420
The keyword this is also used in a special explicit constructor invocation
statement, which can appear at the beginning of a constructor body (§8.8.7).
15.8.4 Qualified this
Any lexically enclosing instance can be referred to by explicitly qualifying the
keyword this.
Let C be the class denoted by ClassName. Let n be an integer such that C is the n'th
lexically enclosing class (§8.1.3) of the class in which the qualified this expression
appears.
The value of an expression of the form ClassName.this is the n'th lexically
enclosing instance of this.
The type of the expression is C.
It is a compile-time error if the current class is not an inner class of class C or C itself.
15.8.5 Parenthesized Expressions
A parenthesized expression is a primary expression whose type is the type of the
contained expression and whose value at run time is the value of the contained
expression. If the contained expression denotes a variable then the parenthesized
expression also denotes that variable.
The use of parentheses affects only the order of evaluation, with one fascinating
exception.
Consider the case of the smallest possible negative value of type long. This value,
9223372036854775808L, is allowed only as an operand of the unary minus operator
(§3.10.1). Therefore, enclosing it in parentheses, as in -(9223372036854775808L)
causes a compile-time error.
In particular, the presence or absence of parentheses around an expression does not
(except for the case noted above) affect in any way:
• the choice of value set (§4.2.3) for the value of an expression of type float or
double
• whether a variable is definitely assigned, definitely assigned when true,
definitely assigned when false, definitely unassigned, definitely unassigned
when true, or definitely unassigned when false (Chapter 16, Definite
Assignment)
EXPRESSIONS Class Instance Creation Expressions 15.9
421
15.9 Class Instance Creation Expressions
A class instance creation expression is used to create new objects that are instances
of classes.
ClassInstanceCreationExpression:
new TypeArgumentsopt ClassOrInterfaceType
( ArgumentListopt ) ClassBodyopt
Primary . new TypeArgumentsopt Identifier TypeArgumentsopt
( ArgumentListopt ) ClassBodyopt
ArgumentList:
Expression
ArgumentList , Expression
A class instance creation expression specifies a class to be instantiated, possibly
followed by type arguments (if the class being instantiated is generic (§8.1.2)),
followed by (a possibly empty) list of actual value arguments to the constructor.
It is also possible to pass explicit type arguments to the constructor itself (if it is a
generic constructor (§8.8.4)). The type arguments to the constructor immediately
follow the keyword new.
It is a compile-time error if any of the type arguments used in a class instance
creation expression are wildcard type arguments (§4.5.1).
Class instance creation expressions have two forms:
•Unqualified class instance creation expressions begin with the keyword new.
An unqualified class instance creation expression may be used to create an
instance of a class, regardless of whether the class is a top-level (§7.6), member
(§8.5, §9.5), local (§14.3) or anonymous class (§15.9.5).
•Qualified class instance creation expressions begin with a Primary.
A qualified class instance creation expression enables the creation of instances
of inner member classes and their anonymous subclasses.
The exception types that a class instance creation expression can throw are specified in
§11.2.1.
Both unqualified and qualified class instance creation expressions may optionally
end with a class body. Such a class instance creation expression declares an
anonymous class (§15.9.5) and creates an instance of it.
15.9.1 Determining the Class being Instantiated EXPRESSIONS
422
We say that a class is instantiated when an instance of the class is created by a
class instance creation expression. Class instantiation involves determining what
class is to be instantiated, what the enclosing instances (if any) of the newly created
instance are, what constructor should be invoked to create the new instance, and
what arguments should be passed to that constructor.
15.9.1 Determining the Class being Instantiated
If the class instance creation expression ends in a class body, then the class being
instantiated is an anonymous class. Then:
• If the class instance creation expression is an unqualified class instance creation
expression, then let T be the ClassOrInterfaceType after the new token.
It is a compile-time error if the class or interface named by T is not accessible
(§6.6) or if T is an enum type (§8.9).
If T denotes a class, then an anonymous direct subclass of the class named by T
is declared. It is a compile-time error if the class denoted by T is a final class.
If T denotes an interface, then an anonymous direct subclass of Object that
implements the interface named by T is declared.
In either case, the body of the subclass is the ClassBody given in the class instance
creation expression.
The class being instantiated is the anonymous subclass.
• Otherwise, the class instance creation expression is a qualified class instance
creation expression. Let T be the name of the Identifier after the new token.
It is a compile-time error if T is not the simple name (§6.2) of an accessible (§6.6)
non-final inner class (§8.1.3) that is a member of the compile-time type of the
Primary.
It is a compile-time error if T is ambiguous (§8.5) or if T denotes an enum type.
An anonymous direct subclass of the class named by T is declared. The body of
the subclass is the ClassBody given in the class instance creation expression.
The class being instantiated is the anonymous subclass.
If a class instance creation expression does not declare an anonymous class, then:
• If the class instance creation expression is an unqualified class instance creation
expression, then the ClassOrInterfaceType must denote a class that is accessible
(§6.6) and is not an enum type and not abstract, or a compile-time error occurs.
EXPRESSIONS Determining Enclosing Instances 15.9.2
423
In this case, the class being instantiated is the class denoted by
ClassOrInterfaceType.
• Otherwise, the class instance creation expression is a qualified class instance
creation expression.
It is a compile-time error if Identifier is not the simple name (§6.2) of an
accessible (§6.6) non-abstract inner class (§8.1.3) T that is a member of the
compile-time type of the Primary.
It is a compile-time error if Identifier is ambiguous (§8.5), or if Identifier denotes
an enum type (§8.9).
The class being instantiated is the class denoted by Identifier.
The type of the class instance creation expression is the class type being
instantiated.
15.9.2 Determining Enclosing Instances
Let C be the class being instantiated, and let i be the instance being created. If C is an
inner class then i may have an immediately enclosing instance. The immediately
enclosing instance of i (§8.1.3) is determined as follows.
If C is an anonymous class, then:
• If the class instance creation expression occurs in a static context (§8.1.3), then
i has no immediately enclosing instance.
• Otherwise, the immediately enclosing instance of i is this.
If C is a local class (§14.3), then let O be the innermost lexically enclosing class of
C. Let n be an integer such that O is the n'th lexically enclosing class of the class in
which the class instance creation expression appears. Then:
• If C occurs in a static context, then i has no immediately enclosing instance.
• Otherwise, if the class instance creation expression occurs in a static context,
then a compile-time error occurs.
• Otherwise, the immediately enclosing instance of i is the n'th lexically enclosing
instance of this (§8.1.3).
Otherwise, C is an inner member class (§8.5), and then:
• If the class instance creation expression is an unqualified class instance creation
expression, then:
15.9.2 Determining Enclosing Instances EXPRESSIONS
424
◆If the class instance creation expression occurs in a static context, then a
compile-time error occurs.
◆Otherwise, if C is a member of an enclosing class then let O be the innermost
lexically enclosing class of which C is a member, and let n be an integer such
that O is the n'th lexically enclosing class of the class in which the class instance
creation expression appears.
The immediately enclosing instance of i is the n'th lexically enclosing instance
of this.
◆Otherwise, a compile-time error occurs.
• Otherwise, the class instance creation expression is a qualified class instance
creation expression.
The immediately enclosing instance of i is the object that is the value of the
Primary expression.
In addition, if C is an anonymous class, and the direct superclass of C, S, is an inner
class, then i may have an immediately enclosing instance with respect to S. It is
determined as follows.
If S is a local class (§14.3), then let O be the innermost lexically enclosing class of
S. Let n be an integer such that O is the n'th lexically enclosing class of the class in
which the class instance creation expression appears. Then:
• If S occurs within a static context, then i has no immediately enclosing instance
with respect to S.
• Otherwise, if the class instance creation expression occurs in a static context,
then a compile-time error occurs.
• Otherwise, the immediately enclosing instance of i with respect to S is the n'th
lexically enclosing instance of this.
Otherwise, S is an inner member class (§8.5), and then:
• If the class instance creation expression is an unqualified class instance creation
expression, then:
◆If the class instance creation expression occurs in a static context, then a
compile-time error occurs.
◆Otherwise, if S is a member of an enclosing class then let O be the innermost
lexically enclosing class of which S is a member, and let n be an integer such
that O is the n'th lexically enclosing class of the class in which the class instance
creation expression appears.
EXPRESSIONS Choosing the Constructor and its Arguments 15.9.3
425
The immediately enclosing instance of i with respect to S is the n'th lexically
enclosing instance of this.
◆Otherwise, a compile-time error occurs.
• Otherwise, the class instance creation expression is a qualified class instance
creation expression.
The immediately enclosing instance of i with respect to S is the object that is the
value of the Primary expression.
15.9.3 Choosing the Constructor and its Arguments
Let C be the class type being instantiated. To create an instance of C, i, a constructor
of C is chosen at compile-time by the following rules.
First, the actual arguments to the constructor invocation are determined:
• If C is an anonymous class, and the direct superclass of C, S , is an inner class, then:
◆If S is a local class and S occurs in a static context, then the arguments in the
argument list, if any, are the arguments to the constructor, in the order they
appear in the expression.
◆Otherwise, the immediately enclosing instance of i with respect to S is the
first argument to the constructor, followed by the arguments in the argument
list of the class instance creation expression, if any, in the order they appear
in the expression.
• Otherwise the arguments in the argument list, if any, are the arguments to the
constructor, in the order they appear in the expression.
Once the actual arguments have been determined, they are used to select a
constructor of C, using the same rules as for method invocations (§15.12).
As in method invocations, a compile-time method matching error occurs if there is
no unique most-specific constructor that is both applicable and accessible.
Note that the type of the class instance creation expression may be an anonymous
class type, in which case the constructor being invoked is an anonymous
constructor (§15.9.5.1.
15.9.4 Run-time Evaluation of Class Instance Creation Expressions
At run time, evaluation of a class instance creation expression is as follows.
15.9.4 Run-time Evaluation of Class Instance Creation Expressions EXPRESSIONS
426
First, if the class instance creation expression is a qualified class instance creation
expression, the qualifying primary expression is evaluated. If the qualifying
expression evaluates to null, a NullPointerException is raised, and the class
instance creation expression completes abruptly. If the qualifying expression
completes abruptly, the class instance creation expression completes abruptly for
the same reason.
Next, space is allocated for the new class instance. If there is insufficient space to
allocate the object, evaluation of the class instance creation expression completes
abruptly by throwing an OutOfMemoryError.
The new object contains new instances of all the fields declared in the specified
class type and all its superclasses. As each new field instance is created, it is
initialized to its default value (§4.12.5).
Next, the actual arguments to the constructor are evaluated, left-to-right. If any of
the argument evaluations completes abruptly, any argument expressions to its right
are not evaluated, and the class instance creation expression completes abruptly for
the same reason.
Next, the selected constructor of the specified class type is invoked. This results in
invoking at least one constructor for each superclass of the class type. This process
can be directed by explicit constructor invocation statements (§8.8) and is described
in detail in §12.5.
The value of a class instance creation expression is a reference to the newly created
object of the specified class. Every time the expression is evaluated, a fresh object
is created.
Here is an example of evaluation order and out-of-memory detection.
If evaluation of a class instance creation expression finds there is insufficient memory
to perform the creation operation, then an OutOfMemoryError is thrown. This check
occurs before any argument expressions are evaluated.
So, for example, the test program:
class List {
int value;
List next;
static List head = new List(0);
List(int n) { value = n; next = head; head = this; }
}
class Test {
public static void main(String[] args) {
int id = 0, oldid = 0;
try {
EXPRESSIONS Anonymous Class Declarations 15.9.5
427
for (;;) {
++id;
new List(oldid = id);
}
} catch (Error e) {
System.out.println(e + ", " + (oldid==id));
}
}
}
prints:
java.lang.OutOfMemoryError: List, false
because the out-of-memory condition is detected before the argument expression oldid
= id is evaluated.
Compare this to the treatment of array creation expressions (§15.10), for which the out-of-
memory condition is detected after evaluation of the dimension expressions (§15.10.1).
15.9.5 Anonymous Class Declarations
An anonymous class declaration is automatically derived from a class instance
creation expression by the Java compiler.
An anonymous class is never abstract (§8.1.1.1).
An anonymous class is always an inner class (§8.1.3); it is never static (§8.1.1,
§8.5.2).
An anonymous class is always implicitly final (§8.1.1.2).
15.9.5.1 Anonymous Constructors
An anonymous class cannot have an explicitly declared constructor. Instead,
the Java compiler must automatically provide an anonymous constructor for the
anonymous class. The form of the anonymous constructor of an anonymous class
C with direct superclass S is as follows:
• If S is not an inner class, or if S is a local class that occurs in a static context, then
the anonymous constructor has one formal parameter for each actual argument
to the class instance creation expression in which C is declared.
The actual arguments to the class instance creation expression are used to
determine a constructor cs of S, using the same rules as for method invocations
(§15.12).
15.10 Array Creation Expressions EXPRESSIONS
428
The type of each formal parameter of the anonymous constructor must be
identical to the corresponding formal parameter of cs.
The body of the constructor consists of an explicit constructor invocation
(§8.8.7.1) of the form super(...), where the actual arguments are the formal
parameters of the constructor, in the order they were declared.
• Otherwise, the first formal parameter of the constructor of C represents the value
of the immediately enclosing instance of i with respect to S. The type of this
parameter is the class type that immediately encloses the declaration of S.
The constructor has an additional formal parameter for each actual argument to
the class instance creation expression that declared the anonymous class. The
n'th formal parameter e corresponds to the n-1'th actual argument.
The actual arguments to the class instance creation expression are used to
determine a constructor cs of S, using the same rules as for method invocations
(§15.12).
The type of each formal parameter of the anonymous constructor must be
identical to the corresponding formal parameter of cs.
The body of the constructor consists of an explicit constructor invocation
(§8.8.7.1) of the form o.super(...), where o is the first formal parameter of
the constructor, and the actual arguments are the subsequent formal parameters
of the constructor, in the order they were declared.
In all cases, the throws clause of an anonymous constructor must list all the
checked exceptions thrown by the explicit superclass constructor invocation
statement contained within the anonymous constructor, and all checked exceptions
thrown by any instance initializers or instance variable initializers of the
anonymous class.
Note that it is possible for the signature of the anonymous constructor to refer
to an inaccessible type (for example, if such a type occurred in the signature of
the superclass constructor cs). This does not, in itself, cause any errors at either
compile time or run time.
15.10 Array Creation Expressions
An array creation expression is used to create new arrays (Chapter 10, Arrays).
EXPRESSIONS Array Creation Expressions 15.10
429
ArrayCreationExpression:
new PrimitiveType DimExprs Dimsopt
new ClassOrInterfaceType DimExprs Dimsopt
new PrimitiveType Dims ArrayInitializer
new ClassOrInterfaceType Dims ArrayInitializer
DimExprs:
DimExpr
DimExprs DimExpr
DimExpr:
[ Expression ]
Dims:
[ ]
Dims [ ]
An array creation expression creates an object that is a new array whose elements
are of the type specified by the PrimitiveType or ClassOrInterfaceType.
It is a compile-time error if the ClassOrInterfaceType does not denote a type that
is reifiable (§4.7). Otherwise, the ClassOrInterfaceType may name any named
reference type, even an abstract class type (§8.1.1.1) or an interface type
(Chapter 9, Interfaces).
The rules above imply that the element type in an array creation expression cannot be a
parameterized type, other than an unbounded wildcard.
The type of the creation expression is an array type that can denoted by a copy of the
creation expression from which the new keyword and every DimExpr expression
and array initializer have been deleted.
For example, the type of the creation expression:
new double[3][3][]
is:
double[][][]
The type of each dimension expression within a DimExpr must be a type that is
convertible (§5.1.8) to an integral type, or a compile-time error occurs.
15.10.1 Run-time Evaluation of Array Creation Expressions EXPRESSIONS
430
Each expression undergoes unary numeric promotion (§5.6.1). The promoted type
must be int, or a compile-time error occurs.
Specifically, the type of a dimension expression must not be long.
If an array initializer is provided, the newly allocated array will be initialized with
the values provided by the array initializer as described in §10.6.
15.10.1 Run-time Evaluation of Array Creation Expressions
At run time, evaluation of an array creation expression behaves as follows.
If there are no dimension expressions, then there must be an array initializer. The
value of the array initializer is the value of the array creation expression. Otherwise:
First, the dimension expressions are evaluated, left-to-right. If any of the expression
evaluations completes abruptly, the expressions to the right of it are not evaluated.
Next, the values of the dimension expressions are checked. If the value of any
DimExpr expression is less than zero, then an NegativeArraySizeException is
thrown.
Next, space is allocated for the new array. If there is insufficient space to allocate
the array, evaluation of the array creation expression completes abruptly by
throwing an OutOfMemoryError.
Then, if a single DimExpr appears, a one-dimensional array is created of the
specified length, and each component of the array is initialized to its default value
(§4.12.5).
If an array creation expression contains n DimExpr expressions, then it effectively
executes a set of nested loops of depth n-1 to create the implied arrays of arrays.
For example, the declaration:
float[][] matrix = new float[3][3];
is equivalent in behavior to:
float[][] matrix = new float[3][];
for (int d = 0; d < matrix.length; d++)
matrix[d] = new float[3];
and:
Age[][][][][] Aquarius = new Age[6][10][8][12][];
EXPRESSIONS Run-time Evaluation of Array Creation Expressions 15.10.1
431
is equivalent to:
Age[][][][][] Aquarius = new Age[6][][][][];
for (int d1 = 0; d1 < Aquarius.length; d1++) {
Aquarius[d1] = new Age[10][][][];
for (int d2 = 0; d2 < Aquarius[d1].length; d2++) {
Aquarius[d1][d2] = new Age[8][][];
for (int d3 = 0; d3 < Aquarius[d1][d2].length; d3++) {
Aquarius[d1][d2][d3] = new Age[12][];
}
}
}
with d, d1, d2, and d3 replaced by names that are not already locally declared. Thus, a
single new expression actually creates one array of length 6, 6 arrays of length 10, 6x10
= 60 arrays of length 8, and 6x10x8 = 480 arrays of length 12. This example leaves the
fifth dimension, which would be arrays containing the actual array elements (references
to Age objects), initialized only to null references. These arrays can be filled in later by
other code, such as:
Age[] Hair = { new Age("quartz"), new Age("topaz") };
Aquarius[1][9][6][9] = Hair;
A multidimensional array need not have arrays of the same length at each level.
Thus, a triangular matrix may be created by:
float triang[][] = new float[100][];
for (int i = 0; i < triang.length; i++)
triang[i] = new float[i+1];
In an array creation expression (§15.10), there may be one or more dimension
expressions, each within brackets. Each dimension expression is fully evaluated
before any part of any dimension expression to its right.
Thus:
class Test1 {
public static void main(String[] args) {
int i = 4;
int ia[][] = new int[i][i=3];
System.out.println(
"[" + ia.length + "," + ia[0].length + "]");
}
}
prints:
[4,3]
15.10.1 Run-time Evaluation of Array Creation Expressions EXPRESSIONS
432
because the first dimension is calculated as 4 before the second dimension expression sets
i to 3 .
If evaluation of a dimension expression completes abruptly, no part of any
dimension expression to its right will appear to have been evaluated.
Thus, the example:
class Test2 {
public static void main(String[] args) {
int[][] a = { { 00, 01 }, { 10, 11 } };
int i = 99;
try {
a[val()][i = 1]++;
} catch (Exception e) {
System.out.println(e + ", i=" + i);
}
}
static int val() throws Exception {
throw new Exception("unimplemented");
}
}
prints:
java.lang.Exception: unimplemented, i=99
because the embedded assignment that sets i to 1 is never executed.
If evaluation of an array creation expression finds there is insufficient memory to
perform the creation operation, then an OutOfMemoryError is thrown. If the array
creation expression does not have an array initializer, then this check occurs only
after evaluation of all dimension expressions has completed normally. If the array
creation expression does have an array initializer, then an OutOfMemoryError can
occur when an object of reference type is allocated during evaluation of a variable
initializer expression, or when space is allocated for an array to hold the values of
a (possibly nested) array initializer.
So, for example, the test program:
class Test3 {
public static void main(String[] args) {
int len = 0, oldlen = 0;
Object[] a = new Object[0];
try {
for (;;) {
++len;
Object[] temp = new Object[oldlen = len];
EXPRESSIONS Field Access Expressions 15.11
433
temp[0] = a;
a = temp;
}
} catch (Error e) {
System.out.println(e + ", " + (oldlen==len));
}
}
}
prints:
java.lang.OutOfMemoryError, true
because the out-of-memory condition is detected after the dimension expression oldlen
= len is evaluated.
Compare this to class instance creation expressions (§15.9), which detect the out-of-
memory condition before evaluating argument expressions (§15.9.4).
15.11 Field Access Expressions
A field access expression may access a field of an object or array, a reference to
which is the value of either an expression or the special keyword super.
FieldAccess:
Primary . Identifier
super . Identifier
ClassName . super . Identifier
The meaning of a field access expression is determined using the same rules as for
qualified names (§6.5.6.2), but limited by the fact that an expression cannot denote
a package, class type, or interface type.
It is also possible to refer to a field of the current instance or current class by using a simple
name; see §6.5.6.1.
15.11.1 Field Access Using a Primary
The type of the Primary must be a reference type T, or a compile-time error occurs.
The meaning of the field access expression is determined as follows:
• If the identifier names several accessible (§6.6) member fields of type T, then
the field access is ambiguous and a compile-time error occurs.
15.11.1 Field Access Using a Primary EXPRESSIONS
434
• If the identifier does not name an accessible member field of type T, then the
field access is undefined and a compile-time error occurs.
• Otherwise, the identifier names a single accessible member field of type T and
the type of the field access expression is the type of the member field after
capture conversion (§5.1.10).
At run-time, the result of the field access expression is computed as follows:
(assuming that the program is correct with respect to definite assignment
analysis, i.e. every blank final variable is definitely assigned before access)
◆If the field is static:
❖The Primary expression is evaluated, and the result is discarded. If
evaluation of the Primary expression completes abruptly, the field access
expression completes abruptly for the same reason.
❖If the field is a non-blank final, then the result is the value of the specified
class variable in the class or interface that is the type of the Primary
expression.
❖If the field is not final, or is a blank final and the field access occurs in a
constructor, then the result is a variable, namely, the specified class variable
in the class that is the type of the Primary expression.
◆If the field is not static:
❖The Primary expression is evaluated. If evaluation of the Primary
expression completes abruptly, the field access expression completes
abruptly for the same reason.
❖If the value of the Primary is null, then a NullPointerException is
thrown.
❖If the field is a non-blank final, then the result is the value of the specified
instance variable in the object referenced by the value of the Primary.
❖If the field is not final, or is a blank final and the field access occurs in
a constructor, then the result is a variable, namely, the specified instance
variable in the object referenced by the value of the Primary.
Note, specifically, that only the type of the Primary expression, not the class of the
actual object referred to at run time, is used in determining which field to use.
Thus, the example:
class S { int x = 0; }
class T extends S { int x = 1; }
EXPRESSIONS Field Access Using a Primary 15.11.1
435
class Test1 {
public static void main(String[] args) {
T t = new T();
System.out.println("t.x=" + t.x + when("t", t));
S s = new S();
System.out.println("s.x=" + s.x + when("s", s));
s = t;
System.out.println("s.x=" + s.x + when("s", s));
}
static String when(String name, Object t) {
return " when " + name + " holds a "
+ t.getClass() + " at run time.";
}
}
produces the output:
t.x=1 when t holds a class T at run time.
s.x=0 when s holds a class S at run time.
s.x=0 when s holds a class T at run time.
The last line shows that, indeed, the field that is accessed does not depend on the run-
time class of the referenced object; even if s holds a reference to an object of class T, the
expression s.x refers to the x field of class S, because the type of the expression s is S.
Objects of class T contain two fields named x, one for class T and one for its superclass S.
This lack of dynamic lookup for field accesses allows programs to be run efficiently with
straightforward implementations. The power of late binding and overriding is available, but
only when instance methods are used. Consider the same example using instance methods
to access the fields:
class S { int x = 0; int z() { return x; } }
class T extends S { int x = 1; int z() { return x; } }
class Test2 {
public static void main(String[] args) {
T t = new T();
System.out.println("t.z()=" + t.z() + when("t", t));
S s = new S();
System.out.println("s.z()=" + s.z() + when("s", s));
s = t;
System.out.println("s.z()=" + s.z() + when("s", s));
}
static String when(String name, Object t) {
return " when " + name + " holds a "
+ t.getClass() + " at run time.";
}
}
Now the output is:
t.z()=1 when t holds a class T at run time.
15.11.2 Accessing Superclass Members using super EXPRESSIONS
436
s.z()=0 when s holds a class S at run time.
s.z()=1 when s holds a class T at run time.
The last line shows that, indeed, the method that is accessed does depend on the run-
time class of the referenced object; when s holds a reference to an object of class T, the
expression s.z() refers to the z method of class T, despite the fact that the type of the
expression s is S. Method z of class T overrides method z of class S.
The following example demonstrates that a null reference may be used to access a class
(static ) variable without causing an exception:
class Test3 {
static String mountain = "Chocorua";
static Test3 favorite(){
System.out.print("Mount ");
return null;
}
public static void main(String[] args) {
System.out.println(favorite().mountain);
}
}
It compiles, executes, and prints:
Mount Chocorua
Even though the result of favorite() is null, a NullPointerException is not
thrown. That "Mount " is printed demonstrates that the Primary expression is indeed fully
evaluated at run time, despite the fact that only its type, not its value, is used to determine
which field to access (because the field mountain is static).
15.11.2 Accessing Superclass Members using super
The form super.Identifier refers to the field named Identifier of the current object,
but with the current object viewed as an instance of the superclass of the current
class. The form T.super. Identifier refers to the field named Identifier of the
lexically enclosing instance corresponding to T, but with that instance viewed as
an instance of the superclass of T.
The forms using the keyword super are valid only in an instance method, instance
initializer or constructor, or in the initializer of an instance variable of a class. These
are exactly the same situations in which the keyword this may be used (§15.8.3).
It is a compile-time error if the forms using the keyword super appear in the
declaration of class Object, since Object has no superclass.
If a field access expression super.name appears within class C, and the immediate
superclass of C is class S, then super.name is treated exactly as if it had been the
EXPRESSIONS Accessing Superclass Members using super 15.11.2
437
expression this.name in the body of class S . Thus it can access the field name that
is visible in class S, even if that field is hidden by a declaration of a field name in
class C.
The use of super is demonstrated by the following example:
interface I { int x = 0; }
class T1 implements I { int x = 1; }
class T2 extends T1 { int x = 2; }
class T3 extends T2 {
int x = 3;
void test() {
System.out.println("x=\t\t" + x);
System.out.println("super.x=\t\t" + super.x);
System.out.println("((T2)this).x=\t" + ((T2)this).x);
System.out.println("((T1)this).x=\t" + ((T1)this).x);
System.out.println("((I)this).x=\t" + ((I)this).x);
}
}
class Test {
public static void main(String[] args) {
new T3().test();
}
}
which produces the output:
x= 3
super.x= 2
((T2)this).x= 2
((T1)this).x= 1
((I)this).x= 0
Within class T3, the expression super.x is treated as if it were:
((T2)this).x
Note that super.x is not specified in terms of a cast, due to difficulties around access to
protected members of the superclass.
If a field access expression T.super.name appears within class C, and the
immediate superclass of the class denoted by T is a class whose fully qualified
name is S, then T.super.name is treated exactly as if it had been the expression
this.name in the body of class S . Thus it can access the field name that is visible
in class S, even if that field is hidden by a declaration of a field name in class T.
It is a compile-time error if the current class is not an inner class of class T or T itself.
15.12 Method Invocation Expressions EXPRESSIONS
438
15.12 Method Invocation Expressions
A method invocation expression is used to invoke a class or instance method.
MethodInvocation:
MethodName ( ArgumentListopt )
Primary . NonWildTypeArgumentsopt Identifier ( ArgumentListopt )
super . NonWildTypeArgumentsopt Identifier ( ArgumentListopt )
ClassName . super . NonWildTypeArgumentsopt Identifier ( ArgumentListopt )
TypeName . NonWildTypeArguments Identifier ( ArgumentListopt )
The definition of ArgumentList from §15.9 is repeated here for convenience:
ArgumentList:
Expression
ArgumentList , Expression
Resolving a method name at compile time is more complicated than resolving a
field name because of the possibility of method overloading. Invoking a method at
run time is also more complicated than accessing a field because of the possibility
of instance method overriding.
Determining the method that will be invoked by a method invocation expression
involves several steps. The following three sections describe the compile-time
processing of a method invocation; the determination of the type of the method
invocation expression is described in §15.12.3.
15.12.1 Compile-Time Step 1: Determine Class or Interface to Search
The first step in processing a method invocation at compile time is to figure out
the name of the method to be invoked and which class or interface to check for
definitions of methods of that name. There are several cases to consider, depending
on the form that precedes the left parenthesis, as follows.
• If the form is MethodName, then there are three subcases:
◆If it is a simple name, that is, just an Identifier, then the name of the method
is the Identifier.
If the Identifier appears within the scope (§6.3) of a visible method declaration
with that name, then:
EXPRESSIONS Compile-Time Step 1: Determine Class or Interface to Search 15.12.1
439
❖If there is an enclosing type declaration of which that method is a member,
let T be the innermost such type declaration. The class or interface to search
is T.
❖Otherwise, the visible method declaration may be in scope due to one
or more single-static-import (§7.5.3) or static-import-on-demand (§7.5.4)
declarations. There is no class or interface to search, as the method to be
invoked is determined later (§15.12.2).
◆If it is a qualified name of the form TypeName . Identifier , then the name of
the method is the Identifier and the class to search is the one named by the
TypeName.
If TypeName is the name of an interface rather than a class, then a compile-
time error occurs, because this form can invoke only static methods and
interfaces have no static methods.
◆In all other cases, the qualified name has the form FieldName . Identifier.
The name of the method is the Identifier and the class or interface to search
is the declared type T of the field named by the FieldName, if T is a class or
interface type, or the upper bound of T if T is a type variable.
• If the form is Primary . NonWildTypeArgumentsopt Identifier, then the name of
the method is the Identifier.
Let T be the type of the Primary expression. The class or interface to be searched
is T if T is a class or interface type, or the upper bound of T if T is a type variable.
It is a compile-time error if T is not a reference type.
• If the form is super . NonWildTypeArgumentsopt Identifier, then the name of the
method is the Identifier and the class to be searched is the superclass of the class
whose declaration contains the method invocation.
Let T be the type declaration immediately enclosing the method invocation. It is
a compile-time error if T is the class Object or T is an interface.
• If the form is ClassName . super . NonWildTypeArgumentsopt Identifier, then
the name of the method is the Identifier and the class to be searched is the
superclass of the class C denoted by ClassName.
It is a compile-time error if C is not a lexically enclosing class of the current class.
It is a compile-time error if C is the class Object.
Let T be the type declaration immediately enclosing the method invocation. It is
a compile-time error if T is the class Object or T is an interface.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
440
• If the form is TypeName . NonWildTypeArguments Identifier, then the name of
the method is the Identifier and the class to be searched is the class C denoted
by TypeName.
If TypeName is the name of an interface rather than a class, then a compile-time
error occurs, because this form can invoke only static methods and interfaces
have no static methods.
15.12.2 Compile-Time Step 2: Determine Method Signature
The second step searches the type determined in the previous step for member
methods. This step uses the name of the method and the types of the argument
expressions to locate methods that are both accessible and applicable, that is,
declarations that can be correctly invoked on the given arguments.
There may be more than one such method, in which case the most specific one is
chosen. The descriptor (signature plus return type) of the most specific method is
one used at run time to perform the method dispatch.
A method is applicable if it is either applicable by subtyping (§15.12.2.2),
applicable by method invocation conversion (§15.12.2.3), or it is an applicable
variable arity method (§15.12.2.4).
The process of determining applicability begins by determining the potentially
applicable methods (§15.12.2.1).
The remainder of the process is split into three phases, to ensure compatibility with
versions of the Java programming language prior to Java SE 5.0. The phases are:
1. The first phase (§15.12.2.2) performs overload resolution without permitting
boxing or unboxing conversion, or the use of variable arity method invocation.
If no applicable method is found during this phase then processing continues
to the second phase.
This guarantees that any calls that were valid in the Java programming language
before Java SE 5.0 are not considered ambiguous as the result of the introduction of
variable arity methods, implicit boxing and/or unboxing. However, the declaration of
a variable arity method (§8.4.1) can change the method chosen for a given method
method invocation expression, because a variable arity method is treated as a fixed
arity method in the first phase. For example, declaring m(Object...) in a class
which already declares m(Object) causes m(Object) to no longer be chosen
for some invocation expressions (such as m(null)), as m(Object[]) is more
specific.
2. The second phase (§15.12.2.3) performs overload resolution while allowing
boxing and unboxing, but still precludes the use of variable arity method
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
441
invocation. If no applicable method is found during this phase then processing
continues to the third phase.
This ensures that a method is never chosen through variable arity method invocation
if it is applicable through fixed arity method invocation.
3. The third phase (§15.12.2.4) allows overloading to be combined with variable
arity methods, boxing, and unboxing.
Deciding whether a method is applicable will, in the case of generic methods
(§8.4.4), require that type arguments be determined. Type arguments may be
passed explicitly or implicitly. If they are passed implicitly, they must be inferred
(§15.12.2.7) from the types of the argument expressions.
If several applicable methods have been identified during one of the three phases
of applicability testing, then the most specific one is chosen, as specified in section
§15.12.2.5.
Here are some examples of method selection. Consider the example program:
class Doubler {
static int two() { return two(1); }
private static int two(int i) { return 2*i; }
}
class Test extends Doubler {
static long two(long j) { return j+j; }
public static void main(String[] args) {
System.out.println(two(3));
System.out.println(Doubler.two(3)); // compile-time error
}
}
For the method invocation two(1) within class Doubler, there are two accessible
methods named two, but only the second one is applicable, and so that is the one invoked
at run time.
For the method invocation two(3) within class Test, there are two applicable methods,
but only the one in class Test is accessible, and so that is the one to be invoked at run time
(the argument 3 is converted to type long).
For the method invocation Doubler.two(3), the class Doubler, not class Test, is
searched for methods named two; the only applicable method is not accessible, and so this
method invocation causes a compile-time error.
Another example is:
class ColoredPoint {
int x, y;
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
442
byte color;
void setColor(byte color) { this.color = color; }
}
class Test {
public static void main(String[] args) {
ColoredPoint cp = new ColoredPoint();
byte color = 37;
cp.setColor(color);
cp.setColor(37); // compile-time error
}
}
Here, a compile-time error occurs for the second invocation of setColor, because no
applicable method can be found at compile time. The type of the literal 37 is int, and int
cannot be converted to byte by method invocation conversion. Assignment conversion,
which is used in the initialization of the variable color, performs an implicit conversion
of the constant from type int to byte, which is permitted because the value 37 is small
enough to be represented in type byte; but such a conversion is not allowed for method
invocation conversion.
If the method setColor had, however, been declared to take an int instead of a byte,
then both method invocations would be correct; the first invocation would be allowed
because method invocation conversion does permit a widening conversion from byte to
int. However, a narrowing cast would then be required in the body of setColor:
void setColor(int color) { this.color = (byte)color; }
Here is an example of overloading ambiguity. Consider the example:
class Point { int x, y; }
class ColoredPoint extends Point { int color; }
class Test {
static void test(ColoredPoint p, Point q) {
System.out.println("(ColoredPoint, Point)");
}
static void test(Point p, ColoredPoint q) {
System.out.println("(Point, ColoredPoint)");
}
public static void main(String[] args) {
ColoredPoint cp = new ColoredPoint();
test(cp, cp); // compile-time error
}
}
This example produces an error at compile time. The problem is that there are two
declarations of test that are applicable and accessible, and neither is more specific than
the other. Therefore, the method invocation is ambiguous.
If a third definition of test were added:
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
443
static void test(ColoredPoint p, ColoredPoint q) {
System.out.println("(ColoredPoint, ColoredPoint)");
}
then it would be more specific than the other two, and the method invocation would no
longer be ambiguous.
Here is an example that demonstrates the return type is not considered during method
selection. Consider the example:
class Point { int x, y; }
class ColoredPoint extends Point { int color; }
class Test {
static int test(ColoredPoint p) {
return p.color;
}
static String test(Point p) {
return "Point";
}
public static void main(String[] args) {
ColoredPoint cp = new ColoredPoint();
String s = test(cp); // compile-time error
}
}
Here the most specific declaration of method test is the one taking a parameter of type
ColoredPoint. Because the result type of the method is int, a compile-time error
occurs because an int cannot be converted to a String by assignment conversion. This
example shows that the result types of methods do not participate in resolving overloaded
methods, so that the second test method, which returns a String, is not chosen, even
though it has a result type that would allow the example program to compile without error.
15.12.2.1 Identify Potentially Applicable Methods
The class or interface determined by compile-time step 1 (§15.12.1) is searched
for all member methods that are potentially applicable to this method invocation;
members inherited from superclasses and superinterfaces are included in this
search.
In addition, if the method invocation has, before the left parenthesis, a MethodName
of the form Identifier, then the search process also examines all member methods
that are (a) imported by single-static-import declarations (§7.5.3) and static-import-
on-demand declarations (§7.5.4) within the compilation unit (§7.3) within which
the method invocation occurs, and (b) not shadowed (§6.4.1) at the place where the
method invocation appears, to determine if they are potentially applicable.
A member method is potentially applicable to a method invocation if and only if
all of the following are true:
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
444
• The name of the member is identical to the name of the method in the method
invocation.
• The member is accessible (§6.6) to the class or interface in which the method
invocation appears.
Whether a member method is accessible at a method invocation depends on the access
modifier (public, none, protected, or private) in the member's declaration and
on where the method invocation appears.
• If the member is a variable arity method with arity n, the arity of the method
invocation is greater or equal to n-1.
• If the member is a fixed arity method with arity n, the arity of the method
invocation is equal to n.
• If the method invocation includes explicit type arguments, and the member is a
generic method, then the number of type arguments is equal to the number of
type parameters of the method.
This clause implies that a non-generic method may be potentially applicable to an
invocation that supplies explicit type arguments. Indeed, it may turn out to be applicable.
In such a case, the type arguments will simply be ignored.
This rule stems from issues of compatibility and principles of substitutability. Since
interfaces or superclasses may be generified independently of their subtypes, we may
override a generic method with a non-generic one. However, the overriding (non-
generic) method must be applicable to calls to the generic method, including calls that
explicitly pass type arguments. Otherwise the subtype would not be substitutable for its
generified supertype.
If the search does not yield at least one method that is potentially applicable, then
a compile-time error occurs.
15.12.2.2 Phase 1: Identify Matching Arity Methods Applicable by Subtyping
Let m be a potentially applicable method (§15.12.2.1), let e1 , ..., en be the actual
argument expressions of the method invocation, and let Ai be the type of ei (1 ≤
i ≤ n ). Then:
• If m is a generic method, then let F1 ... Fn be the types of the formal parameters of
m, and let R1 ... Rp (p ≥ 1) be the type parameters of m, and let Bl be the declared
bound of Rl (1 ≤ l ≤ p). Then:
◆If the method invocation does not provide explicit type arguments, then let U1
... Up be the type arguments inferred (§15.12.2.7) for this invocation of m, using
a set of initial constraints consisting of the constraints Ai << Fi (1 ≤ i ≤ n) for
each actual argument expression ei whose type is a reference type.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
445
◆Otherwise, let U1 ... Up be the explicit type arguments given in the method
invocation.
Then let Si = Fi [R1 =U1 ,...,Rp =Up ] (1 ≤ i ≤ n) be the types inferred for the formal
parameters of m.
• Otherwise, let S1 ... Sn be the types of the formal parameters of m.
The method m is applicable by subtyping if and only if both of the following
conditions hold:
• For 1 ≤ i ≤ n, either:
◆Ai <: Si (§4.10), or
◆Ai is convertible to some type Ci by unchecked conversion (§5.1.9), and Ci
<: Si .
• If m is a generic method as described above, then Ul <: Bl [R1 =U1 ,...,Rp = Up ] (1
≤ l ≤ p).
If no method applicable by subtyping is found, the search for applicable
methods continues with phase 2 (§15.12.2.3). Otherwise, the most specific method
(§15.12.2.5) is chosen among the methods that are applicable by subtyping.
15.12.2.3 Phase 2: Identify Matching Arity Methods Applicable by Method
Invocation Conversion
Let m be a potentially applicable method (§15.12.2.1), let e1 , ..., en be the actual
argument expressions of the method invocation, and let Ai be the type of ei (1 ≤
i ≤ n ). Then:
• If m is a generic method, then let F1 ... Fn be the types of the formal parameters of
m, and let R1 ... Rp (p ≥ 1) be the type parameters of m, and let Bl be the declared
bound of Rl (1 ≤ l ≤ p). Then:
◆If the method invocation does not provide explicit type arguments, then let U1
... Up be the type arguments inferred (§15.12.2.7) for this invocation of m, using
a set of initial constraints consisting of the constraints Ai << Fi (1 ≤ i ≤ n).
◆Otherwise, let U1 ... Up be the explicit type arguments given in the method
invocation.
Then let Si = Fi [R1 =U1 ,...,Rp =Up ] (1 ≤ i ≤ n) be the types inferred for the formal
parameters of m.
• Otherwise, let S1 ... Sn be the types of the formal parameters of m.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
446
The method m is applicable by method invocation conversion if and only if both of
the following conditions hold:
• For 1 ≤ i ≤ n, the type of ei , Ai , can be converted by method invocation conversion
(§5.3) to Si .
• If m is a generic method as described above, then Ul <: Bl [R1 =U1 ,...,Rp = Up ] (1
≤ l ≤ p).
If no method applicable by method invocation conversion is found, the search
for applicable methods continues with phase 3 (§15.12.2.4). Otherwise, the most
specific method (§15.12.2.5) is chosen among the methods that are applicable by
method invocation conversion.
15.12.2.4 Phase 3: Identify Applicable Variable Arity Methods
Let m be a potentially applicable method (§15.12.2.1) with variable arity, let e1 , ...,
ek be the actual argument expressions of the method invocation, and let Ai be the
type of ei (1 ≤ i ≤ k). Then:
• If m is a generic method, then let F1 ... Fn (1 ≤ n ≤ k+1) be the types of the formal
parameters of m, where Fn =T[] for some type T, and let R1 ... Rp (p ≥ 1) be the
type parameters of m, and let Bl be the declared bound of Rl (1 ≤ l ≤ p). Then:
◆If the method invocation does not provide explicit type arguments then let U1
... Up be the type arguments inferred (§15.12.2.7) for this invocation of m, using
a set of initial constraints consisting of the constraints Ai << Fi (1 ≤ i < n) and
the constraints Aj << T (n ≤ j ≤ k).
◆Otherwise let U1 ... Up be the explicit type arguments given in the method
invocation.
Then let Si = Fi [R1 =U1 ,...,Rp =Up ] (1 ≤ i ≤ n) be the types inferred for the formal
parameters of m.
• Otherwise, let S1 ... Sn (where n ≤ k +1) be the types of the formal parameters of m.
The method m is an applicable variable-arity method if and only if all of the
following conditions hold:
• For 1 ≤ i < n, the type of ei , Ai , can be converted by method invocation conversion
to Si .
• If k ≥ n, then for n ≤ i ≤ k , the type of ei , Ai , can be converted by method
invocation conversion to the component type of Sn .
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
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• If k != n, or if k = n and An cannot be converted by method invocation conversion
to Sn [] , then the type which is the erasure of Sn is accessible at the point of
invocation.
• If m is a generic method as described above, then Ul <: Bl [R1 = U1 ...,Rp = Up ] (1 ≤
l ≤ p).
If no applicable variable arity method is found, a compile-time error occurs.
Otherwise, the most specific method (§15.12.2.5) is chosen among the applicable
variable-arity methods.
15.12.2.5 Choosing the Most Specific Method
If more than one member method is both accessible and applicable to a method
invocation, it is necessary to choose one to provide the descriptor for the run-
time method dispatch. The Java programming language uses the rule that the most
specific method is chosen.
The informal intuition is that one method is more specific than another if any
invocation handled by the first method could be passed on to the other one without
a compile-time type error.
One fixed-arity member method named m is more specific than another member
method of the same name and arity if all of the following conditions hold:
• The declared types of the parameters of the first member method are T1 , ..., Tn .
• The declared types of the parameters of the other method are U1 , ..., Un .
• If the second method is generic, then let R1 ... Rp (p ≥ 1) be its type parameters,
let Bl be the declared bound of Rl (1 ≤ l ≤ p), let A1 ... Ap be the type arguments
inferred (§15.12.2.7) for this invocation under the initial constraints Ti << Ui (1
≤ i ≤ n), and let Si = Ui [R1 =A1 ,...,Rp =Ap ] (1 ≤ i ≤ n).
Otherwise, let Si = Ui (1 ≤ i ≤ n).
• For all j from 1 to n, Tj <: Sj .
• If the second method is a generic method as described above, then Al <:
Bl [R1 =A1 ,..., R p =Ap ] (1 ≤ l ≤ p).
In addition, one variable arity member method named m is more specific than
another variable arity member method of the same name if either:
1. One member method has n parameters and the other has k parameters, where
n ≥ k , and:
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
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• The types of the parameters of the first member method are T1 , ..., Tn-1 , Tn [] .
• The types of the parameters of the other method are U1 , ..., Uk-1 , Uk [] .
• If the second method is generic then let R1 ... Rp (p ≥ 1) be its type parameters,
let Bl be the declared bound of Rl (1 ≤ l ≤ p), let A1 ... Ap be the type arguments
inferred (§15.12.2.7) for this invocation under the initial constraints Ti <<
Ui (1 ≤ i ≤ k-1) and Ti << Uk (k ≤ i ≤ n), and let S i = Ui [R1 =A1 ,...,Rp =Ap ]
(1 ≤ i ≤ k).
Otherwise, let Si = Ui (1 ≤ i ≤ k).
• For all j from 1 to k-1, Tj <: Sj , and,
• For all j from k to n, Tj <: Sk , and,
• If the second method is a generic method as described above, then Al <:
Bl [ R 1 =A1 ,...,Rp =Ap ] (1 ≤ l ≤ p).
2. One member method has k parameters and the other has n parameters, where
n ≥ k , and:
• The types of the parameters of the first method are U1 , ..., Uk-1 , Uk [] .
• The types of the parameters of the other method are T1 , ..., Tn-1 , Tn [] .
• If the second method is generic, then let R1 ... Rp (p ≥ 1) be its type parameters,
let Bl be the declared bound of Rl (1 ≤ l ≤ p), let A1 ... Ap be the type arguments
inferred (§15.12.2.7) for this invocation under the initial constraints Ui <<
Ti (1 ≤ i ≤ k -1) and Uk << Ti (k ≤ i ≤ n), and let Si = T i [R1 =A1 ,...,Rp = A p ] (1
≤ i ≤ n).
Otherwise, let Si = Ti (1 ≤ i ≤ n).
• For all j from 1 to k-1, Uj <: Sj , and,
• For all j from k to n, Uk <: Sj , and,
• If the second method is a generic method as described above, then Al <:
Bl [ R 1 =A1 ,...,Rp =Ap ] (1 ≤ l ≤ p).
The above conditions are the only circumstances under which one method may be
more specific than another.
A method m1 is strictly more specific than another method m2 if and only if m1 is
more specific than m2 and m2 is not more specific than m1 .
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
449
A method is said to be maximally specific for a method invocation if it is accessible
and applicable and there is no other method that is applicable and accessible that
is strictly more specific.
If there is exactly one maximally specific method, then that method is in fact
the most specific method; it is necessarily more specific than any other accessible
method that is applicable. It is then subjected to some further compile-time checks
as described in §15.12.3.
It is possible that no method is the most specific, because there are two or more
methods that are maximally specific. In this case:
• If all the maximally specific methods have override-equivalent (§8.4.2)
signatures, then:
◆If exactly one of the maximally specific methods is not declared abstract, it
is the most specific method.
◆Otherwise, if all the maximally specific methods are declared abstract, and
the signatures of all of the maximally specific methods have the same erasure
(§4.6), then the most specific method is chosen arbitrarily among the subset
of the maximally specific methods that have the most specific return type.
However, the most specific method is considered to throw a checked exception
if and only if that exception or its erasure is declared in the throws clauses of
each of the maximally specific methods.
• Otherwise, we say that the method invocation is ambiguous, and a compile-time
error occurs.
Here is an example of compile-time resolution.
The most specific method is chosen at compile time; its descriptor determines what method
is actually executed at run time. If a new method is added to a class, then source code that
was compiled with the old definition of the class might not use the new method, even if a
recompilation would cause this method to be chosen.
So, for example, consider two compilation units, one for class Point:
package points;
public class Point {
public int x, y;
public Point(int x, int y) { this.x = x; this.y = y; }
public String toString() { return toString(""); }
public String toString(String s) {
return "(" + x + "," + y + s + ")";
}
}
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
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and one for class ColoredPoint:
package points;
public class ColoredPoint extends Point {
public static final int
RED = 0, GREEN = 1, BLUE = 2;
public static String[] COLORS =
{ "red", "green", "blue" };
public byte color;
public ColoredPoint(int x, int y, int color) {
super(x, y);
this.color = (byte)color;
}
/** Copy all relevant fields of the argument into
this ColoredPoint object. */
public void adopt(Point p) { x = p.x; y = p.y; }
public String toString() {
String s = "," + COLORS[color];
return super.toString(s);
}
}
Now consider a third compilation unit that uses ColoredPoint:
import points.*;
class Test {
public static void main(String[] args) {
ColoredPoint cp =
new ColoredPoint(6, 6, ColoredPoint.RED);
ColoredPoint cp2 =
new ColoredPoint(3, 3, ColoredPoint.GREEN);
cp.adopt(cp2);
System.out.println("cp: " + cp);
}
}
The output is:
cp: (3,3,red)
The programmer who coded class Test has expected to see the word green, because the
actual argument, a ColoredPoint, has a color field, and color would seem to be
a "relevant field". (Of course, the documentation for the package points ought to have
been much more precise!)
Notice, by the way, that the most specific method (indeed, the only applicable method)
for the method invocation of adopt has a signature that indicates a method of one
parameter, and the parameter is of type Point. This signature becomes part of the binary
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
451
representation of class Test produced by the Java compiler and is used by the method
invocation at run time.
Suppose the programmer reported this software error and the maintainer of the points
package decided, after due deliberation, to correct it by adding a method to class
ColoredPoint:
public void adopt(ColoredPoint p) {
adopt((Point)p);
color = p.color;
}
If the programmer then runs the old binary file for Test with the new binary file for
ColoredPoint, the output is still:
cp: (3,3,red)
because the old binary file for Test still has the descriptor "one parameter, whose type is
Point; void" associated with the method call cp.adopt(cp2). If the source code for
Test is recompiled, the Java compiler will then discover that there are now two applicable
adopt methods, and that the signature for the more specific one is "one parameter, whose
type is ColoredPoint; void"; running the program will then produce the desired
output:
cp: (3,3,green)
With forethought about such problems, the maintainer of the points package could fix
the ColoredPoint class to work with both newly compiled and old code, by adding
defensive code to the old adopt method for the sake of old code that still invokes it on
ColoredPoint arguments:
public void adopt(Point p) {
if (p instanceof ColoredPoint)
color = ((ColoredPoint)p).color;
x = p.x; y = p.y;
}
Ideally, source code should be recompiled whenever code that it depends on is
changed. However, in an environment where different classes are maintained by different
organizations, this is not always feasible. Defensive programming with careful attention to
the problems of class evolution can make upgraded code much more robust. See Chapter 13,
Binary Compatibility for a detailed discussion of binary compatibility and type evolution.
15.12.2.6 Method Result and Throws Types
The result type of the chosen method is determined as follows:
• If the chosen method is declared with a return type of void, then the result is
void.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
452
• Otherwise, if unchecked conversion was necessary for the method to be
applicable, then the result type is the erasure (§4.6) of the method's declared
return type.
• Otherwise, if the chosen method is generic, then for 1 ≤ i ≤ n, let Fi be the formal
type parameters of the method, let Ai be the actual type arguments inferred for
the method invocation, and let R be the return type of the chosen method.
The result type is obtained by applying capture conversion (§5.1.10) to
R[F1 =A1 ,...,Fn = A n ].
• Otherwise, the result type is obtained by applying capture conversion (§5.1.10)
to the return type of the chosen method .
The exception types of the throws clause of the chosen method are determined as
follows:
• If unchecked conversion was necessary for the method to be applicable, then the
throws clause is composed of the erasure (§4.6) of the types in the method's
declared throws clause.
• Otherwise, if the method being invoked is generic, then for 1 ≤ i ≤ n, let Fi be
the type parameters of the method, let Ai be the type arguments inferred for the
method invocation, and let Ej (1 ≤ j ≤ m ) be the exception types declared in the
throws clause of the method being invoked.
The throws clause consists of the types Ej [F1 =A1 ,...,Fn = An ] .
• Otherwise, the type of the throws clause is the type given in the method
declaration.
The exception types that a method invocation expression can throw are specified in §11.2.1.
15.12.2.7 Inferring Type Arguments Based on Actual Arguments
In this section, we describe the process of inferring type arguments for method and
constructor invocations. This process is invoked as a subroutine when testing for
method (or constructor) applicability (§15.12.2.2 - §15.12.2.4).
The process of type inference is inherently complex. Therefore, it is useful to give an
informal overview of the process before delving into the detailed specification.
Inference begins with an initial set of constraints. Generally, the constraints require that
the statically known types of the actual arguments are acceptable given the declared formal
parameter types. We discuss the meaning of "acceptable" below.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
453
Given these initial constraints, one may derive a set of supertype and/or equality constraints
on the type parameters of the method or constructor.
Next, one must try and find a solution that satisfies the constraints on the type parameters.
As a first approximation, if a type parameter is constrained by an equality constraint, then
that constraint gives its solution. Bear in mind that the constraint may equate one type
parameter with another, and only when the entire set of constraints on all type variables is
resolved will we have a solution.
A supertype constraint T :> X implies that the solution is one of supertypes of X. Given
several such constraints on T, we can intersect the sets of supertypes implied by each of the
constraints, since the type parameter must be a member of all of them. We can then choose
the most specific type that is in the intersection.
Computing the intersection is more complicated than one might first realize. Given that
a type parameter is constrained to be a supertype of two distinct invocations of a generic
type, say List<Object> and List<String>, the naive intersection operation might
yield Object. However, a more sophisticated analysis yields a set containing List<?>.
Similarly, if a type parameter T is constrained to be a supertype of two unrelated interfaces
I and J, we might infer T must be Object, or we might obtain a tighter bound of I & J.
These issues are discussed in more detail later in this section.
We use the following notational conventions in this section:
• Type expressions are represented using the letters A, F, U, V, and W. The letter A is
only used to denote the type of an actual argument, and F is only used to denote
the type of a formal parameter.
• Type parameters are represented using the letters S and T
• Arguments to parameterized types are represented using the letters X and Y.
• Generic type declarations are represented using the letters G and H.
Inference begins with a set of initial constraints of the form A << F, A = F, or A >>
F, where U << V indicates that type U is convertible to type V by method invocation
conversion (§5.3), and U >> V indicates that type V is convertible to type U by method
invocation conversion.
In a simpler world, the constraints could be of the form A <: F - simply requiring that the
actual argument types be subtypes of the formal ones. However, reality is more involved. As
discussed earlier, method applicability testing consists of up to three phases; this is required
for compatibility reasons. Each phase imposes slightly different constraints. If a method is
applicable by subtyping (§15.12.2.2), the constraints are indeed subtyping constraints. If a
method is applicable by method invocation conversion (§15.12.2.3), the constraints imply
that the actual type is convertible to the formal type by method invocation conversion. The
situation is similar for the third phase (§15.12.2.4), but the exact form of the constraints
differ due to the variable arity.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
454
These constraints are then reduced to a set of simpler constraints of the forms T :>
X, T = X, or T <: X, where T is a type parameter of the method. This reduction is
achieved by the procedure given below.
It may be that the initial constraints are unsatisfiable; we say that inference is
overconstrained. In that case, we do not necessarily derive unsatisfiable constraints on the
type parameters. Instead, we may infer type arguments for the invocation, but once we
substitute the type arguments for the type parameters, the applicability test may fail because
the actual argument types are not acceptable given the substituted formal parameter types.
An alternative strategy would be to have type inference itself fail in such cases. A Java
compiler may choose to do so, provided the effect is equivalent to that specified here.
Given a constraint of the form A << F, A = F, or A >> F:
If F does not involve a type parameter Tj then no constraint is implied on Tj .
Otherwise, F involves a type parameter Tj .
If A is the type of null, no constraint is implied on Tj .
Otherwise, if the constraint has the form A << F:
• If A is a primitive type, then A is converted to a reference type U via boxing
conversion and this algorithm is applied recursively to the constraint U << F.
• Otherwise, if F = Tj , then the constraint Tj :> A is implied.
• If F = U[] , where the type U involves Tj , then if A is an array type V[] , or a type
variable with an upper bound that is an array type V[] , where V is a reference
type, this algorithm is applied recursively to the constraint V << U.
This follows from the covariant subtype relation among array types. The constraint A <<
F in this case means that A << U[]. A is therefore necessarily an array type V[], or a
type variable whose upper bound is an array type V[] - otherwise the relation A << U[]
could never hold true. It follows that V[] << U[] . Since array subtyping is covariant,
it must be the case that V << U.
• If F has the form G<..., Yk-1 , U, Yk+1 , ...>, where U is a type expression that involves
Tj , then if A has a supertype of the form G<..., Xk-1 , V, Xk+1 , ...> where V is a type
expression, this algorithm is applied recursively to the constraint V = U.
For simplicity, assume that G takes a single type argument. If the method invocation
being examined is to be applicable, it must be the case that A is a subtype of some
invocation of G. Otherwise, A << F would never be true.
In other words, A << F, where F = G < U>, implies that A << G < V> for some V. Now,
since U is a type expression (and therefore, U is not a wildcard type argument), it must
be the case that U = V, by the non-variance of ordinary parameterized type invocations.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
455
The formulation above merely generalizes this reasoning to generics with an arbitrary
number of type arguments.
• If F has the form G<..., Yk-1 , ? extends U, Yk+1 , ...>, where U involves Tj , then
if A has a supertype that is one of:
◆G<..., Xk-1 , V, Xk+1 , ...>, where V is a type expression. Then this algorithm is
applied recursively to the constraint V << U.
Again, let's keep things as simple as possible, and consider only the case where G has
a single type argument.
A << F in this case means A << G< ? extends U>. As above, it must be the case
that A is a subtype of some invocation of G. However, A may now be a subtype of
either G <V >, or G < ? extends V>, or G < ? super V>. We examine these cases in
turn. The first variation is described (generalized to multiple arguments) by the sub-
bullet directly above. We therefore have A = G<V> << G< ? extends U>. The rules
of subtyping for wildcards imply that V << U.
◆G<..., Xk-1 , ? extends V, Xk+1 , ...>. Then this algorithm is applied recursively
to the constraint V << U.
Extending the analysis above, we have A = G < ? extends V> << G < ? extends
U>. The rules of subtyping for wildcards again imply that V << U.
◆Otherwise, no constraint is implied on Tj .
Here, we have A = G < ? super V> << G < ? extends U>. In general, we cannot
conclude anything in this case. However, it is not necessarily an error. It may be that
U will eventually be inferred to be Object, in which case the call may indeed be
valid. Therefore, we simply refrain from placing any constraint on U.
• If F has the form G<..., Yk-1 , ? super U, Yk+1 , ...>, where U involves Tj , then if
A has a supertype that is one of:
◆G<..., Xk-1 , V , Xk+1 , ...>. Then this algorithm is applied recursively to the
constraint V >> U.
As usual, we consider only the case where G has a single type argument.
A << F in this case means A << G< ? super U>. As above, it must be the case that
A is a subtype of some invocation of G. A may now be a subtype of either G<V>, or
G<? extends V>, or G< ? super V>. We examine these cases in turn. The first
variation is described (generalized to multiple arguments) by the sub-bullet directly
above. We therefore have A = G < V> << G < ? super U>. The rules of subtyping for
wildcards imply that V >> U.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
456
◆G<..., Xk-1 , ? super V, Xk+1 , ...>. Then this algorithm is applied recursively to
the constraint V >> U.
We have A = G < ? super V> << G < ? super U>. The rules of subtyping for lower-
bounded wildcards again imply that V >> U.
◆Otherwise, no constraint is implied on Tj .
Here, we have A = G < ? extends V> << G < ? super U>. In general, we cannot
conclude anything in this case. However, it is not necessarily an error. It may be that
U will eventually be inferred to the null type, in which case the call may indeed be
valid. Therefore, we simply refrain from placing any constraint on U.
• Otherwise, no constraint is implied on Tj .
Otherwise, if the constraint has the form A = F:
Such a constraint is never part of the initial constraints. However, it can arise as the
algorithm recurses. We have seen this occur above, when the constraint A << F relates two
parameterized types, as in G < V> << G < U>.
• If F = Tj , then the constraint Tj = A is implied.
• If F = U[] where the type U involves Tj , then if A is an array type V[] , or a type
variable with an upper bound that is an array type V[] , where V is a reference
type, this algorithm is applied recursively to the constraint V = U.
Clearly, if the array types U[] and V[] are the same, their component types must be
the same.
• If F has the form G<..., Yk-1 , U, Yk+1 , ...>, where U is type expression that involves
Tj , then if A is of the form G<..., Xk-1 , V, Xk+1 ,...> where V is a type expression,
this algorithm is applied recursively to the constraint V = U.
• If F has the form G<..., Yk-1 , ? extends U, Yk+1 , ...>, where U involves Tj , then
if A is one of:
◆G<..., Xk-1 , ? extends V, Xk+1 , ...>. Then this algorithm is applied recursively
to the constraint V = U.
◆Otherwise, no constraint is implied on Tj .
• If F has the form G<..., Yk-1 , ? super U, Yk+1 ,...>, where U involves Tj , then if
A is one of:
◆G<..., Xk-1 , ? super V, Xk+1 , ...>. Then this algorithm is applied recursively to
the constraint V = U.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
457
◆Otherwise, no constraint is implied on Tj .
• Otherwise, no constraint is implied on Tj .
Otherwise, if the constraint has the form A >> F:
Such situations arise when the algorithm recurses, due to the contravariant subtyping rules
associated with lower-bounded wildcards (those of the form G < ? super X>).
It might be tempting to consider A >> F as being the same as F << A, but the problem of
inference is not symmetric. We need to remember which participant in the relation includes
a type to be inferred.
• If F = Tj , then the constraint Tj <: A is implied.
We do not make use of such constraints in the main body of the inference algorithm.
However, they are used in section §15.12.2.8.
• If F = U[] , where the type U involves Tj , then if A is an array type V[] , or a type
variable with an upper bound that is an array type V[] , where V is a reference
type, this algorithm is applied recursively to the constraint V >> U. Otherwise,
no constraint is implied on Tj .
This follows from the covariant subtype relation among array types. The constraint A >>
F in this case means that A >> U[]. A is therefore necessarily an array type V[], or a
type variable whose upper bound is an array type V[] - otherwise the relation A >> U[]
could never hold true. It follows that V[] >> U[] . Since array subtyping is covariant,
it must be the case that V >> U.
• If F has the form G<..., Yk-1 , U, Yk+1 , ...>, where U is a type expression that involves
Tj , then:
◆If A is an instance of a non-generic type, then no constraint is implied on Tj .
In this case (once again restricting the analysis to the unary case), we have the
constraint A >> F = G < U>. A must be a supertype of the generic type G. However,
since A is not a parameterized type, it cannot depend upon the type argument U in
any way. It is a supertype of G < X> for every X that is a valid type argument to G. No
meaningful constraint on U can be derived from A.
◆If A is an invocation of a generic type declaration H, where H is either G or
superclass or superinterface of G, then:
❖If H ≠ G , then let S1 , ..., Sn be the type parameters of G, and let H <U1 , ..., Ul >
be the unique invocation of H that is a supertype of G < S1 , ..., Sn >, and let V
= H < U1 , ..., Ul >[Sk = U] . Then, if V :> F this algorithm is applied recursively
to the constraint A >> V.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
458
Our goal here is to simplify the relationship between A and F. We aim to recursively
invoke the algorithm on a simpler case, where the type argument is known to be
an invocation of the same generic type declaration as the formal.
Let's consider the case where both H and G have only a single type argument. Since
we have the constraint A = H < X> >> F = G <U >, where H is distinct from G, it
must be the case that H is some proper superclass or superinterface of G. There
must be a (non-wildcard) invocation of H that is a supertype of F = G < U>. Call
this invocation V.
If we replace F by V in the constraint, we will have accomplished the goal of
relating two invocations of the same generic (as it happens, H).
How do we compute V? The declaration of G must introduce a type parameter S,
and there must be some (non-wildcard) invocation of H, H < U1 >, that is a supertype
of G <S >. Substituting the type expression U for S will then yield a (non-wildcard)
invocation of H, H <U1 > [S = U] , that is a supertype of G < U>. For example, in the
simplest instance, U1 might be S, in which case we have G <S > <: H<S>, and G <U>
<: H<U> = H<S> [S=U] = V.
It may be the case that H < U1 > is independent of S - that is, S does not occur in U1
at all. However, the substitution described above is still valid - in this situation, V
= H < U1 > [S =U] = H < U1 >. Furthermore, in this circumstance, G <T > <: H<U1 > for
any T, and in particular G < U> <: H < U1 > = V.
Regardless of whether U1 depends on S, we have determined the type V, the
invocation of H that is a supertype of G < U>. We can now invoke the algorithm
recursively on the constraint H < X> = A >> V = H < U1 >[S = U] . We will then be
able to relate the type arguments of both invocations of H and extract the relevant
constraints from them.
❖Otherwise, if A is of the form G<..., Xk-1 , W, Xk+1 , ...>, where W is a type
expression, this algorithm is applied recursively to the constraint W = U.
We have A = G <W > >> F = G < U> for some type expression W. Since W is a type
expression (and not a wildcard type argument), it must be the case that W = U, by
the invariance of parameterized types.
❖Otherwise, if A is of the form G<..., Xk-1 , ? extends W, Xk+1 , ...>, this
algorithm is applied recursively to the constraint W >> U.
We have A = G<? extends W> >> F = G<U> for some type expression W. It must
be the case that W >> U, by the subtyping rules for wildcard types.
❖Otherwise, if A is of the form G<..., Xk-1 , ? super W , Xk+1 , ...>, this algorithm
is applied recursively to the constraint W << U.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
459
We have A = G < ? super W> >> F = G < U> for some type expression W. It must
be the case that W << U, by the subtyping rules for wildcard types.
❖Otherwise, no constraint is implied on Tj .
• If F has the form G<..., Yk-1 , ? extends U, Yk+1 , ...>, where U is a type expression
that involves Tj , then:
◆If A is an instance of a non-generic type, then no constraint is implied on Tj .
Once again restricting the analysis to the unary case, we have the constraint A >> F
= G < ? extends U>. A must be a supertype of the generic type G. However, since
A is not a parameterized type, it cannot depend upon U in any way. It is a supertype
of the type G < ? extends X> for every X such that ? extends X is a valid type
argument to G. No meaningful constraint on U can be derived from A.
◆If A is an invocation of a generic type declaration H, where H is either G or
superclass or superinterface of G, then:
❖If H ≠ G , then let S1 , ..., Sn be the type parameters of G, and let H <U1 , ..., Ul >
be the unique invocation of H that is a supertype of G <S1 , ..., Sn >, and let V =
H< ? extends U1 , ..., ? extends Ul > [Sk =U]. Then this algorithm is applied
recursively to the constraint A >> V.
Our goal here is once more to simplify the relationship between A and F, and
recursively invoke the algorithm on a simpler case, where the type argument is
known to be an invocation of the same generic type as the formal.
Assume both H and G have only a single type argument. Since we have the
constraint A = H < X> >> F = G < ? extends U>, where H is distinct from G, it
must be the case that H is some proper superclass or superinterface of G. There
must be an invocation of H < Y>, such that H < X> >> H <Y >, that we can use instead
of F = G < ? extends U>.
How do we compute H <Y >? As before, note that the declaration of G must introduce
a type parameter S, and there must be some (non-wildcard) invocation of H, H<U1 >,
that is a supertype of G < S>. However, substituting ? extends U for S is not
generally valid. To see this, assume U1 = T[] .
Instead, we produce an invocation of H, H < ? extends U1 >[S =U] . In the
simplest instance, U1 might be S, in which case we have G < S> <: H<S>, and G< ?
extends U> <: H < ? extends U> = H< ? extends S> [S=U] = V.
❖Otherwise, if A is of the form G<..., Xk-1 , ? extends W, Xk+1 , ...>, this
algorithm is applied recursively to the constraint W >> U.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
460
We have A = G < ? extends W> >> F = G < ? extends U> for some type
expression W. By the subtyping rules for wildcards it must be the case that W >> U.
❖Otherwise, no constraint is implied on Tj .
• If F has the form G<..., Yk-1 , ? super U, Yk+1 , ...>, where U is a type expression
that involves Tj , then A is either:
◆If A is an instance of a non-generic type, then no constraint is implied on Tj .
Restricting the analysis to the unary case, we have the constraint A >> F = G <?
super U>. A must be a supertype of the generic type G. However, since A is not a
parameterized type, it cannot depend upon U in any way. It is a supertype of the type
G<? super X> for every X such that ? super X is a valid type argument to G. No
meaningful constraint on U can be derived from A.
◆If A is an invocation of a generic type declaration H, where H is either G or
superclass or superinterface of G, then:
❖If H ≠ G , then let S1 , ..., Sn be the type parameters of G, and let H <U1 , ..., Ul >
be the unique invocation of H that is a supertype of G <S1 , ..., Sn >, and let
V = H< ? super U1 , ..., ? super Ul > [Sk =U]. Then this algorithm is applied
recursively to the constraint A >> V.
The treatment here is analogous to the case where A = G < ? extends U>. Here
our example would produce an invocation H < ? super U1 > [S =U] .
❖Otherwise, if A is of the form G<..., Xk-1 , ? super W, ..., Xk+1 , ...>, this
algorithm is applied recursively to the constraint W << U.
We have A = G < ? super W> >> F = G < ? super U> for some type expression
W. It must be the case that W << U, by the subtyping rules for wildcard types.
❖Otherwise, no constraint is implied on Tj .
This concludes the process of determining constraints on the type parameters of a method.
Note that this process does not impose any constraints on the type parameters based on their
declared bounds. Once type arguments are inferred, they will be tested against the declared
bounds of the type parameters as part of applicability testing.
Note also that type inference does not affect soundness in any way. If the types inferred are
nonsensical, the invocation will yield a type error. The type inference algorithm should be
viewed as a heuristic, designed to perform well in practice. If it fails to infer the desired
result, explicit type paramneters may be used instead.
Next, for each type variable Tj (1 ≤ j ≤ n), the implied equality constraints are
resolved as follows.
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
461
For each implied equality constraint Tj = U or U = Tj :
• If U is not one of the type parameters of the method, then U is the type inferred
for Tj . Then all remaining constraints involving Tj are rewritten such that Tj is
replaced with U. There are necessarily no further equality constraints involving
Tj , and processing continues with the next type parameter, if any.
• Otherwise, if U is Tj , then this constraint carries no information and may be
discarded.
• Otherwise, the constraint is of the form Tj = Tk for j ≠ k . Then all constraints
involving Tj are rewritten such that Tj is replaced with Tk , and processing
continues with the next type variable.
Then, for each remaining type variable Tj , the constraints Tj :> U are considered.
Given that these constraints are Tj :> U1 ... Tj :> Uk , the type of Tj is inferred as
lub(U1 ... Uk ), computed as follows:
For a type U, we write ST(U) for the set of supertypes of U, and define the erased
supertype set of U:
EST(U ) = { V | W in ST(U) and V = |W| } where |W| is the erasure of W.
The reason for computing the set of erased supertypes is to deal with situations
where a type variable is constrained to be a supertype of several distinct
invocations of a generic type declaration, For example, if T :> List<String>
and T :> List<Object>, simply intersecting the sets ST(List<String>) = {
List<String>, Collection<String>, Object } and ST(List<Object>) = {
List<Object>, Collection<Object>, Object } would yield a set { Object },
and we would have lost track of the fact that T can safely be assumed to be a List.
In contrast, intersecting EST(List<String>) = { List, Collection, Object
} and EST(List<Object>) = { List, Collection, Object } yields { List,
Collection, Object }, which we will eventually enable us to infer T = List<?> as
described below.
The erased candidate set for type parameter Tj , EC, is the intersection of all the
sets EST(U) for each U in U1 ... Uk .
The minimal erased candidate set for Tj is:
MEC = { V | V in EC, and for all W ≠ V in EC, it is not the case that W <: V }
Because we are seeking to infer more precise types, we wish to filter out any candidates
that are supertypes of other candidates. This is what computing MEC accomplishes.
In our running example, we had EC = { List, Collection, Object }, and now MEC
= { List }.
15.12.2 Compile-Time Step 2: Determine Method Signature EXPRESSIONS
462
The next step will be to recover type arguments for the inferred types themselves.
For any element G of MEC that is a generic type declaration, define the relevant
invocations of G, Inv(G), to be:
Inv(G ) = { V | 1 ≤ i ≤ k: V in ST(Ui ), V = G<...> }
In our running example, the only generic element of MEC is List, and Inv(List) = {
List<String>, List<Object> }. We now will seek to find a type argument for List
that contains (§4.5.1) both String and Object.
This is done by means of the least containing invocation (lci) operation defined below. The
first line defines lci() on a set, such as Inv(List), as an operation on a list of the elements
of the set. The next line defines the operation on such lists, as a pairwise reduction on the
elements of the list. The third line is the definition of lci() on pairs of parameterized types,
which in turn relies on the notion of least containing type argument (lcta).
lcta() is defined for all six possible cases. Then CandidateInvocation(G) defines the most
specific invocation of the generic type G that contains all the invocations of G that are
known to be supertypes of Tj . This will be our candidate invocation of G in the bound we
infer for Tj .
Define CandidateInvocation(G) = lci(Inv(G)), where lci, the least containing
invocation, is defined:
• lci(S ) = lci(e1 , ..., en ) where ei (1 ≤ i ≤ n) in S
• lci(e1 , ..., en ) = lci(lci(e1 , e2 ), e3 , ..., en )
• lci(G < X1 , ..., Xn >, G <Y1 , ..., Yn >) = G <lcta(X1 , Y1 ), ..., lcta(Xn , Yn )>
• lci(G < X1 , ..., Xn >) = G <lcta(X1 ), ..., lcta(Xn )>
where lcta() is the the least containing type argument function defined (assuming
U and V are type expressions) as:
• lcta(U , V) = U if U = V, otherwise ? extends lub(U, V)
• lcta(U , ? extends V) = ? extends lub(U, V)
• lcta(U , ? super V) = ? super glb(U, V)
• lcta(? extends U, ? extends V) = ? extends lub(U, V)
• lcta(? extends U, ? super V) = U if U = V, otherwise ?
• lcta(? super U, ? super V) = ? super glb(U, V)
• lcta(U ) = ? if U's upper bound is Object, otherwise ? extends lub(U ,Object)
where glb() is as defined in (§5.1.10).
EXPRESSIONS Compile-Time Step 2: Determine Method Signature 15.12.2
463
Finally, we define a bound for Tj based on on all the elements of the minimal erased
candidate set of its supertypes. If any of these elements are generic, we use the
CandidateInvocation() function to recover the type argument information.
Define Candidate(W) = CandidateInvocation(W) if W is generic, W otherwise.
The inferred type for Tj , lub(U1 ... Uk ), is Candidate(W1 ) & ... & Candidate(Wr ),
where Wi (1 ≤ i ≤ r) are the elements of MEC.
It is possible that the process above yields an infinite type. This is permissible, and
a Java compiler must recognize such situations and represent them appropriately
using cyclic data structures.
The possibility of an infinite type stems from the recursive calls to lub(). Readers familiar
with recursive types should note that an infinite type is not the same as a recursive type.
15.12.2.8 Inferring Unresolved Type Arguments
If any of the method's type arguments were not inferred from the types of the actual
arguments, they are now inferred as follows.
First, if a type parameter T has been inferred as type C, and T's bound includes an
uninferred type variable X, then X may be inferred by unifying T's bound with C's
type arguments. Then:
• If the method result occurs in a context where it will be subject to assignment
conversion (§5.2) to a type S, then let R be the declared result type of the method,
and let R' = R[T1 =B(T1 ) ... Tn =B(Tn ) ] , where B(Ti ) is the type inferred for Ti in
the previous section or Ti if no type was inferred.
If S is a reference type, then let S' be S. Otherwise, if S is a primitive type, then
let S' be the result of applying boxing conversion (§5.1.7) to S.
Then, a set of initial constraints consisting of:
◆the constraint S' >> R', provided R is not void; and
◆additional constraints Bi [T1 =B(T1 ) ... Tn =B(Tn ) ] >> Ti , where Bi is the declared
bound of Ti ,
◆additional constraints B(Ti ) << Bi [T1 =B(T1 ) ... Tn =B(Tn )], where Bi is the
declared bound of Ti ,
◆for any constraint of the form V >> Ti generated in §15.12.2.7: a constraint
V[ T 1 =B(T1 ) ... Tn =B(Tn )] >> Ti .
◆for any constraint of the form Ti = V generated in §15.12.2.7: a constraint Ti
= V [T1 =B(T1 ) ... Tn =B(Tn )].
15.12.3 Compile-Time Step 3: Is the Chosen Method Appropriate? EXPRESSIONS
464
is created and used to infer constraints on the type arguments using the algorithm
of §15.12.2.7.
Any equality constraints are resolved, and then, for each remaining constraint of
the form Ti <: Uk , the argument Ti is inferred to be glb(U1 , ..., Uk ) (§5.1.10).
If Ti appears as a type argument in any Uk , then Ti is inferred to be a type variable
X whose upper bound is the parameterized type given by glb(U1 [Ti =X], ...,
Uk [ T i = X ]) and whose lower bound is the null type.
Any remaining type variable T that has not yet been inferred is then inferred
to have type Object. If a previously inferred type variable P uses T, then P is
inferred to be P [T = Object].
• Otherwise, the unresolved type arguments are inferred by invoking the procedure
described in this section under the assumption that the method result was
assigned to a variable of type Object.
15.12.3 Compile-Time Step 3: Is the Chosen Method Appropriate?
If there is a most specific method declaration for a method invocation, it is called
the compile-time declaration for the method invocation. Further checks must be
made on the compile-time declaration:
• If the method invocation has, before the left parenthesis, a MethodName of the
form Identifier, and the method is an instance method, then:
◆If the invocation appears within a static context (§8.1.3), then a compile-time
error occurs. (The reason is that a method invocation of this form cannot
be used to invoke an instance method in places where this (§15.8.3) is not
defined.)
◆Otherwise, let C be the innermost enclosing class of which the method is a
member. If the invocation is not directly enclosed by C or an inner class of C,
then a compile-time error occurs.
• If the method invocation has, before the left parenthesis, a MethodName of
the form TypeName . Identifier, or if the method invocation, before the left
parenthesis, has the form TypeName . NonWildTypeArguments Identifier, then
the compile-time declaration should be static.
If the compile-time declaration for the method invocation is for an instance
method, then a compile-time error occurs. (The reason is that a method
invocation of this form does not specify a reference to an object that can serve
as this within the instance method.)
EXPRESSIONS Compile-Time Step 3: Is the Chosen Method Appropriate? 15.12.3
465
• If the method invocation has, before the left parenthesis, the form super .
NonWildTypeArgumentsopt Identifier, then:
◆If the method is abstract, a compile-time error occurs.
◆If the method invocation occurs in a static context, a compile-time error occurs.
• If the method invocation has, before the left parenthesis, the form ClassName .
super . NonWildTypeArgumentsopt Identifier , then:
◆If the method is abstract, a compile-time error occurs.
◆If the method invocation occurs in a static context, a compile-time error occurs.
◆Otherwise, let C be the class denoted by ClassName. If the invocation is not
directly enclosed by C or an inner class of C, then a compile-time error occurs.
• If the compile-time declaration for the method invocation is void, then the
method invocation must be a top-level expression, that is, the Expression in
an expression statement (§14.8) or in the ForInit or ForUpdate part of a for
statement (§14.14), or a compile-time error occurs. (The reason is that such a
method invocation produces no value and so must be used only in a situation
where a value is not needed.)
The following compile-time information is then associated with the method
invocation for use at run time:
• The name of the method.
• The qualifying type of the method invocation (§13.1).
• The number of parameters and the types of the parameters, in order.
• The result type, or void.
• The invocation mode, computed as follows:
◆If the compile-time declaration has the static modifier, then the invocation
mode is static.
◆Otherwise, if the compile-time declaration has the private modifier, then the
invocation mode is nonvirtual.
◆Otherwise, if the part of the method invocation before the left parenthesis is of
the form super . Identifier or of the form ClassName . super . Identifier,
then the invocation mode is super.
◆Otherwise, if the compile-time declaration is in an interface, then the
invocation mode is interface.
15.12.4 Runtime Evaluation of Method Invocation EXPRESSIONS
466
◆Otherwise, the invocation mode is virtual.
If the compile-time declaration for the method invocation is not void, then the type
of the method invocation expression is the result type specified in the compile-time
declaration.
15.12.4 Runtime Evaluation of Method Invocation
At run time, method invocation requires five steps. First, a target reference may be
computed. Second, the argument expressions are evaluated. Third, the accessibility
of the method to be invoked is checked. Fourth, the actual code for the method to
be executed is located. Fifth, a new activation frame is created, synchronization is
performed if necessary, and control is transferred to the method code.
15.12.4.1 Compute Target Reference (If Necessary)
There are several cases to consider, depending on which of the five productions for
MethodInvocation (§15.12) is involved:
1. If the first production for MethodInvocation, which includes a MethodName,
is involved, then there are three subcases:
• If the MethodName is a simple name, that is, just an Identifier, then there
are two subcases:
◆If the invocation mode is static, then there is no target reference.
◆Otherwise, let T be the enclosing type declaration of which the method is
a member, and let n be an integer such that T is the n'th lexically enclosing
type declaration (§8.1.3) of the class whose declaration immediately
contains the method invocation. Then the target reference is the n'th
lexically enclosing instance (§8.1.3) of this.
It is a compile-time error if the n'th lexically enclosing instance (§8.1.3)
of this does not exist.
• If the MethodName is a qualified name of the form TypeName . Identifier,
then there is no target reference.
• If the MethodName is a qualified name of the form FieldName . Identifier,
then there are two subcases:
◆If the invocation mode is static, then there is no target reference. The
expression FieldName is evaluated, but the result is then discarded.
◆Otherwise, the target reference is the value of the expression FieldName.
EXPRESSIONS Runtime Evaluation of Method Invocation 15.12.4
467
2. If the second production for MethodInvocation, which includes a Primary, is
involved, then there are two subcases:
• If the invocation mode is static, then there is no target reference. The
expression Primary is evaluated, but the result is then discarded.
• Otherwise, the expression Primary is evaluated and the result is used as the
target reference.
In either case, if the evaluation of the Primary expression completes abruptly,
then no part of any argument expression appears to have been evaluated, and
the method invocation completes abruptly for the same reason.
3. If the third production for MethodInvocation, which includes the keyword
super, is involved, then the target reference is the value of this.
4. If the fourth production for MethodInvocation, ClassName . super, is
involved, then the target reference is the value of ClassName.this .
5. If the fifth production for MethodInvocation, beginning with TypeName .
NonWildTypeArguments, is involved, then there is no target reference.
Here is an example pertaining to target references and static methods.
When a target reference is computed and then discarded because the invocation mode is
static, the reference is not examined to see whether it is null:
class Test1 {
static void mountain() {
System.out.println("Monadnock");
}
static Test1 favorite(){
System.out.print("Mount ");
return null;
}
public static void main(String[] args) {
favorite().mountain();
}
}
which prints:
Mount Monadnock
Here favorite() returns null, yet no NullPointerException is thrown.
Here is an example pertaining to evaluation order.
15.12.4 Runtime Evaluation of Method Invocation EXPRESSIONS
468
As part of an instance method invocation (§15.12), there is an expression that denotes the
object to be invoked. This expression appears to be fully evaluated before any part of any
argument expression to the method invocation is evaluated.
So, for example, in:
class Test2 {
public static void main(String[] args) {
String s = "one";
if (s.startsWith(s = "two"))
System.out.println("oops");
}
}
the occurrence of s before ".startsWith" is evaluated first, before the argument
expression s = "two". Therefore, a reference to the string "one" is remembered as
the target reference before the local variable s is changed to refer to the string "two".
As a result, the startsWith method is invoked for target object "one" with argument
"two", so the result of the invocation is false, as the string "one" does not start with
"two". It follows that the test program does not print "oops".
15.12.4.2 Evaluate Arguments
The process of evaluating of the argument list differs, depending on whether the
method being invoked is a fixed arity method or a variable arity method (§8.4.1).
If the method being invoked is a variable arity method m, it necessarily has n > 0
formal parameters. The final formal parameter of m necessarily has type T[] for
some T, and m is necessarily being invoked with k ≥ 0 actual argument expressions.
If m is being invoked with k ≠ n actual argument expressions, or, if m is being
invoked with k = n actual argument expressions and the type of the k'th argument
expression is not assignment compatible with T[] , then the argument list (e1 , ...,
en-1 , en , ..., ek ) is evaluated as if it were written as (e1 , ..., en-1 , new T[] { en , ..., ek }).
The argument expressions (possibly rewritten as described above) are now
evaluated to yield argument values. Each argument value corresponds to exactly
one of the method's n formal parameters.
The argument expressions, if any, are evaluated in order, from left to right. If the
evaluation of any argument expression completes abruptly, then no part of any
argument expression to its right appears to have been evaluated, and the method
invocation completes abruptly for the same reason. The result of evaluating the
j'th argument expression is the j'th argument value, for 1 ≤ j ≤ n. Evaluation then
continues, using the argument values, as described below.
EXPRESSIONS Runtime Evaluation of Method Invocation 15.12.4
469
15.12.4.3 Check Accessibility of Type and Method
Let C be the class containing the method invocation, and let T be the qualifying
type of the method invocation (§13.1), and let m be the name of the method as
determined at compile time (§15.12.3).
An implementation of the Java programming language must ensure, as part of
linkage, that the method m still exists in the type T. If this is not true, then a
NoSuchMethodError (which is a subclass of IncompatibleClassChangeError)
occurs.
If the invocation mode is interface, then the implementation must also
check that the target reference type still implements the specified interface.
If the target reference type does not still implement the interface, then an
IncompatibleClassChangeError occurs.
The implementation must also ensure, during linkage, that the type T and the
method m are accessible. For the type T:
• If T is in the same package as C, then T is accessible.
• If T is in a different package than C, and T is public, then T is accessible.
• If T is in a different package than C, and T is protected, then T is accessible if
and only if C is a subclass of T.
For the method m:
• If m is public, then m is accessible. (All members of interfaces are public (§9.2).)
• If m is protected, then m is accessible if and only if either T is in the same package
as C, or C is T or a subclass of T.
• If m has default (package) access, then m is accessible if and only if T is in the
same package as C.
• If m is private, then m is accessible if and only if C is T, or C encloses T, or T
encloses C, or T and C are both enclosed by a third class.
If either T or m is not accessible, then an IllegalAccessError occurs (§12.3).
15.12.4.4 Locate Method to Invoke
The strategy for method lookup depends on the invocation mode.
If the invocation mode is static, no target reference is needed and overriding is
not allowed. Method m of class T is the one to be invoked.
15.12.4 Runtime Evaluation of Method Invocation EXPRESSIONS
470
Otherwise, an instance method is to be invoked and there is a target reference.
If the target reference is null, a NullPointerException is thrown at this point.
Otherwise, the target reference is said to refer to a target object and will be used as
the value of the keyword this in the invoked method. The other four possibilities
for the invocation mode are then considered.
If the invocation mode is nonvirtual, overriding is not allowed. Method m of class
T is the one to be invoked.
Otherwise, the invocation mode is interface, virtual, or super, and overriding
may occur. A dynamic method lookup is used. The dynamic lookup process starts
from a class S, determined as follows:
• If the invocation mode is interface or virtual, then S is initially the actual
run-time class R of the target object.
This is true even if the target object is an array instance. (Note that for invocation
mode interface, R necessarily implements T; for invocation mode virtual, R is
necessarily either T or a subclass of T.)
• If the invocation mode is super, then S is initially the qualifying type (§13.1)
of the method invocation.
The dynamic method lookup uses the following procedure to search class S, and
then the superclasses of class S, as necessary, for method m.
Let X be the compile-time type of the target reference of the method invocation.
Then:
1. If class S contains a declaration for a non-abstract method named m with
the same descriptor (same number of parameters, the same parameter types,
and the same return type) required by the method invocation as determined at
compile time (§15.12.3), then:
• If the invocation mode is super or interface, then this is the method to be
invoked, and the procedure terminates.
• If the invocation mode is virtual, and the declaration in S overrides
(§8.4.8.1) X.m, then the method declared in S is the method to be invoked,
and the procedure terminates.
• If the invocation mode is virtual, and the declaration in S does
not override X.m, and moreover X.m is declared abstract, then an
AbstractMethodError is thrown.
EXPRESSIONS Runtime Evaluation of Method Invocation 15.12.4
471
2. Otherwise, if S has a superclass, this same lookup procedure is performed
recursively using the direct superclass of S in place of S; the method to be
invoked is the result of the recursive invocation of this lookup procedure.
The above procedure (if it terminates without error) will find a non-abstract,
accessible method to invoke, provided that all classes and interfaces in the program
have been consistently compiled. However, if this is not the case, then various
errors may occur. The specification of the behavior of a Java virtual machine under
these circumstances is given by The Java Virtual Machine Specification.
We note that the dynamic lookup process, while described here explicitly, will often be
implemented implicitly, for example as a side-effect of the construction and use of per-class
method dispatch tables, or the construction of other per-class structures used for efficient
dispatch.
Here is an example of overriding. In the example:
class Point {
final int EDGE = 20;
int x, y;
void move(int dx, int dy) {
x += dx; y += dy;
if (Math.abs(x) >= EDGE || Math.abs(y) >= EDGE)
clear();
}
void clear() {
System.out.println("\tPoint clear");
x = 0; y = 0;
}
}
class ColoredPoint extends Point {
int color;
void clear() {
System.out.println("\tColoredPoint clear");
super.clear();
color = 0;
}
}
the subclass ColoredPoint extends the clear abstraction defined by its superclass
Point. It does so by overriding the clear method with its own method, which invokes
the clear method of its superclass, using the form super.clear().
This method is then invoked whenever the target object for an invocation of clear is a
ColoredPoint. Even the method move in Point invokes the clear method of class
ColoredPoint when the class of this is ColoredPoint , as shown by the output
of this test program:
class Test1 {
15.12.4 Runtime Evaluation of Method Invocation EXPRESSIONS
472
public static void main(String[] args) {
Point p = new Point();
System.out.println("p.move(20,20):");
p.move(20, 20);
ColoredPoint cp = new ColoredPoint();
System.out.println("cp.move(20,20):");
cp.move(20, 20);
p = new ColoredPoint();
System.out.println("p.move(20,20), p colored:");
p.move(20, 20);
}
}
which is:
p.move(20,20):
Point clear
cp.move(20,20):
ColoredPoint clear
Point clear
p.move(20,20), p colored:
ColoredPoint clear
Point clear
Overriding is sometimes called "late-bound self-reference"; in this example it means that
the reference to clear in the body of Point.move (which is really syntactic shorthand
for this.clear) invokes a method chosen "late" (at run time, based on the run-time
class of the object referenced by this) rather than a method chosen "early" (at compile
time, based only on the type of this). This provides the programmer a powerful way of
extending abstractions and is a key idea in object-oriented programming.
Here is an example of method invocation using super.
An overridden instance method of a superclass may be accessed by using the keyword
super to access the members of the immediate superclass, bypassing any overriding
declaration in the class that contains the method invocation.
When accessing an instance variable, super means the same as a cast of this (§15.11.2),
but this equivalence does not hold true for method invocation. This is demonstrated by the
example:
class T1 {
String s() { return "1"; }
}
class T2 extends T1 {
String s() { return "2"; }
}
class T3 extends T2 {
String s() { return "3"; }
EXPRESSIONS Runtime Evaluation of Method Invocation 15.12.4
473
void test() {
System.out.println("s()=\t\t" + s());
System.out.println("super.s()=\t" + super.s());
System.out.println("((T2)this).s()=\t" + ((T2)this).s());
System.out.println("((T1)this).s()=\t" + ((T1)this).s());
}
}
class Test2 {
public static void main(String[] args) {
T3 t3 = new T3();
t3.test();
}
}
which produces the output:
s()= 3
super.s()= 2
((T2)this).s()= 3
((T1)this).s()= 3
The casts to types T1 and T2 do not change the method that is invoked, because the instance
method to be invoked is chosen according to the run-time class of the object referred to
by this. A cast does not change the class of an object; it only checks that the class is
compatible with the specified type.
15.12.4.5 Create Frame, Synchronize, Transfer Control
A method m in some class S has been identified as the one to be invoked.
Now a new activation frame is created, containing the target reference (if any) and
the argument values (if any), as well as enough space for the local variables and
stack for the method to be invoked and any other bookkeeping information that may
be required by the implementation (stack pointer, program counter, reference to
previous activation frame, and the like). If there is not sufficient memory available
to create such an activation frame, a StackOverflowError is thrown.
The newly created activation frame becomes the current activation frame. The
effect of this is to assign the argument values to corresponding freshly created
parameter variables of the method, and to make the target reference available as
this, if there is a target reference. Before each argument value is assigned to its
corresponding parameter variable, it is subjected to method invocation conversion
(§5.3), which includes any required value set conversion (§5.1.13).
If the erasure of the type of the method being invoked differs in its signature
from the erasure of the type of the compile-time declaration for the method
invocation (§15.12.3), then if any of the argument values is an object which is not
an instance of a subclass or subinterface of the erasure of the corresponding formal
15.12.4 Runtime Evaluation of Method Invocation EXPRESSIONS
474
parameter type in the compile-time declaration for the method invocation, then a
ClassCastException is thrown.
As an example of such a situation, consider the declarations:
abstract class C<T> {
abstract T id(T x);
}
class D extends C<String> {
String id(String x) { return x; }
}
Now, given an invocation:
C c = new C();
c.id(new Object()); // fails with a ClassCastException
The erasure of the actual method being invoked, D.id(), differs in its signature
from that of the compile-time method declaration, C.id(). The former takes an
argument of type String while the latter takes an argument of type Object. The
invocation fails with a ClassCastException before the body of the method is
executed.
Such situations can only arise if the program gives rise to an unchecked warning
(§5.1.9).
Implementations can enforce these semantics by creating bridge methods. In the
above example, the following bridge method would be created in class D:
Object id(Object x) { return id((String) x); }
This is the method that would actually be invoked by the Java virtual machine in
response to the call c.id(new Object()) shown above, and it will execute the
cast and fail, as required.
If the method m is a native method but the necessary native, implementation-
dependent binary code has not been loaded or otherwise cannot be dynamically
linked, then an UnsatisfiedLinkError is thrown.
If the method m is not synchronized, control is transferred to the body of the
method m to be invoked.
If the method m is synchronized, then an object must be locked before the transfer
of control. No further progress can be made until the current thread can obtain
the lock. If there is a target reference, then the target object must be locked;
otherwise the Class object for class S, the class of the method m, must be locked.
Control is then transferred to the body of the method m to be invoked. The object is
automatically unlocked when execution of the body of the method has completed,
EXPRESSIONS Array Access Expressions 15.13
475
whether normally or abruptly. The locking and unlocking behavior is exactly as if
the body of the method were embedded in a synchronized statement (§14.19).
15.13 Array Access Expressions
An array access expression refers to a variable that is a component of an array.
ArrayAccess:
ExpressionName [ Expression ]
PrimaryNoNewArray [ Expression ]
An array access expression contains two subexpressions, the array reference
expression (before the left bracket) and the index expression (within the brackets).
Note that the array reference expression may be a name or any primary expression
that is not an array creation expression (§15.10).
The type of the array reference expression must be an array type (call it T[] , an
array whose components are of type T), or a compile-time error occurs.
The type of the array access expression is the result of applying capture conversion
(§5.1.10) to T.
The index expression undergoes unary numeric promotion (§5.6.1); the promoted
type must be int.
The result of an array reference is a variable of type T, namely the variable within
the array selected by the value of the index expression.
This resulting variable, which is a component of the array, is never considered
final, even if the array reference was obtained from a final variable.
15.13.1 Runtime Evaluation of Array Access
An array access expression is evaluated using the following procedure:
• First, the array reference expression is evaluated. If this evaluation completes
abruptly, then the array access completes abruptly for the same reason and the
index expression is not evaluated.
• Otherwise, the index expression is evaluated. If this evaluation completes
abruptly, then the array access completes abruptly for the same reason.
• Otherwise, if the value of the array reference expression is null, then a
NullPointerException is thrown.
15.13.1 Runtime Evaluation of Array Access EXPRESSIONS
476
• Otherwise, the value of the array reference expression indeed refers to an array.
If the value of the index expression is less than zero, or greater than or equal to
the array's length, then an ArrayIndexOutOfBoundsException is thrown.
• Otherwise, the result of the array access is the variable of type T, within the array,
selected by the value of the index expression.
Note that this resulting variable, which is a component of the array, is never
considered final, even if the array reference expression is a final variable.
Here is some examples of array access evaluation order.
In an array access, the expression to the left of the brackets appears to be fully evaluated
before any part of the expression within the brackets is evaluated. For example, in the
(admittedly monstrous) expression a[(a=b)[3]], the expression a is fully evaluated
before the expression (a=b)[3]; this means that the original value of a is fetched and
remembered while the expression (a=b)[3] is evaluated. This array referenced by the
original value of a is then subscripted by a value that is element 3 of another array (possibly
the same array) that was referenced by b and is now also referenced by a.
Thus, the example:
class Test1 {
public static void main(String[] args) {
int[] a = { 11, 12, 13, 14 };
int[] b = { 0, 1, 2, 3 };
System.out.println(a[(a=b)[3]]);
}
}
prints:
14
because the monstrous expression's value is equivalent to a[b[3]] or a[3] or 14.
If evaluation of the expression to the left of the brackets completes abruptly, no part of the
expression within the brackets will appear to have been evaluated. Thus, the example:
class Test2 {
public static void main(String[] args) {
int index = 1;
try {
skedaddle()[index=2]++;
} catch (Exception e) {
System.out.println(e + ", index=" + index);
}
}
static int[] skedaddle() throws Exception {
EXPRESSIONS Runtime Evaluation of Array Access 15.13.1
477
throw new Exception("Ciao");
}
}
prints:
java.lang.Exception: Ciao, index=1
because the embedded assignment of 2 to index never occurs.
If the array reference expression produces null instead of a reference to an array, then
a NullPointerException is thrown at run time, but only after all parts of the array
access expression have been evaluated and only if these evaluations completed normally.
Thus, the example:
class Test3 {
public static void main(String[] args) {
int index = 1;
try {
nada()[index=2]++;
} catch (Exception e) {
System.out.println(e + ", index=" + index);
}
}
static int[] nada() { return null; }
}
prints:
java.lang.NullPointerException, index=2
because the embedded assignment of 2 to index occurs before the check for a null array
reference expression. As a related example, the program:
class Test4 {
public static void main(String[] args) {
int[] a = null;
try {
int i = a[vamoose()];
System.out.println(i);
} catch (Exception e) {
System.out.println(e);
}
}
static int vamoose() throws Exception {
throw new Exception("Twenty-three skidoo!");
}
}
always prints:
15.14 Postfix Expressions EXPRESSIONS
478
java.lang.Exception: Twenty-three skidoo!
A NullPointerException never occurs, because the index expression must be
completely evaluated before any part of the array access occurs, and that includes the check
as to whether the value of the array reference expression is null.
15.14 Postfix Expressions
Postfix expressions include uses of the postfix ++ and -- operators. Also, as
discussed in §15.8, names are not considered to be primary expressions, but are
handled separately in the grammar to avoid certain ambiguities. They become
interchangeable only here, at the level of precedence of postfix expressions.
PostfixExpression:
Primary
ExpressionName
PostIncrementExpression
PostDecrementExpression
15.14.1 Expression Names
The rules for evaluating expression names are given in §6.5.6.
15.14.2 Postfix Increment Operator ++
PostIncrementExpression:
PostfixExpression ++
A postfix expression followed by a ++ operator is a postfix increment expression.
The result of the postfix expression must be a variable of a type that is convertible
(§5.1.8) to a numeric type, or a compile-time error occurs.
The type of the postfix increment expression is the type of the variable. The result
of the postfix increment expression is not a variable, but a value.
At run time, if evaluation of the operand expression completes abruptly, then
the postfix increment expression completes abruptly for the same reason and no
incrementation occurs. Otherwise, the value 1 is added to the value of the variable
and the sum is stored back into the variable. Before the addition, binary numeric
promotion (§5.6.2) is performed on the value 1 and the value of the variable. If
necessary, the sum is narrowed by a narrowing primitive conversion (§5.1.3) and/
EXPRESSIONS Postfix Decrement Operator -- 15.14.3
479
or subjected to boxing conversion (§5.1.7) to the type of the variable before it is
stored. The value of the postfix increment expression is the value of the variable
before the new value is stored.
Note that the binary numeric promotion mentioned above may include unboxing
conversion (§5.1.8) and value set conversion (§5.1.13). If necessary, value set
conversion is applied to the sum prior to its being stored in the variable.
A variable that is declared final cannot be incremented because when an access of
such a final variable is used as an expression, the result is a value, not a variable.
Thus, it cannot be used as the operand of a postfix increment operator.
15.14.3 Postfix Decrement Operator --
PostDecrementExpression:
PostfixExpression --
A postfix expression followed by a -- operator is a postfix decrement expression.
The result of the postfix expression must be a variable of a type that is convertible
(§5.1.8) to a numeric type, or a compile-time error occurs.
The type of the postfix decrement expression is the type of the variable. The result
of the postfix decrement expression is not a variable, but a value.
At run time, if evaluation of the operand expression completes abruptly, then
the postfix decrement expression completes abruptly for the same reason and no
decrementation occurs. Otherwise, the value 1 is subtracted from the value of the
variable and the difference is stored back into the variable. Before the subtraction,
binary numeric promotion (§5.6.2) is performed on the value 1 and the value of
the variable. If necessary, the difference is narrowed by a narrowing primitive
conversion (§5.1.3) and/or subjected to boxing conversion (§5.1.7) to the type of
the variable before it is stored. The value of the postfix decrement expression is the
value of the variable before the new value is stored.
Note that the binary numeric promotion mentioned above may include unboxing
conversion (§5.1.8) and value set conversion (§5.1.13). If necessary, value set
conversion is applied to the difference prior to its being stored in the variable.
A variable that is declared final cannot be decremented because when an access of
such a final variable is used as an expression, the result is a value, not a variable.
Thus, it cannot be used as the operand of a postfix decrement operator.
15.15 Unary Operators EXPRESSIONS
480
15.15 Unary Operators
The unary operators include +, -, ++, --, ~, !, and cast operators.
Expressions with unary operators group right-to-left, so that -~x means the same
as -(~x).
UnaryExpression:
PreIncrementExpression
PreDecrementExpression
+ UnaryExpression
- UnaryExpression
UnaryExpressionNotPlusMinus
PreIncrementExpression:
++ UnaryExpression
PreDecrementExpression:
-- UnaryExpression
UnaryExpressionNotPlusMinus:
PostfixExpression
~ UnaryExpression
! UnaryExpression
CastExpression
See §15.16 for the rules of cast expressions.
The following productions from §15.16 are repeated here for convenience:
CastExpression:
( PrimitiveType ) UnaryExpression
( ReferenceType ) UnaryExpressionNotPlusMinus
15.15.1 Prefix Increment Operator ++
A unary expression preceded by a ++ operator is a prefix increment expression.
The result of the unary expression must be a variable of a type that is convertible
(§5.1.8) to a numeric type, or a compile-time error occurs.
The type of the prefix increment expression is the type of the variable. The result
of the prefix increment expression is not a variable, but a value.
EXPRESSIONS Prefix Decrement Operator -- 15.15.2
481
At run time, if evaluation of the operand expression completes abruptly, then
the prefix increment expression completes abruptly for the same reason and no
incrementation occurs. Otherwise, the value 1 is added to the value of the variable
and the sum is stored back into the variable. Before the addition, binary numeric
promotion (§5.6.2) is performed on the value 1 and the value of the variable. If
necessary, the sum is narrowed by a narrowing primitive conversion (§5.1.3) and/
or subjected to boxing conversion (§5.1.7) to the type of the variable before it is
stored. The value of the prefix increment expression is the value of the variable
after the new value is stored.
Note that the binary numeric promotion mentioned above may include unboxing
conversion (§5.1.8) and value set conversion (§5.1.13). If necessary, value set
conversion is applied to the sum prior to its being stored in the variable.
A variable that is declared final cannot be incremented because when an access of
such a final variable is used as an expression, the result is a value, not a variable.
Thus, it cannot be used as the operand of a prefix increment operator.
15.15.2 Prefix Decrement Operator --
A unary expression preceded by a -- operator is a prefix decrement expression.
The result of the unary expression must be a variable of a type that is convertible
(§5.1.8) to a numeric type, or a compile-time error occurs.
The type of the prefix decrement expression is the type of the variable. The result
of the prefix decrement expression is not a variable, but a value.
At run time, if evaluation of the operand expression completes abruptly, then
the prefix decrement expression completes abruptly for the same reason and no
decrementation occurs. Otherwise, the value 1 is subtracted from the value of the
variable and the difference is stored back into the variable. Before the subtraction,
binary numeric promotion (§5.6.2) is performed on the value 1 and the value of
the variable. If necessary, the difference is narrowed by a narrowing primitive
conversion (§5.1.3) and/or subjected to boxing conversion (§5.1.7) to the type of
the variable before it is stored. The value of the prefix decrement expression is the
value of the variable after the new value is stored.
Note that the binary numeric promotion mentioned above may include unboxing
conversion (§5.1.8) and value set conversion (§5.1.13). If necessary, format
conversion is applied to the difference prior to its being stored in the variable.
15.15.3 Unary Plus Operator +EXPRESSIONS
482
A variable that is declared final cannot be decremented because when an access of
such a final variable is used as an expression, the result is a value, not a variable.
Thus, it cannot be used as the operand of a prefix decrement operator.
15.15.3 Unary Plus Operator +
The type of the operand expression of the unary + operator must be a type that is
convertible (§5.1.8) to a primitive numeric type, or a compile-time error occurs.
Unary numeric promotion (§5.6.1) is performed on the operand. The type of the
unary plus expression is the promoted type of the operand. The result of the unary
plus expression is not a variable, but a value, even if the result of the operand
expression is a variable.
At run time, the value of the unary plus expression is the promoted value of the
operand.
15.15.4 Unary Minus Operator -
The type of the operand expression of the unary - operator must be a type that is
convertible (§5.1.8) to a primitive numeric type, or a compile-time error occurs.
Unary numeric promotion (§5.6.1) is performed on the operand. The type of the
unary minus expression is the promoted type of the operand.
Note that unary numeric promotion performs value set conversion (§5.1.13).
Whatever value set the promoted operand value is drawn from, the unary negation
operation is carried out and the result is drawn from that same value set. That result
is then subject to further value set conversion.
At run time, the value of the unary minus expression is the arithmetic negation of
the promoted value of the operand.
For integer values, negation is the same as subtraction from zero. The Java
programming language uses two's-complement representation for integers, and the
range of two's-complement values is not symmetric, so negation of the maximum
negative int or long results in that same maximum negative number. Overflow
occurs in this case, but no exception is thrown. For all integer values x, -x equals
(~x)+1.
For floating-point values, negation is not the same as subtraction from zero, because
if x is +0.0, then 0.0-x is +0.0, but -x is -0.0. Unary minus merely inverts the
sign of a floating-point number. Special cases of interest:
• If the operand is NaN, the result is NaN (recall that NaN has no sign).
EXPRESSIONS Bitwise Complement Operator ~ 15.15.5
483
• If the operand is an infinity, the result is the infinity of opposite sign.
• If the operand is a zero, the result is the zero of opposite sign.
15.15.5 Bitwise Complement Operator ~
The type of the operand expression of the unary ~ operator must be a type that is
convertible (§5.1.8) to a primitive integral type, or a compile-time error occurs.
Unary numeric promotion (§5.6.1) is performed on the operand. The type of the
unary bitwise complement expression is the promoted type of the operand.
At run time, the value of the unary bitwise complement expression is the bitwise
complement of the promoted value of the operand; note that, in all cases, ~x equals
(-x)-1.
15.15.6 Logical Complement Operator !
The type of the operand expression of the unary ! operator must be boolean or
Boolean, or a compile-time error occurs.
The type of the unary logical complement expression is boolean.
At run time, the operand is subject to unboxing conversion (§5.1.8) if necessary;
the value of the unary logical complement expression is true if the (possibly
converted) operand value is false, and false if the (possibly converted) operand
value is true.
15.16 Cast Expressions
A cast expression converts, at run time, a value of one numeric type to a similar
value of another numeric type; or confirms, at compile time, that the type of an
expression is boolean; or checks, at run time, that a reference value refers to an
object whose class is compatible with a specified reference type.
CastExpression:
( PrimitiveType ) UnaryExpression
( ReferenceType ) UnaryExpressionNotPlusMinus
See §15.15 for a discussion of the distinction between UnaryExpression and
UnaryExpressionNotPlusMinus.
15.17 Multiplicative Operators EXPRESSIONS
484
The type of a cast expression is the result of applying capture conversion (§5.1.10)
to the type whose name appears within the parentheses. (The parentheses and the
type they contain are sometimes called the cast operator.)
The result of a cast expression is not a variable, but a value, even if the result of
the operand expression is a variable.
A cast operator has no effect on the choice of value set (§4.2.3) for a value of type
float or type double. Consequently, a cast to type float within an expression that
is not FP-strict (§15.4) does not necessarily cause its value to be converted to an
element of the float value set, and a cast to type double within an expression that
is not FP-strict does not necessarily cause its value to be converted to an element
of the double value set.
It is a compile-time error if the compile-time type of the operand may never be cast
to the type specified by the cast operator according to the rules of casting conversion
(§5.5). Otherwise, at run-time, the operand value is converted (if necessary) by
casting conversion to the type specified by the cast operator.
Some casts result in an error at compile time. Some casts can be proven, at compile time,
always to be correct at run time. For example, it is always correct to convert a value of a
class type to the type of its superclass; such a cast should require no special action at run
time. Finally, some casts cannot be proven to be either always correct or always incorrect
at compile time. Such casts require a test at run time. See for §5.5 details.
A ClassCastException is thrown if a cast is found at run time to be impermissible.
15.17 Multiplicative Operators
The operators *, /, and % are called the multiplicative operators. They have the
same precedence and are syntactically left-associative (they group left-to-right).
MultiplicativeExpression:
UnaryExpression
MultiplicativeExpression * UnaryExpression
MultiplicativeExpression / UnaryExpression
MultiplicativeExpression % UnaryExpression
The type of each of the operands of a multiplicative operator must be a type that is
convertible (§5.1.8) to a primitive numeric type, or a compile-time error occurs.
Binary numeric promotion is performed on the operands (§5.6.2).
EXPRESSIONS Multiplication Operator * 15.17.1
485
Note that binary numeric promotion performs unboxing conversion (§5.1.8) and value set
conversion (§5.1.13).
The type of a multiplicative expression is the promoted type of its operands.
If the promoted type is int or long, then integer arithmetic is performed.
If the promoted type is float or double, then floating-point arithmetic is
performed.
15.17.1 Multiplication Operator *
The binary * operator performs multiplication, producing the product of its
operands.
Multiplication is a commutative operation if the operand expressions have no side
effects.
Integer multiplication is associative when the operands are all of the same type, but
floating-point multiplication is not associative.
If an integer multiplication overflows, then the result is the low-order bits of the
mathematical product as represented in some sufficiently large two's-complement
format. As a result, if overflow occurs, then the sign of the result may not be the
same as the sign of the mathematical product of the two operand values.
The result of a floating-point multiplication is determined by the rules of IEEE 754
arithmetic:
• If either operand is NaN, the result is NaN.
• If the result is not NaN, the sign of the result is positive if both operands have
the same sign, and negative if the operands have different signs.
• Multiplication of an infinity by a zero results in NaN.
• Multiplication of an infinity by a finite value results in a signed infinity. The sign
is determined by the rule stated above.
• In the remaining cases, where neither an infinity nor NaN is involved, the exact
mathematical product is computed. A floating-point value set is then chosen:
◆If the multiplication expression is FP-strict (§15.4):
❖If the type of the multiplication expression is float, then the float value set
must be chosen.
❖If the type of the multiplication expression is double, then the double value
set must be chosen.
15.17.2 Division Operator /EXPRESSIONS
486
◆If the multiplication expression is not FP-strict:
❖If the type of the multiplication expression is float, then either the float
value set or the float-extended-exponent value set may be chosen, at the
whim of the implementation.
❖If the type of the multiplication expression is double, then either the double
value set or the double-extended-exponent value set may be chosen, at the
whim of the implementation.
Next, a value must be chosen from the chosen value set to represent the product.
If the magnitude of the product is too large to represent, we say the operation
overflows; the result is then an infinity of appropriate sign.
Otherwise, the product is rounded to the nearest value in the chosen value
set using IEEE 754 round-to-nearest mode. The Java programming language
requires support of gradual underflow as defined by IEEE 754 (§4.2.4).
Despite the fact that overflow, underflow, or loss of information may occur,
evaluation of a multiplication operator * never throws a run-time exception.
15.17.2 Division Operator /
The binary / operator performs division, producing the quotient of its operands.
The left-hand operand is the dividend and the right-hand operand is the divisor.
Integer division rounds toward 0. That is, the quotient produced for operands n and
d that are integers after binary numeric promotion (§5.6.2) is an integer value q
whose magnitude is as large as possible while satisfying |d · q| ≤ |n|. Moreover, q
is positive when |n| ≥ |d| and n and d have the same sign, but q is negative when
|n | ≥ | d | and n and d have opposite signs.
There is one special case that does not satisfy this rule: if the dividend is the negative
integer of largest possible magnitude for its type, and the divisor is -1, then integer
overflow occurs and the result is equal to the dividend. Despite the overflow, no
exception is thrown in this case. On the other hand, if the value of the divisor in an
integer division is 0, then an ArithmeticException is thrown.
The result of a floating-point division is determined by the rules of IEEE 754
arithmetic:
• If either operand is NaN, the result is NaN.
• If the result is not NaN, the sign of the result is positive if both operands have
the same sign, and negative if the operands have different signs.
EXPRESSIONS Division Operator / 15.17.2
487
• Division of an infinity by an infinity results in NaN.
• Division of an infinity by a finite value results in a signed infinity. The sign is
determined by the rule stated above.
• Division of a finite value by an infinity results in a signed zero. The sign is
determined by the rule stated above.
• Division of a zero by a zero results in NaN; division of zero by any other finite
value results in a signed zero. The sign is determined by the rule stated above.
• Division of a nonzero finite value by a zero results in a signed infinity. The sign
is determined by the rule stated above.
• In the remaining cases, where neither an infinity nor NaN is involved, the exact
mathematical quotient is computed. A floating-point value set is then chosen:
◆If the division expression is FP-strict (§15.4):
❖If the type of the division expression is float, then the float value set must
be chosen.
❖If the type of the division expression is double, then the double value set
must be chosen.
◆If the division expression is not FP-strict:
❖If the type of the division expression is float, then either the float value
set or the float-extended-exponent value set may be chosen, at the whim of
the implementation.
❖If the type of the division expression is double, then either the double value
set or the double-extended-exponent value set may be chosen, at the whim
of the implementation.
Next, a value must be chosen from the chosen value set to represent the quotient.
If the magnitude of the quotient is too large to represent, we say the operation
overflows; the result is then an infinity of appropriate sign.
Otherwise, the quotient is rounded to the nearest value in the chosen value
set using IEEE 754 round-to-nearest mode. The Java programming language
requires support of gradual underflow as defined by IEEE 754 (§4.2.4).
Despite the fact that overflow, underflow, division by zero, or loss of information
may occur, evaluation of a floating-point division operator / never throws a run-
time exception.
15.17.3 Remainder Operator %EXPRESSIONS
488
15.17.3 Remainder Operator %
The binary % operator is said to yield the remainder of its operands from an implied
division; the left-hand operand is the dividend and the right-hand operand is the
divisor.
In C and C++, the remainder operator accepts only integral operands, but in the
Java programming language, it also accepts floating-point operands.
The remainder operation for operands that are integers after binary numeric
promotion (§5.6.2) produces a result value such that (a/b)*b+(a%b) is equal to a.
This identity holds even in the special case that the dividend is the negative integer of largest
possible magnitude for its type and the divisor is -1 (the remainder is 0).
It follows from this rule that the result of the remainder operation can be negative only if
the dividend is negative, and can be positive only if the dividend is positive. Moreover, the
magnitude of the result is always less than the magnitude of the divisor.
If the value of the divisor for an integer remainder operator is 0, then an
ArithmeticException is thrown.
Examples:
•5%3 produces 2
(note that 5/3 produces 1)
•5%(-3) produces 2
(note that 5/(-3) produces -1)
•(-5)%3 produces -2
(note that (-5)/3 produces -1)
•(-5)%(-3) produces -2
(note that (-5)/(-3) produces 1)
The result of a floating-point remainder operation as computed by the % operator
is not the same as that produced by the remainder operation defined by IEEE
754. The IEEE 754 remainder operation computes the remainder from a rounding
division, not a truncating division, and so its behavior is not analogous to that
of the usual integer remainder operator. Instead, the Java programming language
defines % on floating-point operations to behave in a manner analogous to that of
the integer remainder operator; this may be compared with the C library function
EXPRESSIONS Additive Operators 15.18
489
fmod. The IEEE 754 remainder operation may be computed by the library routine
Math.IEEEremainder.
The result of a floating-point remainder operation is determined by the rules of
IEEE 754 arithmetic:
• If either operand is NaN, the result is NaN.
• If the result is not NaN, the sign of the result equals the sign of the dividend.
• If the dividend is an infinity, or the divisor is a zero, or both, the result is NaN.
• If the dividend is finite and the divisor is an infinity, the result equals the
dividend.
• If the dividend is a zero and the divisor is finite, the result equals the dividend.
• In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved,
the floating-point remainder r from the division of a dividend n by a divisor d
is defined by the mathematical relation r = n - (d · q) where q is an integer that
is negative only if n/d is negative and positive only if n/d is positive, and whose
magnitude is as large as possible without exceeding the magnitude of the true
mathematical quotient of n and d.
Evaluation of a floating-point remainder operator % never throws a run-time
exception, even if the right-hand operand is zero. Overflow, underflow, or loss of
precision cannot occur.
Examples:
•5.0%3.0 produces 2.0
•5.0%(-3.0) produces 2.0
•(-5.0)%3.0 produces -2.0
•(-5.0)%(-3.0) produces -2.0
15.18 Additive Operators
The operators + and - are called the additive operators. They have the same
precedence and are syntactically left-associative (they group left-to-right).
15.18.1 String Concatenation Operator +EXPRESSIONS
490
AdditiveExpression:
MultiplicativeExpression
AdditiveExpression + MultiplicativeExpression
AdditiveExpression - MultiplicativeExpression
If the type of either operand of a + operator is String, then the operation is string
concatenation.
Otherwise, the type of each of the operands of the + operator must be a type that is
convertible (§5.1.8) to a primitive numeric type, or a compile-time error occurs.
In every case, the type of each of the operands of the binary - operator must be
a type that is convertible (§5.1.8) to a primitive numeric type, or a compile-time
error occurs.
15.18.1 String Concatenation Operator +
If only one operand expression is of type String, then string conversion (§5.1.11)
is performed on the other operand to produce a string at run time. The result is a
reference to a String object (newly created, unless the expression is a compile-
time constant expression (§15.28)) that is the concatenation of the two operand
strings. The characters of the left-hand operand precede the characters of the right-
hand operand in the newly created string.
If an operand of type String is null, then the string "null" is used instead of that
operand.
An implementation may choose to perform conversion and concatenation in one step
to avoid creating and then discarding an intermediate String object. To increase
the performance of repeated string concatenation, a Java compiler may use the
StringBuffer class or a similar technique to reduce the number of intermediate
String objects that are created by evaluation of an expression.
For primitive types, an implementation may also optimize away the creation of a wrapper
object by converting directly from a primitive type to a string.
Here are some examples of string concatenation.
The example expression:
"The square root of 2 is " + Math.sqrt(2)
produces the result:
"The square root of 2 is 1.4142135623730952"
EXPRESSIONS String Concatenation Operator + 15.18.1
491
The + operator is syntactically left-associative, no matter whether it is later determined by
type analysis to represent string concatenation or addition. In some cases care is required
to get the desired result. For example, the expression:
a + b + c
is always regarded as meaning:
(a + b) + c
Therefore the result of the expression:
1 + 2 + " fiddlers"
is:
"3 fiddlers"
but the result of:
"fiddlers " + 1 + 2
is:
"fiddlers 12"
In this jocular little example:
class Bottles {
static void printSong(Object stuff, int n) {
String plural = (n == 1) ? "" : "s";
loop: while (true) {
System.out.println(n + " bottle" + plural
+ " of " + stuff + " on the wall,");
System.out.println(n + " bottle" + plural
+ " of " + stuff + ";");
System.out.println("You take one down "
+ "and pass it around:");
--n;
plural = (n == 1) ? "" : "s";
if (n == 0)
break loop;
System.out.println(n + " bottle" + plural
+ " of " + stuff + " on the wall!");
System.out.println();
}
System.out.println("No bottles of " +
stuff + " on the wall!");
}
15.18.2 Additive Operators (+ and -) for Numeric Types EXPRESSIONS
492
public static void main(String[] args) {
printSong("slime", 3);
}
}
the method printSong will print a version of a children's song. Popular values for stuff
include "pop" and "beer"; the most popular value for n is 100. Here is the output that
results from running the program:
3 bottles of slime on the wall,
3 bottles of slime;
You take one down and pass it around:
2 bottles of slime on the wall!
2 bottles of slime on the wall,
2 bottles of slime;
You take one down and pass it around:
1 bottle of slime on the wall!
1 bottle of slime on the wall,
1 bottle of slime;
You take one down and pass it around:
No bottles of slime on the wall!
In the code, note the careful conditional generation of the singular "bottle" when
appropriate rather than the plural "bottles"; note also how the string concatenation
operator was used to break the long constant string:
"You take one down and pass it around:"
into two pieces to avoid an inconveniently long line in the source code.
15.18.2 Additive Operators (+ and -) for Numeric Types
The binary + operator performs addition when applied to two operands of numeric
type, producing the sum of the operands.
The binary - operator performs subtraction, producing the difference of two
numeric operands.
Binary numeric promotion is performed on the operands (§5.6.2).
Note that binary numeric promotion performs value set conversion (§5.1.13) and unboxing
conversion (§5.1.8).
The type of an additive expression on numeric operands is the promoted type of
its operands:
• If this promoted type is int or long, then integer arithmetic is performed.
EXPRESSIONS Additive Operators (+ and -) for Numeric Types 15.18.2
493
• If this promoted type is float or double, then floating-point arithmetic is
performed.
Addition is a commutative operation if the operand expressions have no side
effects.
Integer addition is associative when the operands are all of the same type, but
floating-point addition is not associative.
If an integer addition overflows, then the result is the low-order bits of the
mathematical sum as represented in some sufficiently large two's-complement
format. If overflow occurs, then the sign of the result is not the same as the sign of
the mathematical sum of the two operand values.
The result of a floating-point addition is determined using the following rules of
IEEE 754 arithmetic:
• If either operand is NaN, the result is NaN.
• The sum of two infinities of opposite sign is NaN.
• The sum of two infinities of the same sign is the infinity of that sign.
• The sum of an infinity and a finite value is equal to the infinite operand.
• The sum of two zeros of opposite sign is positive zero.
• The sum of two zeros of the same sign is the zero of that sign.
• The sum of a zero and a nonzero finite value is equal to the nonzero operand.
• The sum of two nonzero finite values of the same magnitude and opposite sign
is positive zero.
• In the remaining cases, where neither an infinity, nor a zero, nor NaN is involved,
and the operands have the same sign or have different magnitudes, the exact
mathematical sum is computed. A floating-point value set is then chosen:
◆If the addition expression is FP-strict (§15.4):
❖If the type of the addition expression is float, then the float value set must
be chosen.
❖If the type of the addition expression is double, then the double value set
must be chosen.
◆If the addition expression is not FP-strict:
15.19 Shift Operators EXPRESSIONS
494
❖If the type of the addition expression is float, then either the float value
set or the float-extended-exponent value set may be chosen, at the whim of
the implementation.
❖If the type of the addition expression is double, then either the double value
set or the double-extended-exponent value set may be chosen, at the whim
of the implementation.
Next, a value must be chosen from the chosen value set to represent the sum.
If the magnitude of the sum is too large to represent, we say the operation
overflows; the result is then an infinity of appropriate sign.
Otherwise, the sum is rounded to the nearest value in the chosen value set using
IEEE 754 round-to-nearest mode. The Java programming language requires
support of gradual underflow as defined by IEEE 754 (§4.2.4).
The binary - operator performs subtraction when applied to two operands of
numeric type, producing the difference of its operands; the left-hand operand is the
minuend and the right-hand operand is the subtrahend.
For both integer and floating-point subtraction, it is always the case that a-b
produces the same result as a+(-b).
Note that, for integer values, subtraction from zero is the same as negation.
However, for floating-point operands, subtraction from zero is not the same as
negation, because if x is +0.0, then 0.0-x is +0.0, but -x is -0.0.
Despite the fact that overflow, underflow, or loss of information may occur,
evaluation of a numeric additive operator never throws a run-time exception.
15.19 Shift Operators
The shift operators include left shift <<, signed right shift >>, and unsigned right
shift >>>; they are syntactically left-associative (they group left-to-right). The left-
hand operand of a shift operator is the value to be shifted; the right-hand operand
specifies the shift distance.
ShiftExpression:
AdditiveExpression
ShiftExpression << AdditiveExpression
ShiftExpression >> AdditiveExpression
ShiftExpression >>> AdditiveExpression
EXPRESSIONS Shift Operators 15.19
495
The type of each of the operands of a shift operator must be a type that is convertible
(§5.1.8) to a primitive integral type, or a compile-time error occurs.
Binary numeric promotion (§5.6.2) is not performed on the operands; rather, unary
numeric promotion (§5.6.1) is performed on each operand separately.
The type of the shift expression is the promoted type of the left-hand operand.
If the promoted type of the left-hand operand is int, only the five lowest-order bits
of the right-hand operand are used as the shift distance.
It is as if the right-hand operand were subjected to a bitwise logical AND operator
& (§15.22.1) with the mask value 0x1f. The shift distance actually used is therefore
always in the range 0 to 31, inclusive.
If the promoted type of the left-hand operand is long, then only the six lowest-
order bits of the right-hand operand are used as the shift distance.
It is as if the right-hand operand were subjected to a bitwise logical AND operator
& (§15.22.1) with the mask value 0x3f. The shift distance actually used is therefore
always in the range 0 to 63, inclusive.
At run time, shift operations are performed on the two's-complement integer
representation of the value of the left operand.
The value of n << s is n left-shifted s bit positions; this is equivalent (even if
overflow occurs) to multiplication by two to the power s.
The value of n >> s is n right-shifted s bit positions with sign-extension. The
resulting value is ⌊ n / 2s ⌋. For non-negative values of n, this is equivalent to
truncating integer division, as computed by the integer division operator /, by two
to the power s.
The value of n >>> s is n right-shifted s bit positions with zero-extension.
• If n is positive, then the result is the same as that of n >> s.
• If n is negative and the type of the left-hand operand is int, then the result is
equal to that of the expression ( n >> s )+(2 << ~ s ).
• If n is negative and the type of the left-hand operand is long, then the result is
equal to that of the expression ( n >> s )+(2L << ~ s ).
The added term (2 << ~s) or (2L << ~s) cancels out the propagated sign bit. (Note that,
because of the implicit masking of the right-hand operand of a shift operator, ~s as a shift
distance is equivalent to 31-s when shifting an int value and to 63-s when shifting a
long value.)
15.20 Relational Operators EXPRESSIONS
496
15.20 Relational Operators
The relational operators are syntactically left-associative (they group left-to-right),
but this fact is not useful. For example, a<b<c parses as (a<b)<c, which is always
a compile-time error, because the type of a<b is always boolean and < is not an
operator on boolean values.
RelationalExpression:
ShiftExpression
RelationalExpression < ShiftExpression
RelationalExpression > ShiftExpression
RelationalExpression <= ShiftExpression
RelationalExpression >= ShiftExpression
RelationalExpression instanceof ReferenceType
The type of a relational expression is always boolean.
15.20.1 Numerical Comparison Operators <, <=, >, and >=
The type of each of the operands of a numerical comparison operator must be a
type that is convertible (§5.1.8) to a primitive numeric type, or a compile-time error
occurs.
Binary numeric promotion is performed on the operands (§5.6.2).
Note that binary numeric promotion performs value set conversion (§5.1.13) and unboxing
conversion (§5.1.8).
If the promoted type of the operands is int or long, then signed integer comparison
is performed.
If the promoted type is float or double, then floating-point comparison is
performed.
Comparison is carried out accurately on floating-point values, no matter what value
sets their representing values were drawn from.
The result of a floating-point comparison, as determined by the specification of the
IEEE 754 standard, is:
• If either operand is NaN, then the result is false.
• All values other than NaN are ordered, with negative infinity less than all finite
values, and positive infinity greater than all finite values.
EXPRESSIONS Type Comparison Operator instanceof 15.20.2
497
• Positive zero and negative zero are considered equal.
For example, -0.0<0.0 is false, but -0.0<=0.0 is true.
Note, however, that the methods Math.min and Math.max treat negative zero as
being strictly smaller than positive zero.
Subject to these considerations for floating-point numbers, the following rules then
hold for integer operands or for floating-point operands other than NaN:
• The value produced by the < operator is true if the value of the left-hand operand
is less than the value of the right-hand operand, and otherwise is false.
• The value produced by the <= operator is true if the value of the left-hand
operand is less than or equal to the value of the right-hand operand, and otherwise
is false.
• The value produced by the > operator is true if the value of the left-hand operand
is greater than the value of the right-hand operand, and otherwise is false.
• The value produced by the >= operator is true if the value of the left-hand
operand is greater than or equal to the value of the right-hand operand, and
otherwise is false.
15.20.2 Type Comparison Operator instanceof
The type of a RelationalExpression operand of the instanceof operator must be
a reference type or the null type; otherwise, a compile-time error occurs.
It is a compile-time error if the ReferenceType mentioned after the instanceof
operator does not denote a reference type that is reifiable (§4.7).
At run time, the result of the instanceof operator is true if the value of the
RelationalExpression is not null and the reference could be cast (§15.16) to the
ReferenceType without raising a ClassCastException. Otherwise the result is
false.
If a cast of the RelationalExpression to the ReferenceType would be rejected as a
compile-time error, then the instanceof relational expression likewise produces
a compile-time error. In such a situation, the result of the instanceof expression
could never be true.
Consider the example program:
class Point { int x, y; }
class Element { int atomicNumber; }
class Test {
15.21 Equality Operators EXPRESSIONS
498
public static void main(String[] args) {
Point p = new Point();
Element e = new Element();
if (e instanceof Point) { // compile-time error
System.out.println("I get your point!");
p = (Point)e; // compile-time error
}
}
}
This example results in two compile-time errors. The cast (Point)e is incorrect because
no instance of Element or any of its possible subclasses (none are shown here) could
possibly be an instance of any subclass of Point. The instanceof expression is
incorrect for exactly the same reason. If, on the other hand, the class Point were a subclass
of Element (an admittedly strange notion in this example):
class Point extends Element { int x, y; }
then the cast would be possible, though it would require a run-time check, and the
instanceof expression would then be sensible and valid. The cast (Point)e would
never raise an exception because it would not be executed if the value of e could not
correctly be cast to type Point.
15.21 Equality Operators
The equality operators are syntactically left-associative (they group left-to-right),
but this fact is essentially never useful. For example, a==b==c parses as (a==b)==c.
The result type of a==b is always boolean, and c must therefore be of type boolean
or a compile-time error occurs. Thus, a==b==c does not test to see whether a, b,
and c are all equal.
EqualityExpression:
RelationalExpression
EqualityExpression == RelationalExpression
EqualityExpression != RelationalExpression
The == (equal to) and the != (not equal to) operators are analogous to the relational
operators except for their lower precedence. Thus, a<b==c<d is true whenever a<b
and c<d have the same truth value.
The equality operators may be used to compare two operands that are convertible
(§5.1.8) to numeric type, or two operands of type boolean or Boolean, or two
operands that are each of either reference type or the null type. All other cases result
in a compile-time error.
EXPRESSIONS Numerical Equality Operators == and != 15.21.1
499
The type of an equality expression is always boolean.
In all cases, a!=b produces the same result as !(a==b).
The equality operators are commutative if the operand expressions have no side
effects.
15.21.1 Numerical Equality Operators == and !=
If the operands of an equality operator are both of numeric type, or one is of
numeric type and the other is convertible (§5.1.8) to numeric type, binary numeric
promotion is performed on the operands (§5.6.2).
If the promoted type of the operands is int or long, then an integer equality test
is performed.
If the promoted type is float or double, then a floating-point equality test is
performed.
Note that binary numeric promotion performs value set conversion (§5.1.13) and unboxing
conversion (§5.1.8).
Comparison is carried out accurately on floating-point values, no matter what value
sets their representing values were drawn from.
Floating-point equality testing is performed in accordance with the rules of the
IEEE 754 standard:
• If either operand is NaN, then the result of == is false but the result of != is true.
Indeed, the test x!=x is true if and only if the value of x is NaN.
The methods Float.isNaN and Double.isNaN may also be used to test whether
a value is NaN.
• Positive zero and negative zero are considered equal.
For example, -0.0==0.0 is true.
• Otherwise, two distinct floating-point values are considered unequal by the
equality operators.
In particular, there is one value representing positive infinity and one value
representing negative infinity; each compares equal only to itself, and each
compares unequal to all other values.
Subject to these considerations for floating-point numbers, the following rules then
hold for integer operands or for floating-point operands other than NaN:
15.21.2 Boolean Equality Operators == and != EXPRESSIONS
500
• The value produced by the == operator is true if the value of the left-hand
operand is equal to the value of the right-hand operand; otherwise, the result is
false.
• The value produced by the != operator is true if the value of the left-hand
operand is not equal to the value of the right-hand operand; otherwise, the result
is false.
15.21.2 Boolean Equality Operators == and !=
If the operands of an equality operator are both of type boolean, or if one operand
is of type boolean and the other is of type Boolean, then the operation is boolean
equality.
The boolean equality operators are associative.
If one of the operands is of type Boolean, it is subjected to unboxing conversion
(§5.1.8).
The result of == is true if the operands (after any required unboxing conversion)
are both true or both false; otherwise, the result is false.
The result of != is false if the operands are both true or both false; otherwise,
the result is true.
Thus != behaves the same as ^ (§15.22.2) when applied to boolean operands.
15.21.3 Reference Equality Operators == and !=
If the operands of an equality operator are both of either reference type or the null
type, then the operation is object equality.
A compile-time error occurs if it is impossible to convert the type of either operand
to the type of the other by a casting conversion (§5.5). The run-time values of the
two operands would necessarily be unequal.
At run time, the result of == is true if the operand values are both null or both
refer to the same object or array; otherwise, the result is false.
The result of != is false if the operand values are both null or both refer to the
same object or array; otherwise, the result is true.
While == may be used to compare references of type String, such an equality test
determines whether or not the two operands refer to the same String object. The
result is false if the operands are distinct String objects, even if they contain the
EXPRESSIONS Bitwise and Logical Operators 15.22
501
same sequence of characters. The contents of two strings s and t can be tested for
equality by the method invocation s.equals(t). See also §3.10.5.
15.22 Bitwise and Logical Operators
The bitwise operators and logical operators include the AND operator &, exclusive
OR operator ^, and inclusive OR operator |. These operators have different
precedence, with & having the highest precedence and | the lowest precedence.
Each of these operators is syntactically left-associative (each groups left-to-right).
Each operator is commutative if the operand expressions have no side effects.
Each operator is associative.
AndExpression:
EqualityExpression
AndExpression & EqualityExpression
ExclusiveOrExpression:
AndExpression
ExclusiveOrExpression ^ AndExpression
InclusiveOrExpression:
ExclusiveOrExpression
InclusiveOrExpression | ExclusiveOrExpression
The bitwise and logical operators may be used to compare two operands of numeric
type or two operands of type boolean. All other cases result in a compile-time error.
15.22.1 Integer Bitwise Operators &, ^, and |
When both operands of an operator &, ^, or | are of a type that is convertible (§5.1.8)
to a primitive integral type, binary numeric promotion is first performed on the
operands (§5.6.2).
The type of the bitwise operator expression is the promoted type of the operands.
For &, the result value is the bitwise AND of the operand values.
For ^, the result value is the bitwise exclusive OR of the operand values.
For |, the result value is the bitwise inclusive OR of the operand values.
15.22.2 Boolean Logical Operators &, ^, and |EXPRESSIONS
502
For example, the result of the expression:
0xff00 & 0xf0f0
is:
0xf000
The result of the expression:
0xff00 ^ 0xf0f0
is:
0x0ff0
The result of the expression:
0xff00 | 0xf0f0
is:
0xfff0
15.22.2 Boolean Logical Operators &, ^, and |
When both operands of a &, ^, or | operator are of type boolean or Boolean, then
the type of the bitwise operator expression is boolean. In all cases, the operands
are subject to unboxing conversion (§5.1.8) as necessary.
For &, the result value is true if both operand values are true; otherwise, the result
is false.
For ^, the result value is true if the operand values are different; otherwise, the
result is false.
For |, the result value is false if both operand values are false; otherwise, the
result is true.
15.23 Conditional-And Operator &&
The && operator is like & (§15.22.2), but evaluates its right-hand operand only if
the value of its left-hand operand is true.
It is syntactically left-associative (it groups left-to-right).
EXPRESSIONS Conditional-Or Operator || 15.24
503
It is fully associative with respect to both side effects and result value; that is, for
any expressions a, b, and c, evaluation of the expression ((a ) && ( b )) && ( c)
produces the same result, with the same side effects occurring in the same order,
as evaluation of the expression (a ) && (( b ) && ( c)).
ConditionalAndExpression:
InclusiveOrExpression
ConditionalAndExpression && InclusiveOrExpression
Each operand of && must be of type boolean or Boolean, or a compile-time error
occurs.
The type of a conditional-and expression is always boolean.
At run time, the left-hand operand expression is evaluated first; if the result has
type Boolean, it is subjected to unboxing conversion (§5.1.8).
If the resulting value is false, the value of the conditional-and expression is false
and the right-hand operand expression is not evaluated.
If the value of the left-hand operand is true, then the right-hand expression is
evaluated; if the result has type Boolean, it is subjected to unboxing conversion
(§5.1.8). The resulting value becomes the value of the conditional-and expression.
Thus, && computes the same result as & on boolean operands. It differs only in that
the right-hand operand expression is evaluated conditionally rather than always.
15.24 Conditional-Or Operator ||
The || operator is like | (§15.22.2), but evaluates its right-hand operand only if
the value of its left-hand operand is false.
It is syntactically left-associative (it groups left-to-right).
It is fully associative with respect to both side effects and result value; that is, for
any expressions a, b, and c, evaluation of the expression ((a ) || ( b )) || ( c)
produces the same result, with the same side effects occurring in the same order,
as evaluation of the expression (a ) || (( b ) || ( c)).
ConditionalOrExpression:
ConditionalAndExpression
ConditionalOrExpression || ConditionalAndExpression
15.25 Conditional Operator ? : EXPRESSIONS
504
Each operand of || must be of type boolean or Boolean, or a compile-time error
occurs.
The type of a conditional-or expression is always boolean.
At run time, the left-hand operand expression is evaluated first; if the result has
type Boolean, it is subjected to unboxing conversion (§5.1.8).
If the resulting value is true, the value of the conditional-or expression is true and
the right-hand operand expression is not evaluated.
If the value of the left-hand operand is false, then the right-hand expression is
evaluated; if the result has type Boolean, it is subjected to unboxing conversion
(§5.1.8). The resulting value becomes the value of the conditional-or expression.
Thus, || compures the same result as | on boolean or Boolean operands. It differs
only in that the right-hand operand expression is evaluated conditionally rather than
always.
15.25 Conditional Operator ? :
The conditional operator ? : uses the boolean value of one expression to decide
which of two other expressions should be evaluated.
The conditional operator is syntactically right-associative (it groups right-to-left),
so that a?b:c?d:e?f:g means the same as a?b:(c?d:(e?f:g)).
ConditionalExpression:
ConditionalOrExpression
ConditionalOrExpression ? Expression : ConditionalExpression
The conditional operator has three operand expressions; ? appears between the first
and second expressions, and : appears between the second and third expressions.
The first expression must be of type boolean or Boolean, or a compile-time error
occurs.
It is a compile-time error for either the second or the third operand expression to
be an invocation of a void method.
In fact, it is not permitted for a conditional expression to appear in any context where an
invocation of a void method could appear (§14.8).
The type of a conditional expression is determined as follows:
EXPRESSIONS Conditional Operator ? : 15.25
505
• If the second and third operands have the same type (which may be the null type),
then that is the type of the conditional expression.
• If one of the second and third operands is of primitive type T, and the type of the
other is the result of applying boxing conversion (§5.1.7) to T, then the type of
the conditional expression is T.
• If one of the second and third operands is of the null type and the type of the other
is a reference type, then the type of the conditional expression is that reference
type.
• Otherwise, if the second and third operands have types that are convertible
(§5.1.8) to numeric types, then there are several cases:
◆If one of the operands is of type byte or Byte and the other is of type short
or Short, then the type of the conditional expression is short.
◆If one of the operands is of type T where T is byte, short, or char, and the
other operand is a constant expression of type int whose value is representable
in type T, then the type of the conditional expression is T.
◆If one of the operands is of type T, where T is Byte, Short, or Character,
and the other operand is a constant expression of type int whose value is
representable in the type U which is the result of applying unboxing conversion
to T, then the type of the conditional expression is U.
◆Otherwise, binary numeric promotion (§5.6.2) is applied to the operand types,
and the type of the conditional expression is the promoted type of the second
and third operands.
Note that binary numeric promotion performs unboxing conversion (§5.1.8) and value
set conversion (§5.1.13).
• Otherwise, the second and third operands are of types S1 and S2 respectively. Let
T1 be the type that results from applying boxing conversion to S1 , and let T2 be
the type that results from applying boxing conversion to S2 .
The type of the conditional expression is the result of applying capture
conversion (§5.1.10) to lub(T1 , T2 ) (§15.12.2.7).
At run time, the first operand expression of the conditional expression is evaluated
first; if necessary, unboxing conversion is performed on the result. The resulting
boolean value is then used to choose either the second or the third operand
expression:
• If the value of the first operand is true, then the second operand expression is
chosen.
15.26 Assignment Operators EXPRESSIONS
506
• If the value of the first operand is false, then the third operand expression is
chosen.
The chosen operand expression is then evaluated and the resulting value is
converted to the type of the conditional expression as determined by the rules stated
above.
This conversion may include boxing (§5.1.7) or unboxing (§5.1.8) conversion.
The operand expression not chosen is not evaluated for that particular evaluation
of the conditional expression.
15.26 Assignment Operators
There are 12 assignment operators; all are syntactically right-associative (they
group right-to-left). Thus, a=b=c means a=(b=c), which assigns the value of c to
b and then assigns the value of b to a .
AssignmentExpression:
ConditionalExpression
Assignment
Assignment:
LeftHandSide AssignmentOperator AssignmentExpression
LeftHandSide:
ExpressionName
FieldAccess
ArrayAccess
AssignmentOperator: one of
= *= /= %= += -= <<= >>= >>>= &= ^= |=
The result of the first operand of an assignment operator must be a variable, or a
compile-time error occurs.
This operand may be a named variable, such as a local variable or a field of the
current object or class, or it may be a computed variable, as can result from a field
access (§15.11) or an array access (§15.13).
The type of the assignment expression is the type of the variable after capture
conversion (§5.1.10).
EXPRESSIONS Simple Assignment Operator = 15.26.1
507
At run time, the result of the assignment expression is the value of the variable
after the assignment has occurred. The result of an assignment expression is not
itself a variable.
A variable that is declared final cannot be assigned to (unless it is definitely
unassigned (Chapter 16, Definite Assignment)), because when an access of such a
final variable is used as an expression, the result is a value, not a variable, and so
it cannot be used as the first operand of an assignment operator.
15.26.1 Simple Assignment Operator =
A compile-time error occurs if the type of the right-hand operand cannot be
converted to the type of the variable by assignment conversion (§5.2).
At run time, the expression is evaluated in one of three ways.
If the left-hand operand expression is a field access expression (§15.11) e.f,
possibly enclosed in one or more pairs of parentheses, then:
• First, the expression e is evaluated. If evaluation of e completes abruptly, the
assignment expression completes abruptly for the same reason.
• Next, the right hand operand is evaluated. If evaluation of the right hand
expression completes abruptly, the assignment expression completes abruptly
for the same reason.
• Then, if the field denoted by e.f is not static and the result of the evaluation
of e above is null, then a NullPointerException is thrown.
• Otherwise, the variable denoted by e.f is assigned the value of the right hand
operand as computed above.
If the left-hand operand is an array access expression (§15.13), possibly enclosed
in one or more pairs of parentheses, then:
• First, the array reference subexpression of the left-hand operand array access
expression is evaluated. If this evaluation completes abruptly, then the
assignment expression completes abruptly for the same reason; the index
subexpression (of the left-hand operand array access expression) and the right-
hand operand are not evaluated and no assignment occurs.
• Otherwise, the index subexpression of the left-hand operand array access
expression is evaluated. If this evaluation completes abruptly, then the
assignment expression completes abruptly for the same reason and the right-hand
operand is not evaluated and no assignment occurs.
15.26.1 Simple Assignment Operator = EXPRESSIONS
508
• Otherwise, the right-hand operand is evaluated. If this evaluation completes
abruptly, then the assignment expression completes abruptly for the same reason
and no assignment occurs.
• Otherwise, if the value of the array reference subexpression is null, then no
assignment occurs and a NullPointerException is thrown.
• Otherwise, the value of the array reference subexpression indeed refers to an
array. If the value of the index subexpression is less than zero, or greater
than or equal to the length of the array, then no assignment occurs and an
ArrayIndexOutOfBoundsException is thrown.
• Otherwise, the value of the index subexpression is used to select a component of
the array referred to by the value of the array reference subexpression.
This component is a variable; call its type SC. Also, let TC be the type of the left-
hand operand of the assignment operator as determined at compile time. Then
there are two possibilities:
◆If TC is a primitive type, then SC is necessarily the same as TC.
The value of the right-hand operand is converted to the type of the selected
array component, is subjected to value set conversion (§5.1.13) to the
appropriate standard value set (not an extended-exponent value set), and the
result of the conversion is stored into the array component.
◆If TC is a reference type, then SC may not be the same as TC, but rather a type
that extends or implements TC.
Let RC be the class of the object referred to by the value of the right-hand
operand at run time.
A Java compiler may be able to prove at compile time that the array component
will be of type TC exactly (for example, TC might be final). But if a Java
compiler cannot prove at compile time that the array component will be of
type TC exactly, then a check must be performed at run time to ensure that the
class RC is assignment compatible (§5.2) with the actual type SC of the array
component.
This check is similar to a narrowing cast (§5.5, §15.16), except that if the check fails,
an ArrayStoreException is thrown rather than a ClassCastException.
If class RC is not assignable to type SC, then no assignment occurs and an
ArrayStoreException is thrown.
Otherwise, the reference value of the right-hand operand is stored into the
selected array component.
EXPRESSIONS Simple Assignment Operator = 15.26.1
509
Otherwise, three steps are required:
• First, the left-hand operand is evaluated to produce a variable. If this evaluation
completes abruptly, then the assignment expression completes abruptly for the
same reason; the right-hand operand is not evaluated and no assignment occurs.
• Otherwise, the right-hand operand is evaluated. If this evaluation completes
abruptly, then the assignment expression completes abruptly for the same reason
and no assignment occurs.
• Otherwise, the value of the right-hand operand is converted to the type of the left-
hand variable, is subjected to value set conversion (§5.1.13) to the appropriate
standard value set (not an extended-exponent value set), and the result of the
conversion is stored into the variable.
The rules for assignment to an array component are illustrated by the following example
program:
class ArrayReferenceThrow extends RuntimeException { }
class IndexThrow extends RuntimeException { }
class RightHandSideThrow extends RuntimeException { }
class IllustrateSimpleArrayAssignment {
static Object[] objects = { new Object(), new Object() };
static Thread[] threads = { new Thread(), new Thread() };
static Object[] arrayThrow() {
throw new ArrayReferenceThrow();
}
static int indexThrow() {
throw new IndexThrow();
}
static Thread rightThrow() {
throw new RightHandSideThrow();
}
static String name(Object q) {
String sq = q.getClass().getName();
int k = sq.lastIndexOf('.');
return (k < 0) ? sq : sq.substring(k+1);
}
static void testFour(Object[] x, int j, Object y) {
String sx = x == null ? "null" : name(x[0]) + "s";
String sy = name(y);
System.out.println();
try {
System.out.print(sx + "[throw]=throw => ");
x[indexThrow()] = rightThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
15.26.1 Simple Assignment Operator = EXPRESSIONS
510
try {
System.out.print(sx + "[throw]=" + sy + " => ");
x[indexThrow()] = y;
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sx + "[" + j + "]=throw => ");
x[j] = rightThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sx + "[" + j + "]=" + sy + " => ");
x[j] = y;
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
}
public static void main(String[] args) {
try {
System.out.print("throw[throw]=throw => ");
arrayThrow()[indexThrow()] = rightThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[throw]=Thread => ");
arrayThrow()[indexThrow()] = new Thread();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]=throw => ");
arrayThrow()[1] = rightThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]=Thread => ");
arrayThrow()[1] = new Thread();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
testFour(null, 1, new StringBuffer());
testFour(null, 1, new StringBuffer());
testFour(null, 9, new Thread());
testFour(null, 9, new Thread());
testFour(objects, 1, new StringBuffer());
testFour(objects, 1, new Thread());
testFour(objects, 9, new StringBuffer());
testFour(objects, 9, new Thread());
testFour(threads, 1, new StringBuffer());
testFour(threads, 1, new Thread());
testFour(threads, 9, new StringBuffer());
testFour(threads, 9, new Thread());
}
}
EXPRESSIONS Simple Assignment Operator = 15.26.1
511
This program prints:
throw[throw]=throw => ArrayReferenceThrow
throw[throw]=Thread => ArrayReferenceThrow
throw[1]=throw => ArrayReferenceThrow
throw[1]=Thread => ArrayReferenceThrow
null[throw]=throw => IndexThrow
null[throw]=StringBuffer => IndexThrow
null[1]=throw => RightHandSideThrow
null[1]=StringBuffer => NullPointerException
null[throw]=throw => IndexThrow
null[throw]=StringBuffer => IndexThrow
null[1]=throw => RightHandSideThrow
null[1]=StringBuffer => NullPointerException
null[throw]=throw => IndexThrow
null[throw]=Thread => IndexThrow
null[9]=throw => RightHandSideThrow
null[9]=Thread => NullPointerException
null[throw]=throw => IndexThrow
null[throw]=Thread => IndexThrow
null[9]=throw => RightHandSideThrow
null[9]=Thread => NullPointerException
Objects[throw]=throw => IndexThrow
Objects[throw]=StringBuffer => IndexThrow
Objects[1]=throw => RightHandSideThrow
Objects[1]=StringBuffer => Okay!
Objects[throw]=throw => IndexThrow
Objects[throw]=Thread => IndexThrow
Objects[1]=throw => RightHandSideThrow
Objects[1]=Thread => Okay!
Objects[throw]=throw => IndexThrow
Objects[throw]=StringBuffer => IndexThrow
Objects[9]=throw => RightHandSideThrow
Objects[9]=StringBuffer => ArrayIndexOutOfBoundsException
Objects[throw]=throw => IndexThrow
Objects[throw]=Thread => IndexThrow
Objects[9]=throw => RightHandSideThrow
Objects[9]=Thread => ArrayIndexOutOfBoundsException
Threads[throw]=throw => IndexThrow
Threads[throw]=StringBuffer => IndexThrow
Threads[1]=throw => RightHandSideThrow
Threads[1]=StringBuffer => ArrayStoreException
Threads[throw]=throw => IndexThrow
15.26.2 Compound Assignment Operators EXPRESSIONS
512
Threads[throw]=Thread => IndexThrow
Threads[1]=throw => RightHandSideThrow
Threads[1]=Thread => Okay!
Threads[throw]=throw => IndexThrow
Threads[throw]=StringBuffer => IndexThrow
Threads[9]=throw => RightHandSideThrow
Threads[9]=StringBuffer => ArrayIndexOutOfBoundsException
Threads[throw]=throw => IndexThrow
Threads[throw]=Thread => IndexThrow
Threads[9]=throw => RightHandSideThrow
Threads[9]=Thread => ArrayIndexOutOfBoundsException
The most interesting case of the lot is the last entry in the tenth "group" of four:
Threads[1]=StringBuffer => ArrayStoreException
which indicates that the attempt to store a reference to a StringBuffer into an array
whose components are of type Thread throws an ArrayStoreException. The code
is type-correct at compile time: the assignment has a left-hand side of type Object[]
and a right-hand side of type Object. At run time, the first actual argument to method
testFour is a reference to an instance of "array of Thread" and the third actual
argument is a reference to an instance of class StringBuffer.
15.26.2 Compound Assignment Operators
A compound assignment expression of the form E1 op= E2 is equivalent to E1
= (T) ((E1) op (E2)), where T is the type of E1 , except that E1 is evaluated
only once.
For example, the following code is correct:
short x = 3;
x += 4.6;
and results in x having the value 7 because it is equivalent to:
short x = 3;
x = (short)(x + 4.6);
At run time, the expression is evaluated in one of two ways.
If the left-hand operand expression is not an array access expression, then:
• First, the left-hand operand is evaluated to produce a variable. If this evaluation
completes abruptly, then the assignment expression completes abruptly for the
same reason; the right-hand operand is not evaluated and no assignment occurs.
EXPRESSIONS Compound Assignment Operators 15.26.2
513
• Otherwise, the value of the left-hand operand is saved and then the right-hand
operand is evaluated. If this evaluation completes abruptly, then the assignment
expression completes abruptly for the same reason and no assignment occurs.
• Otherwise, the saved value of the left-hand variable and the value of the
right-hand operand are used to perform the binary operation indicated by
the compound assignment operator. If this operation completes abruptly, then
the assignment expression completes abruptly for the same reason and no
assignment occurs.
• Otherwise, the result of the binary operation is converted to the type of the left-
hand variable, subjected to value set conversion (§5.1.13) to the appropriate
standard value set (not an extended-exponent value set), and the result of the
conversion is stored into the variable.
If the left-hand operand expression is an array access expression (§15.13), then:
• First, the array reference subexpression of the left-hand operand array access
expression is evaluated. If this evaluation completes abruptly, then the
assignment expression completes abruptly for the same reason; the index
subexpression (of the left-hand operand array access expression) and the right-
hand operand are not evaluated and no assignment occurs.
• Otherwise, the index subexpression of the left-hand operand array access
expression is evaluated. If this evaluation completes abruptly, then the
assignment expression completes abruptly for the same reason and the right-hand
operand is not evaluated and no assignment occurs.
• Otherwise, if the value of the array reference subexpression is null, then no
assignment occurs and a NullPointerException is thrown.
• Otherwise, the value of the array reference subexpression indeed refers to an
array. If the value of the index subexpression is less than zero, or greater
than or equal to the length of the array, then no assignment occurs and an
ArrayIndexOutOfBoundsException is thrown.
• Otherwise, the value of the index subexpression is used to select a component
of the array referred to by the value of the array reference subexpression. The
value of this component is saved and then the right-hand operand is evaluated.
If this evaluation completes abruptly, then the assignment expression completes
abruptly for the same reason and no assignment occurs.
For a simple assignment operator, the evaluation of the right-hand operand occurs before
the checks of the array reference subexpression and the index subexpression, but for a
compound assignment operator, the evaluation of the right-hand operand occurs after
these checks.
15.26.2 Compound Assignment Operators EXPRESSIONS
514
• Otherwise, consider the array component selected in the previous step, whose
value was saved. This component is a variable; call its type S. Also, let T be
the type of the left-hand operand of the assignment operator as determined at
compile time.
◆If T is a primitive type, then S is necessarily the same as T.
The saved value of the array component and the value of the right-hand
operand are used to perform the binary operation indicated by the compound
assignment operator.
If this operation completes abruptly (the only possibility is an integer division
by zero - see §15.17.2), then the assignment expression completes abruptly for
the same reason and no assignment occurs.
Otherwise, the result of the binary operation is converted to the type of the
selected array component, subjected to value set conversion (§5.1.13) to the
appropriate standard value set (not an extended-exponent value set), and the
result of the conversion is stored into the array component.
◆If T is a reference type, then it must be String. Because class String is a
final class, S must also be String.
Therefore the run-time check that is sometimes required for the simple assignment
operator is never required for a compound assignment operator.
The saved value of the array component and the value of the right-hand
operand are used to perform the binary operation (string concatenation)
indicated by the compound assignment operator (which is necessarily +=). If
this operation completes abruptly, then the assignment expression completes
abruptly for the same reason and no assignment occurs.
Otherwise, the String result of the binary operation is stored into the array
component.
The rules for compound assignment to an array component are illustrated by the following
example program:
class ArrayReferenceThrow extends RuntimeException { }
class IndexThrow extends RuntimeException { }
class RightHandSideThrow extends RuntimeException { }
class IllustrateCompoundArrayAssignment {
static String[] strings = { "Simon", "Garfunkel" };
static double[] doubles = { Math.E, Math.PI };
static String[] stringsThrow() {
EXPRESSIONS Compound Assignment Operators 15.26.2
515
throw new ArrayReferenceThrow();
}
static double[] doublesThrow() {
throw new ArrayReferenceThrow();
}
static int indexThrow() {
throw new IndexThrow();
}
static String stringThrow() {
throw new RightHandSideThrow();
}
static double doubleThrow() {
throw new RightHandSideThrow();
}
static String name(Object q) {
String sq = q.getClass().getName();
int k = sq.lastIndexOf('.');
return (k < 0) ? sq : sq.substring(k+1);
}
static void testEight(String[] x, double[] z, int j) {
String sx = (x == null) ? "null" : "Strings";
String sz = (z == null) ? "null" : "doubles";
System.out.println();
try {
System.out.print(sx + "[throw]+=throw => ");
x[indexThrow()] += stringThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sz + "[throw]+=throw => ");
z[indexThrow()] += doubleThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sx + "[throw]+=\"heh\" => ");
x[indexThrow()] += "heh";
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sz + "[throw]+=12345 => ");
z[indexThrow()] += 12345;
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sx + "[" + j + "]+=throw => ");
x[j] += stringThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sz + "[" + j + "]+=throw => ");
z[j] += doubleThrow();
System.out.println("Okay!");
15.26.2 Compound Assignment Operators EXPRESSIONS
516
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sx + "[" + j + "]+=\"heh\" => ");
x[j] += "heh";
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print(sz + "[" + j + "]+=12345 => ");
z[j] += 12345;
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
}
public static void main(String[] args) {
try {
System.out.print("throw[throw]+=throw => ");
stringsThrow()[indexThrow()] += stringThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[throw]+=throw => ");
doublesThrow()[indexThrow()] += doubleThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[throw]+=\"heh\" => ");
stringsThrow()[indexThrow()] += "heh";
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[throw]+=12345 => ");
doublesThrow()[indexThrow()] += 12345;
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]+=throw => ");
stringsThrow()[1] += stringThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]+=throw => ");
doublesThrow()[1] += doubleThrow();
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]+=\"heh\" => ");
stringsThrow()[1] += "heh";
System.out.println("Okay!");
} catch (Throwable e) { System.out.println(name(e)); }
try {
System.out.print("throw[1]+=12345 => ");
doublesThrow()[1] += 12345;
System.out.println("Okay!");
EXPRESSIONS Compound Assignment Operators 15.26.2
517
} catch (Throwable e) { System.out.println(name(e)); }
testEight(null, null, 1);
testEight(null, null, 9);
testEight(strings, doubles, 1);
testEight(strings, doubles, 9);
}
}
This program prints:
throw[throw]+=throw => ArrayReferenceThrow
throw[throw]+=throw => ArrayReferenceThrow
throw[throw]+="heh" => ArrayReferenceThrow
throw[throw]+=12345 => ArrayReferenceThrow
throw[1]+=throw => ArrayReferenceThrow
throw[1]+=throw => ArrayReferenceThrow
throw[1]+="heh" => ArrayReferenceThrow
throw[1]+=12345 => ArrayReferenceThrow
null[throw]+=throw => IndexThrow
null[throw]+=throw => IndexThrow
null[throw]+="heh" => IndexThrow
null[throw]+=12345 => IndexThrow
null[1]+=throw => NullPointerException
null[1]+=throw => NullPointerException
null[1]+="heh" => NullPointerException
null[1]+=12345 => NullPointerException
null[throw]+=throw => IndexThrow
null[throw]+=throw => IndexThrow
null[throw]+="heh" => IndexThrow
null[throw]+=12345 => IndexThrow
null[9]+=throw => NullPointerException
null[9]+=throw => NullPointerException
null[9]+="heh" => NullPointerException
null[9]+=12345 => NullPointerException
Strings[throw]+=throw => IndexThrow
doubles[throw]+=throw => IndexThrow
Strings[throw]+="heh" => IndexThrow
doubles[throw]+=12345 => IndexThrow
Strings[1]+=throw => RightHandSideThrow
doubles[1]+=throw => RightHandSideThrow
Strings[1]+="heh" => Okay!
doubles[1]+=12345 => Okay!
Strings[throw]+=throw => IndexThrow
doubles[throw]+=throw => IndexThrow
Strings[throw]+="heh" => IndexThrow
doubles[throw]+=12345 => IndexThrow
Strings[9]+=throw => ArrayIndexOutOfBoundsException
doubles[9]+=throw => ArrayIndexOutOfBoundsException
Strings[9]+="heh" => ArrayIndexOutOfBoundsException
15.26.2 Compound Assignment Operators EXPRESSIONS
518
doubles[9]+=12345 => ArrayIndexOutOfBoundsException
The most interesting cases of the lot are these entries in the fourth "group" of eight:
Strings[1]+=throw => RightHandSideThrow
doubles[1]+=throw => RightHandSideThrow
They are the cases where a right-hand side that throws an exception actually gets to throw
the exception; moreover, they are the only such cases in the lot. This demonstrates that
the evaluation of the right-hand operand indeed occurs after the checks for a null array
reference value and an out-of-bounds index value.
The following program illustrates the fact that the value of the left-hand side of a compound
assignment is saved before the right-hand side is evaluated:
class Test {
public static void main(String[] args) {
int k = 1;
int[] a = { 1 };
k += (k = 4) * (k + 2);
a[0] += (a[0] = 4) * (a[0] + 2);
System.out.println("k==" + k + " and a[0]==" + a[0]);
}
}
This program prints:
k==25 and a[0]==25
The value 1 of k is saved by the compound assignment operator += before its right-hand
operand (k = 4) * (k + 2) is evaluated. Evaluation of this right-hand operand then
assigns 4 to k, calculates the value 6 for k + 2, and then multiplies 4 by 6 to get 24. This
is added to the saved value 1 to get 25, which is then stored into k by the += operator. An
identical analysis applies to the case that uses a[0].
In short, the statements:
k += (k = 4) * (k + 2);
a[0] += (a[0] = 4) * (a[0] + 2);
behave in exactly the same manner as the statements:
k = k + (k = 4) * (k + 2);
a[0] = a[0] + (a[0] = 4) * (a[0] + 2);
EXPRESSIONS Expression 15.27
519
15.27 Expression
An Expression is any assignment expression:
Expression:
AssignmentExpression
Unlike C and C++, the Java programming language has no comma operator.
15.28 Constant Expression
ConstantExpression:
Expression
A compile-time constant expression is an expression denoting a value of primitive
type or a String that does not complete abruptly and is composed using only the
following:
• Literals of primitive type and literals of type String (§3.10.5)
• Casts to primitive types and casts to type String
• The unary operators +, -, ~, and ! (but not ++ or --)
• The multiplicative operators *, /, and %
• The additive operators + and -
• The shift operators <<, >>, and >>>
• The relational operators <, <=, >, and >= (but not instanceof)
• The equality operators == and !=
• The bitwise and logical operators &, ^, and |
• The conditional-and operator && and the conditional-or operator ||
• The ternary conditional operator ? :
• Parenthesized expressions whose contained expression is a constant expression.
• Simple names that refer to constant variables (§4.12.4).
• Qualified names of the form TypeName . Identifier that refer to constant
variables (§4.12.4).
15.28 Constant Expression EXPRESSIONS
520
Compile-time constant expressions of type String are always "interned" so as to
share unique instances, using the method String.intern.
A compile-time constant expression is always treated as FP-strict (§15.4), even if
it occurs in a context where a non-constant expression would not be considered to
be FP-strict.
Compile-time constant expressions are used in case labels in switch statements (§14.11)
and have a special significance for assignment conversion (§5.2).
Examples of constant expressions:
true
(short)(1*2*3*4*5*6)
Integer.MAX_VALUE / 2
2.0 * Math.PI
"The integer " + Long.MAX_VALUE + " is mighty big."
521
CHAPTER 16
Definite Assignment
EACH local variable (§14.4) and every blank final (§4.12.4) field (§8.3.1.2)
must have a definitely assigned value when any access of its value occurs. An
access to its value consists of the simple name of the variable (or, for a field, the
simple name of the field qualified by this) occurring anywhere in an expression
except as the left-hand operand of the simple assignment operator =.
For every access of a local variable or blank final field f, f must be definitely
assigned before the access, or a compile-time error occurs.
Similarly, every blank final variable must be assigned at most once; it must
be definitely unassigned when an assignment to it occurs. Such an assignment is
defined to occur if and only if either the simple name of the variable (or, for a field,
its simple name qualified by this) occurs on the left hand side of an assignment
operator.
For every assignment to a blank final variable, the variable must be definitely
unassigned before the assignment, or a compile-time error occurs.
The remainder of this chapter is devoted to a precise explanation of the words
"definitely assigned before" and "definitely unassigned before".
The idea behind definite assignment is that an assignment to the local variable
or blank final field must occur on every possible execution path to the access.
Similarly, the idea behind definite unassignment is that no other assignment to the
blank final variable is permitted to occur on any possible execution path to an
assignment.
The analysis takes into account the structure of statements and expressions; it also
provides a special treatment of the expression operators !, &&, ||, and ? :, and of
boolean-valued constant expressions.
For example, a Java compiler recognizes that k is definitely assigned before its access (as
an argument of a method invocation) in the code:
DEFINITE ASSIGNMENT
522
{
int k;
if (v > 0 && (k = System.in.read()) >= 0)
System.out.println(k);
}
because the access occurs only if the value of the expression:
v > 0 && (k = System.in.read()) >= 0
is true, and the value can be true only if the assignment to k is executed (more properly,
evaluated).
Similarly, a Java compiler will recognize that in the code:
{
int k;
while (true) {
k = n;
if (k >= 5) break;
n = 6;
}
System.out.println(k);
}
the variable k is definitely assigned by the while statement because the condition
expression true never has the value false, so only the break statement can cause the
while statement to complete normally, and k is definitely assigned before the break
statement.
On the other hand, the code:
{
int k;
while (n < 4) {
k = n;
if (k >= 5) break;
n = 6;
}
System.out.println(k); /* k is not "definitely assigned"
before this statement */
}
must be rejected by a Java compiler, because in this case the while statement is not
guaranteed to execute its body as far as the rules of definite assignment are concerned.
Except for the special treatment of the conditional boolean operators &&, ||, and
? : and of boolean-valued constant expressions, the values of expressions are not
taken into account in the flow analysis.
DEFINITE ASSIGNMENT
523
For example, a Java compiler must produce a compile-time error for the code:
{
int k;
int n = 5;
if (n > 2)
k = 3;
System.out.println(k); /* k is not "definitely assigned"
before this statement */
}
even though the value of n is known at compile time, and in principle it can be known at
compile time that the assignment to k will always be executed (more properly, evaluated).
A Java compiler must operate according to the rules laid out in this section. The rules
recognize only constant expressions; in this example, the expression n > 2 is not a constant
expression as defined in §15.28.
As another example, a Java compiler will accept the code:
void flow(boolean flag) {
int k;
if (flag)
k = 3;
else
k = 4;
System.out.println(k);
}
as far as definite assignment of k is concerned, because the rules outlined in this section
allow it to tell that k is assigned no matter whether the flag is true or false. But the
rules do not accept the variation:
void flow(boolean flag) {
int k;
if (flag)
k = 3;
if (!flag)
k = 4;
System.out.println(k); /* k is not "definitely assigned"
before this statement */
}
and so compiling this program must cause a compile-time error to occur.
A related example illustrates rules of definite unassignment. A Java compiler will accept
the code:
void unflow(boolean flag) {
final int k;
if (flag) {
k = 3;
DEFINITE ASSIGNMENT
524
System.out.println(k);
}
else {
k = 4;
System.out.println(k);
}
}
as far as definite unassignment of k is concerned, because the rules outlined in this section
allow it to tell that k is assigned at most once (indeed, exactly once) no matter whether the
flag is true or false. But the rules do not accept the variation:
void unflow(boolean flag) {
final int k;
if (flag) {
k = 3;
System.out.println(k);
}
if (!flag) {
k = 4;
System.out.println(k); /* k is not "definitely unassigned"
before this statement */
}
}
and so compiling this program must cause a compile-time error to occur.
In order to precisely specify all the cases of definite assignment, the rules in this
section define several technical terms:
• whether a variable is definitely assigned before a statement or expression;
• whether a variable is definitely unassigned before a statement or expression;
• whether a variable is definitely assigned after a statement or expression; and
• whether a variable is definitely unassigned after a statement or expression.
For boolean-valued expressions, the last two are refined into four cases:
• whether a variable is definitely assigned after the expression when true;
• whether a variable is definitely unassigned after the expression when true;
• whether a variable is definitely assigned after the expression when false; and
• whether a variable is definitely unassigned after the expression when false.
Here when true and when false refer to the value of the expression.
For example, the local variable k is definitely assigned a value after evaluation of the
expression:
DEFINITE ASSIGNMENT
525
a && ((k=m) > 5)
when the expression is true but not when the expression is false (because if a is false,
then the assignment to k is not necessarily executed (more properly, evaluated)).
The phrase "V is definitely assigned after X" (where V is a local variable and X is
a statement or expression) means "V is definitely assigned after X if X completes
normally". If X completes abruptly, the assignment need not have occurred, and the
rules stated here take this into account.
A peculiar consequence of this definition is that "V is definitely assigned after break;"
is always true! Because a break statement never completes normally, it is vacuously true
that V has been assigned a value if the break statement completes normally.
The statement "V is definitely unassigned after X" (where V is a variable and X is a
statement or expression) means "V is definitely unassigned after X if X completes
normally".
An even more peculiar consequence of this definition is that "V is definitely unassigned
after break;" is always true! Because a break statement never completes normally, it
is vacuously true that V has not been assigned a value if the break statement completes
normally. (For that matter, it is also vacuously true that the moon is made of green cheese
if the break statement completes normally.)
In all, there are four possibilities for a variable V after a statement or expression
has been executed:
•V is definitely assigned and is not definitely unassigned.
(The flow analysis rules prove that an assignment to V has occurred.)
•V is definitely unassigned and is not definitely assigned.
(The flow analysis rules prove that an assignment to V has not occurred.)
•V is not definitely assigned and is not definitely unassigned.
(The rules cannot prove whether or not an assignment to V has occurred.)
•V is definitely assigned and is definitely unassigned.
(It is impossible for the statement or expression to complete normally.)
To shorten the rules, the customary abbreviation "iff" is used to mean "if and only if".
We also use an abbreviation convention: if a rule contains one or more occurrences of
"[un]assigned" then it stands for two rules, one with every occurrence of "[un]assigned"
replaced by "definitely assigned" and one with every occurrence of "[un]assigned" replaced
by "definitely unassigned".
DEFINITE ASSIGNMENT
526
For example:
•V is [un]assigned after an empty statement iff it is [un]assigned before the empty
statement.
should be understood to stand for two rules:
•V is definitely assigned after an empty statement iff it is definitely assigned before the
empty statement.
•V is definitely unassigned after an empty statement iff it is definitely unassigned before
the empty statement.
The definite unassignment analysis of loop statements raises a special problem. Consider
the statement while (e) S . In order to determine whether V is definitely unassigned
within some subexpression of e, we need to determine whether V is definitely unassigned
before e. One might argue, by analogy with the rule for definite assignment (§16.2.10),
that V is definitely unassigned before e iff it is definitely unassigned before the while
statement. However, such a rule is inadequate for our purposes. If e evaluates to true, the
statement S will be executed. Later, if V is assigned by S, then in the following iteration(s)
V will have already been assigned when e is evaluated. Under the rule suggested above,
it would be possible to assign V multiple times, which is exactly what we have sought to
avoid by introducing these rules.
A revised rule would be: "V is definitely unassigned before e iff it is definitely unassigned
before the while statement and definitely unassigned after S". However, when we
formulate the rule for S, we find: "V is definitely unassigned before S iff it is definitely
unassigned after e when true". This leads to a circularity. In effect, V is definitely
unassigned before the loop condition e only if it is unassigned after the loop as a whole!
We break this vicious circle using a hypothetical analysis of the loop condition and body.
For example, if we assume that V is definitely unassigned before e (regardless of whether
V really is definitely unassigned before e), and can then prove that V was definitely
unassigned after e then we know that e does not assign V. This is stated more formally as:
Assuming V is definitely unassigned before e, V is definitely unassigned after e.
Variations on the above analysis are used to define well founded definite unassignment
rules for all loop statements in the language.
Throughout the rest of this chapter, we will, unless explicitly stated otherwise, write V to
represent a local variable or a blank final field (for rules of definite assignment) or a
blank final variable (for rules of definite unassignment). Likewise, we will use a, b, c,
and e to represent expressions, and S and T to represent statements. We will use the phrase
"a is V" to mean that a is either the simple name of the variable V, or V's simple name
qualified by this (ignoring parentheses). We will use the phrase "a is not V" to mean the
negation of "a is V".
DEFINITE ASSIGNMENT Definite Assignment and Expressions 16.1
527
16.1 Definite Assignment and Expressions
16.1.1 Boolean Constant Expressions
•V is [un]assigned after any constant expression whose value is true when false.
•V is [un]assigned after any constant expression whose value is false when true.
•V is [un]assigned after any constant expression whose value is true when true
iff V is [un]assigned before the constant expression.
•V is [un]assigned after any constant expression whose value is false when false
iff V is [un]assigned before the constant expression.
•V is [un]assigned after a boolean-valued constant expression e iff V is
[un]assigned after e when true and V is [un]assigned after e when false.
(This is equivalent to saying that V is [un]assigned after e iff V is [un]assigned before e.)
Because a constant expression whose value is true never has the value false, and a
constant expression whose value is false never has the value true, the first two rules
are vacuously satisfied. They are helpful in analyzing expressions involving the operators
&& (§16.1.3), ! (§16.1.4), and ? : (§16.1.5).
16.1.2 The Boolean Operator &&
•V is [un]assigned after a && b when true iff V is [un]assigned after b when true.
•V is [un]assigned after a && b when false iff V is [un]assigned after a when false
and V is [un]assigned after b when false.
•V is [un]assigned before a iff V is [un]assigned before a && b.
•V is [un]assigned before b iff V is [un]assigned after a when true.
•V is [un]assigned after a && b iff V is [un]assigned after a && b when true and V
is [un]assigned after a && b when false.
16.1.3 The Boolean Operator ||
•V is [un]assigned after a || b when true iff V is [un]assigned after a when true
and V is [un]assigned after b when true.
•V is [un]assigned after a || b when false iff V is [un]assigned after b when false.
•V is [un]assigned before a iff V is [un]assigned before a || b.
16.1.4 The Boolean Operator !DEFINITE ASSIGNMENT
528
•V is [un]assigned before b iff V is [un]assigned after a when false.
•V is [un]assigned after a || b iff V is [un]assigned after a || b when true and V
is [un]assigned after a || b when false.
16.1.4 The Boolean Operator !
•V is [un]assigned after !a when true iff V is [un]assigned after a when false.
•V is [un]assigned after !a when false iff V is [un]assigned after a when true.
•V is [un]assigned before a iff V is [un]assigned before !a .
•V is [un]assigned after !a iff V is [un]assigned after !a when true and V is
[un]assigned after !a when false.
(This is equivalent to saying that V is [un]assigned after !a iff V is [un]assigned after a.)
16.1.5 The Boolean Operator ? :
Suppose that b and c are boolean-valued expressions.
•V is [un]assigned after a ? b : c when true iff V is [un]assigned after b when true
and V is [un]assigned after c when true.
•V is [un]assigned after a ? b : c when false iff V is [un]assigned after b when
false and V is [un]assigned after c when false.
•V is [un]assigned before a iff V is [un]assigned before a ? b : c.
•V is [un]assigned before b iff V is [un]assigned after a when true.
•V is [un]assigned before c iff V is [un]assigned after a when false.
•V is [un]assigned after a ? b : c iff V is [un]assigned after a ? b : c when true
and V is [un]assigned after a ? b : c when false.
16.1.6 The Conditional Operator ? :
Suppose that b and c are expressions that are not boolean-valued.
•V is [un]assigned after a ? b : c iff V is [un]assigned after b and V is [un]assigned
after c.
•V is [un]assigned before a iff V is [un]assigned before a ? b : c.
•V is [un]assigned before b iff V is [un]assigned after a when true.
DEFINITE ASSIGNMENT Other Expressions of Type boolean 16.1.7
529
•V is [un]assigned before c iff V is [un]assigned after a when false.
16.1.7 Other Expressions of Type boolean
Suppose that e is an expression of type boolean and is not a boolean constant
expression, logical completment expression !a , conditional-and expression a && b,
conditional-or expression a || b, or conditional expression a ? b : c.
•V is [un]assigned after e when true iff V is [un]assigned after e.
•V is [un]assigned after e when false iff V is [un]assigned after e.
16.1.8 Assignment Expressions
Consider an assignment expression a = b, a += b, a -= b, a *= b, a /= b, a %= b, a
<<= b , a >>= b, a >>>= b, a &= b, a |= b, or a ^= b.
•V is definitely assigned after the assignment expression iff either:
◆a is V, or
◆V is definitely assigned after b.
•V is definitely unassigned after the assignment expression iff a is not V and V is
definitely unassigned after b.
•V is [un]assigned before a iff V is [un]assigned before the assignment expression.
•V is [un]assigned before b iff V is [un]assigned after a.
Note that if a is V and V is not definitely assigned before a compound assignment such as a
&= b, then a compile-time error will necessarily occur. The first rule for definite assignment
stated above includes the disjunct "a is V" even for compound assignment expressions, not
just simple assignments, so that V will be considered to have been definitely assigned at
later points in the code. Including the disjunct "a is V" does not affect the binary decision
as to whether a program is acceptable or will result in a compile-time error, but it affects
how many different points in the code may be regarded as erroneous, and so in practice it
can improve the quality of error reporting. A similar remark applies to the inclusion of the
conjunct "a is not V" in the first rule for definite unassignment stated above.
16.1.9 Operators ++ and --
•V is definitely assigned after ++a, --a, a++, or a-- iff either a is V or V is definitely
assigned after the operand expression.
•V is definitely unassigned after ++a , --a , a++ , or a-- iff a is not V and V is
definitely unassigned after the operand expression.
16.1.10 Other Expressions DEFINITE ASSIGNMENT
530
•V is [un]assigned before a iff V is [un]assigned before ++a , --a , a++ , or a-- .
16.1.10 Other Expressions
If an expression is not a boolean constant expression, and is not a preincrement
expression ++a , predecrement expression --a , postincrement expression a++ ,
postdecrement expression a--, logical complement expression !a , conditional-and
expression a && b, conditional-or expression a || b, conditional expression a ? b :
c, or assignment expression, then the following rules apply:
• If the expression has no subexpressions, V is [un]assigned after the expression
iff V is [un]assigned before the expression.
This case applies to literals, names, this (both qualified and unqualified),
unqualified class instance creation expressions with no arguments, initialized
array creation expressions whose initializers contain no expressions, unqualified
superclass field access expressions, named method invocations with no
arguments, and unqualified superclass method invocations with no arguments.
• If the expression has subexpressions, V is [un]assigned after the expression iff V
is [un]assigned after its rightmost immediate subexpression.
There is a piece of subtle reasoning behind the assertion that a variable V can be known
to be definitely unassigned after a method invocation. Taken by itself, at face value and
without qualification, such an assertion is not always true, because an invoked method
can perform assignments. But it must be remembered that, for the purposes of the Java
programming language, the concept of definite unassignment is applied only to blank
final variables. If V is a blank final local variable, then only the method to which its
declaration belongs can perform assignments to V. If V is a blank final field, then only
a constructor or an initializer for the class containing the declaration for V can perform
assignments to V; no method can perform assignments to V. Finally, explicit constructor
invocations (§8.8.7.1) are handled specially (§16.9); although they are syntactically similar
to expression statements containing method invocations, they are not expression statements
and therefore the rules of this section do not apply to explicit constructor invocations.
For any immediate subexpression y of an expression x, V is [un]assigned before y
iff one of the following situations is true:
•y is the leftmost immediate subexpression of x and V is [un]assigned before x.
•y is the right-hand operand of a binary operator and V is [un]assigned after the
left-hand operand.
•x is an array access, y is the subexpression within the brackets, and V is
[un]assigned after the subexpression before the brackets.
DEFINITE ASSIGNMENT Definite Assignment and Statements 16.2
531
•x is a primary method invocation expression, y is the first argument expression
in the method invocation expression, and V is [un]assigned after the primary
expression that computes the target object.
•x is a method invocation expression or a class instance creation expression; y is
an argument expression, but not the first; and V is [un]assigned after the argument
expression to the left of y.
•x is a qualified class instance creation expression, y is the first argument
expression in the class instance creation expression, and V is [un]assigned after
the primary expression that computes the qualifying object.
•x is an array instance creation expression; y is a dimension expression, but not
the first; and V is [un]assigned after the dimension expression to the left of y.
•x is an array instance creation expression initialized via an array initializer; y is
the array initializer in x; and V is [un]assigned after the dimension expression
to the left of y.
16.2 Definite Assignment and Statements
16.2.1 Empty Statements
•V is [un]assigned after an empty statement iff it is [un]assigned before the empty
statement.
16.2.2 Blocks
• A blank final member field V is definitely assigned (and moreover is not
definitely unassigned) before the block that is the body of any method in the
scope of V and before the declaration of any class declared within the scope of V.
• A local variable V is definitely unassigned (and moreover is not definitely
assigned) before the block that is the body of the constructor, method, instance
initializer or static initializer that declares V.
• Let C be a class declared within the scope of V. Then V is definitely assigned
before the block that is the body of any constructor, method, instance initializer,
or static initializer declared in C iff V is definitely assigned before the declaration
of C.
Note that there are no rules that would allow us to conclude that V is definitely
unassigned before the block that is the body of any constructor, method, instance
16.2.3 Local Class Declaration Statements DEFINITE ASSIGNMENT
532
initializer, or static initializer declared in C. We can informally conclude that V is not
definitely unassigned before the block that is the body of any constructor, method,
instance initializer, or static initializer declared in C, but there is no need for such a rule
to be stated explicitly.
•V is [un]assigned after an empty block iff V is [un]assigned before the empty
block.
•V is [un]assigned after a non-empty block iff V is [un]assigned after the last
statement in the block.
•V is [un]assigned before the first statement of the block iff V is [un]assigned
before the block.
•V is [un]assigned before any other statement S of the block iff V is [un]assigned
after the statement immediately preceding S in the block.
We say that V is definitely unassigned everywhere in a block B iff:
•V is definitely unassigned before B.
•V is definitely assigned after e in every assignment expression V = e, V += e, V
-= e , V *= e, V /= e, V %= e , V <<= e, V >>= e, V >>>= e, V &= e, V |= e, or V ^=
e that occurs in B.
•V is definitely assigned before every expression ++V, --V, V++, or V--. that occurs
in B.
These conditions are counterintuitive and require some explanation. Consider a simple
assignment V = e. If V is definitely assigned after e, then either:
•The assignment occurs in dead code, and V is vacuously definitely assigned. In this
case, the assignment will not actually take place, and we can assume that V is not being
assigned by the assignment expression. Or:
•V was already assigned by an earlier expression prior to e. In this case the current
assignment will cause a compile-time error.
So, we can conclude that if the conditions are met by a program that causes no compile
time error, then any assignments to V in B will not actually take place at run time.
16.2.3 Local Class Declaration Statements
•V is [un]assigned after a local class declaration statement iff V is [un]assigned
before the local class declaration statement.
DEFINITE ASSIGNMENT Local Variable Declaration Statements 16.2.4
533
16.2.4 Local Variable Declaration Statements
•V is [un]assigned after a local variable declaration statement that contains no
variable initializers iff V is [un]assigned before the local variable declaration
statement.
•V is definitely assigned after a local variable declaration statement that contains
at least one variable initializer iff either V is definitely assigned after the last
variable initializer in the local variable declaration statement or the last variable
initializer in the declaration is in the declarator that declares V.
•V is definitely unassigned after a local variable declaration statement that
contains at least one variable initializer iff V is definitely unassigned after the last
variable initializer in the local variable declaration statement and the last variable
initializer in the declaration is not in the declarator that declares V.
•V is [un]assigned before the first variable initializer in a local variable declaration
statement iff V is [un]assigned before the local variable declaration statement.
•V is definitely assigned before any variable initializer e other than the first one
in the local variable declaration statement iff either V is definitely assigned after
the variable initializer to the left of e or the initializer expression to the left of e
is in the declarator that declares V.
•V is definitely unassigned before any variable initializer e other than the first one
in the local variable declaration statement iff V is definitely unassigned after the
variable initializer to the left of e and the initializer expression to the left of e is
not in the declarator that declares V.
16.2.5 Labeled Statements
•V is [un]assigned after a labeled statement L : S (where L is a label) iff V is
[un]assigned after S and V is [un]assigned before every break statement that may
exit the labeled statement L : S.
•V is [un]assigned before S iff V is [un]assigned before L : S.
16.2.6 Expression Statements
•V is [un]assigned after an expression statement e; iff it is [un]assigned after e.
•V is [un]assigned before e iff it is [un]assigned before e; .
16.2.7 if Statements DEFINITE ASSIGNMENT
534
16.2.7 if Statements
The following rules apply to a statement if (e) S :
•V is [un]assigned after if (e) S iff V is [un]assigned after S and V is [un]assigned
after e when false.
•V is [un]assigned before e iff V is [un]assigned before if (e) S .
•V is [un]assigned before S iff V is [un]assigned after e when true.
The following rules apply to a statement if (e) S else T :
•V is [un]assigned after if (e) S else T iff V is [un]assigned after S and V is
[un]assigned after T.
•V is [un]assigned before e iff V is [un]assigned before if (e) S else T .
•V is [un]assigned before S iff V is [un]assigned after e when true.
•V is [un]assigned before T iff V is [un]assigned after e when false.
16.2.8 assert Statements
The following rules apply both to a statement assert e1 and to a statement assert
e1 : e2 :
•V is [un]assigned before e1 iff V is [un]assigned before the assert statement.
•V is definitely assigned after the assert statement iff V is definitely assigned
before the assert statement.
•V is definitely unassigned after the assert statement iff V is definitely unassigned
before the assert statement and V is definitely unassigned after e1 when true.
The following rule applies to a statement assert e1 : e2 :
•V is [un]assigned before e2 iff V is [un]assigned after e1 when false.
16.2.9 switch Statements
•V is [un]assigned after a switch statement iff all of the following are true:
◆Either there is a default label in the switch block and the type of the switch
expression is not an enum type; or the type of the switch expression is an enum
type and the case labels include all the enum constants of the enum type; or
V is [un]assigned after the switch expression.
DEFINITE ASSIGNMENT while Statements 16.2.10
535
◆Either there are no switch labels in the switch block that do not begin a block-
statement-group (that is, there are no switch labels immediately before the "}"
that ends the switch block) or V is [un]assigned after the switch expression.
◆Either the switch block contains no block-statement-groups or V is
[un]assigned after the last block-statement of the last block-statement-group.
◆V is [un]assigned before every break statement that may exit the switch
statement.
•V is [un]assigned before the switch expression iff V is [un]assigned before the
switch statement.
If a switch block contains at least one block-statement-group, then the following
rules also apply:
•V is [un]assigned before the first block-statement of the first block-statement-
group in the switch block iff V is [un]assigned after the switch expression.
•V is [un]assigned before the first block-statement of any block-statement-group
other than the first iff V is [un]assigned after the switch expression and V is
[un]assigned after the preceding block-statement.
16.2.10 while Statements
•V is [un]assigned after while (e) S iff V is [un]assigned after e when false and
V is [un]assigned before every break statement for which the while statement
is the break target.
•V is definitely assigned before e iff V is definitely assigned before the while
statement.
•V is definitely unassigned before e iff all of the following conditions hold:
◆V is definitely unassigned before the while statement.
◆Assuming V is definitely unassigned before e, V is definitely unassigned after S.
◆Assuming V is definitely unassigned before e, V is definitely unassigned before
every continue statement for which the while statement is the continue target.
•V is [un]assigned before S iff V is [un]assigned after e when true.
16.2.11 do Statements DEFINITE ASSIGNMENT
536
16.2.11 do Statements
•V is [un]assigned after do S while (e); iff V is [un]assigned after e when false
and V is [un]assigned before every break statement for which the do statement
is the break target.
•V is definitely assigned before S iff V is definitely assigned before the do
statement.
•V is definitely unassigned before S iff all of the following conditions hold:
◆V is definitely unassigned before the do statement.
◆Assuming V is definitely unassigned before S, V is definitely unassigned after
e when true.
•V is [un]assigned before e iff V is [un]assigned after S and V is [un]assigned before
every continue statement for which the do statement is the continue target.
16.2.12 for Statements
The rules herein cover the basic for statement (§14.14.1). Since the enhanced for
(§14.14.2) statement is defined by translation to a basic for statement, no special
rules need to be provided for it.
•V is [un]assigned after a for statement iff both of the following are true:
◆Either a condition expression is not present or V is [un]assigned after the
condition expression when false.
◆V is [un]assigned before every break statement for which the for statement
is the break target.
•V is [un]assigned before the initialization part of the for statement iff V is
[un]assigned before the for statement.
•V is definitely assigned before the condition part of the for statement iff V is
definitely assigned after the initialization part of the for statement.
•V is definitely unassigned before the condition part of the for statement iff all
of the following conditions hold:
◆V is definitely unassigned after the initialization part of the for statement.
◆Assuming V is definitely unassigned before the condition part of the for
statement, V is definitely unassigned after the contained statement.
DEFINITE ASSIGNMENT for Statements 16.2.12
537
◆Assuming V is definitely unassigned before the contained statement, V is
definitely unassigned before every continue statement for which the for
statement is the continue target.
•V is [un]assigned before the contained statement iff either of the following is true:
◆A condition expression is present and V is [un]assigned after the condition
expression when true.
◆No condition expression is present and V is [un]assigned after the initialization
part of the for statement.
•V is [un]assigned before the incrementation part of the for statement iff V is
[un]assigned after the contained statement and V is [un]assigned before every
continue statement for which the for statement is the continue target.
16.2.12.1 Initialization Part
• If the initialization part of the for statement is a local variable declaration
statement, the rules of §16.2.4 apply.
• Otherwise, if the initialization part is empty, then V is [un]assigned after the
initialization part iff V is [un]assigned before the initialization part.
• Otherwise, three rules apply:
◆V is [un]assigned after the initialization part iff V is [un]assigned after the last
expression statement in the initialization part.
◆V is [un]assigned before the first expression statement in the initialization part
iff V is [un]assigned before the initialization part.
◆V is [un]assigned before an expression statement S other than the first in
the initialization part iff V is [un]assigned after the expression statement
immediately preceding S.
16.2.12.2 Incrementation Part
• If the incrementation part of the for statement is empty, then V is [un]assigned
after the incrementation part iff V is [un]assigned before the incrementation part.
• Otherwise, three rules apply:
◆V is [un]assigned after the incrementation part iff V is [un]assigned after the
last expression statement in the incrementation part.
16.2.13 break , continue, return, and throw Statements DEFINITE ASSIGNMENT
538
◆V is [un]assigned before the first expression statement in the incrementation
part iff V is [un]assigned before the incrementation part.
◆V is [un]assigned before an expression statement S other than the first in
the incrementation part iff V is [un]assigned after the expression statement
immediately preceding S.
16.2.13 break , continue, return, and throw Statements
• By convention, we say that V is [un]assigned after any break, continue, return,
or throw statement.
The notion that a variable is "[un]assigned after" a statement or expression really
means "is [un]assigned after the statement or expression completes normally".
Because a break, continue, return, or throw statement never completes
normally, it vacuously satisfies this notion.
• In a return statement with an expression e or a throw statement with an
expression e, V is [un]assigned before e iff V is [un]assigned before the return
or throw statement.
16.2.14 synchronized Statements
•V is [un]assigned after synchronized (e) S iff V is [un]assigned after S.
•V is [un]assigned before e iff V is [un]assigned before the statement
synchronized (e) S.
•V is [un]assigned before S iff V is [un]assigned after e.
16.2.15 try Statements
These rules apply to every try statement, whether or not it has a finally block:
•V is [un]assigned before the try block iff V is [un]assigned before the try
statement.
•V is definitely assigned before a catch block iff V is definitely assigned before
the try block.
•V is definitely unassigned before a catch block iff all of the following conditions
hold:
◆V is definitely unassigned after the try block.
DEFINITE ASSIGNMENT try Statements 16.2.15
539
◆V is definitely unassigned before every return statement that belongs to the
try block.
◆V is definitely unassigned after e in every statement of the form throw e that
belongs to the try block.
◆V is definitely unassigned after every assert statement that occurs in the try
block.
◆V is definitely unassigned before every break statement that belongs to the
try block and whose break target contains (or is) the try statement.
◆V is definitely unassigned before every continue statement that belongs to the
try block and whose continue target contains the try statement.
If a try statement does not have a finally block, then this rule also applies:
•V is [un]assigned after the try statement iff V is [un]assigned after the try block
and V is [un]assigned after every catch block in the try statement.
If a try statement does have a finally block, then these rules also apply:
•V is definitely assigned after the try statement iff at least one of the following
is true:
◆V is definitely assigned after the try block and V is definitely assigned after
every catch block in the try statement.
◆V is definitely assigned after the finally block.
◆V is definitely unassigned after a try statement iff V is definitely unassigned
after the finally block.
•V is definitely assigned before the finally block iff V is definitely assigned
before the try statement.
•V is definitely unassigned before the finally block iff all of the following
conditions hold:
◆V is definitely unassigned after the try block.
◆V is definitely unassigned before every return statement that belongs to the
try block.
◆V is definitely unassigned after e in every statement of the form throw e that
belongs to the try block.
◆V is definitely unassigned after every assert statement that occurs in the try
block.
16.3 Definite Assignment and Parameters DEFINITE ASSIGNMENT
540
◆V is definitely unassigned before every break statement that belongs to the
try block and whose break target contains (or is) the try statement.
◆V is definitely unassigned before every continue statement that belongs to the
try block and whose continue target contains the try statement.
◆V is definitely unassigned after every catch block of the try statement.
16.3 Definite Assignment and Parameters
• A formal parameter V of a method or constructor is definitely assigned (and
moreover is not definitely unassigned) before the body of the method or
constructor.
• An exception parameter V of a catch clause is definitely assigned (and moreover
is not definitely unassigned) before the body of the catch clause.
16.4 Definite Assignment and Array Initializers
•V is [un]assigned after an empty array initializer iff V is [un]assigned before the
empty array initializer.
•V is [un]assigned after a non-empty array initializer iff V is [un]assigned after the
last variable initializer in the array initializer.
•V is [un]assigned before the first variable initializer of the array initializer iff V
is [un]assigned before the array initializer.
•V is [un]assigned before any other variable initializer e of the array initializer iff V
is [un]assigned after the variable initializer to the left of e in the array initializer.
16.5 Definite Assignment and Enum Constants
The rules determining when a variable is definitely assigned or definitely
unassigned before an enum constant are given in §16.8.
This is because an enum constant is essentially a static final field (§8.3.1.1, §8.3.1.2)
that is initialized with a class instance creation expression (§15.9).
DEFINITE ASSIGNMENT Definite Assignment and Anonymous Classes 16.6
541
•V is definitely assigned before the declaration of a class body of an enum constant
with no arguments that is declared within the scope of V iff V is definitely assigned
before the enum constant.
•V is definitely assigned before the declaration of a class body of an enum constant
with arguments that is declared within the scope of V iff V is definitely assigned
after the last argument expression of the enum constant
The definite assignment/unassignment status of any construct within the class body
of an enum constant is governed by the usual rules for classes.
Let y be an argument of an enum constant, but not the first. Then:
•V is [un]assigned before y iff V is [un]assigned after the argument to the left of y.
Otherwise:
•V is [un]assigned before the first argument to an enum constant iff it is
[un]assigned before the enum constant.
16.6 Definite Assignment and Anonymous Classes
•V is definitely assigned before an anonymous class declaration (§15.9.5) that is
declared within the scope of V iff V is definitely assigned after the class instance
creation expression that declares the anonymous class.
It should be clear that if an anonymous class is implicitly defined by an enum constant, the
rules of §16.5 apply.
16.7 Definite Assignment and Member Types
Let C be a class, and let V be a blank final member field of C. Then:
•V is definitely assigned (and moreover, not definitely unassigned) before the
declaration of any member type of C.
Let C be a class declared within the scope of V. Then:
•V is definitely assigned before a member type (§8.5, §9.5) declaration of C iff V
is definitely assigned before the declaration of C.
16.8 Definite Assignment and Static Initializers DEFINITE ASSIGNMENT
542
16.8 Definite Assignment and Static Initializers
Let C be a class declared within the scope of V. Then:
•V is definitely assigned before an enum constant or static variable initializer of C
iff V is definitely assigned before the declaration of C.
Note that there are no rules that would allow us to conclude that V is
definitely unassigned before a static variable initializer or enum constant. We can
informally conclude that V is not definitely unassigned before any static variable
initializer of C, but there is no need for such a rule to be stated explicitly.
Let C be a class, and let V be a blank static final member field of C, declared
in C. Then:
•V is definitely unassigned (and moreover is not definitely assigned) before the
leftmost enum constant, static initializer, or static variable initializer of C.
•V is [un]assigned before an enum constant, static initializer, or static variable
initializer of C other than the leftmost iff V is [un]assigned after the preceding
enum constant, static initializer, or static variable initializer of C.
Let C be a class, and let V be a blank static final member field of C, declared
in a superclass of C. Then:
•V is definitely assigned (and moreover is not definitely unassigned) before every
enum constant of C.
•V is definitely assigned (and moreover is not definitely unassigned) before the
block that is the body of a static initializer of C.
•V is definitely assigned (and moreover is not definitely unassigned) before every
static variable initializer of C.
16.9 Definite Assignment, Constructors, and Instance
Initializers
Let C be a class declared within the scope of V. Then:
•V is definitely assigned before an instance variable initializer of C iff V is
definitely assigned before the declaration of C.
Note that there are no rules that would allow us to conclude that V is definitely
unassigned before an instance variable initializer. We can informally conclude
DEFINITE ASSIGNMENT Definite Assignment, Constructors, and Instance Initializers 16.9
543
that V is not definitely unassigned before any instance variable initializer of C,
but there is no need for such a rule to be stated explicitly.
Let C be a class, and let V be a blank final non-static member field of C, declared
in C. Then:
•V is definitely unassigned (and moreover is not definitely assigned) before the
leftmost instance initializer or instance variable initializer of C.
•V is [un]assigned before an instance initializer or instance variable initializer of C
other than the leftmost iff V is [un]assigned after the preceding instance initializer
or instance variable initializer of C.
The following rules hold within the constructors of class C:
•V is definitely assigned (and moreover is not definitely unassigned) after an
alternate constructor invocation (§8.8.7.1).
•V is definitely unassigned (and moreover is not definitely assigned) before an
explicit or implicit superclass constructor invocation (§8.8.7.1).
• If C has no instance initializers or instance variable initializers, then V is not
definitely assigned (and moreover is definitely unassigned) after an explicit or
implicit superclass constructor invocation.
• If C has at least one instance initializer or instance variable initializer then V is
[un]assigned after an explicit or implicit superclass constructor invocation iff V is
[un]assigned after the rightmost instance initializer or instance variable initializer
of C.
Let C be a class, and let V be a blank final member field of C, declared in a
superclass of C. Then:
•V is definitely assigned (and moreover is not definitely unassigned) before the
block that is the body of a constructor or instance initializer of C.
•V is definitely assigned (and moreover is not definitely unassigned) before every
instance variable initializer of C.
16.9 Definite Assignment, Constructors, and Instance Initializers DEFINITE ASSIGNMENT
544
545
CHAPTER 17
Threads and Locks
WHILE most of the discussion in the preceding chapters is concerned only with
the behavior of code as executed a single statement or expression at a time, that is,
by a single thread, each Java virtual machine can support many threads of execution
at once. These threads independently execute code that operates on values and
objects residing in a shared main memory. Threads may be supported by having
many hardware processors, by time-slicing a single hardware processor, or by time-
slicing many hardware processors.
Threads are represented by the Thread class. The only way for a user to create
a thread is to create an object of this class; each thread is associated with such
an object. A thread will start when the start() method is invoked on the
corresponding Thread object.
The behavior of threads, particularly when not correctly synchronized, can
be confusing and counterintuitive. This chapter describes the semantics of
multithreaded programs; it includes rules for which values may be seen by a read of
shared memory that is updated by multiple threads. As the specification is similar to
the memory models for different hardware architectures, these semantics are known
as the Java programming language memory model. When no confusion can arise,
we will simply refer to these rules as "the memory model".
These semantics do not prescribe how a multithreaded program should be executed.
Rather, they describe the behaviors that multithreaded programs are allowed
to exhibit. Any execution strategy that generates only allowed behaviors is an
acceptable execution strategy.
17.1 Synchronization THREADS AND LOCKS
546
17.1 Synchronization
The Java programming language provides multiple mechanisms for
communicating between threads. The most basic of these methods is
synchronization, which is implemented using monitors. Each object in Java is
associated with a monitor, which a thread can lock or unlock. Only one thread at
a time may hold a lock on a monitor. Any other threads attempting to lock that
monitor are blocked until they can obtain a lock on that monitor. A thread t may
lock a particular monitor multiple times; each unlock reverses the effect of one
lock operation.
The synchronized statement (§14.19) computes a reference to an object; it then
attempts to perform a lock action on that object's monitor and does not proceed
further until the lock action has successfully completed. After the lock action has
been performed, the body of the synchronized statement is executed. If execution
of the body is ever completed, either normally or abruptly, an unlock action is
automatically performed on that same monitor.
A synchronized method (§8.4.3.6) automatically performs a lock action when it is
invoked; its body is not executed until the lock action has successfully completed. If
the method is an instance method, it locks the monitor associated with the instance
for which it was invoked (that is, the object that will be known as this during
execution of the body of the method). If the method is static, it locks the monitor
associated with the Class object that represents the class in which the method is
defined. If execution of the method's body is ever completed, either normally or
abruptly, an unlock action is automatically performed on that same monitor.
The Java programming language neither prevents nor requires detection of
deadlock conditions. Programs where threads hold (directly or indirectly) locks
on multiple objects should use conventional techniques for deadlock avoidance,
creating higher-level locking primitives that do not deadlock, if necessary.
Other mechanisms, such as reads and writes of volatile variables and the use
of classes in the java.util.concurrent package, provide alternative ways of
synchronization.
17.2 Wait Sets and Notification
Every object, in addition to having an associated monitor, has an associated wait
set. A wait set is a set of threads.
THREADS AND LOCKS Wait 17.2.1
547
When an object is first created, its wait set is empty. Elementary actions that
add threads to and remove threads from wait sets are atomic. Wait sets are
manipulated solely through the methods Object.wait, Object.notify, and
Object.notifyAll.
Wait set manipulations can also be affected by the interruption status of a thread,
and by the Thread class's methods dealing with interruption. Additionally, the
Thread class's methods for sleeping and joining other threads have properties
derived from those of wait and notification actions.
17.2.1 Wait
Wait actions occur upon invocation of wait(), or the timed forms wait(long
millisecs) and wait(long millisecs, int nanosecs).
A call of wait(long millisecs) with a parameter of zero, or a call of wait(long
millisecs, int nanosecs) with two zero parameters, is equivalent to an invocation
of wait().
A thread returns normally from a wait if it returns without throwing an
InterruptedException.
Let thread t be the thread executing the wait method on object m, and let n be the
number of lock actions by t on m that have not been matched by unlock actions.
One of the following actions occurs:
• If n is zero, then an IllegalMonitorStateException is thrown.
This is the case where thread t does not already possess the lock for target m.
• If this is a timed wait and the nanosecs argument is not in the range of 0-999999
or the millisecs argument is negative, then an IllegalArgumentException is
thrown.
• If thread t is interrupted, then an InterruptedException is thrown and t's
interruption status is set to false.
• Otherwise, the following sequence occurs:
1. Thread t is added to the wait set of object m, and performs n unlock actions
on m.
Thread t does not execute any further instructions until it has been removed
from m's wait set. The thread may be removed from the wait set due to any
one of the following actions, and will resume sometime afterward:
17.2.2 Notification THREADS AND LOCKS
548
◆A notify action being performed on m in which t is selected for removal
from the wait set.
◆A notifyAll action being performed on m.
◆An interrupt action being performed on t.
◆If this is a timed wait, an internal action removing t from m's wait set that
occurs after at least millisecs milliseconds plus nanosecs nanoseconds
elapse since the beginning of this wait action.
◆An internal action by the implementation. Implementations are permitted,
although not encouraged, to perform "spurious wake-ups", that is, to
remove threads from wait sets and thus enable resumption without explicit
instructions to do so.
Notice that this provision necessitates the Java coding practice of using wait
only within loops that terminate only when some logical condition that the thread
is waiting for holds.
Each thread must determine an order over the events that could cause it to
be removed from a wait set. That order does not have to be consistent with
other orderings, but the thread must behave as though those events occurred
in that order.
For example, if a thread t is in the wait set for m, and then both an interrupt
of t and a notification of m occur, there must be an order over these events.
If the interrupt is deemed to have occurred first, then t will eventually return
from wait by throwing InterruptedException, and some other thread in
the wait set for m (if any exist at the time of the notification) must receive
the notification. If the notification is deemed to have occurred first, then t
will eventually return normally from wait with an interrupt still pending.
2. Thread t performs n lock actions on m.
3. If thread t was removed from m's wait set in step 2 due to an interrupt,
then t's interruption status is set to false and the wait method throws
InterruptedException.
17.2.2 Notification
Notification actions occur upon invocation of methods notify and notifyAll. Let
thread t be the thread executing either of these methods on object m, and let n be
the number of lock actions by t on m that have not been matched by unlock actions.
One of the following actions occurs:
THREADS AND LOCKS Interruptions 17.2.3
549
• If n is zero, then an IllegalMonitorStateException is thrown.
This is the case where thread t does not already possess the lock for target m.
• If n is greater than zero and this is a notify action, then if m's wait set is not
empty, a thread u that is a member of m's current wait set is selected and removed
from the wait set.
There is no guarantee about which thread in the wait set is selected. This removal
from the wait set enables u's resumption in a wait action. Notice, however, that
u's lock actions upon resumption cannot succeed until some time after t fully
unlocks the monitor for m.
• If n is greater than zero and this is a notifyAll action, then all threads are
removed from m's wait set, and thus resume.
Notice, however, that only one of them at a time will lock the monitor required
during the resumption of wait.
17.2.3 Interruptions
Interruption actions occur upon invocation of Thread.interrupt, as well as
methods defined to invoke it in turn, such as ThreadGroup.interrupt.
Let t be the thread invoking u.interrupt , for some thread u, where t and u may
be the same. This action causes u's interruption status to be set to true.
Additionally, if there exists some object m whose wait set contains u, then u is
removed from m's wait set. This enables u to resume in a wait action, in which case
this wait will, after re-locking m's monitor, throw InterruptedException.
Invocations of Thread.isInterrupted can determine a thread's interruption
status. The static method Thread.interrupted may be invoked by a thread to
observe and clear its own interruption status.
17.2.4 Interactions of Waits, Notification, and Interruption
The above specifications allow us to determine several properties having to do with
the interaction of waits, notification, and interruption.
If a thread is both notified and interrupted while waiting, it may either:
• return normally from wait, while still having a pending interrupt (in other words,
a call to Thread.interrupted would return true)
• return from wait by throwing an InterruptedException
17.3 Sleep and Yield THREADS AND LOCKS
550
The thread may not reset its interrupt status and return normally from the call to
wait.
Similarly, notifications cannot be lost due to interrupts. Assume that a set s of
threads is in the wait set of an object m, and another thread performs a notify on
m. Then either:
• at least one thread in s must return normally from wait, or
• all of the threads in s must exit wait by throwing InterruptedException
Note that if a thread is both interrupted and woken via notify, and that thread
returns from wait by throwing an InterruptedException, then some other thread
in the wait set must be notified.
17.3 Sleep and Yield
Thread.sleep causes the currently executing thread to sleep (temporarily cease
execution) for the specified duration, subject to the precision and accuracy of
system timers and schedulers. The thread does not lose ownership of any monitors,
and resumption of execution will depend on scheduling and the availability of
processors on which to execute the thread.
It is important to note that neither Thread.sleep nor Thread.yield have any
synchronization semantics. In particular, the compiler does not have to flush
writes cached in registers out to shared memory before a call to Thread.sleep
or Thread.yield, nor does the compiler have to reload values cached in registers
after a call to Thread.sleep or Thread.yield.
For example, in the following (broken) code fragment, assume that this.done is a non-
volatile boolean field:
while (!this.done)
Thread.sleep(1000);
The compiler is free to read the field this.done just once, and reuse the cached value
in each execution of the loop. This would mean that the loop would never terminate, even
if another thread changed the value of this.done.
THREADS AND LOCKS Memory Model 17.4
551
17.4 Memory Model
A memory model describes, given a program and an execution trace of that
program, whether the execution trace is a legal execution of the program. The
Java programming language memory model works by examining each read in an
execution trace and checking that the write observed by that read is valid according
to certain rules.
The memory model describes possible behaviors of a program. An implementation
is free to produce any code it likes, as long as all resulting executions of a program
produce a result that can be predicted by the memory model.
This provides a great deal of freedom for the implementor to perform a myriad of
code transformations, including the reordering of actions and removal of unnecessary
synchronization.
The semantics of the Java programming language allow compilers and microprocessors to
perform optimizations that can interact with incorrectly synchronized code in ways that
can produce behaviors that seem paradoxical. Here are some examples of how incorrectly
synchronized programs may exhibit surprising behaviors.
Consider, for example, the example program traces shown in table 17.1. This program uses
local variables r1 and r2 and shared variables A and B. Initially, A == B == 0.
Table 17.1. Surprising results caused by statement reordering -
original code
Thread 1 Thread 2
1: r2 = A; 3: r1 = B;
2: B = 1; 4: A = 2;
It may appear that the result r2 == 2 and r1 == 1 is impossible. Intuitively, either
instruction 1 or instruction 3 should come first in an execution. If instruction 1 comes first,
it should not be able to see the write at instruction 4. If instruction 3 comes first, it should
not be able to see the write at instruction 2.
If some execution exhibited this behavior, then we would know that instruction 4 came
before instruction 1, which came before instruction 2, which came before instruction 3,
which came before instruction 4. This is, on the face of it, absurd.
However, compilers are allowed to reorder the instructions in either thread, when this
does not affect the execution of that thread in isolation. If instruction 1 is reordered with
instruction 2, as shown in the trace in table 17.2, then it is easy to see how the result r2
== 2 and r1 == 1 might occur.
17.4 Memory Model THREADS AND LOCKS
552
Table 17.2. Surprising results caused by statement reordering -
valid compiler transformation
Thread 1 Thread 2
B = 1; r1 = B;
r2 = A; A = 2;
To some programmers, this behavior may seem "broken". However, it should be noted that
this code is improperly synchronized:
•there is a write in one thread,
•a read of the same variable by another thread,
•and the write and read are not ordered by synchronization.
This situation is an example of a data race (§17.4.5). When code contains a data race,
counterintuitive results are often possible.
Several mechanisms can produce the reordering in table 17.2. The Just-In-Time compiler
and the processor may rearrange code. In addition, the memory hierarchy of the architecture
on which a Java virtual machine is run may make it appear as if code is being reordered. In
this chapter, we shall refer to anything that can reorder code as a compiler.
Another example of surprising results can be seen in table 17.3. Initially, p == q and p.x
== 0. This program is also incorrectly synchronized; it writes to shared memory without
enforcing any ordering between those writes.
Table 17.3. Surprising results caused by forward substitution
Thread 1 Thread 2
r1 = p; r6 = p;
r2 = r1.x; r6.x = 3;
r3 = q;
r4 = r3.x;
r5 = r1.x;
One common compiler optimization involves having the value read for r2 reused for r5:
they are both reads of r1.x with no intervening write. This situation is shown in table 17.4.
THREADS AND LOCKS Memory Model 17.4
553
Table 17.4. Surprising results caused by forward substitution
Thread 1 Thread 2
r1 = p; r6 = p;
r2 = r1.x; r6.x = 3;
r3 = q;
r4 = r3.x;
r5 = r2;
Now consider the case where the assignment to r6.x in Thread 2 happens between the
first read of r1.x and the read of r3.x in Thread 1. If the compiler decides to reuse the
value of r2 for the r5, then r2 and r5 will have the value 0, and r4 will have the value
3. From the perspective of the programmer, the value stored at p.x has changed from 0
to 3 and then changed back.
The memory model determines what values can be read at every point in the
program. The actions of each thread in isolation must behave as governed by the
semantics of that thread, with the exception that the values seen by each read are
determined by the memory model. When we refer to this, we say that the program
obeys intra-thread semantics. Intra-thread semantics are the semantics for single-
threaded programs, and allow the complete prediction of the behavior of a thread
based on the values seen by read actions within the thread. To determine if the
actions of thread t in an execution are legal, we simply evaluate the implementation
of thread t as it would be performed in a single-threaded context, as defined in the
rest of this specification.
Each time the evaluation of thread t generates an inter-thread action, it must match
the inter-thread action a of t that comes next in program order. If a is a read, then
further evaluation of t uses the value seen by a as determined by the memory model.
This section provides the specification of the Java programming language memory
model except for issues dealing with final fields, which are described in §17.5.
The memory model specified herein is not fundamentally based in the object-oriented
nature of the Java programming language. For conciseness and simplicity in our
examples, we often exhibit code fragments without class or method definitions, or explicit
dereferencing. Most examples consist of two or more threads containing statements with
access to local variables, shared global variables, or instance fields of an object. We
typically use variables names such as r1 or r2 to indicate variables local to a method or
thread. Such variables are not accessible by other threads.
17.4.1 Shared Variables THREADS AND LOCKS
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17.4.1 Shared Variables
Memory that can be shared between threads is called shared memory or heap
memory.
All instance fields, static fields, and array elements are stored in heap memory.
In this chapter, we use the term variable to refer to both fields and array elements.
Local variables (§14.4), formal method parameters (§8.4.1), and exception handler
parameters (§14.20) are never shared between threads and are unaffected by the
memory model.
Two accesses to (reads of or writes to) the same variable are said to be conflicting
if at least one of the accesses is a write.
17.4.2 Actions
An inter-thread action is an action performed by one thread that can be detected or
directly influenced by another thread. There are several kinds of inter-thread action
that a program may perform:
•Read (normal, or non-volatile). Reading a variable.
•Write (normal, or non-volatile). Writing a variable.
•Synchronization actions, which are:
◆Volatile read. A volatile read of a variable.
◆Volatile write. A volatile write of a variable.
◆Lock. Locking a monitor
◆Unlock. Unlocking a monitor.
◆The (synthetic) first and last action of a thread.
◆Actions that start a thread or detect that a thread has terminated (§17.4.4).
•External Actions. An external action is an action that may be observable outside
of an execution, and has a result based on an environment external to the
execution.
•Thread divergence actions (§17.4.9). A thread divergence action is only
performed by a thread that is in an infinite loop in which no memory,
synchronization, or external actions are performed. If a thread performs a thread
divergence action, it will be followed by an infinite number of thread divergence
actions.
THREADS AND LOCKS Programs and Program Order 17.4.3
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Thread divergence actions are introduced to model how a thread may cause all other
threads to stall and fail to make progress.
This specification is only concerned with inter-thread actions. We do not need to
concern ourselves with intra-thread actions (e.g., adding two local variables and
storing the result in a third local variable). As previously mentioned, all threads
need to obey the correct intra-thread semantics for Java programs. We will usually
refere to inter-thread actions more succinctly as simply actions.
An action a is described by a tuple < t, k, v, u >, comprising:
•t - the thread performing the action
•k - the kind of action
•v - the variable or monitor involved in the action.
For lock actions, v is the monitor being locked; for unlock actions, v is the
monitor being unlocked.
If the action is a (volatile or non-volatile) read, v is the variable being read.
If the action is a (volatile or non-volatile) write, v is the variable being written.
•u - an arbitrary unique identifier for the action
An external action tuple contains an additional component, which contains the
results of the external action as perceived by the thread performing the action. This
may be information as to the success or failure of the action, and any values read
by the action.
Parameters to the external action (e.g., which bytes are written to which socket) are
not part of the external action tuple. These parameters are set up by other actions
within the thread and can be determined by examining the intra-thread semantics.
They are not explicitly discussed in the memory model.
In non-terminating executions, not all external actions are observable. Non-
terminating executions and observable actions are discussed in §17.4.9.
17.4.3 Programs and Program Order
Among all the inter-thread actions performed by each thread t, the program order
of t is a total order that reflects the order in which these actions would be performed
according to the intra-thread semantics of t.
17.4.4 Synchronization Order THREADS AND LOCKS
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A set of actions is sequentially consistent if all actions occur in a total order (the
execution order) that is consistent with program order, and furthermore, each read
r of a variable v sees the value written by the write w to v such that:
•w comes before r in the execution order, and
• there is no other write w' such that w comes before w' and w' comes before r in
the execution order.
Sequential consistency is a very strong guarantee that is made about visibility and
ordering in an execution of a program. Within a sequentially consistent execution,
there is a total order over all individual actions (such as reads and writes) which is
consistent with the order of the program, and each individual action is atomic and
is immediately visible to every thread.
If a program has no data races, then all executions of the program will appear to
be sequentially consistent.
Sequential consistency and/or freedom from data races still allows errors arising
from groups of operations that need to be perceived atomically and are not.
If we were to use sequential consistency as our memory model, many of the compiler and
processor optimizations that we have discussed would be illegal. For example, in the trace
in table 17.3, as soon as the write of 3 to p.x occurred, subsequent reads of that location
would be required to see that value.
17.4.4 Synchronization Order
Every execution has a synchronization order. A synchronization order is a total
order over all of the synchronization actions of an execution. For each thread t,
the synchronization order of the synchronization actions (§17.4.2) in t is consistent
with the program order (§17.4.3) of t.
Synchronization actions induce the synchronized-with relation on actions, defined
as follows:
• An unlock action on monitor m synchronizes-with all subsequent lock actions on
m (where "subsequent" is defined according to the synchronization order).
• A write to a volatile variable v (§8.3.1.4) synchronizes-with all subsequent
reads of v by any thread (where "subsequent" is defined according to the
synchronization order).
• An action that starts a thread synchronizes-with the first action in the thread it
starts.
THREADS AND LOCKS Happens-before Order 17.4.5
557
• The write of the default value (zero, false, or null) to each variable
synchronizes-with the first action in every thread.
Although it may seem a little strange to write a default value to a variable before the
object containing the variable is allocated, conceptually every object is created at the
start of the program with its default initialized values.
• The final action in a thread T1 synchronizes-with any action in another thread T2
that detects that T1 has terminated.
T2 may accomplish this by calling T1.isAlive() or T1.join().
• If thread T1 interrupts thread T2, the interrupt by T1 synchronizes-with any point
where any other thread (including T2) determines that T2 has been interrupted (by
having an InterruptedException thrown or by invoking Thread.interrupted
or Thread.isInterrupted).
The source of a synchronizes-with edge is called a release, and the destination is
called an acquire.
17.4.5 Happens-before Order
Two actions can be ordered by a happens-before relationship. If one action
happens-before another, then the first is visible to and ordered before the second.
If we have two actions x and y, we write hb(x, y) to indicate that x happens-before y.
• If x and y are actions of the same thread and x comes before y in program order,
then hb(x, y).
• There is a happens-before edge from the end of a constructor of an object to the
start of a finalizer (§12.6) for that object.
• If an action x synchronizes-with a following action y, then we also have hb(x, y).
• If hb(x, y) and hb(y, z), then hb(x, z).
It should be noted that the presence of a happens-before relationship between
two actions does not necessarily imply that they have to take place in that order
in an implementation. If the reordering produces results consistent with a legal
execution, it is not illegal.
For example, the write of a default value to every field of an object constructed by a thread
need not happen before the beginning of that thread, as long as no read ever observes that
fact.
More specifically, if two actions share a happens-before relationship, they do not
necessarily have to appear to have happened in that order to any code with which
17.4.5 Happens-before Order THREADS AND LOCKS
558
they do not share a happens-before relationship. Writes in one thread that are in
a data race with reads in another thread may, for example, appear to occur out of
order to those reads.
The wait methods of class Object (§17.2.1) have lock and unlock actions
associated with them; their happens-before relationships are defined by these
associated actions.
The happens-before relation defines when data races take place.
A set of synchronization edges, S, is sufficient if it is the minimal set such that the
transitive closure of S with the program order determines all of the happens-before
edges in the execution. This set is unique.
It follows from the above definitions that:
• An unlock on a monitor happens-before every subsequent lock on that monitor.
• A write to a volatile field (§8.3.1.4) happens-before every subsequent read of
that field.
• A call to start() on a thread happens-before any actions in the started thread.
• All actions in a thread happen-before any other thread successfully returns from
a join() on that thread.
• The default initialization of any object happens-before any other actions (other
than default-writes) of a program.
When a program contains two conflicting accesses (§17.4.1) that are not ordered
by a happens-before relationship, it is said to contain a data race.
The semantics of operations other than inter-thread actions, such as reads of array
lengths (§10.7), executions of checked casts (§5.5, §15.16), and invocations of
virtual methods (§15.12), are not directly affected by data races.
Therefore, a data race cannot cause incorrect behavior such as returning the wrong length
for an array.
A program is correctly synchronized if and only if all sequentially consistent
executions are free of data races.
If a program is correctly synchronized, then all executions of the program will
appear to be sequentially consistent (§17.4.3).
This is an extremely strong guarantee for programmers. Programmers do not need to
reason about reorderings to determine that their code contains data races. Therefore they
do not need to reason about reorderings when determining whether their code is correctly
THREADS AND LOCKS Happens-before Order 17.4.5
559
synchronized. Once the determination that the code is correctly synchronized is made, the
programmer does not need to worry that reorderings will affect his or her code.
A program must be correctly synchronized to avoid the kinds of counterintuitive behaviors
that can be observed when code is reordered. The use of correct synchronization does
not ensure that the overall behavior of a program is correct. However, its use does allow
a programmer to reason about the possible behaviors of a program in a simple way;
the behavior of a correctly synchronized program is much less dependent on possible
reorderings. Without correct synchronization, very strange, confusing and counterintuitive
behaviors are possible.
We say that a read r of a variable v is allowed to observe a write w to v if, in the
happens-before partial order of the execution trace:
•r is not ordered before w (i.e., it is not the case that hb(r, w)), and
• there is no intervening write w' to v (i.e. no write w' to v such that hb(w, w') and
hb(w', r)).
Informally, a read r is allowed to see the result of a write w if there is no happens-
before ordering to prevent that read.
A set of actions A is happens-before consistent if for all reads r in A, where W(r)
is the write action seen by r, it is not the case that either hb(r, W(r)) or that there
exists a write w in A such that w.v = r.v and hb(W(r), w) and hb(w, r).
In a happens-before consistent set of actions, each read sees a write that it is allowed
to see by the happens-before ordering.
For example, the behavior shown in the trace in table 17.5 is happens-before consistent,
since there are execution orders that allow each read to see the appropriate write.
Table 17.5. Behavior allowed by happens-before consistency, but
not sequential consistency. May observe r2 == 0 and r1 == 0.
Thread 1 Thread 2
B = 1; A = 2;
r2 = A; r1 = B;
Initially, A == B == 0. In this case, since there is no synchronization, each read can
see either the write of the initial value or the write by the other thread. One such execution
order is:
1: B = 1;
3: A = 2;
2: r2 = A; // sees initial write of 0
4: r1 = B; // sees initial write of 0
17.4.6 Executions THREADS AND LOCKS
560
Similarly, the behavior shown in table 17.5 is happens-before consistent, since there is an
execution order that allows each read to see the appropriate write. An execution order that
displays that behavior is:
1: r2 = A; // sees write of A = 2
3: r1 = B; // sees write of B = 1
2: B = 1;
4: A = 2;
In this execution, the reads see writes that occur later in the execution order. This may seem
counterintuitive, but is allowed by happens-before consistency. Allowing reads to see later
writes can sometimes produce unacceptable behaviors.
17.4.6 Executions
An execution E is described by a tuple < P, A, po, so, W, V, sw, hb >, comprising:
•P - a program
•A - a set of actions
•po - program order, which for each thread t, is a total order over all actions
performed by t in A
•so - synchronization order, which is a total order over all synchronization actions
in A
•W - a write-seen function, which for each read r in A, gives W(r), the write action
seen by r in E.
•V - a value-written function, which for each write w in A, gives V(w), the value
written by w in E.
•sw - synchronizes-with, a partial order over synchronization actions
•hb - happens-before, a partial order over actions
Note that the synchronizes-with and happens-before elements are uniquely
determined by the other components of an execution and the rules for well-formed
executions (§17.4.7).
An execution is happens-before consistent if its set of actions is happens-before
consistent (§17.4.5).
17.4.7 Well-Formed Executions
We only consider well-formed executions. An execution E = < P, A, po, so, W, V,
sw, hb > is well formed if the following conditions are true:
THREADS AND LOCKS Executions and Causality Requirements 17.4.8
561
1. Each read sees a write to the same variable in the execution.
All reads and writes of volatile variables are volatile actions. For all reads r
in A, we have W(r) in A and W(r).v = r.v. The variable r.v is volatile if and
only if r is a volatile read, and the variable w.v is volatile if and only if w is
a volatile write.
2. The happens-before order is a partial order.
The happens-before order is given by the transitive closure of synchronizes-
with edges and program order. It must be a valid partial order: reflexive,
transitive and antisymmetric.
3. The execution obeys intra-thread consistency.
For each thread t, the actions performed by t in A are the same as would
be generated by that thread in program-order in isolation, with each write w
writing the value V(w), given that each read r sees the value V(W(r)). Values
seen by each read are determined by the memory model. The program order
given must reflect the program order in which the actions would be performed
according to the intra-thread semantics of P.
4. The execution is happens-before consistent (§17.4.6).
5. The execution obeys synchronization-order consistency.
For all volatile reads r in A, it is not the case that either so(r, W(r)) or that there
exists a write w in A such that w.v = r.v and so(W(r), w) and so(w, r).
17.4.8 Executions and Causality Requirements
We use f| d to denote the function given by restricting the domain of f to d. For all x in d,
f| d (x ) = f ( x ), and for all x not in d, f| d ( x) is undefined.
We use p| d to represent the restriction of the partial order p to the elements in d. For all x,y in
d, p(x, y ) if and only if p| d ( x , y ). If either x or y are not in d, then it is not the case that p| d (x ,y).
A well-formed execution E = < P, A, po, so, W, V, sw, hb > is validated by
committing actions from A . If all of the actions in A can be committed, then the
execution satisfies the causality requirements of the Java programming language
memory model.
Starting with the empty set as C0 , we perform a sequence of steps where we take
actions from the set of actions A and add them to a set of committed actions Ci to
get a new set of committed actions Ci+1 . To demonstrate that this is reasonable,
17.4.8 Executions and Causality Requirements THREADS AND LOCKS
562
for each Ci we need to demonstrate an execution E containing Ci that meets certain
conditions.
Formally, an execution E satisfies the causality requirements of the Java
programming language memory model if and only if there exist:
• Sets of actions C0 , C1 , ... such that:
◆C0 is the empty set
◆Ci is a proper subset of Ci+1
◆A = ∪ (C0 , C1 , ...)
If A is finite, then the sequence C0 , C1 , ... will be finite, ending in a set Cn = A.
If A is infinite, then the sequence C0 , C1 , ... may be infinite, and it must be the
case that the union of all elements of this infinite sequence is equal to A.
• Well-formed executions E1 , ..., where Ei = < P, Ai, poi, soi, Wi, Vi, swi, hbi >.
Given these sets of actions C0 , ... and executions E1 , ... , every action in Ci must
be one of the actions in Ei . All actions in Ci must share the same relative happens-
before order and synchronization order in both Ei and E. Formally:
1. Ci is a subset of Ai
2. hbi |Ci = hb |Ci
3. soi |Ci = so |Ci
The values written by the writes in Ci must be the same in both Ei and E. Only the
reads in Ci-1 need to see the same writes in Ei as in E. Formally:
4. Vi |Ci = V |Ci
5. Wi |Ci-1 = W |Ci-1
All reads in Ei that are not in Ci-1 must see writes that happen-before them. Each
read r in Ci - Ci-1 must see writes in Ci-1 in both Ei and E, but may see a different
write in Ei from the one it sees in E. Formally:
6. For any read r in Ai - Ci-1 , we have hbi(Wi (r), r)
7. For any read r in (Ci - Ci-1 ), we have Wi (r) in Ci-1 and W(r) in Ci-1
Given a set of sufficient synchronizes-with edges for Ei , if there is a release-acquire
pair that happens-before (§17.4.5) an action you are committing, then that pair must
be present in all Ej , where j ≥ i. Formally:
THREADS AND LOCKS Executions and Causality Requirements 17.4.8
563
8. Let sswi be the swi edges that are also in the transitive reduction of hbi but not
in po. We call sswi the sufficient synchronizes-with edges for E i. If sswi (x, y) and
hbi (y, z) and z in Ci , then swj (x, y) for all j ≥ i.
If an action y is committed, all external actions that happen-before y are also
committed.
9. If y is in Ci , x is an external action and hbi (x, y) , then x in Ci .
Happens-Before consistency is a necessary, but not sufficient, set of constraints. Merely
enforcing happens-before consistency would allow for unacceptable behaviors - those that
violate the requirements we have established for programs. For example, happens-before
consistency allows values to appear "out of thin air". This can be seen by a detailed
examination of the trace in table 17.6.
Table 17.6. Happens-Before consistency is not sufficient
Thread 1 Thread 2
r1 = x; r2 = y;
if (r1 != 0) y = 1; if (r2 != 0) x = 1;
The code shown in table 17.6 is correctly synchronized. This may seem surprising, since
it does not perform any synchronization actions. Remember, however, that a program is
correctly synchronized if, when it is executed in a sequentially consistent manner, there
are no data races. If this code is executed in a sequentially consistent way, each action will
occur in program order, and neither of the writes will occur. Since no writes occur, there
can be no data races: the program is correctly synchronized.
Since this program is correctly synchronized, the only behaviors we can allow are
sequentially consistent behaviors. However, there is an execution of this program that is
happens-before consistent, but not sequentially consistent:
r1 = x; // sees write of x = 1
y = 1;
r2 = y; // sees write of y = 1
x = 1;
This result is happens-before consistent: there is no happens-before relationship that
prevents it from occurring. However, it is clearly not acceptable: there is no sequentially
consistent execution that would result in this behavior. The fact that we allow a read to see
a write that comes later in the execution order can sometimes thus result in unacceptable
behaviors.
Although allowing reads to see writes that come later in the execution order is sometimes
undesirable, it is also sometimes necessary. As we saw above, the trace in table 17.5 requires
some reads to see writes that occur later in the execution order. Since the reads come first
in each thread, the very first action in the execution order must be a read. If that read cannot
see a write that occurs later, then it cannot see any value other than the initial value for the
variable it reads. This is clearly not reflective of all behaviors.
17.4.9 Observable Behavior and Nonterminating Executions THREADS AND LOCKS
564
We refer to the issue of when reads can see future writes as causality, because of issues
that arise in cases like the one found in table 17.6. In that case, the reads cause the writes
to occur, and the writes cause the reads to occur. There is no "first cause" for the actions.
Our memory model therefore needs a consistent way of determining which reads can see
writes early.
Examples such as the one found in table 17.6 demonstrate that the specification must be
careful when stating whether a read can see a write that occurs later in the execution (bearing
in mind that if a read sees a write that occurs later in the execution, it represents the fact
that the write is actually performed early).
The memory model takes as input a given execution, and a program, and determines
whether that execution is a legal execution of the program. It does this by gradually building
a set of "committed" actions that reflect which actions were executed by the program.
Usually, the next action to be committed will reflect the next action that can be performed by
a sequentially consistent execution. However, to reflect reads that need to see later writes,
we allow some actions to be committed earlier than other actions that happen-before them.
Obviously, some actions may be committed early and some may not. If, for example, one
of the writes in table 17.6 were committed before the read of that variable, the read could
see the write, and the "out-of-thin-air" result could occur. Informally, we allow an action
to be committed early if we know that the action can occur without assuming some data
race occurs. In table 17.6, we cannot perform either write early, because the writes cannot
occur unless the reads see the result of a data race.
17.4.9 Observable Behavior and Nonterminating Executions
For programs that always terminate in some bounded finite period of time,
their behavior can be understood (informally) simply in terms of their allowable
executions. For programs that can fail to terminate in a bounded amount of time,
more subtle issues arise.
The observable behavior of a program is defined by the finite sets of external
actions that the program may perform. A program that, for example, simply prints
"Hello" forever is described by a set of behaviors that for any non-negative integer
i, includes the behavior of printing "Hello" i times.
Termination is not explicitly modeled as a behavior, but a program can easily
be extended to generate an additional external action executionTermination that
occurs when all threads have terminated.
We also define a special hang action. If behavior is described by a set of external
actions including a hang action, it indicates a behavior where after the external
actions are observed, the program can run for an unbounded amount of time without
performing any additional external actions or terminating. Programs can hang if all
threads are blocked or if the program can perform an unbounded number of actions
without performing any external actions.
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565
A thread can be blocked in a variety of circumstances, such as when it is attempting
to acquire a lock or perform an external action (such as a read) that depends on
external data.
An execution may result in a thread being blocked indefinitely and the execution's
not terminating. In such cases, the actions generated by the blocked thread must
consist of all actions generated by that thread up to and including the action that
caused the thread to be blocked, and no actions that would be generated by the
thread after that action.
To reason about observable behaviors, we need to talk about sets of observable
actions.
If O is a set of observable actions for an execution E, then set O must be a subset of
E's actions, A , and must contain only a finite number of actions, even if A contains
an infinite number of actions. Furthermore, if an action y is in O, and either hb(x,
y) or so(x, y), then x is in O .
Note that a set of observable actions are not restricted to external actions. Rather,
only external actions that are in a set of observable actions are deemed to be
observable external actions.
A behavior B is an allowable behavior of a program P if and only if B is a finite
set of external actions and either:
• There exists an execution E of P, and a set O of observable actions for E, and B
is the set of external actions in O (If any threads in E end in a blocked state and
O contains all actions in E , then B may also contain a hang action); or
• There exists a set O of actions such that B consists of a hang action plus all the
external actions in O and for all k ≥ | O |, there exists an execution E of P with
actions A, and there exists a set of actions O' such that:
◆Both O and O' are subsets of A that fulfill the requirements for sets of
observable actions.
◆O ⊆ O' ⊆ A
◆| O' | ≥ k
◆O' - O contains no external actions
Note that a behavior B does not describe the order in which the external actions in B are
observed, but other (internal) constraints on how the external actions are generated and
performed may impose such constraints.
17.5 final Field Semantics THREADS AND LOCKS
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17.5 final Field Semantics
Fields declared final are initialized once, but never changed under normal
circumstances. The detailed semantics of final fields are somewhat different from
those of normal fields. In particular, compilers have a great deal of freedom to
move reads of final fields across synchronization barriers and calls to arbitrary or
unknown methods. Correspondingly, compilers are allowed to keep the value of a
final field cached in a register and not reload it from memory in situations where
a non-final field would have to be reloaded.
final fields also allow programmers to implement thread-safe immutable objects
without synchronization. A thread-safe immutable object is seen as immutable
by all threads, even if a data race is used to pass references to the immutable
object between threads. This can provide safety guarantees against misuse of an
immutable class by incorrect or malicious code. final fields must be used correctly
to provide a guarantee of immutability.
An object is considered to be completely initialized when its constructor finishes. A
thread that can only see a reference to an object after that object has been completely
initialized is guaranteed to see the correctly initialized values for that object's final
fields.
The usage model for final fields is a simple one: Set the final fields for an
object in that object's constructor; and do not write a reference to the object being
constructed in a place where another thread can see it before the object's constructor
is finished. If this is followed, then when the object is seen by another thread, that
thread will always see the correctly constructed version of that object's final fields.
It will also see versions of any object or array referenced by those final fields that
are at least as up-to-date as the final fields are.
The example below illustrates how final fields compare to normal fields.
class FinalFieldExample {
final int x;
int y;
static FinalFieldExample f;
public FinalFieldExample() {
x = 3;
y = 4;
}
static void writer() {
f = new FinalFieldExample();
}
THREADS AND LOCKS Semantics of final Fields 17.5.1
567
static void reader() {
if (f != null) {
int i = f.x; // guaranteed to see 3
int j = f.y; // could see 0
}
}
}
The class FinalFieldExample has a final int field x and a non-final int field
y. One thread might execute the method writer and another might execute the method
reader.
Because the writer method writes f after the object's constructor finishes, the reader
method will be guaranteed to see the properly initialized value for f.x: it will read the
value 3. However, f.y is not final; the reader method is therefore not guaranteed to
see the value 4 for it.
final fields are designed to allow for necessary security guarantees. Consider the
following example. One thread (which we shall refer to as thread 1) executes:
Global.s = "/tmp/usr".substring(4);
while another thread (thread 2) executes
String myS = Global.s;
if (myS.equals("/tmp"))System.out.println(myS);
String objects are intended to be immutable and string operations do not perform
synchronization. While the String implementation does not have any data races, other
code could have data races involving the use of String objects, and the memory model
makes weak guarantees for programs that have data races. In particular, if the fields of the
String class were not final, then it would be possible (although unlikely) that Thread
2 could initially see the default value of 0 for the offset of the string object, allowing it
to compare as equal to "/tmp". A later operation on the String object might see the
correct offset of 4, so that the String object is perceived as being "/usr". Many security
features of the Java programming language depend upon String objects being perceived
as truly immutable, even if malicious code is using data races to pass String references
between threads.
17.5.1 Semantics of final Fields
The semantics for final fields are as follows. Let o be an object, and c be a
constructor for o in which a final field f is written. A freeze action on final field
f of o takes place when c exits, either normally or abruptly.
17.5.2 Reading final Fields During Construction THREADS AND LOCKS
568
Note that if one constructor invokes another constructor, and the invoked
constructor sets a final field, the freeze for the final field takes place at the end
of the invoked constructor.
For each execution, the behavior of reads is influenced by two additional partial
orders, the dereference chain dereferences() and the memory chain mc(), which are
considered to be part of the execution (and thus, fixed for any particular execution).
These partial orders must satisfy the following constraints (which need not have
a unique solution):
• Dereference Chain: If an action a is a read or write of a field or element of an
object o by a thread t that did not initialize o, then there must exist some read r
by thread t that sees the address of o such that r dereferences(r, a).
• Memory Chain: There are several constraints on the memory chain ordering:
◆If r is a read that sees a write w, then it must be the case that mc(w, r).
◆If r and a are actions such that dereferences(r, a), then it must be the case that
mc(r, a).
◆If w is a write of the address of an object o by a thread t that did not initialize
o, then there must exist some read r by thread t that sees the address of o such
that mc(r, w).
Given a write w, a freeze f, an action a (that is not a read of a final field), a read
r1 of the final field frozen by f, and a read r2 such that hb(w, f), hb(f, a), mc(a, r1 ) ,
and dereferences(r1 , r2 ) , then when determining which values can be seen by r2 ,
we consider hb(w, r2 ) . (This happens-before ordering does not transitively close
with other happens-before orderings.)
Note that the dereferences order is reflexive, and r1 can be the same as r2 .
For reads of final fields, the only writes that are deemed to come before the read
of the final field are the ones derived through the final field semantics.
17.5.2 Reading final Fields During Construction
A read of a final field of an object within the thread that constructs that object is
ordered with respect to the initialization of that field within the constructor by the
usual happens-before rules. If the read occurs after the field is set in the constructor,
it sees the value the final field is assigned, otherwise it sees the default value.
THREADS AND LOCKS Subsequent Modification of final Fields 17.5.3
569
17.5.3 Subsequent Modification of final Fields
In some cases, such as deserialization, the system will need to change the final
fields of an object after construction. final fields can be changed via reflection
and other implementation-dependent means. The only pattern in which this has
reasonable semantics is one in which an object is constructed and then the final
fields of the object are updated. The object should not be made visible to other
threads, nor should the final fields be read, until all updates to the final fields
of the object are complete. Freezes of a final field occur both at the end of the
constructor in which the final field is set, and immediately after each modification
of a final field via reflection or other special mechanism.
Even then, there are a number of complications. If a final field is initialized to a
compile-time constant in the field declaration, changes to the final field may not
be observed, since uses of that final field are replaced at compile time with the
compile-time constant.
Another problem is that the specification allows aggressive optimization of final
fields. Within a thread, it is permissible to reorder reads of a final field with those
modifications of a final field that do not take place in the constructor.
For example, consider the following code fragment:
class A {
final int x;
A() {
x = 1;
}
int f() {
return d(this,this);
}
int d(A a1, A a2) {
int i = a1.x;
g(a1);
int j = a2.x;
return j - i;
}
static void g(A a) {
// uses reflection to change a.x to 2
}
}
In the d method, the compiler is allowed to reorder the reads of x and the call to g freely.
Thus, new A().f() could return -1, 0, or 1.
17.5.4 Write-protected Fields THREADS AND LOCKS
570
An implementation may provide a way to execute a block of code in a final -field-
safe context. If an object is constructed within a final-field-safe context, the reads
of a final field of that object will not be reordered with modifications of that final
field that occur within that final-field-safe context.
A final-field-safe context has additional protections. If a thread has seen an
incorrectly published reference to an object that allows the thread to see the default
value of a final field, and then, within a final-field-safe context, reads a properly
published reference to the object, it will be guaranteed to see the correct value of
the final field. In the formalism, code executed within a final-field-safe context
is treated as a separate thread (for the purposes of final field semantics only).
In an implementation, a compiler should not move an access to a final field into
or out of a final-field-safe context (although it can be moved around the execution
of such a context, so long as the object is not constructed within that context).
One place where use of a final-field-safe context would be appropriate is in an executor
or thread pool. By executing each Runnable in a separate final-field-safe context, the
executor could guarantee that incorrect access by one Runnable to a object o will not
remove final field guarantees for other Runnables handled by the same executor.
17.5.4 Write-protected Fields
Normally, a field that is final and static may not be modified. However,
System.in, System.out, and System.err are static final fields that, for
legacy reasons, must be allowed to be changed by the methods System.setIn,
System.setOut, and System.setErr. We refer to these fields as being write-
protected to distinguish them from ordinary final fields.
The compiler needs to treat these fields differently from other final fields. For
example, a read of an ordinary final field is "immune" to synchronization: the
barrier involved in a lock or volatile read does not have to affect what value is read
from a final field. Since the value of write-protected fields may be seen to change,
synchronization events should have an effect on them. Therefore, the semantics
dictate that these fields be treated as normal fields that cannot be changed by user
code, unless that user code is in the System class.
17.6 Word Tearing
One consideration for implementations of the Java virtual machine is that every
field and array element is considered distinct; updates to one field or element must
THREADS AND LOCKS Word Tearing 17.6
571
not interact with reads or updates of any other field or element. In particular, two
threads that update adjacent elements of a byte array separately must not interfere
or interact and do not need synchronization to ensure sequential consistency.
Some processors do not provide the ability to write to a single byte. It would be
illegal to implement byte array updates on such a processor by simply reading an
entire word, updating the appropriate byte, and then writing the entire word back to
memory. This problem is sometimes known as word tearing, and on processors that
cannot easily update a single byte in isolation some other approach will be required.
Here is a test case to detect word tearing:
public class WordTearing extends Thread {
static final int LENGTH = 8;
static final int ITERS = 1000000;
static byte[] counts = new byte[LENGTH];
static Thread[] threads = new Thread[LENGTH];
final int id;
WordTearing(int i) {
id = i;
}
public void run() {
byte v = 0;
for (int i = 0; i < ITERS; i++) {
byte v2 = counts[id];
if (v != v2) {
System.err.println("Word-Tearing found: " +
"counts[" + id + "] = "+ v2 +
", should be " + v);
return;
}
v++;
counts[id] = v;
}
}
public static void main(String[] args) {
for (int i = 0; i < LENGTH; ++i)
(threads[i] = new WordTearing(i)).start();
}
}
This makes the point that bytes must not be overwritten by writes to adjacent bytes.
17.7 Non-atomic Treatment of double and long THREADS AND LOCKS
572
17.7 Non-atomic Treatment of double and long
For the purposes of the Java programming language memory model, a single write
to a non-volatile long or double value is treated as two separate writes: one to each
32-bit half. This can result in a situation where a thread sees the first 32 bits of a
64-bit value from one write, and the second 32 bits from another write.
Writes and reads of volatile long and double values are always atomic. Writes
to and reads of references are always atomic, regardless of whether they are
implemented as 32-bit or 64-bit values.
Some implementations may find it convenient to divide a single write action on a 64-bit
long or double value into two write actions on adjacent 32-bit values. For efficiency's
sake, this behavior is implementation-specific; an implementation of the Java virtual
machine is free to perform writes to long and double values atomically or in two parts.
Implementations of the Java virtual machine are encouraged to avoid splitting 64-bit values
where possible. Programmers are encouraged to declare shared 64-bit values as volatile
or synchronize their programs correctly to avoid possible complications.
573
CHAPTER 18
Syntax
THIS chapter presents a grammar for the Java programming language.
The grammar presented piecemeal in the preceding chapters is much better for
exposition, but it is not well suited as a basis for a parser. The grammar presented
in this chapter is the basis for the reference implementation. Note that it is not an
LL(1) grammar, though in many cases it minimizes the necessary look ahead.
The grammar below uses the following BNF-style conventions:
•[x] denotes zero or one occurrences of x.
•{x} denotes zero or more occurrences of x.
•x | y means one of either x or y.
Identifier:
IDENTIFIER
QualifiedIdentifier:
Identifier { . Identifier }
QualifiedIdentifierList:
QualifiedIdentifier { , QualifiedIdentifier }
SYNTAX
574
CompilationUnit:
[ [Annotations] package QualifiedIdentifier ; ]
{ImportDeclaration} {TypeDeclaration}
ImportDeclaration:
import [static] Identifier { . Identifier } [. *] ;
TypeDeclaration:
ClassOrInterfaceDeclaration
;
ClassOrInterfaceDeclaration:
{Modifier} (ClassDeclaration | InterfaceDeclaration)
ClassDeclaration:
NormalClassDeclaration
EnumDeclaration
InterfaceDeclaration:
NormalInterfaceDeclaration
AnnotationTypeDeclaration
NormalClassDeclaration:
class Identifier [TypeParameters] [extends Type] [implements TypeList] ClassBody
EnumDeclaration:
enum Identifier [implements TypeList] EnumBody
NormalInterfaceDeclaration:
interface Identifier [TypeParameters] [extends TypeList] InterfaceBody
AnnotationTypeDeclaration:
@ interface Identifier AnnotationTypeBody
SYNTAX
575
Type:
ReferenceType {[]}
BasicType {[]}
ReferenceType:
Identifier [TypeArguments] { . Identifier [TypeArguments] }
TypeArguments:
< TypeArgument { , TypeArgument } >
TypeArgument:
ReferenceType
? [ ( extends | super ) ReferenceType ]
BasicType:
byte
short
char
int
long
float
double
boolean
TypeParameters:
< TypeParameter { , TypeParameter } >
TypeParameter:
Identifier [extends Bound]
Bound:
ReferenceType { & ReferenceType }
NonWildcardTypeArguments:
< TypeList >
TypeList:
ReferenceType { , ReferenceType }
SYNTAX
576
Modifier:
Annotation
public
protected
private
static
abstract
final
native
synchronized
transient
volatile
strictfp
Annotations:
Annotation {Annotation}
Annotation:
@ QualifiedIdentifier [ ( [AnnotationElement] ) ]
AnnotationElement:
ElementValuePairs
ElementValue
ElementValuePairs:
ElementValuePair { , ElementValuePair }
ElementValuePair:
Identifer = ElementValue
ElementValue:
Annotation
Expression1
ElementValueArrayInitializer
ElementValueArrayInitializer:
{ [ElementValues] [,] }
ElementValues:
ElementValue { , ElementValue }
SYNTAX
577
ClassBody:
{ { ClassBodyDeclaration } }
ClassBodyDeclaration:
;
{Modifier} MemberDecl
[static] Block
MemberDecl:
MethodOrFieldDecl
void Identifier VoidMethodDeclaratorRest
Identifier ConstructorDeclaratorRest
GenericMethodOrConstructorDecl
ClassDeclaration
InterfaceDeclaration
MethodOrFieldDecl:
Type Identifier MethodOrFieldRest
MethodOrFieldRest:
VariableDeclaratorsRest ;
MethodDeclaratorRest
MethodDeclaratorRest:
FormalParameters {[]} [throws QualifiedIdentifierList] (Block | ;)
VoidMethodDeclaratorRest:
FormalParameters [throws QualifiedIdentifierList] (Block | ;)
ConstructorDeclaratorRest:
FormalParameters [throws QualifiedIdentifierList] Block
GenericMethodOrConstructorDecl:
TypeParameters GenericMethodOrConstructorRest
GenericMethodOrConstructorRest:
(Type | void) Identifier MethodDeclaratorRest
Identifier ConstructorDeclaratorRest
SYNTAX
578
InterfaceBody:
{ { InterfaceBodyDeclaration } }
InterfaceBodyDeclaration:
;
{Modifier} InterfaceMemberDecl
InterfaceMemberDecl:
InterfaceMethodOrFieldDecl
void Identifier VoidInterfaceMethodDeclaratorRest
InterfaceGenericMethodDecl
ClassDeclaration
InterfaceDeclaration
InterfaceMethodOrFieldDecl:
Type Identifier InterfaceMethodOrFieldRest
InterfaceMethodOrFieldRest:
ConstantDeclaratorsRest ;
InterfaceMethodDeclaratorRest
ConstantDeclaratorsRest:
ConstantDeclaratorRest { , ConstantDeclarator }
ConstantDeclaratorRest:
{[]} = VariableInitializer
ConstantDeclarator:
Identifier ConstantDeclaratorRest
InterfaceMethodDeclaratorRest:
FormalParameters {[]} [throws QualifiedIdentifierList] ;
VoidInterfaceMethodDeclaratorRest:
FormalParameters [throws QualifiedIdentifierList] ;
InterfaceGenericMethodDecl:
TypeParameters (Type | void) Identifier InterfaceMethodDeclaratorRest
SYNTAX
579
FormalParameters:
( [FormalParameterDecls] )
FormalParameterDecls:
{VariableModifier} Type FormalParameterDeclsRest
VariableModifier:
final
Annotation
FormalParameterDeclsRest:
VariableDeclaratorId [ , FormalParameterDecls ]
... VariableDeclaratorId
VariableDeclaratorId:
Identifier {[]}
VariableDeclarators:
VariableDeclarator { , VariableDeclarator }
VariableDeclarator:
Identifier VariableDeclaratorRest
VariableDeclaratorRest:
{[]} [ = VariableInitializer ]
VariableInitializer:
ArrayInitializer
Expression
ArrayInitializer:
{ [ VariableInitializer { , VariableInitializer } [,] ] }
VariableDeclaratorsRest:
VariableDeclaratorRest { , VariableDeclarator }
SYNTAX
580
Block:
{ BlockStatements }
BlockStatements:
{ BlockStatement }
BlockStatement:
LocalVariableDeclarationStatement
ClassOrInterfaceDeclaration
[Identifier :] Statement
LocalVariableDeclarationStatement:
{ VariableModifier } Type VariableDeclarators ;
Statement:
Block
assert Expression [: Expression] ;
if ParExpression Statement [else Statement]
while ParExpression Statement
do Statement while ParExpression ;
synchronized ParExpression Block
return [Expression] ;
throw Expression ;
break [Identifier] ;
continue [Identifier] ;
try Block ( Catches | [Catches] finally Block )
switch ParExpression { SwitchBlockStatementGroups }
for ( ForControl ) Statement
;
StatementExpression ;
Identifier : Statement
StatementExpression:
Expression
Catches:
CatchClause { CatchClause }
CatchClause:
catch ( {VariableModifier} Type Identifier ) Block
SYNTAX
581
SwitchBlockStatementGroups:
{ SwitchBlockStatementGroup }
SwitchBlockStatementGroup:
SwitchLabels BlockStatements
SwitchLabels:
SwitchLabel { SwitchLabel }
SwitchLabel:
case Expression :
case EnumConstantName :
default :
EnumConstantName:
Identifier
ForControl:
ForVarControl
ForInit ; [Expression] ; [ForUpdate]
ForVarControl:
{VariableModifier} Type VariableDeclaratorId ForVarControlRest
ForVarControlRest:
ForVariableDeclaratorsRest ; [Expression] ; [ForUpdate]
: Expression
ForVariableDeclaratorsRest:
[ = VariableInitializer ] { , VariableDeclarator }
ForInit:
ForUpdate:
StatementExpression { , StatementExpression }
SYNTAX
582
Expression:
Expression1 [ AssignmentOperator Expression1 ]
AssignmentOperator:
=
+=
-=
*=
/=
&=
|=
^=
%=
<<=
>>=
>>>=
Expression1:
Expression2 [ Expression1Rest ]
Expression1Rest:
? Expression : Expression1
Expression2:
Expression3 [ Expression2Rest ]
Expression2Rest:
{ InfixOp Expression3 }
instanceof Type
SYNTAX
583
InfixOp:
||
&&
|
^
&
==
!=
<
>
<=
>=
<<
>>
>>>
+
-
*
/
%
Expression3:
PrefixOp Expression3
( Expression | Type ) Expression3
Primary { Selector } { PostfixOp }
PrefixOp:
++
--
!
~
+
-
PostfixOp:
++
--
SYNTAX
584
Primary:
Literal
ParExpression
this [Arguments]
super SuperSuffix
new Creator
NonWildcardTypeArguments ( ExplicitGenericInvocationSuffix | this Arguments )
Identifier { . Identifier } [IdentifierSuffix]
BasicType {[]} . class
void . class
Literal:
IntegerLiteral
FloatingPointLiteral
CharacterLiteral
StringLiteral
BooleanLiteral
NullLiteral
ParExpression:
( Expression )
Arguments:
( [ Expression { , Expression } ] )
SuperSuffix:
Arguments
. Identifier [Arguments]
ExplicitGenericInvocationSuffix:
super SuperSuffix
Identifier Arguments
SYNTAX
585
Creator:
NonWildcardTypeArguments CreatedName ClassCreatorRest
CreatedName ( ClassCreatorRest | ArrayCreatorRest )
CreatedName:
Identifier [TypeArguments] { . Identifier [TypeArguments] }
ClassCreatorRest:
Arguments [ClassBody]
ArrayCreatorRest:
[
( ] {[]} ArrayInitializer |
Expression ] {[ Expression ]} {[]} )
]
IdentifierSuffix:
[ ( {[]} . class | Expression ) ]
Arguments
. ( class | ExplicitGenericInvocation | this | super Arguments |
new [NonWildcardTypeArguments] InnerCreator )
ExplicitGenericInvocation:
NonWildcardTypeArguments ExplicitGenericInvocationSuffix
InnerCreator:
Identifier ClassCreatorRest
Selector:
. Identifier [Arguments]
. ExplicitGenericInvocation
. this
. super SuperSuffix
. new [NonWildcardTypeArguments] InnerCreator
[ Expression ]
SYNTAX
586
EnumBody:
{ [EnumConstants] [,] [EnumBodyDeclarations] }
EnumConstants:
EnumConstant
EnumConstants , EnumConstant
EnumConstant:
[Annotations] Identifier [Arguments] [ClassBody]
EnumBodyDeclarations:
; {ClassBodyDeclaration}
AnnotationTypeBody:
{ [AnnotationTypeElementDeclarations] }
AnnotationTypeElementDeclarations:
AnnotationTypeElementDeclaration
AnnotationTypeElementDeclarations AnnotationTypeElementDeclaration
AnnotationTypeElementDeclaration:
{Modifier} AnnotationTypeElementRest
AnnotationTypeElementRest:
Type Identifier AnnotationMethodOrConstantRest ;
ClassDeclaration
InterfaceDeclaration
EnumDeclaration
AnnotationTypeDeclaration
AnnotationMethodOrConstantRest:
AnnotationMethodRest
ConstantDeclaratorsRest
AnnotationMethodRest:
( ) [[]] [default ElementValue]
... Une application Java suit un schéma de transformation pour être exécutée sur le système hôte. En premier temps, il s'agit de créer un fichier source selon la syntaxe et les spécifications du langage de programmation Java [28]. Les Les trois modules cités ci-dessus sont en interaction avec la mémoire (cf. 2. Édition des liens : L'édition de liens permet d'intégrer la classe chargée dans le contexte courant de la machine. ...
- Karim Ammous
Les systèmes embarqués sont caractérisés par des ressources matérielles réduites. Bien que ces ressources ne cessent de s'étendre, elles restent tout de même insuffisantes. L'espace mémoire est l'une des ressources les plus critiques. La compression du code dédié aux systèmes embarqués représente une solution intéressante pour réduire l'encombrement mémoire. Notre travail de recherche se focalise sur la compression du code Java sous format de fichiers class Java. Notre contribution consiste à concevoir et mettre en œuvre un système basé sur un profiler pour guider la compression des fichiers class Java. Ce profiler permet d'établir une stratégie de compression efficace offrant le meilleur taux de compression en tenant compte des caractéristiques du code en entrée et des dépendances entre les techniques de compression. La démarche suit quatre points : 1- l'examen du code Java afin d'en extraire les informations utiles pour le guidage du processus de compression. 2 - l'analyse des dépendances des opérations de compression en terme d'interaction mutuelle des unes avec les autres. Pour ce faire, nous avons mis au point deux méthodes, l'une numérique basée sur l'estimation des performances, l'autre analytique permettant de déterminer la nature des dépendances entre les opérations de compression. 3 - l'évaluation statistique des performances permettant le choix de la stratégie de compression. Nous avons, à ce propos, identifié les paramètres relatifs à chaque opération permettant ainsi leur évaluation. 4- La définition d'heuristiques appropriées pour identifier le chemin de compression le plus efficace dans l'espace de recherche représenté par un graphe orienté.
... For example, the ArrayList class provided as part of the Java standard class library [50] implements a queue, i.e., a data structure that stores a sequence of elements and provides operations to insert and remove elements from the sequence, and iterate over the elements in the sequence. However, there is no support in Java to capture the impact of a class on the non-functional properties of an application that uses it. ...
- Omar Alam
Model reuse remains a major challenge in Model Driven Engineering (MDE), despite the success stories in programming languages as exemplified by class libraries, services, and components. Modellers usually create models from scratch because modeling languages offer limited support to reuse existing models and modeling tools in general are not shipped with a library of reusable models. In addition, the crosscutting nature of software development concerns complicates the application of software engineering techniques such as information hiding, decomposition, interfaces, and abstraction in the context of MDE.This thesis mitigates the aforementioned challenges that reuse faces in the context of MDE by proposing Concern-Oriented Reuse (CORE), a novel reuse paradigm that extends MDE with best practices and techniques from advanced modularization and separation of concerns (SoC), goal modeling, and Software Product Lines (SPL). CORE advocates the use of a three-part interface to describe a new unit of reuse called concern that spans multiple development phases. The variation interface describes provided choices and their impact on system qualities. The customization interface allows adapting a chosen variation to a specific reuse context, while the usage interface defines how a customized concern may eventually be used. The thesis lays the foundation of CORE by defining its concepts, a simple three-step reuse process, a metamodel, and composition algorithms to generate realization models based on feature selections and customization mappings. The CORE approach is validated in multiple ways. An extensive literature review compares the concern as a unit of reuse to other reuse units, highlighting its strengths. The effectiveness and practicality of the proposed CORE metamodel is validated by extending an existing modeling language, Reusable Aspect Models (RAM), to support concern-orientation. The feasibility of the proposed composition algorithms is demonstrated by implementing them within the TouchCORE tool. The effectiveness of the CORE design and reuse process is shown by means of several case studies: the design of a reusable workflow concerning as well as a family of Crisis Management Systems. We envision that if CORE is adopted on a large scale, it has the potential to transform the software engineering discipline as a whole. Unlike the current practices that often require software engineers to deal with and be an expert in many concerns simultaneously within each software development phase, CORE would enable software engineers to specialize, ie, to become concern specialists. Companies could focus on creating long-lived concern libraries, and provide consulting services to customize concerns to specific application context, if necessary. Ultimately, concern reuse, concern libraries, CORE-based tools, and specialization will bring software engineering practices closer to what is done in other engineering disciplines. Companies could focus on creating long-lived concern libraries, and provide consulting services to customize concerns to specific application context, if necessary. Ultimately, concern reuse, concern libraries, CORE-based tools, and specialization will bring software engineering practices closer to what is done in other engineering disciplines. Companies could focus on creating long-lived concern libraries, and provide consulting services to customize concerns to specific application context, if necessary. Ultimately, concern reuse, concern libraries, CORE-based tools, and specialization will bring software engineering practices closer to what is done in other engineering disciplines.
... Series: Materials Science and Engineering 862 (2020) 022015 IOP Publishing doi:10.1088/1757-899X/862/2/022015 2 A parser program was created for IS to search various information, ranging from numerical data to text fragments. It is universal and is developed on high level programming language Java [13] which is cross-platform and is carried out on any operating system with installed JVM (Java Virtual Machine). ...
- Sergey Byvaltsev
The software for the information retrieval subsystem of the intelligent system for optimizing pressure processing processes was developed. The solution to the problem of finding information on the Internet comes down to finding key information. Algorithms for solving the problem and work results are presented. The advantages and disadvantages are shown in comparison with existing approaches. A program that implements a search algorithm is proposed.
... They may contain the original types (e.g., CreditCard) or a more general type using polymorphism (e.g., Object). The Java method overloading resolution algorithm is used to select the appropriate signature[22]. ...
Context: The aspect-oriented paradigm is aimed at solving the code scattering and tangling problem, providing new mechanisms to support better separation of concerns. For specific scenarios where high runtime adaptability is an important requirement, dynamic Aspect-Oriented Programming (AOP) represents a useful tool. With dynamic AOP, components and aspects can be woven and unwoven at runtime, enabling applications greater responsiveness when dealing with different or changing requirements. However, this responsiveness typically incurs a cost in terms of runtime performance and memory consumption. Objective: Build an efficient dynamic aspect weaver for Java that provides the best runtime performance compared to the existing approaches, minimum memory overhead consumption, and similar functionalities to the widespread runtime weavers. Method: We design and implement weaveJ, a dynamic aspect weaver for Java. This dynamic weaver leverages the invokedynamic opcode introduced in Java 7, which allows dynamic relinkage of method and field access. We compare the functionalities of weaveJ with the existing dynamic weavers for Java, and evaluate their runtime performance and memory consumption. Results: weaveJ shows the best runtime performance for all benchmarks and real applications executed. Method interception with invokedynamic is at least 142% faster than the techniques used by the existing runtime weavers. The average cost of dynamic weaving using invokedynamic is only 2.2% for short running programs, and 1.5% for long running applications. Moreover, the use of aspects in weaveJ does not imply additional memory consumption. Conclusion: The dynamic aspect weaver implemented demonstrates that invokedynamic is a suitable mechanism to provide efficient runtime aspect weaving for Java applications. Moreover, it supports concurrent and programmatic aspect (un)weaving at any point of execution, a wide set of join points, class and object weaving, and allow aspects to have their own state. Neither the Java language nor the virtual machine needs to be modified.
- Byeongcheol Lee
- Ben Wiedermann
- Martin Hirzel
- Kathryn S. McKinley
Programming language specifications mandate static and dynamic analyses to preclude syntactic and semantic errors. Although individual languages are usually well-specified, composing languages is not, and this poor specification is a source of many errors in multilingual programs. For example, virtually all Java programs compose Java and C using the Java Native Interface (JNI). Since JNI is informally specified, developers have difficulty using it correctly, and current Java compilers and virtual machines (VMs) inconsistently check only a subset of JNI constraints. This paper's most significant contribution is to show how to synthesize dynamic analyses from state machines to detect foreign function interface (FFI) violations. We identify three classes of FFI constraints encoded by eleven state machines that capture thousands of JNI and Python/C FFI rules. We use a mapping function to specify which state machines, transitions, and program entities (threads, objects, references) to check at each FFI call and return. From this function, we synthesize a context-specific dynamic analysis to find FFI bugs. We build bug detection tools for JNI and Python/C using this approach. For JNI, we dynamically and transparently interpose the analysis on Java and C language transitions through the JVM tools interface. The resulting tool, called Jinn, is compiler and virtual machine independent . It detects and diagnoses a wide variety of FFI bugs that other tools miss. This approach greatly reduces the annotation burden by exploiting common FFI constraints: whereas the generated Jinn code is 22,000+ lines, we wrote only 1,400 lines of state machine and mapping code. Overall, this paper lays the foundation for a more principled approach to developing correct multilingual software and a more concise and automated approach to FFI specification.
- Roger K. W. Hui
- Morten J. Kromberg
The Evolution of APL , the HOPL I paper by Falkoff and Iverson on APL, recounted the fundamental design principles which shaped the implementation of the APL language in 1966, and the early uses and other influences which shaped its first decade of enhancements. In the 40 years that have elapsed since HOPL I, several dozen APL implementations have come and gone. In the first decade or two, interpreters were typically born and buried along with the hardware or operating system that they were created for. More recently, the use of C as an implementation language provided APL interpreters with greater longevity and portability. APL started its life on IBM mainframes which were time-shared by multiple users. As the demand for computing resources grew and costs dropped, APL first moved in-house to mainframes, then to mini - and micro -computers. Today, APL runs on PCs and tablets, Apples and Raspberry Pis, smartphones and watches. The operating systems, and the software application platforms that APL runs on, have evolved beyond recognition. Tools like database systems have taken over many of the tasks that were initially implemented in APL or provided by the APL system, and new capabilities like parallel hardware have also changed the focus of design and implementation efforts through the years. The first wave of significant language enhancements occurred shortly after HOPL I, resulting in so-called second-generation APL systems. The most important feature of the second generation is the addition of general arrays—in which any item of an array can be another array—and a number of new functions and operators aligned with, if not always motivated by, the new data structures. The majority of implementations followed IBM's path with APL2 "floating" arrays; others aligned themselves with SHARP APL and "grounded" arrays. While the APL2 style of APL interpreters came to dominate the mainstream of the APL community, two new cousins of APL descended from the SHARP APL family tree: J (created by Iverson and Hui) and k (created by Arthur Whitney). We attempt to follow a reasonable number of threads through the last 40 years, to identify the most important factors that have shaped the evolution of APL. We will discuss the details of what we believe are the most significant language features that made it through the occasionally unnatural selection imposed by the loss of habitats that disappeared with hardware, software platforms, and business models. The history of APL now spans six decades. It is still the case, as Falkoff and Iverson remarked at the end of the HOPL I paper, that: Although this is not the place to discuss the future, it should be remarked that the evolution of APL is far from finished.
Practical Java Debuggers can evaluate expressions at specified break points. Such evaluations may cause extra side effects and make an execution at debugging different from the original one. As a result, Java developers often have to edit the original source code in order to safely examine runtime values of expressions. In order to cope with this problem, we aim at developing a new feature for a debugger to detect evaluations of an expression by a Java virtual machine. This debugging feature doesn't introduce any extra side effects, and will enable Java programmers to examine runtime values of an expression by simply specifying it. The implementation of the above feature requires a debugger to make correspondence between bytecode instructions executed by a Java Virtual Machine and expressions in Java source texts. As the first step toward our goal, we have developed a source code translation method to make this correspondence using LineNumberTable attributes in class files generated by a standard Java compiler. There are still several cases that this method fails to automatically determine appropriate correspondence between bytecode instructions and expressions, but its solution has been left as future work. In this paper, we introduce a formalization to this method as a basis of our rigid analysis of failure cases. We evaluate our analysis method by conducting an experimental task to find failure patterns whose template is defined by our formalization.
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Source: https://www.researchgate.net/publication/200040359_The_Java_Language_Specification_Third_Edition
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